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Tuesday, September 14, 2021 1:47 AM
HUMANKIND V1.02.0132-S10, RELEASE (64-bit Standalone, build: 166806)

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01:47:48:427NoneRadius value must be included between 1 and 10.

Amplitude.Mercury.WorldPosition:TryFillNeighboursInRadius(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.WorldPosition:TryFillNeighboursInRadius(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.AI.Brain.BehaviorTrees.Major.AssistWithBombardment:GetBombardScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.AI.Brain.BehaviorTrees.Major.AssistWithBombardment:Bombard(System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Leaves.DelegateLeaf`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Composites.Sequence`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Decorators.Condition`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.BehaviorTree`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.Actuators.BehaviorTreeActuator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.Tasks.AssistWithBombardment, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Update()
Amplitude.AI.Brain:Run()
Amplitude.Mercury.AI.Brain.AIPlayer:Run()
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
Amplitude.Mercury.AI.AIController:RunAIDecisionCycleAsync()
Amplitude.Threading.Thread:ThreadStart(System.Reflection.MonoParameterInfo)
System.Threading.ThreadHelper:ThreadStart_Context(System.Reflection.MonoParameterInfo)
System.Threading.ExecutionContext:RunInternal(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
System.Threading.ThreadHelper:ThreadStart(System.Reflection.MonoParameterInfo)

01:47:48:427NoneRadius value must be included between 1 and 10.

Amplitude.Mercury.WorldPosition:TryFillNeighboursInRadius(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.WorldPosition:TryFillNeighboursInRadius(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.AI.Brain.BehaviorTrees.Major.AssistWithBombardment:GetBombardScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.AI.Brain.BehaviorTrees.Major.AssistWithBombardment:Bombard(System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Leaves.DelegateLeaf`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Composites.Sequence`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Decorators.Condition`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.BehaviorTree`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.Actuators.BehaviorTreeActuator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.Tasks.AssistWithBombardment, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Update()
Amplitude.AI.Brain:Run()
Amplitude.Mercury.AI.Brain.AIPlayer:Run()
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
Amplitude.Mercury.AI.AIController:RunAIDecisionCycleAsync()
Amplitude.Threading.Thread:ThreadStart(System.Reflection.MonoParameterInfo)
System.Threading.ThreadHelper:ThreadStart_Context(System.Reflection.MonoParameterInfo)
System.Threading.ExecutionContext:RunInternal(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
System.Threading.ThreadHelper:ThreadStart(System.Reflection.MonoParameterInfo)

01:47:48:427NoneRadius value must be included between 1 and 10.

Amplitude.Mercury.WorldPosition:TryFillNeighboursInRadius(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.WorldPosition:TryFillNeighboursInRadius(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.AI.Brain.BehaviorTrees.Major.AssistWithBombardment:GetBombardScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.AI.Brain.BehaviorTrees.Major.AssistWithBombardment:Bombard(System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Leaves.DelegateLeaf`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Composites.Sequence`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Decorators.Condition`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.BehaviorTree`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.Actuators.BehaviorTreeActuator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.Tasks.AssistWithBombardment, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Update()
Amplitude.AI.Brain:Run()
Amplitude.Mercury.AI.Brain.AIPlayer:Run()
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
Amplitude.Mercury.AI.AIController:RunAIDecisionCycleAsync()
Amplitude.Threading.Thread:ThreadStart(System.Reflection.MonoParameterInfo)
System.Threading.ThreadHelper:ThreadStart_Context(System.Reflection.MonoParameterInfo)
System.Threading.ExecutionContext:RunInternal(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
System.Threading.ThreadHelper:ThreadStart(System.Reflection.MonoParameterInfo)

01:47:48:428NoneRadius value must be included between 1 and 10.

Amplitude.Mercury.WorldPosition:TryFillNeighboursInRadius(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.WorldPosition:TryFillNeighboursInRadius(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.AI.Brain.BehaviorTrees.Major.AssistWithBombardment:GetBombardScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.AI.Brain.BehaviorTrees.Major.AssistWithBombardment:Bombard(System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Leaves.DelegateLeaf`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Composites.Sequence`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Decorators.Condition`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.BehaviorTree`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.Actuators.BehaviorTreeActuator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.Tasks.AssistWithBombardment, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Update()
Amplitude.AI.Brain:Run()
Amplitude.Mercury.AI.Brain.AIPlayer:Run()
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
Amplitude.Mercury.AI.AIController:RunAIDecisionCycleAsync()
Amplitude.Threading.Thread:ThreadStart(System.Reflection.MonoParameterInfo)
System.Threading.ThreadHelper:ThreadStart_Context(System.Reflection.MonoParameterInfo)
System.Threading.ExecutionContext:RunInternal(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
System.Threading.ThreadHelper:ThreadStart(System.Reflection.MonoParameterInfo)

01:47:48:428NoneRadius value must be included between 1 and 10.

Amplitude.Mercury.WorldPosition:TryFillNeighboursInRadius(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.WorldPosition:TryFillNeighboursInRadius(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.AI.Brain.BehaviorTrees.Major.AssistWithBombardment:GetBombardScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.AI.Brain.BehaviorTrees.Major.AssistWithBombardment:Bombard(System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Leaves.DelegateLeaf`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Composites.Sequence`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Decorators.Condition`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.BehaviorTree`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.Actuators.BehaviorTreeActuator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.Tasks.AssistWithBombardment, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Update()
Amplitude.AI.Brain:Run()
Amplitude.Mercury.AI.Brain.AIPlayer:Run()
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
Amplitude.Mercury.AI.AIController:RunAIDecisionCycleAsync()
Amplitude.Threading.Thread:ThreadStart(System.Reflection.MonoParameterInfo)
System.Threading.ThreadHelper:ThreadStart_Context(System.Reflection.MonoParameterInfo)
System.Threading.ExecutionContext:RunInternal(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
System.Threading.ThreadHelper:ThreadStart(System.Reflection.MonoParameterInfo)

01:47:48:428NoneRadius value must be included between 1 and 10.

Amplitude.Mercury.WorldPosition:TryFillNeighboursInRadius(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.WorldPosition:TryFillNeighboursInRadius(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.AI.Brain.BehaviorTrees.Major.AssistWithBombardment:GetBombardScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.AI.Brain.BehaviorTrees.Major.AssistWithBombardment:Bombard(System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Leaves.DelegateLeaf`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Composites.Sequence`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Decorators.Condition`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.BehaviorTree`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.Actuators.BehaviorTreeActuator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.Tasks.AssistWithBombardment, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Update()
Amplitude.AI.Brain:Run()
Amplitude.Mercury.AI.Brain.AIPlayer:Run()
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
Amplitude.Mercury.AI.AIController:RunAIDecisionCycleAsync()
Amplitude.Threading.Thread:ThreadStart(System.Reflection.MonoParameterInfo)
System.Threading.ThreadHelper:ThreadStart_Context(System.Reflection.MonoParameterInfo)
System.Threading.ExecutionContext:RunInternal(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
System.Threading.ThreadHelper:ThreadStart(System.Reflection.MonoParameterInfo)

01:47:48:428NoneRadius value must be included between 1 and 10.

Amplitude.Mercury.WorldPosition:TryFillNeighboursInRadius(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.WorldPosition:TryFillNeighboursInRadius(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.AI.Brain.BehaviorTrees.Major.AssistWithBombardment:GetBombardScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.AI.Brain.BehaviorTrees.Major.AssistWithBombardment:Bombard(System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Leaves.DelegateLeaf`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Composites.Sequence`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Decorators.Condition`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.BehaviorTree`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.Actuators.BehaviorTreeActuator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.Tasks.AssistWithBombardment, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Update()
Amplitude.AI.Brain:Run()
Amplitude.Mercury.AI.Brain.AIPlayer:Run()
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
Amplitude.Mercury.AI.AIController:RunAIDecisionCycleAsync()
Amplitude.Threading.Thread:ThreadStart(System.Reflection.MonoParameterInfo)
System.Threading.ThreadHelper:ThreadStart_Context(System.Reflection.MonoParameterInfo)
System.Threading.ExecutionContext:RunInternal(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
System.Threading.ThreadHelper:ThreadStart(System.Reflection.MonoParameterInfo)

01:47:48:428NoneRadius value must be included between 1 and 10.

Amplitude.Mercury.WorldPosition:TryFillNeighboursInRadius(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.WorldPosition:TryFillNeighboursInRadius(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.AI.Brain.BehaviorTrees.Major.AssistWithBombardment:GetBombardScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.AI.Brain.BehaviorTrees.Major.AssistWithBombardment:Bombard(System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Leaves.DelegateLeaf`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Composites.Sequence`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Decorators.Condition`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.BehaviorTree`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.Actuators.BehaviorTreeActuator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.Tasks.AssistWithBombardment, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Update()
Amplitude.AI.Brain:Run()
Amplitude.Mercury.AI.Brain.AIPlayer:Run()
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
Amplitude.Mercury.AI.AIController:RunAIDecisionCycleAsync()
Amplitude.Threading.Thread:ThreadStart(System.Reflection.MonoParameterInfo)
System.Threading.ThreadHelper:ThreadStart_Context(System.Reflection.MonoParameterInfo)
System.Threading.ExecutionContext:RunInternal(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
System.Threading.ThreadHelper:ThreadStart(System.Reflection.MonoParameterInfo)

01:47:48:428NoneRadius value must be included between 1 and 10.

Amplitude.Mercury.WorldPosition:TryFillNeighboursInRadius(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.WorldPosition:TryFillNeighboursInRadius(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.AI.Brain.BehaviorTrees.Major.AssistWithBombardment:GetBombardScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.AI.Brain.BehaviorTrees.Major.AssistWithBombardment:Bombard(System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Leaves.DelegateLeaf`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Composites.Sequence`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Decorators.Condition`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.BehaviorTree`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.Actuators.BehaviorTreeActuator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.Tasks.AssistWithBombardment, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Update()
Amplitude.AI.Brain:Run()
Amplitude.Mercury.AI.Brain.AIPlayer:Run()
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
Amplitude.Mercury.AI.AIController:RunAIDecisionCycleAsync()
Amplitude.Threading.Thread:ThreadStart(System.Reflection.MonoParameterInfo)
System.Threading.ThreadHelper:ThreadStart_Context(System.Reflection.MonoParameterInfo)
System.Threading.ExecutionContext:RunInternal(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
System.Threading.ThreadHelper:ThreadStart(System.Reflection.MonoParameterInfo)

01:47:48:428NoneRadius value must be included between 1 and 10.

Amplitude.Mercury.WorldPosition:TryFillNeighboursInRadius(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.WorldPosition:TryFillNeighboursInRadius(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.AI.Brain.BehaviorTrees.Major.AssistWithBombardment:GetBombardScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.AI.Brain.BehaviorTrees.Major.AssistWithBombardment:Bombard(System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Leaves.DelegateLeaf`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Composites.Sequence`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Decorators.Condition`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.BehaviorTree`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.Actuators.BehaviorTreeActuator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.Tasks.AssistWithBombardment, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Update()
Amplitude.AI.Brain:Run()
Amplitude.Mercury.AI.Brain.AIPlayer:Run()
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
Amplitude.Mercury.AI.AIController:RunAIDecisionCycleAsync()
Amplitude.Threading.Thread:ThreadStart(System.Reflection.MonoParameterInfo)
System.Threading.ThreadHelper:ThreadStart_Context(System.Reflection.MonoParameterInfo)
System.Threading.ExecutionContext:RunInternal(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
System.Threading.ThreadHelper:ThreadStart(System.Reflection.MonoParameterInfo)

01:47:48:428NoneRadius value must be included between 1 and 10.

Amplitude.Mercury.WorldPosition:TryFillNeighboursInRadius(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.WorldPosition:TryFillNeighboursInRadius(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.AI.Brain.BehaviorTrees.Major.AssistWithBombardment:GetBombardScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.AI.Brain.BehaviorTrees.Major.AssistWithBombardment:Bombard(System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Leaves.DelegateLeaf`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Composites.Sequence`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Decorators.Condition`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.BehaviorTree`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.Actuators.BehaviorTreeActuator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.Tasks.AssistWithBombardment, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Update()
Amplitude.AI.Brain:Run()
Amplitude.Mercury.AI.Brain.AIPlayer:Run()
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
Amplitude.Mercury.AI.AIController:RunAIDecisionCycleAsync()
Amplitude.Threading.Thread:ThreadStart(System.Reflection.MonoParameterInfo)
System.Threading.ThreadHelper:ThreadStart_Context(System.Reflection.MonoParameterInfo)
System.Threading.ExecutionContext:RunInternal(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
System.Threading.ThreadHelper:ThreadStart(System.Reflection.MonoParameterInfo)

01:47:48:429NoneRadius value must be included between 1 and 10.

Amplitude.Mercury.WorldPosition:TryFillNeighboursInRadius(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.WorldPosition:TryFillNeighboursInRadius(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.AI.Brain.BehaviorTrees.Major.AssistWithBombardment:GetBombardScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.AI.Brain.BehaviorTrees.Major.AssistWithBombardment:Bombard(System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Leaves.DelegateLeaf`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Composites.Sequence`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Decorators.Condition`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.BehaviorTree`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.Actuators.BehaviorTreeActuator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.Tasks.AssistWithBombardment, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Update()
Amplitude.AI.Brain:Run()
Amplitude.Mercury.AI.Brain.AIPlayer:Run()
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
Amplitude.Mercury.AI.AIController:RunAIDecisionCycleAsync()
Amplitude.Threading.Thread:ThreadStart(System.Reflection.MonoParameterInfo)
System.Threading.ThreadHelper:ThreadStart_Context(System.Reflection.MonoParameterInfo)
System.Threading.ExecutionContext:RunInternal(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
System.Threading.ThreadHelper:ThreadStart(System.Reflection.MonoParameterInfo)

01:47:48:429NoneRadius value must be included between 1 and 10.

Amplitude.Mercury.WorldPosition:TryFillNeighboursInRadius(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.WorldPosition:TryFillNeighboursInRadius(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.AI.Brain.BehaviorTrees.Major.AssistWithBombardment:GetBombardScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.AI.Brain.BehaviorTrees.Major.AssistWithBombardment:Bombard(System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Leaves.DelegateLeaf`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Composites.Sequence`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Decorators.Condition`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.BehaviorTree`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.Actuators.BehaviorTreeActuator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.Tasks.AssistWithBombardment, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Update()
Amplitude.AI.Brain:Run()
Amplitude.Mercury.AI.Brain.AIPlayer:Run()
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
Amplitude.Mercury.AI.AIController:RunAIDecisionCycleAsync()
Amplitude.Threading.Thread:ThreadStart(System.Reflection.MonoParameterInfo)
System.Threading.ThreadHelper:ThreadStart_Context(System.Reflection.MonoParameterInfo)
System.Threading.ExecutionContext:RunInternal(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
System.Threading.ThreadHelper:ThreadStart(System.Reflection.MonoParameterInfo)

01:47:48:429NoneRadius value must be included between 1 and 10.

Amplitude.Mercury.WorldPosition:TryFillNeighboursInRadius(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.WorldPosition:TryFillNeighboursInRadius(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.AI.Brain.BehaviorTrees.Major.AssistWithBombardment:GetBombardScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.AI.Brain.BehaviorTrees.Major.AssistWithBombardment:Bombard(System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Leaves.DelegateLeaf`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Composites.Sequence`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Decorators.Condition`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.BehaviorTree`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.Actuators.BehaviorTreeActuator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.Tasks.AssistWithBombardment, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Update()
Amplitude.AI.Brain:Run()
Amplitude.Mercury.AI.Brain.AIPlayer:Run()
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
Amplitude.Mercury.AI.AIController:RunAIDecisionCycleAsync()
Amplitude.Threading.Thread:ThreadStart(System.Reflection.MonoParameterInfo)
System.Threading.ThreadHelper:ThreadStart_Context(System.Reflection.MonoParameterInfo)
System.Threading.ExecutionContext:RunInternal(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
System.Threading.ThreadHelper:ThreadStart(System.Reflection.MonoParameterInfo)

01:47:48:429NoneRadius value must be included between 1 and 10.

Amplitude.Mercury.WorldPosition:TryFillNeighboursInRadius(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.WorldPosition:TryFillNeighboursInRadius(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.AI.Brain.BehaviorTrees.Major.AssistWithBombardment:GetBombardScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.AI.Brain.BehaviorTrees.Major.AssistWithBombardment:Bombard(System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Leaves.DelegateLeaf`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Composites.Sequence`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Decorators.Condition`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.BehaviorTree`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.Actuators.BehaviorTreeActuator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.Tasks.AssistWithBombardment, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Update()
Amplitude.AI.Brain:Run()
Amplitude.Mercury.AI.Brain.AIPlayer:Run()
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
Amplitude.Mercury.AI.AIController:RunAIDecisionCycleAsync()
Amplitude.Threading.Thread:ThreadStart(System.Reflection.MonoParameterInfo)
System.Threading.ThreadHelper:ThreadStart_Context(System.Reflection.MonoParameterInfo)
System.Threading.ExecutionContext:RunInternal(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
System.Threading.ThreadHelper:ThreadStart(System.Reflection.MonoParameterInfo)

01:47:48:429NoneRadius value must be included between 1 and 10.

Amplitude.Mercury.WorldPosition:TryFillNeighboursInRadius(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.WorldPosition:TryFillNeighboursInRadius(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.AI.Brain.BehaviorTrees.Major.AssistWithBombardment:GetBombardScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.AI.Brain.BehaviorTrees.Major.AssistWithBombardment:Bombard(System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Leaves.DelegateLeaf`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Composites.Sequence`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Decorators.Condition`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.BehaviorTree`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.Actuators.BehaviorTreeActuator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.Tasks.AssistWithBombardment, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Update()
Amplitude.AI.Brain:Run()
Amplitude.Mercury.AI.Brain.AIPlayer:Run()
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
Amplitude.Mercury.AI.AIController:RunAIDecisionCycleAsync()
Amplitude.Threading.Thread:ThreadStart(System.Reflection.MonoParameterInfo)
System.Threading.ThreadHelper:ThreadStart_Context(System.Reflection.MonoParameterInfo)
System.Threading.ExecutionContext:RunInternal(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
System.Threading.ThreadHelper:ThreadStart(System.Reflection.MonoParameterInfo)

01:47:48:429NoneRadius value must be included between 1 and 10.

Amplitude.Mercury.WorldPosition:TryFillNeighboursInRadius(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.WorldPosition:TryFillNeighboursInRadius(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.AI.Brain.BehaviorTrees.Major.AssistWithBombardment:GetBombardScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.AI.Brain.BehaviorTrees.Major.AssistWithBombardment:Bombard(System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Leaves.DelegateLeaf`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Composites.Sequence`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Decorators.Condition`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.BehaviorTree`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.Actuators.BehaviorTreeActuator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.Tasks.AssistWithBombardment, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Update()
Amplitude.AI.Brain:Run()
Amplitude.Mercury.AI.Brain.AIPlayer:Run()
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
Amplitude.Mercury.AI.AIController:RunAIDecisionCycleAsync()
Amplitude.Threading.Thread:ThreadStart(System.Reflection.MonoParameterInfo)
System.Threading.ThreadHelper:ThreadStart_Context(System.Reflection.MonoParameterInfo)
System.Threading.ExecutionContext:RunInternal(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
System.Threading.ThreadHelper:ThreadStart(System.Reflection.MonoParameterInfo)

01:47:48:429NoneRadius value must be included between 1 and 10.

Amplitude.Mercury.WorldPosition:TryFillNeighboursInRadius(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.WorldPosition:TryFillNeighboursInRadius(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.AI.Brain.BehaviorTrees.Major.AssistWithBombardment:GetBombardScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.AI.Brain.BehaviorTrees.Major.AssistWithBombardment:Bombard(System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Leaves.DelegateLeaf`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Composites.Sequence`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Decorators.Condition`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.BehaviorTree`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.Actuators.BehaviorTreeActuator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.Tasks.AssistWithBombardment, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Update()
Amplitude.AI.Brain:Run()
Amplitude.Mercury.AI.Brain.AIPlayer:Run()
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
Amplitude.Mercury.AI.AIController:RunAIDecisionCycleAsync()
Amplitude.Threading.Thread:ThreadStart(System.Reflection.MonoParameterInfo)
System.Threading.ThreadHelper:ThreadStart_Context(System.Reflection.MonoParameterInfo)
System.Threading.ExecutionContext:RunInternal(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
System.Threading.ThreadHelper:ThreadStart(System.Reflection.MonoParameterInfo)

01:47:48:430NoneRadius value must be included between 1 and 10.

Amplitude.Mercury.WorldPosition:TryFillNeighboursInRadius(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.WorldPosition:TryFillNeighboursInRadius(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.AI.Brain.BehaviorTrees.Major.AssistWithBombardment:GetBombardScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.AI.Brain.BehaviorTrees.Major.AssistWithBombardment:Bombard(System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Leaves.DelegateLeaf`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Composites.Sequence`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Decorators.Condition`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.BehaviorTree`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.Actuators.BehaviorTreeActuator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.Tasks.AssistWithBombardment, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Update()
Amplitude.AI.Brain:Run()
Amplitude.Mercury.AI.Brain.AIPlayer:Run()
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
Amplitude.Mercury.AI.AIController:RunAIDecisionCycleAsync()
Amplitude.Threading.Thread:ThreadStart(System.Reflection.MonoParameterInfo)
System.Threading.ThreadHelper:ThreadStart_Context(System.Reflection.MonoParameterInfo)
System.Threading.ExecutionContext:RunInternal(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
System.Threading.ThreadHelper:ThreadStart(System.Reflection.MonoParameterInfo)

01:47:48:430NoneRadius value must be included between 1 and 10.

Amplitude.Mercury.WorldPosition:TryFillNeighboursInRadius(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.WorldPosition:TryFillNeighboursInRadius(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.AI.Brain.BehaviorTrees.Major.AssistWithBombardment:GetBombardScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.AI.Brain.BehaviorTrees.Major.AssistWithBombardment:Bombard(System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Leaves.DelegateLeaf`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Composites.Sequence`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Decorators.Condition`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.BehaviorTree`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.Actuators.BehaviorTreeActuator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.Tasks.AssistWithBombardment, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Update()
Amplitude.AI.Brain:Run()
Amplitude.Mercury.AI.Brain.AIPlayer:Run()
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
Amplitude.Mercury.AI.AIController:RunAIDecisionCycleAsync()
Amplitude.Threading.Thread:ThreadStart(System.Reflection.MonoParameterInfo)
System.Threading.ThreadHelper:ThreadStart_Context(System.Reflection.MonoParameterInfo)
System.Threading.ExecutionContext:RunInternal(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
System.Threading.ThreadHelper:ThreadStart(System.Reflection.MonoParameterInfo)

01:47:48:430NoneRadius value must be included between 1 and 10.

Amplitude.Mercury.WorldPosition:TryFillNeighboursInRadius(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.WorldPosition:TryFillNeighboursInRadius(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.AI.Brain.BehaviorTrees.Major.AssistWithBombardment:GetBombardScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.AI.Brain.BehaviorTrees.Major.AssistWithBombardment:Bombard(System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Leaves.DelegateLeaf`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Composites.Sequence`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Decorators.Condition`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.BehaviorTree`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.Actuators.BehaviorTreeActuator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.Tasks.AssistWithBombardment, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Update()
Amplitude.AI.Brain:Run()
Amplitude.Mercury.AI.Brain.AIPlayer:Run()
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
Amplitude.Mercury.AI.AIController:RunAIDecisionCycleAsync()
Amplitude.Threading.Thread:ThreadStart(System.Reflection.MonoParameterInfo)
System.Threading.ThreadHelper:ThreadStart_Context(System.Reflection.MonoParameterInfo)
System.Threading.ExecutionContext:RunInternal(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
System.Threading.ThreadHelper:ThreadStart(System.Reflection.MonoParameterInfo)

01:47:48:430NoneRadius value must be included between 1 and 10.

Amplitude.Mercury.WorldPosition:TryFillNeighboursInRadius(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.WorldPosition:TryFillNeighboursInRadius(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.AI.Brain.BehaviorTrees.Major.AssistWithBombardment:GetBombardScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.AI.Brain.BehaviorTrees.Major.AssistWithBombardment:Bombard(System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Leaves.DelegateLeaf`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Composites.Sequence`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Decorators.Condition`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.BehaviorTree`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.Actuators.BehaviorTreeActuator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.Tasks.AssistWithBombardment, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Update()
Amplitude.AI.Brain:Run()
Amplitude.Mercury.AI.Brain.AIPlayer:Run()
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
Amplitude.Mercury.AI.AIController:RunAIDecisionCycleAsync()
Amplitude.Threading.Thread:ThreadStart(System.Reflection.MonoParameterInfo)
System.Threading.ThreadHelper:ThreadStart_Context(System.Reflection.MonoParameterInfo)
System.Threading.ExecutionContext:RunInternal(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
System.Threading.ThreadHelper:ThreadStart(System.Reflection.MonoParameterInfo)

01:47:48:430NoneRadius value must be included between 1 and 10.

Amplitude.Mercury.WorldPosition:TryFillNeighboursInRadius(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.WorldPosition:TryFillNeighboursInRadius(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.AI.Brain.BehaviorTrees.Major.AssistWithBombardment:GetBombardScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.AI.Brain.BehaviorTrees.Major.AssistWithBombardment:Bombard(System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Leaves.DelegateLeaf`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Composites.Sequence`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Decorators.Condition`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.BehaviorTree`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.Actuators.BehaviorTreeActuator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.Tasks.AssistWithBombardment, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Update()
Amplitude.AI.Brain:Run()
Amplitude.Mercury.AI.Brain.AIPlayer:Run()
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
Amplitude.Mercury.AI.AIController:RunAIDecisionCycleAsync()
Amplitude.Threading.Thread:ThreadStart(System.Reflection.MonoParameterInfo)
System.Threading.ThreadHelper:ThreadStart_Context(System.Reflection.MonoParameterInfo)
System.Threading.ExecutionContext:RunInternal(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
System.Threading.ThreadHelper:ThreadStart(System.Reflection.MonoParameterInfo)

01:47:48:430NoneRadius value must be included between 1 and 10.

Amplitude.Mercury.WorldPosition:TryFillNeighboursInRadius(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.WorldPosition:TryFillNeighboursInRadius(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.AI.Brain.BehaviorTrees.Major.AssistWithBombardment:GetBombardScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.AI.Brain.BehaviorTrees.Major.AssistWithBombardment:Bombard(System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Leaves.DelegateLeaf`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Composites.Sequence`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Decorators.Condition`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.BehaviorTree`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.Actuators.BehaviorTreeActuator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.Tasks.AssistWithBombardment, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Update()
Amplitude.AI.Brain:Run()
Amplitude.Mercury.AI.Brain.AIPlayer:Run()
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
Amplitude.Mercury.AI.AIController:RunAIDecisionCycleAsync()
Amplitude.Threading.Thread:ThreadStart(System.Reflection.MonoParameterInfo)
System.Threading.ThreadHelper:ThreadStart_Context(System.Reflection.MonoParameterInfo)
System.Threading.ExecutionContext:RunInternal(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
System.Threading.ThreadHelper:ThreadStart(System.Reflection.MonoParameterInfo)

01:47:48:430NoneRadius value must be included between 1 and 10.

Amplitude.Mercury.WorldPosition:TryFillNeighboursInRadius(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.WorldPosition:TryFillNeighboursInRadius(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.AI.Brain.BehaviorTrees.Major.AssistWithBombardment:GetBombardScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.AI.Brain.BehaviorTrees.Major.AssistWithBombardment:Bombard(System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Leaves.DelegateLeaf`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Composites.Sequence`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Decorators.Condition`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.BehaviorTree`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.Actuators.BehaviorTreeActuator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.Tasks.AssistWithBombardment, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Update()
Amplitude.AI.Brain:Run()
Amplitude.Mercury.AI.Brain.AIPlayer:Run()
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
Amplitude.Mercury.AI.AIController:RunAIDecisionCycleAsync()
Amplitude.Threading.Thread:ThreadStart(System.Reflection.MonoParameterInfo)
System.Threading.ThreadHelper:ThreadStart_Context(System.Reflection.MonoParameterInfo)
System.Threading.ExecutionContext:RunInternal(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
System.Threading.ThreadHelper:ThreadStart(System.Reflection.MonoParameterInfo)

01:47:48:430NoneRadius value must be included between 1 and 10.

Amplitude.Mercury.WorldPosition:TryFillNeighboursInRadius(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.WorldPosition:TryFillNeighboursInRadius(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.AI.Brain.BehaviorTrees.Major.AssistWithBombardment:GetBombardScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.AI.Brain.BehaviorTrees.Major.AssistWithBombardment:Bombard(System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Leaves.DelegateLeaf`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Composites.Sequence`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Decorators.Condition`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.BehaviorTree`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.Actuators.BehaviorTreeActuator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.Tasks.AssistWithBombardment, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Update()
Amplitude.AI.Brain:Run()
Amplitude.Mercury.AI.Brain.AIPlayer:Run()
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
Amplitude.Mercury.AI.AIController:RunAIDecisionCycleAsync()
Amplitude.Threading.Thread:ThreadStart(System.Reflection.MonoParameterInfo)
System.Threading.ThreadHelper:ThreadStart_Context(System.Reflection.MonoParameterInfo)
System.Threading.ExecutionContext:RunInternal(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
System.Threading.ThreadHelper:ThreadStart(System.Reflection.MonoParameterInfo)

01:47:48:431NoneRadius value must be included between 1 and 10.

Amplitude.Mercury.WorldPosition:TryFillNeighboursInRadius(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.WorldPosition:TryFillNeighboursInRadius(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.AI.Brain.BehaviorTrees.Major.AssistWithBombardment:GetBombardScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.AI.Brain.BehaviorTrees.Major.AssistWithBombardment:Bombard(System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Leaves.DelegateLeaf`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Composites.Sequence`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Decorators.Condition`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.BehaviorTree`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.Actuators.BehaviorTreeActuator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.Tasks.AssistWithBombardment, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Update()
Amplitude.AI.Brain:Run()
Amplitude.Mercury.AI.Brain.AIPlayer:Run()
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
Amplitude.Mercury.AI.AIController:RunAIDecisionCycleAsync()
Amplitude.Threading.Thread:ThreadStart(System.Reflection.MonoParameterInfo)
System.Threading.ThreadHelper:ThreadStart_Context(System.Reflection.MonoParameterInfo)
System.Threading.ExecutionContext:RunInternal(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
System.Threading.ThreadHelper:ThreadStart(System.Reflection.MonoParameterInfo)

01:47:48:431NoneRadius value must be included between 1 and 10.

Amplitude.Mercury.WorldPosition:TryFillNeighboursInRadius(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.WorldPosition:TryFillNeighboursInRadius(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.AI.Brain.BehaviorTrees.Major.AssistWithBombardment:GetBombardScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.AI.Brain.BehaviorTrees.Major.AssistWithBombardment:Bombard(System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Leaves.DelegateLeaf`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Composites.Sequence`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Decorators.Condition`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.BehaviorTree`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.Actuators.BehaviorTreeActuator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.Tasks.AssistWithBombardment, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Update()
Amplitude.AI.Brain:Run()
Amplitude.Mercury.AI.Brain.AIPlayer:Run()
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
Amplitude.Mercury.AI.AIController:RunAIDecisionCycleAsync()
Amplitude.Threading.Thread:ThreadStart(System.Reflection.MonoParameterInfo)
System.Threading.ThreadHelper:ThreadStart_Context(System.Reflection.MonoParameterInfo)
System.Threading.ExecutionContext:RunInternal(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
System.Threading.ThreadHelper:ThreadStart(System.Reflection.MonoParameterInfo)

01:47:48:431NoneRadius value must be included between 1 and 10.

Amplitude.Mercury.WorldPosition:TryFillNeighboursInRadius(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.WorldPosition:TryFillNeighboursInRadius(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.AI.Brain.BehaviorTrees.Major.AssistWithBombardment:GetBombardScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.AI.Brain.BehaviorTrees.Major.AssistWithBombardment:Bombard(System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Leaves.DelegateLeaf`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Composites.Sequence`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Decorators.Condition`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.BehaviorTree`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.Actuators.BehaviorTreeActuator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.Tasks.AssistWithBombardment, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Update()
Amplitude.AI.Brain:Run()
Amplitude.Mercury.AI.Brain.AIPlayer:Run()
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
Amplitude.Mercury.AI.AIController:RunAIDecisionCycleAsync()
Amplitude.Threading.Thread:ThreadStart(System.Reflection.MonoParameterInfo)
System.Threading.ThreadHelper:ThreadStart_Context(System.Reflection.MonoParameterInfo)
System.Threading.ExecutionContext:RunInternal(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
System.Threading.ThreadHelper:ThreadStart(System.Reflection.MonoParameterInfo)

01:47:48:431NoneRadius value must be included between 1 and 10.

Amplitude.Mercury.WorldPosition:TryFillNeighboursInRadius(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.WorldPosition:TryFillNeighboursInRadius(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.AI.Brain.BehaviorTrees.Major.AssistWithBombardment:GetBombardScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.AI.Brain.BehaviorTrees.Major.AssistWithBombardment:Bombard(System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Leaves.DelegateLeaf`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Composites.Sequence`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Decorators.Condition`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.BehaviorTree`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.Actuators.BehaviorTreeActuator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.Tasks.AssistWithBombardment, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Update()
Amplitude.AI.Brain:Run()
Amplitude.Mercury.AI.Brain.AIPlayer:Run()
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
Amplitude.Mercury.AI.AIController:RunAIDecisionCycleAsync()
Amplitude.Threading.Thread:ThreadStart(System.Reflection.MonoParameterInfo)
System.Threading.ThreadHelper:ThreadStart_Context(System.Reflection.MonoParameterInfo)
System.Threading.ExecutionContext:RunInternal(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
System.Threading.ThreadHelper:ThreadStart(System.Reflection.MonoParameterInfo)

01:47:48:431NoneRadius value must be included between 1 and 10.

Amplitude.Mercury.WorldPosition:TryFillNeighboursInRadius(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.WorldPosition:TryFillNeighboursInRadius(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.AI.Brain.BehaviorTrees.Major.AssistWithBombardment:GetBombardScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.AI.Brain.BehaviorTrees.Major.AssistWithBombardment:Bombard(System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Leaves.DelegateLeaf`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Composites.Sequence`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Decorators.Condition`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.BehaviorTree`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.Actuators.BehaviorTreeActuator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.Tasks.AssistWithBombardment, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Update()
Amplitude.AI.Brain:Run()
Amplitude.Mercury.AI.Brain.AIPlayer:Run()
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
Amplitude.Mercury.AI.AIController:RunAIDecisionCycleAsync()
Amplitude.Threading.Thread:ThreadStart(System.Reflection.MonoParameterInfo)
System.Threading.ThreadHelper:ThreadStart_Context(System.Reflection.MonoParameterInfo)
System.Threading.ExecutionContext:RunInternal(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
System.Threading.ThreadHelper:ThreadStart(System.Reflection.MonoParameterInfo)

01:47:48:431NoneRadius value must be included between 1 and 10.

Amplitude.Mercury.WorldPosition:TryFillNeighboursInRadius(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.WorldPosition:TryFillNeighboursInRadius(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.AI.Brain.BehaviorTrees.Major.AssistWithBombardment:GetBombardScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.AI.Brain.BehaviorTrees.Major.AssistWithBombardment:Bombard(System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Leaves.DelegateLeaf`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Composites.Sequence`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Decorators.Condition`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.BehaviorTree`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.Actuators.BehaviorTreeActuator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.Tasks.AssistWithBombardment, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Update()
Amplitude.AI.Brain:Run()
Amplitude.Mercury.AI.Brain.AIPlayer:Run()
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
Amplitude.Mercury.AI.AIController:RunAIDecisionCycleAsync()
Amplitude.Threading.Thread:ThreadStart(System.Reflection.MonoParameterInfo)
System.Threading.ThreadHelper:ThreadStart_Context(System.Reflection.MonoParameterInfo)
System.Threading.ExecutionContext:RunInternal(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
System.Threading.ThreadHelper:ThreadStart(System.Reflection.MonoParameterInfo)

01:47:48:432NoneRadius value must be included between 1 and 10.

Amplitude.Mercury.WorldPosition:TryFillNeighboursInRadius(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.WorldPosition:TryFillNeighboursInRadius(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.AI.Brain.BehaviorTrees.Major.AssistWithBombardment:GetBombardScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.AI.Brain.BehaviorTrees.Major.AssistWithBombardment:Bombard(System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Leaves.DelegateLeaf`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Composites.Sequence`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Decorators.Condition`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.BehaviorTree`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.Actuators.BehaviorTreeActuator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.Tasks.AssistWithBombardment, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Update()
Amplitude.AI.Brain:Run()
Amplitude.Mercury.AI.Brain.AIPlayer:Run()
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
Amplitude.Mercury.AI.AIController:RunAIDecisionCycleAsync()
Amplitude.Threading.Thread:ThreadStart(System.Reflection.MonoParameterInfo)
System.Threading.ThreadHelper:ThreadStart_Context(System.Reflection.MonoParameterInfo)
System.Threading.ExecutionContext:RunInternal(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
System.Threading.ThreadHelper:ThreadStart(System.Reflection.MonoParameterInfo)

01:47:48:432NoneRadius value must be included between 1 and 10.

Amplitude.Mercury.WorldPosition:TryFillNeighboursInRadius(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.WorldPosition:TryFillNeighboursInRadius(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.AI.Brain.BehaviorTrees.Major.AssistWithBombardment:GetBombardScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.AI.Brain.BehaviorTrees.Major.AssistWithBombardment:Bombard(System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Leaves.DelegateLeaf`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Composites.Sequence`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Decorators.Condition`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.BehaviorTree`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.Actuators.BehaviorTreeActuator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.Tasks.AssistWithBombardment, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Update()
Amplitude.AI.Brain:Run()
Amplitude.Mercury.AI.Brain.AIPlayer:Run()
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
Amplitude.Mercury.AI.AIController:RunAIDecisionCycleAsync()
Amplitude.Threading.Thread:ThreadStart(System.Reflection.MonoParameterInfo)
System.Threading.ThreadHelper:ThreadStart_Context(System.Reflection.MonoParameterInfo)
System.Threading.ExecutionContext:RunInternal(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
System.Threading.ThreadHelper:ThreadStart(System.Reflection.MonoParameterInfo)

01:47:48:432NoneRadius value must be included between 1 and 10.

Amplitude.Mercury.WorldPosition:TryFillNeighboursInRadius(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.WorldPosition:TryFillNeighboursInRadius(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.AI.Brain.BehaviorTrees.Major.AssistWithBombardment:GetBombardScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.AI.Brain.BehaviorTrees.Major.AssistWithBombardment:Bombard(System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Leaves.DelegateLeaf`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Composites.Sequence`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Decorators.Condition`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.BehaviorTree`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.Actuators.BehaviorTreeActuator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.Tasks.AssistWithBombardment, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Update()
Amplitude.AI.Brain:Run()
Amplitude.Mercury.AI.Brain.AIPlayer:Run()
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
Amplitude.Mercury.AI.AIController:RunAIDecisionCycleAsync()
Amplitude.Threading.Thread:ThreadStart(System.Reflection.MonoParameterInfo)
System.Threading.ThreadHelper:ThreadStart_Context(System.Reflection.MonoParameterInfo)
System.Threading.ExecutionContext:RunInternal(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
System.Threading.ThreadHelper:ThreadStart(System.Reflection.MonoParameterInfo)

01:47:48:432NoneRadius value must be included between 1 and 10.

Amplitude.Mercury.WorldPosition:TryFillNeighboursInRadius(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.WorldPosition:TryFillNeighboursInRadius(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.AI.Brain.BehaviorTrees.Major.AssistWithBombardment:GetBombardScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.AI.Brain.BehaviorTrees.Major.AssistWithBombardment:Bombard(System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Leaves.DelegateLeaf`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Composites.Sequence`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Decorators.Condition`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.BehaviorTree`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.Actuators.BehaviorTreeActuator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.Tasks.AssistWithBombardment, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Update()
Amplitude.AI.Brain:Run()
Amplitude.Mercury.AI.Brain.AIPlayer:Run()
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
Amplitude.Mercury.AI.AIController:RunAIDecisionCycleAsync()
Amplitude.Threading.Thread:ThreadStart(System.Reflection.MonoParameterInfo)
System.Threading.ThreadHelper:ThreadStart_Context(System.Reflection.MonoParameterInfo)
System.Threading.ExecutionContext:RunInternal(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
System.Threading.ThreadHelper:ThreadStart(System.Reflection.MonoParameterInfo)

01:47:48:432NoneRadius value must be included between 1 and 10.

Amplitude.Mercury.WorldPosition:TryFillNeighboursInRadius(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.WorldPosition:TryFillNeighboursInRadius(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.AI.Brain.BehaviorTrees.Major.AssistWithBombardment:GetBombardScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.AI.Brain.BehaviorTrees.Major.AssistWithBombardment:Bombard(System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Leaves.DelegateLeaf`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Composites.Sequence`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Decorators.Condition`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.BehaviorTree`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.Actuators.BehaviorTreeActuator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.Tasks.AssistWithBombardment, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Update()
Amplitude.AI.Brain:Run()
Amplitude.Mercury.AI.Brain.AIPlayer:Run()
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
Amplitude.Mercury.AI.AIController:RunAIDecisionCycleAsync()
Amplitude.Threading.Thread:ThreadStart(System.Reflection.MonoParameterInfo)
System.Threading.ThreadHelper:ThreadStart_Context(System.Reflection.MonoParameterInfo)
System.Threading.ExecutionContext:RunInternal(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
System.Threading.ThreadHelper:ThreadStart(System.Reflection.MonoParameterInfo)

01:47:48:432NoneRadius value must be included between 1 and 10.

Amplitude.Mercury.WorldPosition:TryFillNeighboursInRadius(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.WorldPosition:TryFillNeighboursInRadius(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.AI.Brain.BehaviorTrees.Major.AssistWithBombardment:GetBombardScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.AI.Brain.BehaviorTrees.Major.AssistWithBombardment:Bombard(System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Leaves.DelegateLeaf`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Composites.Sequence`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Decorators.Condition`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.BehaviorTree`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.Actuators.BehaviorTreeActuator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.Tasks.AssistWithBombardment, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Update()
Amplitude.AI.Brain:Run()
Amplitude.Mercury.AI.Brain.AIPlayer:Run()
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
Amplitude.Mercury.AI.AIController:RunAIDecisionCycleAsync()
Amplitude.Threading.Thread:ThreadStart(System.Reflection.MonoParameterInfo)
System.Threading.ThreadHelper:ThreadStart_Context(System.Reflection.MonoParameterInfo)
System.Threading.ExecutionContext:RunInternal(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
System.Threading.ThreadHelper:ThreadStart(System.Reflection.MonoParameterInfo)

01:47:48:432NoneRadius value must be included between 1 and 10.

Amplitude.Mercury.WorldPosition:TryFillNeighboursInRadius(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.WorldPosition:TryFillNeighboursInRadius(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.AI.Brain.BehaviorTrees.Major.AssistWithBombardment:GetBombardScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.AI.Brain.BehaviorTrees.Major.AssistWithBombardment:Bombard(System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Leaves.DelegateLeaf`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Composites.Sequence`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Decorators.Condition`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.BehaviorTree`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.Actuators.BehaviorTreeActuator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.Tasks.AssistWithBombardment, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Update()
Amplitude.AI.Brain:Run()
Amplitude.Mercury.AI.Brain.AIPlayer:Run()
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
Amplitude.Mercury.AI.AIController:RunAIDecisionCycleAsync()
Amplitude.Threading.Thread:ThreadStart(System.Reflection.MonoParameterInfo)
System.Threading.ThreadHelper:ThreadStart_Context(System.Reflection.MonoParameterInfo)
System.Threading.ExecutionContext:RunInternal(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
System.Threading.ThreadHelper:ThreadStart(System.Reflection.MonoParameterInfo)

01:47:48:432NoneRadius value must be included between 1 and 10.

Amplitude.Mercury.WorldPosition:TryFillNeighboursInRadius(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.WorldPosition:TryFillNeighboursInRadius(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.AI.Brain.BehaviorTrees.Major.AssistWithBombardment:GetBombardScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.AI.Brain.BehaviorTrees.Major.AssistWithBombardment:Bombard(System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Leaves.DelegateLeaf`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Composites.Sequence`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Decorators.Condition`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.BehaviorTree`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.Actuators.BehaviorTreeActuator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.Tasks.AssistWithBombardment, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Update()
Amplitude.AI.Brain:Run()
Amplitude.Mercury.AI.Brain.AIPlayer:Run()
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
Amplitude.Mercury.AI.AIController:RunAIDecisionCycleAsync()
Amplitude.Threading.Thread:ThreadStart(System.Reflection.MonoParameterInfo)
System.Threading.ThreadHelper:ThreadStart_Context(System.Reflection.MonoParameterInfo)
System.Threading.ExecutionContext:RunInternal(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
System.Threading.ThreadHelper:ThreadStart(System.Reflection.MonoParameterInfo)

01:47:48:433NoneRadius value must be included between 1 and 10.

Amplitude.Mercury.WorldPosition:TryFillNeighboursInRadius(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.WorldPosition:TryFillNeighboursInRadius(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.AI.Brain.BehaviorTrees.Major.AssistWithBombardment:GetBombardScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.AI.Brain.BehaviorTrees.Major.AssistWithBombardment:Bombard(System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Leaves.DelegateLeaf`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Composites.Sequence`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Decorators.Condition`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.BehaviorTree`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.Actuators.BehaviorTreeActuator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.Tasks.AssistWithBombardment, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Update()
Amplitude.AI.Brain:Run()
Amplitude.Mercury.AI.Brain.AIPlayer:Run()
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
Amplitude.Mercury.AI.AIController:RunAIDecisionCycleAsync()
Amplitude.Threading.Thread:ThreadStart(System.Reflection.MonoParameterInfo)
System.Threading.ThreadHelper:ThreadStart_Context(System.Reflection.MonoParameterInfo)
System.Threading.ExecutionContext:RunInternal(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
System.Threading.ThreadHelper:ThreadStart(System.Reflection.MonoParameterInfo)

01:47:48:433NoneRadius value must be included between 1 and 10.

Amplitude.Mercury.WorldPosition:TryFillNeighboursInRadius(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.WorldPosition:TryFillNeighboursInRadius(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.AI.Brain.BehaviorTrees.Major.AssistWithBombardment:GetBombardScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.AI.Brain.BehaviorTrees.Major.AssistWithBombardment:Bombard(System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Leaves.DelegateLeaf`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Composites.Sequence`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Decorators.Condition`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.BehaviorTree`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.Actuators.BehaviorTreeActuator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.Tasks.AssistWithBombardment, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Update()
Amplitude.AI.Brain:Run()
Amplitude.Mercury.AI.Brain.AIPlayer:Run()
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
Amplitude.Mercury.AI.AIController:RunAIDecisionCycleAsync()
Amplitude.Threading.Thread:ThreadStart(System.Reflection.MonoParameterInfo)
System.Threading.ThreadHelper:ThreadStart_Context(System.Reflection.MonoParameterInfo)
System.Threading.ExecutionContext:RunInternal(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
System.Threading.ThreadHelper:ThreadStart(System.Reflection.MonoParameterInfo)

01:47:48:433NoneRadius value must be included between 1 and 10.

Amplitude.Mercury.WorldPosition:TryFillNeighboursInRadius(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.WorldPosition:TryFillNeighboursInRadius(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.AI.Brain.BehaviorTrees.Major.AssistWithBombardment:GetBombardScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.AI.Brain.BehaviorTrees.Major.AssistWithBombardment:Bombard(System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Leaves.DelegateLeaf`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Composites.Sequence`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Decorators.Condition`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.BehaviorTree`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.Actuators.BehaviorTreeActuator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.Tasks.AssistWithBombardment, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Update()
Amplitude.AI.Brain:Run()
Amplitude.Mercury.AI.Brain.AIPlayer:Run()
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
Amplitude.Mercury.AI.AIController:RunAIDecisionCycleAsync()
Amplitude.Threading.Thread:ThreadStart(System.Reflection.MonoParameterInfo)
System.Threading.ThreadHelper:ThreadStart_Context(System.Reflection.MonoParameterInfo)
System.Threading.ExecutionContext:RunInternal(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
System.Threading.ThreadHelper:ThreadStart(System.Reflection.MonoParameterInfo)

01:47:48:433NoneRadius value must be included between 1 and 10.

Amplitude.Mercury.WorldPosition:TryFillNeighboursInRadius(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.WorldPosition:TryFillNeighboursInRadius(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.AI.Brain.BehaviorTrees.Major.AssistWithBombardment:GetBombardScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.AI.Brain.BehaviorTrees.Major.AssistWithBombardment:Bombard(System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Leaves.DelegateLeaf`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Composites.Sequence`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Decorators.Condition`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.BehaviorTree`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.Actuators.BehaviorTreeActuator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.Tasks.AssistWithBombardment, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Update()
Amplitude.AI.Brain:Run()
Amplitude.Mercury.AI.Brain.AIPlayer:Run()
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
Amplitude.Mercury.AI.AIController:RunAIDecisionCycleAsync()
Amplitude.Threading.Thread:ThreadStart(System.Reflection.MonoParameterInfo)
System.Threading.ThreadHelper:ThreadStart_Context(System.Reflection.MonoParameterInfo)
System.Threading.ExecutionContext:RunInternal(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
System.Threading.ThreadHelper:ThreadStart(System.Reflection.MonoParameterInfo)

01:47:48:433NoneRadius value must be included between 1 and 10.

Amplitude.Mercury.WorldPosition:TryFillNeighboursInRadius(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.WorldPosition:TryFillNeighboursInRadius(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.AI.Brain.BehaviorTrees.Major.AssistWithBombardment:GetBombardScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.AI.Brain.BehaviorTrees.Major.AssistWithBombardment:Bombard(System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Leaves.DelegateLeaf`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Composites.Sequence`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Decorators.Condition`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.BehaviorTree`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.Actuators.BehaviorTreeActuator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.Tasks.AssistWithBombardment, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Update()
Amplitude.AI.Brain:Run()
Amplitude.Mercury.AI.Brain.AIPlayer:Run()
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
Amplitude.Mercury.AI.AIController:RunAIDecisionCycleAsync()
Amplitude.Threading.Thread:ThreadStart(System.Reflection.MonoParameterInfo)
System.Threading.ThreadHelper:ThreadStart_Context(System.Reflection.MonoParameterInfo)
System.Threading.ExecutionContext:RunInternal(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
System.Threading.ThreadHelper:ThreadStart(System.Reflection.MonoParameterInfo)

01:47:48:433NoneRadius value must be included between 1 and 10.

Amplitude.Mercury.WorldPosition:TryFillNeighboursInRadius(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.WorldPosition:TryFillNeighboursInRadius(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.AI.Brain.BehaviorTrees.Major.AssistWithBombardment:GetBombardScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.AI.Brain.BehaviorTrees.Major.AssistWithBombardment:Bombard(System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Leaves.DelegateLeaf`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Composites.Sequence`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Decorators.Condition`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.BehaviorTree`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.Actuators.BehaviorTreeActuator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.Tasks.AssistWithBombardment, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Update()
Amplitude.AI.Brain:Run()
Amplitude.Mercury.AI.Brain.AIPlayer:Run()
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
Amplitude.Mercury.AI.AIController:RunAIDecisionCycleAsync()
Amplitude.Threading.Thread:ThreadStart(System.Reflection.MonoParameterInfo)
System.Threading.ThreadHelper:ThreadStart_Context(System.Reflection.MonoParameterInfo)
System.Threading.ExecutionContext:RunInternal(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
System.Threading.ThreadHelper:ThreadStart(System.Reflection.MonoParameterInfo)

01:47:48:433NoneRadius value must be included between 1 and 10.

Amplitude.Mercury.WorldPosition:TryFillNeighboursInRadius(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.WorldPosition:TryFillNeighboursInRadius(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.AI.Brain.BehaviorTrees.Major.AssistWithBombardment:GetBombardScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.AI.Brain.BehaviorTrees.Major.AssistWithBombardment:Bombard(System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Leaves.DelegateLeaf`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Composites.Sequence`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Decorators.Condition`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.BehaviorTree`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.Actuators.BehaviorTreeActuator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.Tasks.AssistWithBombardment, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Update()
Amplitude.AI.Brain:Run()
Amplitude.Mercury.AI.Brain.AIPlayer:Run()
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
Amplitude.Mercury.AI.AIController:RunAIDecisionCycleAsync()
Amplitude.Threading.Thread:ThreadStart(System.Reflection.MonoParameterInfo)
System.Threading.ThreadHelper:ThreadStart_Context(System.Reflection.MonoParameterInfo)
System.Threading.ExecutionContext:RunInternal(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
System.Threading.ThreadHelper:ThreadStart(System.Reflection.MonoParameterInfo)

01:47:48:433NoneRadius value must be included between 1 and 10.

Amplitude.Mercury.WorldPosition:TryFillNeighboursInRadius(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.WorldPosition:TryFillNeighboursInRadius(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.AI.Brain.BehaviorTrees.Major.AssistWithBombardment:GetBombardScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.AI.Brain.BehaviorTrees.Major.AssistWithBombardment:Bombard(System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Leaves.DelegateLeaf`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Composites.Sequence`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Decorators.Condition`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.BehaviorTree`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.Actuators.BehaviorTreeActuator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.Tasks.AssistWithBombardment, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Update()
Amplitude.AI.Brain:Run()
Amplitude.Mercury.AI.Brain.AIPlayer:Run()
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
Amplitude.Mercury.AI.AIController:RunAIDecisionCycleAsync()
Amplitude.Threading.Thread:ThreadStart(System.Reflection.MonoParameterInfo)
System.Threading.ThreadHelper:ThreadStart_Context(System.Reflection.MonoParameterInfo)
System.Threading.ExecutionContext:RunInternal(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
System.Threading.ThreadHelper:ThreadStart(System.Reflection.MonoParameterInfo)

01:47:48:434NoneRadius value must be included between 1 and 10.

Amplitude.Mercury.WorldPosition:TryFillNeighboursInRadius(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.WorldPosition:TryFillNeighboursInRadius(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.AI.Brain.BehaviorTrees.Major.AssistWithBombardment:GetBombardScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.AI.Brain.BehaviorTrees.Major.AssistWithBombardment:Bombard(System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Leaves.DelegateLeaf`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Composites.Sequence`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Decorators.Condition`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.BehaviorTree`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.Actuators.BehaviorTreeActuator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.Tasks.AssistWithBombardment, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Update()
Amplitude.AI.Brain:Run()
Amplitude.Mercury.AI.Brain.AIPlayer:Run()
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
Amplitude.Mercury.AI.AIController:RunAIDecisionCycleAsync()
Amplitude.Threading.Thread:ThreadStart(System.Reflection.MonoParameterInfo)
System.Threading.ThreadHelper:ThreadStart_Context(System.Reflection.MonoParameterInfo)
System.Threading.ExecutionContext:RunInternal(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
System.Threading.ThreadHelper:ThreadStart(System.Reflection.MonoParameterInfo)

01:47:48:434NoneRadius value must be included between 1 and 10.

Amplitude.Mercury.WorldPosition:TryFillNeighboursInRadius(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.WorldPosition:TryFillNeighboursInRadius(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.AI.Brain.BehaviorTrees.Major.AssistWithBombardment:GetBombardScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.AI.Brain.BehaviorTrees.Major.AssistWithBombardment:Bombard(System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Leaves.DelegateLeaf`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Composites.Sequence`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Decorators.Condition`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.BehaviorTree`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.Actuators.BehaviorTreeActuator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.Tasks.AssistWithBombardment, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Update()
Amplitude.AI.Brain:Run()
Amplitude.Mercury.AI.Brain.AIPlayer:Run()
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
Amplitude.Mercury.AI.AIController:RunAIDecisionCycleAsync()
Amplitude.Threading.Thread:ThreadStart(System.Reflection.MonoParameterInfo)
System.Threading.ThreadHelper:ThreadStart_Context(System.Reflection.MonoParameterInfo)
System.Threading.ExecutionContext:RunInternal(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
System.Threading.ThreadHelper:ThreadStart(System.Reflection.MonoParameterInfo)

01:47:48:434NoneRadius value must be included between 1 and 10.

Amplitude.Mercury.WorldPosition:TryFillNeighboursInRadius(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.WorldPosition:TryFillNeighboursInRadius(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.AI.Brain.BehaviorTrees.Major.AssistWithBombardment:GetBombardScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.AI.Brain.BehaviorTrees.Major.AssistWithBombardment:Bombard(System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Leaves.DelegateLeaf`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Composites.Sequence`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Decorators.Condition`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.BehaviorTree`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.Actuators.BehaviorTreeActuator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.Tasks.AssistWithBombardment, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Update()
Amplitude.AI.Brain:Run()
Amplitude.Mercury.AI.Brain.AIPlayer:Run()
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
Amplitude.Mercury.AI.AIController:RunAIDecisionCycleAsync()
Amplitude.Threading.Thread:ThreadStart(System.Reflection.MonoParameterInfo)
System.Threading.ThreadHelper:ThreadStart_Context(System.Reflection.MonoParameterInfo)
System.Threading.ExecutionContext:RunInternal(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
System.Threading.ThreadHelper:ThreadStart(System.Reflection.MonoParameterInfo)

01:47:48:434NoneRadius value must be included between 1 and 10.

Amplitude.Mercury.WorldPosition:TryFillNeighboursInRadius(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.WorldPosition:TryFillNeighboursInRadius(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.AI.Brain.BehaviorTrees.Major.AssistWithBombardment:GetBombardScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.AI.Brain.BehaviorTrees.Major.AssistWithBombardment:Bombard(System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Leaves.DelegateLeaf`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Composites.Sequence`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Decorators.Condition`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.BehaviorTree`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.Actuators.BehaviorTreeActuator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.Tasks.AssistWithBombardment, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Update()
Amplitude.AI.Brain:Run()
Amplitude.Mercury.AI.Brain.AIPlayer:Run()
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
Amplitude.Mercury.AI.AIController:RunAIDecisionCycleAsync()
Amplitude.Threading.Thread:ThreadStart(System.Reflection.MonoParameterInfo)
System.Threading.ThreadHelper:ThreadStart_Context(System.Reflection.MonoParameterInfo)
System.Threading.ExecutionContext:RunInternal(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
System.Threading.ThreadHelper:ThreadStart(System.Reflection.MonoParameterInfo)

01:47:48:434NoneRadius value must be included between 1 and 10.

Amplitude.Mercury.WorldPosition:TryFillNeighboursInRadius(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.WorldPosition:TryFillNeighboursInRadius(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.AI.Brain.BehaviorTrees.Major.AssistWithBombardment:GetBombardScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.AI.Brain.BehaviorTrees.Major.AssistWithBombardment:Bombard(System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Leaves.DelegateLeaf`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Composites.Sequence`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Decorators.Condition`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.BehaviorTree`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.Actuators.BehaviorTreeActuator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.Tasks.AssistWithBombardment, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Update()
Amplitude.AI.Brain:Run()
Amplitude.Mercury.AI.Brain.AIPlayer:Run()
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
Amplitude.Mercury.AI.AIController:RunAIDecisionCycleAsync()
Amplitude.Threading.Thread:ThreadStart(System.Reflection.MonoParameterInfo)
System.Threading.ThreadHelper:ThreadStart_Context(System.Reflection.MonoParameterInfo)
System.Threading.ExecutionContext:RunInternal(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
System.Threading.ThreadHelper:ThreadStart(System.Reflection.MonoParameterInfo)

01:47:48:434NoneRadius value must be included between 1 and 10.

Amplitude.Mercury.WorldPosition:TryFillNeighboursInRadius(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.WorldPosition:TryFillNeighboursInRadius(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.AI.Brain.BehaviorTrees.Major.AssistWithBombardment:GetBombardScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.AI.Brain.BehaviorTrees.Major.AssistWithBombardment:Bombard(System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Leaves.DelegateLeaf`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Composites.Sequence`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Decorators.Condition`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.BehaviorTree`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.Actuators.BehaviorTreeActuator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.Tasks.AssistWithBombardment, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Update()
Amplitude.AI.Brain:Run()
Amplitude.Mercury.AI.Brain.AIPlayer:Run()
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
Amplitude.Mercury.AI.AIController:RunAIDecisionCycleAsync()
Amplitude.Threading.Thread:ThreadStart(System.Reflection.MonoParameterInfo)
System.Threading.ThreadHelper:ThreadStart_Context(System.Reflection.MonoParameterInfo)
System.Threading.ExecutionContext:RunInternal(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
System.Threading.ThreadHelper:ThreadStart(System.Reflection.MonoParameterInfo)

01:47:48:434NoneRadius value must be included between 1 and 10.

Amplitude.Mercury.WorldPosition:TryFillNeighboursInRadius(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.WorldPosition:TryFillNeighboursInRadius(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.AI.Brain.BehaviorTrees.Major.AssistWithBombardment:GetBombardScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.AI.Brain.BehaviorTrees.Major.AssistWithBombardment:Bombard(System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Leaves.DelegateLeaf`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Composites.Sequence`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Decorators.Condition`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.BehaviorTree`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.Actuators.BehaviorTreeActuator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.Tasks.AssistWithBombardment, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Update()
Amplitude.AI.Brain:Run()
Amplitude.Mercury.AI.Brain.AIPlayer:Run()
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
Amplitude.Mercury.AI.AIController:RunAIDecisionCycleAsync()
Amplitude.Threading.Thread:ThreadStart(System.Reflection.MonoParameterInfo)
System.Threading.ThreadHelper:ThreadStart_Context(System.Reflection.MonoParameterInfo)
System.Threading.ExecutionContext:RunInternal(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
System.Threading.ThreadHelper:ThreadStart(System.Reflection.MonoParameterInfo)

01:47:48:434NoneRadius value must be included between 1 and 10.

Amplitude.Mercury.WorldPosition:TryFillNeighboursInRadius(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.WorldPosition:TryFillNeighboursInRadius(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.AI.Brain.BehaviorTrees.Major.AssistWithBombardment:GetBombardScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.AI.Brain.BehaviorTrees.Major.AssistWithBombardment:Bombard(System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Leaves.DelegateLeaf`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Composites.Sequence`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Decorators.Condition`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.BehaviorTree`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.Actuators.BehaviorTreeActuator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.Tasks.AssistWithBombardment, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Update()
Amplitude.AI.Brain:Run()
Amplitude.Mercury.AI.Brain.AIPlayer:Run()
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
Amplitude.Mercury.AI.AIController:RunAIDecisionCycleAsync()
Amplitude.Threading.Thread:ThreadStart(System.Reflection.MonoParameterInfo)
System.Threading.ThreadHelper:ThreadStart_Context(System.Reflection.MonoParameterInfo)
System.Threading.ExecutionContext:RunInternal(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
System.Threading.ThreadHelper:ThreadStart(System.Reflection.MonoParameterInfo)

01:47:48:435NoneRadius value must be included between 1 and 10.

Amplitude.Mercury.WorldPosition:TryFillNeighboursInRadius(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.WorldPosition:TryFillNeighboursInRadius(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.AI.Brain.BehaviorTrees.Major.AssistWithBombardment:GetBombardScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.AI.Brain.BehaviorTrees.Major.AssistWithBombardment:Bombard(System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Leaves.DelegateLeaf`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Composites.Sequence`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Decorators.Condition`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.BehaviorTree`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.Actuators.BehaviorTreeActuator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.Tasks.AssistWithBombardment, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Update()
Amplitude.AI.Brain:Run()
Amplitude.Mercury.AI.Brain.AIPlayer:Run()
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
Amplitude.Mercury.AI.AIController:RunAIDecisionCycleAsync()
Amplitude.Threading.Thread:ThreadStart(System.Reflection.MonoParameterInfo)
System.Threading.ThreadHelper:ThreadStart_Context(System.Reflection.MonoParameterInfo)
System.Threading.ExecutionContext:RunInternal(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
System.Threading.ThreadHelper:ThreadStart(System.Reflection.MonoParameterInfo)

01:47:48:435NoneRadius value must be included between 1 and 10.

Amplitude.Mercury.WorldPosition:TryFillNeighboursInRadius(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.WorldPosition:TryFillNeighboursInRadius(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.AI.Brain.BehaviorTrees.Major.AssistWithBombardment:GetBombardScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.AI.Brain.BehaviorTrees.Major.AssistWithBombardment:Bombard(System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Leaves.DelegateLeaf`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Composites.Sequence`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Decorators.Condition`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.BehaviorTree`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.Actuators.BehaviorTreeActuator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.Tasks.AssistWithBombardment, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Update()
Amplitude.AI.Brain:Run()
Amplitude.Mercury.AI.Brain.AIPlayer:Run()
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
Amplitude.Mercury.AI.AIController:RunAIDecisionCycleAsync()
Amplitude.Threading.Thread:ThreadStart(System.Reflection.MonoParameterInfo)
System.Threading.ThreadHelper:ThreadStart_Context(System.Reflection.MonoParameterInfo)
System.Threading.ExecutionContext:RunInternal(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
System.Threading.ThreadHelper:ThreadStart(System.Reflection.MonoParameterInfo)

01:47:48:435NoneRadius value must be included between 1 and 10.

Amplitude.Mercury.WorldPosition:TryFillNeighboursInRadius(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.WorldPosition:TryFillNeighboursInRadius(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.AI.Brain.BehaviorTrees.Major.AssistWithBombardment:GetBombardScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.AI.Brain.BehaviorTrees.Major.AssistWithBombardment:Bombard(System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Leaves.DelegateLeaf`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Composites.Sequence`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Decorators.Condition`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.BehaviorTree`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.Actuators.BehaviorTreeActuator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.Tasks.AssistWithBombardment, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Update()
Amplitude.AI.Brain:Run()
Amplitude.Mercury.AI.Brain.AIPlayer:Run()
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
Amplitude.Mercury.AI.AIController:RunAIDecisionCycleAsync()
Amplitude.Threading.Thread:ThreadStart(System.Reflection.MonoParameterInfo)
System.Threading.ThreadHelper:ThreadStart_Context(System.Reflection.MonoParameterInfo)
System.Threading.ExecutionContext:RunInternal(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
System.Threading.ThreadHelper:ThreadStart(System.Reflection.MonoParameterInfo)

01:47:48:435NoneRadius value must be included between 1 and 10.

Amplitude.Mercury.WorldPosition:TryFillNeighboursInRadius(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.WorldPosition:TryFillNeighboursInRadius(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.AI.Brain.BehaviorTrees.Major.AssistWithBombardment:GetBombardScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.AI.Brain.BehaviorTrees.Major.AssistWithBombardment:Bombard(System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Leaves.DelegateLeaf`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Composites.Sequence`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Decorators.Condition`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.BehaviorTree`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.Actuators.BehaviorTreeActuator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.Tasks.AssistWithBombardment, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Update()
Amplitude.AI.Brain:Run()
Amplitude.Mercury.AI.Brain.AIPlayer:Run()
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
Amplitude.Mercury.AI.AIController:RunAIDecisionCycleAsync()
Amplitude.Threading.Thread:ThreadStart(System.Reflection.MonoParameterInfo)
System.Threading.ThreadHelper:ThreadStart_Context(System.Reflection.MonoParameterInfo)
System.Threading.ExecutionContext:RunInternal(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
System.Threading.ThreadHelper:ThreadStart(System.Reflection.MonoParameterInfo)

01:47:48:435NoneRadius value must be included between 1 and 10.

Amplitude.Mercury.WorldPosition:TryFillNeighboursInRadius(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.WorldPosition:TryFillNeighboursInRadius(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.AI.Brain.BehaviorTrees.Major.AssistWithBombardment:GetBombardScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.AI.Brain.BehaviorTrees.Major.AssistWithBombardment:Bombard(System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Leaves.DelegateLeaf`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Composites.Sequence`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Decorators.Condition`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.BehaviorTree`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.Actuators.BehaviorTreeActuator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.Tasks.AssistWithBombardment, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Update()
Amplitude.AI.Brain:Run()
Amplitude.Mercury.AI.Brain.AIPlayer:Run()
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
Amplitude.Mercury.AI.AIController:RunAIDecisionCycleAsync()
Amplitude.Threading.Thread:ThreadStart(System.Reflection.MonoParameterInfo)
System.Threading.ThreadHelper:ThreadStart_Context(System.Reflection.MonoParameterInfo)
System.Threading.ExecutionContext:RunInternal(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
System.Threading.ThreadHelper:ThreadStart(System.Reflection.MonoParameterInfo)

01:47:48:435NoneRadius value must be included between 1 and 10.

Amplitude.Mercury.WorldPosition:TryFillNeighboursInRadius(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.WorldPosition:TryFillNeighboursInRadius(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.AI.Brain.BehaviorTrees.Major.AssistWithBombardment:GetBombardScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.AI.Brain.BehaviorTrees.Major.AssistWithBombardment:Bombard(System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Leaves.DelegateLeaf`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Composites.Sequence`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Decorators.Condition`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.BehaviorTree`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.Actuators.BehaviorTreeActuator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.Tasks.AssistWithBombardment, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Update()
Amplitude.AI.Brain:Run()
Amplitude.Mercury.AI.Brain.AIPlayer:Run()
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
Amplitude.Mercury.AI.AIController:RunAIDecisionCycleAsync()
Amplitude.Threading.Thread:ThreadStart(System.Reflection.MonoParameterInfo)
System.Threading.ThreadHelper:ThreadStart_Context(System.Reflection.MonoParameterInfo)
System.Threading.ExecutionContext:RunInternal(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
System.Threading.ThreadHelper:ThreadStart(System.Reflection.MonoParameterInfo)

01:47:48:436NoneRadius value must be included between 1 and 10.

Amplitude.Mercury.WorldPosition:TryFillNeighboursInRadius(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.WorldPosition:TryFillNeighboursInRadius(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.AI.Brain.BehaviorTrees.Major.AssistWithBombardment:GetBombardScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.AI.Brain.BehaviorTrees.Major.AssistWithBombardment:Bombard(System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Leaves.DelegateLeaf`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Composites.Sequence`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Decorators.Condition`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.BehaviorTree`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.Actuators.BehaviorTreeActuator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.Tasks.AssistWithBombardment, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Update()
Amplitude.AI.Brain:Run()
Amplitude.Mercury.AI.Brain.AIPlayer:Run()
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
Amplitude.Mercury.AI.AIController:RunAIDecisionCycleAsync()
Amplitude.Threading.Thread:ThreadStart(System.Reflection.MonoParameterInfo)
System.Threading.ThreadHelper:ThreadStart_Context(System.Reflection.MonoParameterInfo)
System.Threading.ExecutionContext:RunInternal(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
System.Threading.ThreadHelper:ThreadStart(System.Reflection.MonoParameterInfo)

01:47:48:436NoneRadius value must be included between 1 and 10.

Amplitude.Mercury.WorldPosition:TryFillNeighboursInRadius(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.WorldPosition:TryFillNeighboursInRadius(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.AI.Brain.BehaviorTrees.Major.AssistWithBombardment:GetBombardScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.AI.Brain.BehaviorTrees.Major.AssistWithBombardment:Bombard(System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Leaves.DelegateLeaf`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Composites.Sequence`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Decorators.Condition`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.BehaviorTree`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.Actuators.BehaviorTreeActuator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.Tasks.AssistWithBombardment, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Update()
Amplitude.AI.Brain:Run()
Amplitude.Mercury.AI.Brain.AIPlayer:Run()
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
Amplitude.Mercury.AI.AIController:RunAIDecisionCycleAsync()
Amplitude.Threading.Thread:ThreadStart(System.Reflection.MonoParameterInfo)
System.Threading.ThreadHelper:ThreadStart_Context(System.Reflection.MonoParameterInfo)
System.Threading.ExecutionContext:RunInternal(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
System.Threading.ThreadHelper:ThreadStart(System.Reflection.MonoParameterInfo)

01:47:48:436NoneRadius value must be included between 1 and 10.

Amplitude.Mercury.WorldPosition:TryFillNeighboursInRadius(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.WorldPosition:TryFillNeighboursInRadius(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.AI.Brain.BehaviorTrees.Major.AssistWithBombardment:GetBombardScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.AI.Brain.BehaviorTrees.Major.AssistWithBombardment:Bombard(System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Leaves.DelegateLeaf`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Composites.Sequence`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Decorators.Condition`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.BehaviorTree`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.Actuators.BehaviorTreeActuator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.Tasks.AssistWithBombardment, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Update()
Amplitude.AI.Brain:Run()
Amplitude.Mercury.AI.Brain.AIPlayer:Run()
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
Amplitude.Mercury.AI.AIController:RunAIDecisionCycleAsync()
Amplitude.Threading.Thread:ThreadStart(System.Reflection.MonoParameterInfo)
System.Threading.ThreadHelper:ThreadStart_Context(System.Reflection.MonoParameterInfo)
System.Threading.ExecutionContext:RunInternal(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
System.Threading.ThreadHelper:ThreadStart(System.Reflection.MonoParameterInfo)

01:47:48:436NoneRadius value must be included between 1 and 10.

Amplitude.Mercury.WorldPosition:TryFillNeighboursInRadius(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.WorldPosition:TryFillNeighboursInRadius(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.AI.Brain.BehaviorTrees.Major.AssistWithBombardment:GetBombardScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.AI.Brain.BehaviorTrees.Major.AssistWithBombardment:Bombard(System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Leaves.DelegateLeaf`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Composites.Sequence`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Decorators.Condition`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.BehaviorTree`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.Actuators.BehaviorTreeActuator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.Tasks.AssistWithBombardment, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Update()
Amplitude.AI.Brain:Run()
Amplitude.Mercury.AI.Brain.AIPlayer:Run()
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
Amplitude.Mercury.AI.AIController:RunAIDecisionCycleAsync()
Amplitude.Threading.Thread:ThreadStart(System.Reflection.MonoParameterInfo)
System.Threading.ThreadHelper:ThreadStart_Context(System.Reflection.MonoParameterInfo)
System.Threading.ExecutionContext:RunInternal(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
System.Threading.ThreadHelper:ThreadStart(System.Reflection.MonoParameterInfo)

01:47:48:436NoneRadius value must be included between 1 and 10.

Amplitude.Mercury.WorldPosition:TryFillNeighboursInRadius(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.WorldPosition:TryFillNeighboursInRadius(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.AI.Brain.BehaviorTrees.Major.AssistWithBombardment:GetBombardScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.AI.Brain.BehaviorTrees.Major.AssistWithBombardment:Bombard(System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Leaves.DelegateLeaf`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Composites.Sequence`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Decorators.Condition`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.BehaviorTree`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.Actuators.BehaviorTreeActuator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.Tasks.AssistWithBombardment, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Update()
Amplitude.AI.Brain:Run()
Amplitude.Mercury.AI.Brain.AIPlayer:Run()
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
Amplitude.Mercury.AI.AIController:RunAIDecisionCycleAsync()
Amplitude.Threading.Thread:ThreadStart(System.Reflection.MonoParameterInfo)
System.Threading.ThreadHelper:ThreadStart_Context(System.Reflection.MonoParameterInfo)
System.Threading.ExecutionContext:RunInternal(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
System.Threading.ThreadHelper:ThreadStart(System.Reflection.MonoParameterInfo)

01:47:48:436NoneRadius value must be included between 1 and 10.

Amplitude.Mercury.WorldPosition:TryFillNeighboursInRadius(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.WorldPosition:TryFillNeighboursInRadius(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.AI.Brain.BehaviorTrees.Major.AssistWithBombardment:GetBombardScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.AI.Brain.BehaviorTrees.Major.AssistWithBombardment:Bombard(System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Leaves.DelegateLeaf`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Composites.Sequence`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Decorators.Condition`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.BehaviorTree`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.Actuators.BehaviorTreeActuator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.Tasks.AssistWithBombardment, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Update()
Amplitude.AI.Brain:Run()
Amplitude.Mercury.AI.Brain.AIPlayer:Run()
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
Amplitude.Mercury.AI.AIController:RunAIDecisionCycleAsync()
Amplitude.Threading.Thread:ThreadStart(System.Reflection.MonoParameterInfo)
System.Threading.ThreadHelper:ThreadStart_Context(System.Reflection.MonoParameterInfo)
System.Threading.ExecutionContext:RunInternal(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
System.Threading.ThreadHelper:ThreadStart(System.Reflection.MonoParameterInfo)

01:47:48:436NoneRadius value must be included between 1 and 10.

Amplitude.Mercury.WorldPosition:TryFillNeighboursInRadius(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.WorldPosition:TryFillNeighboursInRadius(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.AI.Brain.BehaviorTrees.Major.AssistWithBombardment:GetBombardScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.AI.Brain.BehaviorTrees.Major.AssistWithBombardment:Bombard(System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Leaves.DelegateLeaf`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Composites.Sequence`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Decorators.Condition`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.BehaviorTree`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.Actuators.BehaviorTreeActuator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.Tasks.AssistWithBombardment, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Update()
Amplitude.AI.Brain:Run()
Amplitude.Mercury.AI.Brain.AIPlayer:Run()
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
Amplitude.Mercury.AI.AIController:RunAIDecisionCycleAsync()
Amplitude.Threading.Thread:ThreadStart(System.Reflection.MonoParameterInfo)
System.Threading.ThreadHelper:ThreadStart_Context(System.Reflection.MonoParameterInfo)
System.Threading.ExecutionContext:RunInternal(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
System.Threading.ThreadHelper:ThreadStart(System.Reflection.MonoParameterInfo)

01:47:48:436NoneRadius value must be included between 1 and 10.

Amplitude.Mercury.WorldPosition:TryFillNeighboursInRadius(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.WorldPosition:TryFillNeighboursInRadius(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.AI.Brain.BehaviorTrees.Major.AssistWithBombardment:GetBombardScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.AI.Brain.BehaviorTrees.Major.AssistWithBombardment:Bombard(System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Leaves.DelegateLeaf`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Composites.Sequence`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Decorators.Condition`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.BehaviorTree`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.Actuators.BehaviorTreeActuator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.Tasks.AssistWithBombardment, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Update()
Amplitude.AI.Brain:Run()
Amplitude.Mercury.AI.Brain.AIPlayer:Run()
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
Amplitude.Mercury.AI.AIController:RunAIDecisionCycleAsync()
Amplitude.Threading.Thread:ThreadStart(System.Reflection.MonoParameterInfo)
System.Threading.ThreadHelper:ThreadStart_Context(System.Reflection.MonoParameterInfo)
System.Threading.ExecutionContext:RunInternal(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
System.Threading.ThreadHelper:ThreadStart(System.Reflection.MonoParameterInfo)

01:47:48:437NoneRadius value must be included between 1 and 10.

Amplitude.Mercury.WorldPosition:TryFillNeighboursInRadius(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.WorldPosition:TryFillNeighboursInRadius(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.AI.Brain.BehaviorTrees.Major.AssistWithBombardment:GetBombardScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.AI.Brain.BehaviorTrees.Major.AssistWithBombardment:Bombard(System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Leaves.DelegateLeaf`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Composites.Sequence`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Decorators.Condition`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.BehaviorTree`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.Actuators.BehaviorTreeActuator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.Tasks.AssistWithBombardment, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Update()
Amplitude.AI.Brain:Run()
Amplitude.Mercury.AI.Brain.AIPlayer:Run()
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
Amplitude.Mercury.AI.AIController:RunAIDecisionCycleAsync()
Amplitude.Threading.Thread:ThreadStart(System.Reflection.MonoParameterInfo)
System.Threading.ThreadHelper:ThreadStart_Context(System.Reflection.MonoParameterInfo)
System.Threading.ExecutionContext:RunInternal(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
System.Threading.ThreadHelper:ThreadStart(System.Reflection.MonoParameterInfo)

01:47:48:437NoneRadius value must be included between 1 and 10.

Amplitude.Mercury.WorldPosition:TryFillNeighboursInRadius(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.WorldPosition:TryFillNeighboursInRadius(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.AI.Brain.BehaviorTrees.Major.AssistWithBombardment:GetBombardScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.AI.Brain.BehaviorTrees.Major.AssistWithBombardment:Bombard(System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Leaves.DelegateLeaf`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Composites.Sequence`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Decorators.Condition`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.BehaviorTree`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.Actuators.BehaviorTreeActuator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.Tasks.AssistWithBombardment, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Update()
Amplitude.AI.Brain:Run()
Amplitude.Mercury.AI.Brain.AIPlayer:Run()
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
Amplitude.Mercury.AI.AIController:RunAIDecisionCycleAsync()
Amplitude.Threading.Thread:ThreadStart(System.Reflection.MonoParameterInfo)
System.Threading.ThreadHelper:ThreadStart_Context(System.Reflection.MonoParameterInfo)
System.Threading.ExecutionContext:RunInternal(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
System.Threading.ThreadHelper:ThreadStart(System.Reflection.MonoParameterInfo)

01:47:48:437NoneRadius value must be included between 1 and 10.

Amplitude.Mercury.WorldPosition:TryFillNeighboursInRadius(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.WorldPosition:TryFillNeighboursInRadius(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.AI.Brain.BehaviorTrees.Major.AssistWithBombardment:GetBombardScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.AI.Brain.BehaviorTrees.Major.AssistWithBombardment:Bombard(System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Leaves.DelegateLeaf`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Composites.Sequence`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Decorators.Condition`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.BehaviorTree`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.Actuators.BehaviorTreeActuator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.Tasks.AssistWithBombardment, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Update()
Amplitude.AI.Brain:Run()
Amplitude.Mercury.AI.Brain.AIPlayer:Run()
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
Amplitude.Mercury.AI.AIController:RunAIDecisionCycleAsync()
Amplitude.Threading.Thread:ThreadStart(System.Reflection.MonoParameterInfo)
System.Threading.ThreadHelper:ThreadStart_Context(System.Reflection.MonoParameterInfo)
System.Threading.ExecutionContext:RunInternal(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
System.Threading.ThreadHelper:ThreadStart(System.Reflection.MonoParameterInfo)

01:47:48:437NoneRadius value must be included between 1 and 10.

Amplitude.Mercury.WorldPosition:TryFillNeighboursInRadius(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.WorldPosition:TryFillNeighboursInRadius(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.AI.Brain.BehaviorTrees.Major.AssistWithBombardment:GetBombardScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.AI.Brain.BehaviorTrees.Major.AssistWithBombardment:Bombard(System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Leaves.DelegateLeaf`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Composites.Sequence`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Decorators.Condition`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.BehaviorTree`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.Actuators.BehaviorTreeActuator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.Tasks.AssistWithBombardment, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Update()
Amplitude.AI.Brain:Run()
Amplitude.Mercury.AI.Brain.AIPlayer:Run()
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
Amplitude.Mercury.AI.AIController:RunAIDecisionCycleAsync()
Amplitude.Threading.Thread:ThreadStart(System.Reflection.MonoParameterInfo)
System.Threading.ThreadHelper:ThreadStart_Context(System.Reflection.MonoParameterInfo)
System.Threading.ExecutionContext:RunInternal(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
System.Threading.ThreadHelper:ThreadStart(System.Reflection.MonoParameterInfo)

01:47:48:437NoneRadius value must be included between 1 and 10.

Amplitude.Mercury.WorldPosition:TryFillNeighboursInRadius(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.WorldPosition:TryFillNeighboursInRadius(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.AI.Brain.BehaviorTrees.Major.AssistWithBombardment:GetBombardScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.AI.Brain.BehaviorTrees.Major.AssistWithBombardment:Bombard(System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Leaves.DelegateLeaf`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Composites.Sequence`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Decorators.Condition`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.BehaviorTree`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.Actuators.BehaviorTreeActuator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.Tasks.AssistWithBombardment, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Update()
Amplitude.AI.Brain:Run()
Amplitude.Mercury.AI.Brain.AIPlayer:Run()
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
Amplitude.Mercury.AI.AIController:RunAIDecisionCycleAsync()
Amplitude.Threading.Thread:ThreadStart(System.Reflection.MonoParameterInfo)
System.Threading.ThreadHelper:ThreadStart_Context(System.Reflection.MonoParameterInfo)
System.Threading.ExecutionContext:RunInternal(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
System.Threading.ThreadHelper:ThreadStart(System.Reflection.MonoParameterInfo)

01:47:48:437NoneRadius value must be included between 1 and 10.

Amplitude.Mercury.WorldPosition:TryFillNeighboursInRadius(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.WorldPosition:TryFillNeighboursInRadius(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.AI.Brain.BehaviorTrees.Major.AssistWithBombardment:GetBombardScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.AI.Brain.BehaviorTrees.Major.AssistWithBombardment:Bombard(System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Leaves.DelegateLeaf`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Composites.Sequence`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Decorators.Condition`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.BehaviorTree`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.Actuators.BehaviorTreeActuator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.Tasks.AssistWithBombardment, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Update()
Amplitude.AI.Brain:Run()
Amplitude.Mercury.AI.Brain.AIPlayer:Run()
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
Amplitude.Mercury.AI.AIController:RunAIDecisionCycleAsync()
Amplitude.Threading.Thread:ThreadStart(System.Reflection.MonoParameterInfo)
System.Threading.ThreadHelper:ThreadStart_Context(System.Reflection.MonoParameterInfo)
System.Threading.ExecutionContext:RunInternal(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
System.Threading.ThreadHelper:ThreadStart(System.Reflection.MonoParameterInfo)

01:47:48:437NoneRadius value must be included between 1 and 10.

Amplitude.Mercury.WorldPosition:TryFillNeighboursInRadius(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.WorldPosition:TryFillNeighboursInRadius(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.AI.Brain.BehaviorTrees.Major.AssistWithBombardment:GetBombardScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.AI.Brain.BehaviorTrees.Major.AssistWithBombardment:Bombard(System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Leaves.DelegateLeaf`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Composites.Sequence`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Decorators.Condition`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.BehaviorTree`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.Actuators.BehaviorTreeActuator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.Tasks.AssistWithBombardment, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Update()
Amplitude.AI.Brain:Run()
Amplitude.Mercury.AI.Brain.AIPlayer:Run()
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
Amplitude.Mercury.AI.AIController:RunAIDecisionCycleAsync()
Amplitude.Threading.Thread:ThreadStart(System.Reflection.MonoParameterInfo)
System.Threading.ThreadHelper:ThreadStart_Context(System.Reflection.MonoParameterInfo)
System.Threading.ExecutionContext:RunInternal(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
System.Threading.ThreadHelper:ThreadStart(System.Reflection.MonoParameterInfo)

01:47:48:437NoneRadius value must be included between 1 and 10.

Amplitude.Mercury.WorldPosition:TryFillNeighboursInRadius(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.WorldPosition:TryFillNeighboursInRadius(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.AI.Brain.BehaviorTrees.Major.AssistWithBombardment:GetBombardScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.AI.Brain.BehaviorTrees.Major.AssistWithBombardment:Bombard(System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Leaves.DelegateLeaf`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Composites.Sequence`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Decorators.Condition`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.BehaviorTree`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.Actuators.BehaviorTreeActuator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.Tasks.AssistWithBombardment, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Update()
Amplitude.AI.Brain:Run()
Amplitude.Mercury.AI.Brain.AIPlayer:Run()
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
Amplitude.Mercury.AI.AIController:RunAIDecisionCycleAsync()
Amplitude.Threading.Thread:ThreadStart(System.Reflection.MonoParameterInfo)
System.Threading.ThreadHelper:ThreadStart_Context(System.Reflection.MonoParameterInfo)
System.Threading.ExecutionContext:RunInternal(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
System.Threading.ThreadHelper:ThreadStart(System.Reflection.MonoParameterInfo)

01:47:48:438NoneRadius value must be included between 1 and 10.

Amplitude.Mercury.WorldPosition:TryFillNeighboursInRadius(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.WorldPosition:TryFillNeighboursInRadius(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.AI.Brain.BehaviorTrees.Major.AssistWithBombardment:GetBombardScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.AI.Brain.BehaviorTrees.Major.AssistWithBombardment:Bombard(System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Leaves.DelegateLeaf`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Composites.Sequence`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Decorators.Condition`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.BehaviorTree`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.Actuators.BehaviorTreeActuator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.Tasks.AssistWithBombardment, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Update()
Amplitude.AI.Brain:Run()
Amplitude.Mercury.AI.Brain.AIPlayer:Run()
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
Amplitude.Mercury.AI.AIController:RunAIDecisionCycleAsync()
Amplitude.Threading.Thread:ThreadStart(System.Reflection.MonoParameterInfo)
System.Threading.ThreadHelper:ThreadStart_Context(System.Reflection.MonoParameterInfo)
System.Threading.ExecutionContext:RunInternal(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
System.Threading.ThreadHelper:ThreadStart(System.Reflection.MonoParameterInfo)

01:47:48:438NoneRadius value must be included between 1 and 10.

Amplitude.Mercury.WorldPosition:TryFillNeighboursInRadius(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.WorldPosition:TryFillNeighboursInRadius(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.AI.Brain.BehaviorTrees.Major.AssistWithBombardment:GetBombardScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.AI.Brain.BehaviorTrees.Major.AssistWithBombardment:Bombard(System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Leaves.DelegateLeaf`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Composites.Sequence`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Decorators.Condition`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.BehaviorTree`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.Actuators.BehaviorTreeActuator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.Tasks.AssistWithBombardment, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Update()
Amplitude.AI.Brain:Run()
Amplitude.Mercury.AI.Brain.AIPlayer:Run()
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
Amplitude.Mercury.AI.AIController:RunAIDecisionCycleAsync()
Amplitude.Threading.Thread:ThreadStart(System.Reflection.MonoParameterInfo)
System.Threading.ThreadHelper:ThreadStart_Context(System.Reflection.MonoParameterInfo)
System.Threading.ExecutionContext:RunInternal(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
System.Threading.ThreadHelper:ThreadStart(System.Reflection.MonoParameterInfo)

01:47:48:438NoneRadius value must be included between 1 and 10.

Amplitude.Mercury.WorldPosition:TryFillNeighboursInRadius(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.WorldPosition:TryFillNeighboursInRadius(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.AI.Brain.BehaviorTrees.Major.AssistWithBombardment:GetBombardScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.AI.Brain.BehaviorTrees.Major.AssistWithBombardment:Bombard(System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Leaves.DelegateLeaf`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Composites.Sequence`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Decorators.Condition`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.BehaviorTree`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.Actuators.BehaviorTreeActuator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.Tasks.AssistWithBombardment, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Update()
Amplitude.AI.Brain:Run()
Amplitude.Mercury.AI.Brain.AIPlayer:Run()
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
Amplitude.Mercury.AI.AIController:RunAIDecisionCycleAsync()
Amplitude.Threading.Thread:ThreadStart(System.Reflection.MonoParameterInfo)
System.Threading.ThreadHelper:ThreadStart_Context(System.Reflection.MonoParameterInfo)
System.Threading.ExecutionContext:RunInternal(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
System.Threading.ThreadHelper:ThreadStart(System.Reflection.MonoParameterInfo)

01:47:48:438NoneRadius value must be included between 1 and 10.

Amplitude.Mercury.WorldPosition:TryFillNeighboursInRadius(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.WorldPosition:TryFillNeighboursInRadius(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.AI.Brain.BehaviorTrees.Major.AssistWithBombardment:GetBombardScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.AI.Brain.BehaviorTrees.Major.AssistWithBombardment:Bombard(System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Leaves.DelegateLeaf`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Composites.Sequence`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Decorators.Condition`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.BehaviorTree`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.Actuators.BehaviorTreeActuator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.Tasks.AssistWithBombardment, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Update()
Amplitude.AI.Brain:Run()
Amplitude.Mercury.AI.Brain.AIPlayer:Run()
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
Amplitude.Mercury.AI.AIController:RunAIDecisionCycleAsync()
Amplitude.Threading.Thread:ThreadStart(System.Reflection.MonoParameterInfo)
System.Threading.ThreadHelper:ThreadStart_Context(System.Reflection.MonoParameterInfo)
System.Threading.ExecutionContext:RunInternal(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
System.Threading.ThreadHelper:ThreadStart(System.Reflection.MonoParameterInfo)

01:47:48:438NoneRadius value must be included between 1 and 10.

Amplitude.Mercury.WorldPosition:TryFillNeighboursInRadius(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.WorldPosition:TryFillNeighboursInRadius(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.AI.Brain.BehaviorTrees.Major.AssistWithBombardment:GetBombardScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.AI.Brain.BehaviorTrees.Major.AssistWithBombardment:Bombard(System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Leaves.DelegateLeaf`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Composites.Sequence`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Decorators.Condition`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.BehaviorTree`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.Actuators.BehaviorTreeActuator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.Tasks.AssistWithBombardment, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Update()
Amplitude.AI.Brain:Run()
Amplitude.Mercury.AI.Brain.AIPlayer:Run()
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
Amplitude.Mercury.AI.AIController:RunAIDecisionCycleAsync()
Amplitude.Threading.Thread:ThreadStart(System.Reflection.MonoParameterInfo)
System.Threading.ThreadHelper:ThreadStart_Context(System.Reflection.MonoParameterInfo)
System.Threading.ExecutionContext:RunInternal(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
System.Threading.ThreadHelper:ThreadStart(System.Reflection.MonoParameterInfo)

01:47:48:438NoneRadius value must be included between 1 and 10.

Amplitude.Mercury.WorldPosition:TryFillNeighboursInRadius(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.WorldPosition:TryFillNeighboursInRadius(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.AI.Brain.BehaviorTrees.Major.AssistWithBombardment:GetBombardScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.AI.Brain.BehaviorTrees.Major.AssistWithBombardment:Bombard(System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Leaves.DelegateLeaf`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Composites.Sequence`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Decorators.Condition`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.BehaviorTree`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.Actuators.BehaviorTreeActuator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.Tasks.AssistWithBombardment, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Update()
Amplitude.AI.Brain:Run()
Amplitude.Mercury.AI.Brain.AIPlayer:Run()
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
Amplitude.Mercury.AI.AIController:RunAIDecisionCycleAsync()
Amplitude.Threading.Thread:ThreadStart(System.Reflection.MonoParameterInfo)
System.Threading.ThreadHelper:ThreadStart_Context(System.Reflection.MonoParameterInfo)
System.Threading.ExecutionContext:RunInternal(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
System.Threading.ThreadHelper:ThreadStart(System.Reflection.MonoParameterInfo)

01:47:48:438NoneRadius value must be included between 1 and 10.

Amplitude.Mercury.WorldPosition:TryFillNeighboursInRadius(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.WorldPosition:TryFillNeighboursInRadius(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.AI.Brain.BehaviorTrees.Major.AssistWithBombardment:GetBombardScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.AI.Brain.BehaviorTrees.Major.AssistWithBombardment:Bombard(System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Leaves.DelegateLeaf`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Composites.Sequence`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Decorators.Condition`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.BehaviorTree`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.Actuators.BehaviorTreeActuator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.Tasks.AssistWithBombardment, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Update()
Amplitude.AI.Brain:Run()
Amplitude.Mercury.AI.Brain.AIPlayer:Run()
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
Amplitude.Mercury.AI.AIController:RunAIDecisionCycleAsync()
Amplitude.Threading.Thread:ThreadStart(System.Reflection.MonoParameterInfo)
System.Threading.ThreadHelper:ThreadStart_Context(System.Reflection.MonoParameterInfo)
System.Threading.ExecutionContext:RunInternal(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
System.Threading.ThreadHelper:ThreadStart(System.Reflection.MonoParameterInfo)

01:47:48:438NoneRadius value must be included between 1 and 10.

Amplitude.Mercury.WorldPosition:TryFillNeighboursInRadius(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.WorldPosition:TryFillNeighboursInRadius(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.AI.Brain.BehaviorTrees.Major.AssistWithBombardment:GetBombardScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.AI.Brain.BehaviorTrees.Major.AssistWithBombardment:Bombard(System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Leaves.DelegateLeaf`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Composites.Sequence`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Decorators.Condition`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.BehaviorTree`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.Actuators.BehaviorTreeActuator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.Tasks.AssistWithBombardment, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Update()
Amplitude.AI.Brain:Run()
Amplitude.Mercury.AI.Brain.AIPlayer:Run()
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
Amplitude.Mercury.AI.AIController:RunAIDecisionCycleAsync()
Amplitude.Threading.Thread:ThreadStart(System.Reflection.MonoParameterInfo)
System.Threading.ThreadHelper:ThreadStart_Context(System.Reflection.MonoParameterInfo)
System.Threading.ExecutionContext:RunInternal(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
System.Threading.ThreadHelper:ThreadStart(System.Reflection.MonoParameterInfo)

01:47:48:439NoneRadius value must be included between 1 and 10.

Amplitude.Mercury.WorldPosition:TryFillNeighboursInRadius(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.WorldPosition:TryFillNeighboursInRadius(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.AI.Brain.BehaviorTrees.Major.AssistWithBombardment:GetBombardScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.AI.Brain.BehaviorTrees.Major.AssistWithBombardment:Bombard(System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Leaves.DelegateLeaf`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Composites.Sequence`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Decorators.Condition`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.BehaviorTree`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.Actuators.BehaviorTreeActuator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.Tasks.AssistWithBombardment, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Update()
Amplitude.AI.Brain:Run()
Amplitude.Mercury.AI.Brain.AIPlayer:Run()
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
Amplitude.Mercury.AI.AIController:RunAIDecisionCycleAsync()
Amplitude.Threading.Thread:ThreadStart(System.Reflection.MonoParameterInfo)
System.Threading.ThreadHelper:ThreadStart_Context(System.Reflection.MonoParameterInfo)
System.Threading.ExecutionContext:RunInternal(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
System.Threading.ThreadHelper:ThreadStart(System.Reflection.MonoParameterInfo)

01:47:48:439NoneRadius value must be included between 1 and 10.

Amplitude.Mercury.WorldPosition:TryFillNeighboursInRadius(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.WorldPosition:TryFillNeighboursInRadius(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.AI.Brain.BehaviorTrees.Major.AssistWithBombardment:GetBombardScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.AI.Brain.BehaviorTrees.Major.AssistWithBombardment:Bombard(System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Leaves.DelegateLeaf`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Composites.Sequence`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Decorators.Condition`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.BehaviorTree`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.Actuators.BehaviorTreeActuator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.Tasks.AssistWithBombardment, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Update()
Amplitude.AI.Brain:Run()
Amplitude.Mercury.AI.Brain.AIPlayer:Run()
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
Amplitude.Mercury.AI.AIController:RunAIDecisionCycleAsync()
Amplitude.Threading.Thread:ThreadStart(System.Reflection.MonoParameterInfo)
System.Threading.ThreadHelper:ThreadStart_Context(System.Reflection.MonoParameterInfo)
System.Threading.ExecutionContext:RunInternal(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
System.Threading.ThreadHelper:ThreadStart(System.Reflection.MonoParameterInfo)

01:47:48:439NoneRadius value must be included between 1 and 10.

Amplitude.Mercury.WorldPosition:TryFillNeighboursInRadius(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.WorldPosition:TryFillNeighboursInRadius(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.AI.Brain.BehaviorTrees.Major.AssistWithBombardment:GetBombardScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.AI.Brain.BehaviorTrees.Major.AssistWithBombardment:Bombard(System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Leaves.DelegateLeaf`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Composites.Sequence`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Decorators.Condition`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.BehaviorTree`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.Actuators.BehaviorTreeActuator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.Tasks.AssistWithBombardment, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Update()
Amplitude.AI.Brain:Run()
Amplitude.Mercury.AI.Brain.AIPlayer:Run()
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
Amplitude.Mercury.AI.AIController:RunAIDecisionCycleAsync()
Amplitude.Threading.Thread:ThreadStart(System.Reflection.MonoParameterInfo)
System.Threading.ThreadHelper:ThreadStart_Context(System.Reflection.MonoParameterInfo)
System.Threading.ExecutionContext:RunInternal(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
System.Threading.ThreadHelper:ThreadStart(System.Reflection.MonoParameterInfo)

01:47:48:439NoneRadius value must be included between 1 and 10.

Amplitude.Mercury.WorldPosition:TryFillNeighboursInRadius(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.WorldPosition:TryFillNeighboursInRadius(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.AI.Brain.BehaviorTrees.Major.AssistWithBombardment:GetBombardScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.AI.Brain.BehaviorTrees.Major.AssistWithBombardment:Bombard(System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Leaves.DelegateLeaf`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Composites.Sequence`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Decorators.Condition`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.BehaviorTree`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.Actuators.BehaviorTreeActuator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.Tasks.AssistWithBombardment, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Update()
Amplitude.AI.Brain:Run()
Amplitude.Mercury.AI.Brain.AIPlayer:Run()
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
Amplitude.Mercury.AI.AIController:RunAIDecisionCycleAsync()
Amplitude.Threading.Thread:ThreadStart(System.Reflection.MonoParameterInfo)
System.Threading.ThreadHelper:ThreadStart_Context(System.Reflection.MonoParameterInfo)
System.Threading.ExecutionContext:RunInternal(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
System.Threading.ThreadHelper:ThreadStart(System.Reflection.MonoParameterInfo)

01:47:48:439NoneRadius value must be included between 1 and 10.

Amplitude.Mercury.WorldPosition:TryFillNeighboursInRadius(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.WorldPosition:TryFillNeighboursInRadius(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.AI.Brain.BehaviorTrees.Major.AssistWithBombardment:GetBombardScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.AI.Brain.BehaviorTrees.Major.AssistWithBombardment:Bombard(System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Leaves.DelegateLeaf`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Composites.Sequence`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Decorators.Condition`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.BehaviorTree`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.Actuators.BehaviorTreeActuator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.Tasks.AssistWithBombardment, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Update()
Amplitude.AI.Brain:Run()
Amplitude.Mercury.AI.Brain.AIPlayer:Run()
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
Amplitude.Mercury.AI.AIController:RunAIDecisionCycleAsync()
Amplitude.Threading.Thread:ThreadStart(System.Reflection.MonoParameterInfo)
System.Threading.ThreadHelper:ThreadStart_Context(System.Reflection.MonoParameterInfo)
System.Threading.ExecutionContext:RunInternal(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
System.Threading.ThreadHelper:ThreadStart(System.Reflection.MonoParameterInfo)

01:47:48:439NoneRadius value must be included between 1 and 10.

Amplitude.Mercury.WorldPosition:TryFillNeighboursInRadius(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.WorldPosition:TryFillNeighboursInRadius(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.AI.Brain.BehaviorTrees.Major.AssistWithBombardment:GetBombardScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.AI.Brain.BehaviorTrees.Major.AssistWithBombardment:Bombard(System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Leaves.DelegateLeaf`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Composites.Sequence`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Decorators.Condition`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.BehaviorTree`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.Actuators.BehaviorTreeActuator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.Tasks.AssistWithBombardment, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Update()
Amplitude.AI.Brain:Run()
Amplitude.Mercury.AI.Brain.AIPlayer:Run()
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
Amplitude.Mercury.AI.AIController:RunAIDecisionCycleAsync()
Amplitude.Threading.Thread:ThreadStart(System.Reflection.MonoParameterInfo)
System.Threading.ThreadHelper:ThreadStart_Context(System.Reflection.MonoParameterInfo)
System.Threading.ExecutionContext:RunInternal(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
System.Threading.ThreadHelper:ThreadStart(System.Reflection.MonoParameterInfo)

01:47:48:440NoneRadius value must be included between 1 and 10.

Amplitude.Mercury.WorldPosition:TryFillNeighboursInRadius(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.WorldPosition:TryFillNeighboursInRadius(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.AI.Brain.BehaviorTrees.Major.AssistWithBombardment:GetBombardScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.AI.Brain.BehaviorTrees.Major.AssistWithBombardment:Bombard(System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Leaves.DelegateLeaf`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Composites.Sequence`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Decorators.Condition`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.BehaviorTree`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.Actuators.BehaviorTreeActuator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.Tasks.AssistWithBombardment, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Update()
Amplitude.AI.Brain:Run()
Amplitude.Mercury.AI.Brain.AIPlayer:Run()
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
Amplitude.Mercury.AI.AIController:RunAIDecisionCycleAsync()
Amplitude.Threading.Thread:ThreadStart(System.Reflection.MonoParameterInfo)
System.Threading.ThreadHelper:ThreadStart_Context(System.Reflection.MonoParameterInfo)
System.Threading.ExecutionContext:RunInternal(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
System.Threading.ThreadHelper:ThreadStart(System.Reflection.MonoParameterInfo)

01:47:48:440NoneRadius value must be included between 1 and 10.

Amplitude.Mercury.WorldPosition:TryFillNeighboursInRadius(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.WorldPosition:TryFillNeighboursInRadius(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.AI.Brain.BehaviorTrees.Major.AssistWithBombardment:GetBombardScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.AI.Brain.BehaviorTrees.Major.AssistWithBombardment:Bombard(System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Leaves.DelegateLeaf`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Composites.Sequence`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Decorators.Condition`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.BehaviorTree`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.Actuators.BehaviorTreeActuator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.Tasks.AssistWithBombardment, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Update()
Amplitude.AI.Brain:Run()
Amplitude.Mercury.AI.Brain.AIPlayer:Run()
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
Amplitude.Mercury.AI.AIController:RunAIDecisionCycleAsync()
Amplitude.Threading.Thread:ThreadStart(System.Reflection.MonoParameterInfo)
System.Threading.ThreadHelper:ThreadStart_Context(System.Reflection.MonoParameterInfo)
System.Threading.ExecutionContext:RunInternal(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
System.Threading.ThreadHelper:ThreadStart(System.Reflection.MonoParameterInfo)

01:47:48:440NoneRadius value must be included between 1 and 10.

Amplitude.Mercury.WorldPosition:TryFillNeighboursInRadius(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.WorldPosition:TryFillNeighboursInRadius(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.AI.Brain.BehaviorTrees.Major.AssistWithBombardment:GetBombardScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.AI.Brain.BehaviorTrees.Major.AssistWithBombardment:Bombard(System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Leaves.DelegateLeaf`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Composites.Sequence`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Decorators.Condition`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.BehaviorTree`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.Actuators.BehaviorTreeActuator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.Tasks.AssistWithBombardment, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Update()
Amplitude.AI.Brain:Run()
Amplitude.Mercury.AI.Brain.AIPlayer:Run()
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
Amplitude.Mercury.AI.AIController:RunAIDecisionCycleAsync()
Amplitude.Threading.Thread:ThreadStart(System.Reflection.MonoParameterInfo)
System.Threading.ThreadHelper:ThreadStart_Context(System.Reflection.MonoParameterInfo)
System.Threading.ExecutionContext:RunInternal(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
System.Threading.ThreadHelper:ThreadStart(System.Reflection.MonoParameterInfo)

01:47:48:440NoneRadius value must be included between 1 and 10.

Amplitude.Mercury.WorldPosition:TryFillNeighboursInRadius(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.WorldPosition:TryFillNeighboursInRadius(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.AI.Brain.BehaviorTrees.Major.AssistWithBombardment:GetBombardScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.AI.Brain.BehaviorTrees.Major.AssistWithBombardment:Bombard(System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Leaves.DelegateLeaf`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Composites.Sequence`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Decorators.Condition`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.BehaviorTree`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.Actuators.BehaviorTreeActuator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.Tasks.AssistWithBombardment, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Update()
Amplitude.AI.Brain:Run()
Amplitude.Mercury.AI.Brain.AIPlayer:Run()
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
Amplitude.Mercury.AI.AIController:RunAIDecisionCycleAsync()
Amplitude.Threading.Thread:ThreadStart(System.Reflection.MonoParameterInfo)
System.Threading.ThreadHelper:ThreadStart_Context(System.Reflection.MonoParameterInfo)
System.Threading.ExecutionContext:RunInternal(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
System.Threading.ThreadHelper:ThreadStart(System.Reflection.MonoParameterInfo)

01:47:48:440NoneRadius value must be included between 1 and 10.

Amplitude.Mercury.WorldPosition:TryFillNeighboursInRadius(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.WorldPosition:TryFillNeighboursInRadius(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.AI.Brain.BehaviorTrees.Major.AssistWithBombardment:GetBombardScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.AI.Brain.BehaviorTrees.Major.AssistWithBombardment:Bombard(System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Leaves.DelegateLeaf`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Composites.Sequence`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Decorators.Condition`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.BehaviorTree`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.Actuators.BehaviorTreeActuator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.Tasks.AssistWithBombardment, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Update()
Amplitude.AI.Brain:Run()
Amplitude.Mercury.AI.Brain.AIPlayer:Run()
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
Amplitude.Mercury.AI.AIController:RunAIDecisionCycleAsync()
Amplitude.Threading.Thread:ThreadStart(System.Reflection.MonoParameterInfo)
System.Threading.ThreadHelper:ThreadStart_Context(System.Reflection.MonoParameterInfo)
System.Threading.ExecutionContext:RunInternal(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
System.Threading.ThreadHelper:ThreadStart(System.Reflection.MonoParameterInfo)

01:47:48:440NoneRadius value must be included between 1 and 10.

Amplitude.Mercury.WorldPosition:TryFillNeighboursInRadius(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.WorldPosition:TryFillNeighboursInRadius(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.AI.Brain.BehaviorTrees.Major.AssistWithBombardment:GetBombardScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.AI.Brain.BehaviorTrees.Major.AssistWithBombardment:Bombard(System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Leaves.DelegateLeaf`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Composites.Sequence`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Decorators.Condition`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.BehaviorTree`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.Actuators.BehaviorTreeActuator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.Tasks.AssistWithBombardment, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Update()
Amplitude.AI.Brain:Run()
Amplitude.Mercury.AI.Brain.AIPlayer:Run()
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
Amplitude.Mercury.AI.AIController:RunAIDecisionCycleAsync()
Amplitude.Threading.Thread:ThreadStart(System.Reflection.MonoParameterInfo)
System.Threading.ThreadHelper:ThreadStart_Context(System.Reflection.MonoParameterInfo)
System.Threading.ExecutionContext:RunInternal(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
System.Threading.ThreadHelper:ThreadStart(System.Reflection.MonoParameterInfo)

01:47:48:440NoneRadius value must be included between 1 and 10.

Amplitude.Mercury.WorldPosition:TryFillNeighboursInRadius(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.WorldPosition:TryFillNeighboursInRadius(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.AI.Brain.BehaviorTrees.Major.AssistWithBombardment:GetBombardScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.AI.Brain.BehaviorTrees.Major.AssistWithBombardment:Bombard(System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Leaves.DelegateLeaf`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Composites.Sequence`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Decorators.Condition`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.BehaviorTree`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.Actuators.BehaviorTreeActuator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.Tasks.AssistWithBombardment, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Update()
Amplitude.AI.Brain:Run()
Amplitude.Mercury.AI.Brain.AIPlayer:Run()
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
Amplitude.Mercury.AI.AIController:RunAIDecisionCycleAsync()
Amplitude.Threading.Thread:ThreadStart(System.Reflection.MonoParameterInfo)
System.Threading.ThreadHelper:ThreadStart_Context(System.Reflection.MonoParameterInfo)
System.Threading.ExecutionContext:RunInternal(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
System.Threading.ThreadHelper:ThreadStart(System.Reflection.MonoParameterInfo)

01:47:48:441NoneRadius value must be included between 1 and 10.

Amplitude.Mercury.WorldPosition:TryFillNeighboursInRadius(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.WorldPosition:TryFillNeighboursInRadius(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.AI.Brain.BehaviorTrees.Major.AssistWithBombardment:GetBombardScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.AI.Brain.BehaviorTrees.Major.AssistWithBombardment:Bombard(System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Leaves.DelegateLeaf`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Composites.Sequence`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Decorators.Condition`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.BehaviorTree`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.Actuators.BehaviorTreeActuator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.Tasks.AssistWithBombardment, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Update()
Amplitude.AI.Brain:Run()
Amplitude.Mercury.AI.Brain.AIPlayer:Run()
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
Amplitude.Mercury.AI.AIController:RunAIDecisionCycleAsync()
Amplitude.Threading.Thread:ThreadStart(System.Reflection.MonoParameterInfo)
System.Threading.ThreadHelper:ThreadStart_Context(System.Reflection.MonoParameterInfo)
System.Threading.ExecutionContext:RunInternal(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
System.Threading.ThreadHelper:ThreadStart(System.Reflection.MonoParameterInfo)

01:47:48:441NoneRadius value must be included between 1 and 10.

Amplitude.Mercury.WorldPosition:TryFillNeighboursInRadius(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.WorldPosition:TryFillNeighboursInRadius(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.AI.Brain.BehaviorTrees.Major.AssistWithBombardment:GetBombardScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.AI.Brain.BehaviorTrees.Major.AssistWithBombardment:Bombard(System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Leaves.DelegateLeaf`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Composites.Sequence`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Decorators.Condition`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.BehaviorTree`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.Actuators.BehaviorTreeActuator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.Tasks.AssistWithBombardment, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Update()
Amplitude.AI.Brain:Run()
Amplitude.Mercury.AI.Brain.AIPlayer:Run()
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
Amplitude.Mercury.AI.AIController:RunAIDecisionCycleAsync()
Amplitude.Threading.Thread:ThreadStart(System.Reflection.MonoParameterInfo)
System.Threading.ThreadHelper:ThreadStart_Context(System.Reflection.MonoParameterInfo)
System.Threading.ExecutionContext:RunInternal(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
System.Threading.ThreadHelper:ThreadStart(System.Reflection.MonoParameterInfo)

01:47:48:441NoneRadius value must be included between 1 and 10.

Amplitude.Mercury.WorldPosition:TryFillNeighboursInRadius(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.WorldPosition:TryFillNeighboursInRadius(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.AI.Brain.BehaviorTrees.Major.AssistWithBombardment:GetBombardScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.AI.Brain.BehaviorTrees.Major.AssistWithBombardment:Bombard(System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Leaves.DelegateLeaf`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Composites.Sequence`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Decorators.Condition`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.BehaviorTree`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.Actuators.BehaviorTreeActuator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.Tasks.AssistWithBombardment, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Update()
Amplitude.AI.Brain:Run()
Amplitude.Mercury.AI.Brain.AIPlayer:Run()
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
Amplitude.Mercury.AI.AIController:RunAIDecisionCycleAsync()
Amplitude.Threading.Thread:ThreadStart(System.Reflection.MonoParameterInfo)
System.Threading.ThreadHelper:ThreadStart_Context(System.Reflection.MonoParameterInfo)
System.Threading.ExecutionContext:RunInternal(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
System.Threading.ThreadHelper:ThreadStart(System.Reflection.MonoParameterInfo)

01:47:48:441NoneRadius value must be included between 1 and 10.

Amplitude.Mercury.WorldPosition:TryFillNeighboursInRadius(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.WorldPosition:TryFillNeighboursInRadius(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.AI.Brain.BehaviorTrees.Major.AssistWithBombardment:GetBombardScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.AI.Brain.BehaviorTrees.Major.AssistWithBombardment:Bombard(System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Leaves.DelegateLeaf`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Composites.Sequence`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Decorators.Condition`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.BehaviorTree`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.Actuators.BehaviorTreeActuator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.Tasks.AssistWithBombardment, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Update()
Amplitude.AI.Brain:Run()
Amplitude.Mercury.AI.Brain.AIPlayer:Run()
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
Amplitude.Mercury.AI.AIController:RunAIDecisionCycleAsync()
Amplitude.Threading.Thread:ThreadStart(System.Reflection.MonoParameterInfo)
System.Threading.ThreadHelper:ThreadStart_Context(System.Reflection.MonoParameterInfo)
System.Threading.ExecutionContext:RunInternal(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
System.Threading.ThreadHelper:ThreadStart(System.Reflection.MonoParameterInfo)

01:47:48:441NoneRadius value must be included between 1 and 10.

Amplitude.Mercury.WorldPosition:TryFillNeighboursInRadius(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.WorldPosition:TryFillNeighboursInRadius(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.AI.Brain.BehaviorTrees.Major.AssistWithBombardment:GetBombardScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.AI.Brain.BehaviorTrees.Major.AssistWithBombardment:Bombard(System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Leaves.DelegateLeaf`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Composites.Sequence`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Decorators.Condition`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.BehaviorTree`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.Actuators.BehaviorTreeActuator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.Tasks.AssistWithBombardment, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Update()
Amplitude.AI.Brain:Run()
Amplitude.Mercury.AI.Brain.AIPlayer:Run()
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
Amplitude.Mercury.AI.AIController:RunAIDecisionCycleAsync()
Amplitude.Threading.Thread:ThreadStart(System.Reflection.MonoParameterInfo)
System.Threading.ThreadHelper:ThreadStart_Context(System.Reflection.MonoParameterInfo)
System.Threading.ExecutionContext:RunInternal(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
System.Threading.ThreadHelper:ThreadStart(System.Reflection.MonoParameterInfo)

01:47:48:441NoneRadius value must be included between 1 and 10.

Amplitude.Mercury.WorldPosition:TryFillNeighboursInRadius(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.WorldPosition:TryFillNeighboursInRadius(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.AI.Brain.BehaviorTrees.Major.AssistWithBombardment:GetBombardScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.AI.Brain.BehaviorTrees.Major.AssistWithBombardment:Bombard(System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Leaves.DelegateLeaf`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Composites.Sequence`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Decorators.Condition`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.BehaviorTree`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.Actuators.BehaviorTreeActuator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.Tasks.AssistWithBombardment, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Update()
Amplitude.AI.Brain:Run()
Amplitude.Mercury.AI.Brain.AIPlayer:Run()
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
Amplitude.Mercury.AI.AIController:RunAIDecisionCycleAsync()
Amplitude.Threading.Thread:ThreadStart(System.Reflection.MonoParameterInfo)
System.Threading.ThreadHelper:ThreadStart_Context(System.Reflection.MonoParameterInfo)
System.Threading.ExecutionContext:RunInternal(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
System.Threading.ThreadHelper:ThreadStart(System.Reflection.MonoParameterInfo)

01:47:48:442NoneRadius value must be included between 1 and 10.

Amplitude.Mercury.WorldPosition:TryFillNeighboursInRadius(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.WorldPosition:TryFillNeighboursInRadius(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.AI.Brain.BehaviorTrees.Major.AssistWithBombardment:GetBombardScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.AI.Brain.BehaviorTrees.Major.AssistWithBombardment:Bombard(System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Leaves.DelegateLeaf`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Composites.Sequence`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Decorators.Condition`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.BehaviorTree`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.Actuators.BehaviorTreeActuator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.Tasks.AssistWithBombardment, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Update()
Amplitude.AI.Brain:Run()
Amplitude.Mercury.AI.Brain.AIPlayer:Run()
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
Amplitude.Mercury.AI.AIController:RunAIDecisionCycleAsync()
Amplitude.Threading.Thread:ThreadStart(System.Reflection.MonoParameterInfo)
System.Threading.ThreadHelper:ThreadStart_Context(System.Reflection.MonoParameterInfo)
System.Threading.ExecutionContext:RunInternal(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
System.Threading.ThreadHelper:ThreadStart(System.Reflection.MonoParameterInfo)

01:47:48:442NoneRadius value must be included between 1 and 10.

Amplitude.Mercury.WorldPosition:TryFillNeighboursInRadius(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.WorldPosition:TryFillNeighboursInRadius(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.AI.Brain.BehaviorTrees.Major.AssistWithBombardment:GetBombardScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.AI.Brain.BehaviorTrees.Major.AssistWithBombardment:Bombard(System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Leaves.DelegateLeaf`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Composites.Sequence`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Decorators.Condition`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.BehaviorTree`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.Actuators.BehaviorTreeActuator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.Tasks.AssistWithBombardment, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Update()
Amplitude.AI.Brain:Run()
Amplitude.Mercury.AI.Brain.AIPlayer:Run()
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
Amplitude.Mercury.AI.AIController:RunAIDecisionCycleAsync()
Amplitude.Threading.Thread:ThreadStart(System.Reflection.MonoParameterInfo)
System.Threading.ThreadHelper:ThreadStart_Context(System.Reflection.MonoParameterInfo)
System.Threading.ExecutionContext:RunInternal(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
System.Threading.ThreadHelper:ThreadStart(System.Reflection.MonoParameterInfo)

01:47:48:442NoneRadius value must be included between 1 and 10.

Amplitude.Mercury.WorldPosition:TryFillNeighboursInRadius(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.WorldPosition:TryFillNeighboursInRadius(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.AI.Brain.BehaviorTrees.Major.AssistWithBombardment:GetBombardScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.AI.Brain.BehaviorTrees.Major.AssistWithBombardment:Bombard(System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Leaves.DelegateLeaf`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Composites.Sequence`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Decorators.Condition`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.BehaviorTree`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.Actuators.BehaviorTreeActuator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.Tasks.AssistWithBombardment, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Update()
Amplitude.AI.Brain:Run()
Amplitude.Mercury.AI.Brain.AIPlayer:Run()
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
Amplitude.Mercury.AI.AIController:RunAIDecisionCycleAsync()
Amplitude.Threading.Thread:ThreadStart(System.Reflection.MonoParameterInfo)
System.Threading.ThreadHelper:ThreadStart_Context(System.Reflection.MonoParameterInfo)
System.Threading.ExecutionContext:RunInternal(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
System.Threading.ThreadHelper:ThreadStart(System.Reflection.MonoParameterInfo)

01:47:48:442NoneRadius value must be included between 1 and 10.

Amplitude.Mercury.WorldPosition:TryFillNeighboursInRadius(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.WorldPosition:TryFillNeighboursInRadius(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.AI.Brain.BehaviorTrees.Major.AssistWithBombardment:GetBombardScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.AI.Brain.BehaviorTrees.Major.AssistWithBombardment:Bombard(System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Leaves.DelegateLeaf`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Composites.Sequence`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Decorators.Condition`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.BehaviorTree`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.Actuators.BehaviorTreeActuator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.Tasks.AssistWithBombardment, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Update()
Amplitude.AI.Brain:Run()
Amplitude.Mercury.AI.Brain.AIPlayer:Run()
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
Amplitude.Mercury.AI.AIController:RunAIDecisionCycleAsync()
Amplitude.Threading.Thread:ThreadStart(System.Reflection.MonoParameterInfo)
System.Threading.ThreadHelper:ThreadStart_Context(System.Reflection.MonoParameterInfo)
System.Threading.ExecutionContext:RunInternal(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
System.Threading.ThreadHelper:ThreadStart(System.Reflection.MonoParameterInfo)

01:47:48:442NoneRadius value must be included between 1 and 10.

Amplitude.Mercury.WorldPosition:TryFillNeighboursInRadius(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.WorldPosition:TryFillNeighboursInRadius(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.AI.Brain.BehaviorTrees.Major.AssistWithBombardment:GetBombardScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.AI.Brain.BehaviorTrees.Major.AssistWithBombardment:Bombard(System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Leaves.DelegateLeaf`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Composites.Sequence`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Decorators.Condition`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.BehaviorTree`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.Actuators.BehaviorTreeActuator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.Tasks.AssistWithBombardment, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Update()
Amplitude.AI.Brain:Run()
Amplitude.Mercury.AI.Brain.AIPlayer:Run()
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
Amplitude.Mercury.AI.AIController:RunAIDecisionCycleAsync()
Amplitude.Threading.Thread:ThreadStart(System.Reflection.MonoParameterInfo)
System.Threading.ThreadHelper:ThreadStart_Context(System.Reflection.MonoParameterInfo)
System.Threading.ExecutionContext:RunInternal(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
System.Threading.ThreadHelper:ThreadStart(System.Reflection.MonoParameterInfo)

01:47:48:442NoneRadius value must be included between 1 and 10.

Amplitude.Mercury.WorldPosition:TryFillNeighboursInRadius(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.WorldPosition:TryFillNeighboursInRadius(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.AI.Brain.BehaviorTrees.Major.AssistWithBombardment:GetBombardScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.AI.Brain.BehaviorTrees.Major.AssistWithBombardment:Bombard(System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Leaves.DelegateLeaf`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Composites.Sequence`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Decorators.Condition`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.BehaviorTree`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.Actuators.BehaviorTreeActuator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.Tasks.AssistWithBombardment, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Update()
Amplitude.AI.Brain:Run()
Amplitude.Mercury.AI.Brain.AIPlayer:Run()
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
Amplitude.Mercury.AI.AIController:RunAIDecisionCycleAsync()
Amplitude.Threading.Thread:ThreadStart(System.Reflection.MonoParameterInfo)
System.Threading.ThreadHelper:ThreadStart_Context(System.Reflection.MonoParameterInfo)
System.Threading.ExecutionContext:RunInternal(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
System.Threading.ThreadHelper:ThreadStart(System.Reflection.MonoParameterInfo)

01:47:48:442NoneRadius value must be included between 1 and 10.

Amplitude.Mercury.WorldPosition:TryFillNeighboursInRadius(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.WorldPosition:TryFillNeighboursInRadius(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.AI.Brain.BehaviorTrees.Major.AssistWithBombardment:GetBombardScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.AI.Brain.BehaviorTrees.Major.AssistWithBombardment:Bombard(System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Leaves.DelegateLeaf`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Composites.Sequence`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Decorators.Condition`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.BehaviorTree`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.Actuators.BehaviorTreeActuator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.Tasks.AssistWithBombardment, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Update()
Amplitude.AI.Brain:Run()
Amplitude.Mercury.AI.Brain.AIPlayer:Run()
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
Amplitude.Mercury.AI.AIController:RunAIDecisionCycleAsync()
Amplitude.Threading.Thread:ThreadStart(System.Reflection.MonoParameterInfo)
System.Threading.ThreadHelper:ThreadStart_Context(System.Reflection.MonoParameterInfo)
System.Threading.ExecutionContext:RunInternal(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
System.Threading.ThreadHelper:ThreadStart(System.Reflection.MonoParameterInfo)

01:47:48:443NoneRadius value must be included between 1 and 10.

Amplitude.Mercury.WorldPosition:TryFillNeighboursInRadius(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.WorldPosition:TryFillNeighboursInRadius(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.AI.Brain.BehaviorTrees.Major.AssistWithBombardment:GetBombardScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.AI.Brain.BehaviorTrees.Major.AssistWithBombardment:Bombard(System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Leaves.DelegateLeaf`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Composites.Sequence`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Decorators.Condition`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.BehaviorTree`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.Actuators.BehaviorTreeActuator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.Tasks.AssistWithBombardment, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Update()
Amplitude.AI.Brain:Run()
Amplitude.Mercury.AI.Brain.AIPlayer:Run()
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
Amplitude.Mercury.AI.AIController:RunAIDecisionCycleAsync()
Amplitude.Threading.Thread:ThreadStart(System.Reflection.MonoParameterInfo)
System.Threading.ThreadHelper:ThreadStart_Context(System.Reflection.MonoParameterInfo)
System.Threading.ExecutionContext:RunInternal(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
System.Threading.ThreadHelper:ThreadStart(System.Reflection.MonoParameterInfo)

01:47:48:443NoneRadius value must be included between 1 and 10.

Amplitude.Mercury.WorldPosition:TryFillNeighboursInRadius(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.WorldPosition:TryFillNeighboursInRadius(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.AI.Brain.BehaviorTrees.Major.AssistWithBombardment:GetBombardScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.AI.Brain.BehaviorTrees.Major.AssistWithBombardment:Bombard(System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Leaves.DelegateLeaf`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Composites.Sequence`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Decorators.Condition`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.BehaviorTree`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.Actuators.BehaviorTreeActuator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.Tasks.AssistWithBombardment, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Update()
Amplitude.AI.Brain:Run()
Amplitude.Mercury.AI.Brain.AIPlayer:Run()
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
Amplitude.Mercury.AI.AIController:RunAIDecisionCycleAsync()
Amplitude.Threading.Thread:ThreadStart(System.Reflection.MonoParameterInfo)
System.Threading.ThreadHelper:ThreadStart_Context(System.Reflection.MonoParameterInfo)
System.Threading.ExecutionContext:RunInternal(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
System.Threading.ThreadHelper:ThreadStart(System.Reflection.MonoParameterInfo)

01:47:48:443NoneRadius value must be included between 1 and 10.

Amplitude.Mercury.WorldPosition:TryFillNeighboursInRadius(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.WorldPosition:TryFillNeighboursInRadius(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.AI.Brain.BehaviorTrees.Major.AssistWithBombardment:GetBombardScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.AI.Brain.BehaviorTrees.Major.AssistWithBombardment:Bombard(System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Leaves.DelegateLeaf`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Composites.Sequence`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Decorators.Condition`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.BehaviorTree`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.Actuators.BehaviorTreeActuator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.Tasks.AssistWithBombardment, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Update()
Amplitude.AI.Brain:Run()
Amplitude.Mercury.AI.Brain.AIPlayer:Run()
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
Amplitude.Mercury.AI.AIController:RunAIDecisionCycleAsync()
Amplitude.Threading.Thread:ThreadStart(System.Reflection.MonoParameterInfo)
System.Threading.ThreadHelper:ThreadStart_Context(System.Reflection.MonoParameterInfo)
System.Threading.ExecutionContext:RunInternal(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
System.Threading.ThreadHelper:ThreadStart(System.Reflection.MonoParameterInfo)

01:47:48:443NoneRadius value must be included between 1 and 10.

Amplitude.Mercury.WorldPosition:TryFillNeighboursInRadius(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.WorldPosition:TryFillNeighboursInRadius(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.AI.Brain.BehaviorTrees.Major.AssistWithBombardment:GetBombardScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.AI.Brain.BehaviorTrees.Major.AssistWithBombardment:Bombard(System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Leaves.DelegateLeaf`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Composites.Sequence`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Decorators.Condition`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.BehaviorTree`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.Actuators.BehaviorTreeActuator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.Tasks.AssistWithBombardment, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Update()
Amplitude.AI.Brain:Run()
Amplitude.Mercury.AI.Brain.AIPlayer:Run()
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
Amplitude.Mercury.AI.AIController:RunAIDecisionCycleAsync()
Amplitude.Threading.Thread:ThreadStart(System.Reflection.MonoParameterInfo)
System.Threading.ThreadHelper:ThreadStart_Context(System.Reflection.MonoParameterInfo)
System.Threading.ExecutionContext:RunInternal(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
System.Threading.ThreadHelper:ThreadStart(System.Reflection.MonoParameterInfo)

01:47:48:443NoneRadius value must be included between 1 and 10.

Amplitude.Mercury.WorldPosition:TryFillNeighboursInRadius(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.WorldPosition:TryFillNeighboursInRadius(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.AI.Brain.BehaviorTrees.Major.AssistWithBombardment:GetBombardScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.AI.Brain.BehaviorTrees.Major.AssistWithBombardment:Bombard(System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Leaves.DelegateLeaf`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Composites.Sequence`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Decorators.Condition`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.BehaviorTree`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.Actuators.BehaviorTreeActuator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.Tasks.AssistWithBombardment, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Update()
Amplitude.AI.Brain:Run()
Amplitude.Mercury.AI.Brain.AIPlayer:Run()
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
Amplitude.Mercury.AI.AIController:RunAIDecisionCycleAsync()
Amplitude.Threading.Thread:ThreadStart(System.Reflection.MonoParameterInfo)
System.Threading.ThreadHelper:ThreadStart_Context(System.Reflection.MonoParameterInfo)
System.Threading.ExecutionContext:RunInternal(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
System.Threading.ThreadHelper:ThreadStart(System.Reflection.MonoParameterInfo)

01:47:48:443NoneRadius value must be included between 1 and 10.

Amplitude.Mercury.WorldPosition:TryFillNeighboursInRadius(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.WorldPosition:TryFillNeighboursInRadius(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.AI.Brain.BehaviorTrees.Major.AssistWithBombardment:GetBombardScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.AI.Brain.BehaviorTrees.Major.AssistWithBombardment:Bombard(System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Leaves.DelegateLeaf`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Composites.Sequence`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Decorators.Condition`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.BehaviorTree`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.Actuators.BehaviorTreeActuator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.Tasks.AssistWithBombardment, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Update()
Amplitude.AI.Brain:Run()
Amplitude.Mercury.AI.Brain.AIPlayer:Run()
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
Amplitude.Mercury.AI.AIController:RunAIDecisionCycleAsync()
Amplitude.Threading.Thread:ThreadStart(System.Reflection.MonoParameterInfo)
System.Threading.ThreadHelper:ThreadStart_Context(System.Reflection.MonoParameterInfo)
System.Threading.ExecutionContext:RunInternal(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
System.Threading.ThreadHelper:ThreadStart(System.Reflection.MonoParameterInfo)

01:47:48:444NoneRadius value must be included between 1 and 10.

Amplitude.Mercury.WorldPosition:TryFillNeighboursInRadius(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.WorldPosition:TryFillNeighboursInRadius(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.AI.Brain.BehaviorTrees.Major.AssistWithBombardment:GetBombardScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.AI.Brain.BehaviorTrees.Major.AssistWithBombardment:Bombard(System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Leaves.DelegateLeaf`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Composites.Sequence`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Decorators.Condition`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.BehaviorTree`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.Actuators.BehaviorTreeActuator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.Tasks.AssistWithBombardment, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Update()
Amplitude.AI.Brain:Run()
Amplitude.Mercury.AI.Brain.AIPlayer:Run()
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
Amplitude.Mercury.AI.AIController:RunAIDecisionCycleAsync()
Amplitude.Threading.Thread:ThreadStart(System.Reflection.MonoParameterInfo)
System.Threading.ThreadHelper:ThreadStart_Context(System.Reflection.MonoParameterInfo)
System.Threading.ExecutionContext:RunInternal(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
System.Threading.ThreadHelper:ThreadStart(System.Reflection.MonoParameterInfo)

01:47:48:444NoneRadius value must be included between 1 and 10.

Amplitude.Mercury.WorldPosition:TryFillNeighboursInRadius(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.WorldPosition:TryFillNeighboursInRadius(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.AI.Brain.BehaviorTrees.Major.AssistWithBombardment:GetBombardScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.AI.Brain.BehaviorTrees.Major.AssistWithBombardment:Bombard(System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Leaves.DelegateLeaf`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Composites.Sequence`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Decorators.Condition`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.BehaviorTree`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.Actuators.BehaviorTreeActuator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.Tasks.AssistWithBombardment, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Update()
Amplitude.AI.Brain:Run()
Amplitude.Mercury.AI.Brain.AIPlayer:Run()
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
Amplitude.Mercury.AI.AIController:RunAIDecisionCycleAsync()
Amplitude.Threading.Thread:ThreadStart(System.Reflection.MonoParameterInfo)
System.Threading.ThreadHelper:ThreadStart_Context(System.Reflection.MonoParameterInfo)
System.Threading.ExecutionContext:RunInternal(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
System.Threading.ThreadHelper:ThreadStart(System.Reflection.MonoParameterInfo)

01:47:48:444NoneRadius value must be included between 1 and 10.

Amplitude.Mercury.WorldPosition:TryFillNeighboursInRadius(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.WorldPosition:TryFillNeighboursInRadius(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.AI.Brain.BehaviorTrees.Major.AssistWithBombardment:GetBombardScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.AI.Brain.BehaviorTrees.Major.AssistWithBombardment:Bombard(System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Leaves.DelegateLeaf`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Composites.Sequence`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Decorators.Condition`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.BehaviorTree`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.Actuators.BehaviorTreeActuator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.Tasks.AssistWithBombardment, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Update()
Amplitude.AI.Brain:Run()
Amplitude.Mercury.AI.Brain.AIPlayer:Run()
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
Amplitude.Mercury.AI.AIController:RunAIDecisionCycleAsync()
Amplitude.Threading.Thread:ThreadStart(System.Reflection.MonoParameterInfo)
System.Threading.ThreadHelper:ThreadStart_Context(System.Reflection.MonoParameterInfo)
System.Threading.ExecutionContext:RunInternal(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
System.Threading.ThreadHelper:ThreadStart(System.Reflection.MonoParameterInfo)

01:47:48:444NoneRadius value must be included between 1 and 10.

Amplitude.Mercury.WorldPosition:TryFillNeighboursInRadius(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.WorldPosition:TryFillNeighboursInRadius(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.AI.Brain.BehaviorTrees.Major.AssistWithBombardment:GetBombardScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.AI.Brain.BehaviorTrees.Major.AssistWithBombardment:Bombard(System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Leaves.DelegateLeaf`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Composites.Sequence`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Decorators.Condition`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.BehaviorTree`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.Actuators.BehaviorTreeActuator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.Tasks.AssistWithBombardment, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Update()
Amplitude.AI.Brain:Run()
Amplitude.Mercury.AI.Brain.AIPlayer:Run()
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
Amplitude.Mercury.AI.AIController:RunAIDecisionCycleAsync()
Amplitude.Threading.Thread:ThreadStart(System.Reflection.MonoParameterInfo)
System.Threading.ThreadHelper:ThreadStart_Context(System.Reflection.MonoParameterInfo)
System.Threading.ExecutionContext:RunInternal(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
System.Threading.ThreadHelper:ThreadStart(System.Reflection.MonoParameterInfo)

01:47:48:444NoneRadius value must be included between 1 and 10.

Amplitude.Mercury.WorldPosition:TryFillNeighboursInRadius(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.WorldPosition:TryFillNeighboursInRadius(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.AI.Brain.BehaviorTrees.Major.AssistWithBombardment:GetBombardScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.AI.Brain.BehaviorTrees.Major.AssistWithBombardment:Bombard(System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Leaves.DelegateLeaf`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Composites.Sequence`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Decorators.Condition`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.BehaviorTree`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.Actuators.BehaviorTreeActuator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.Tasks.AssistWithBombardment, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Update()
Amplitude.AI.Brain:Run()
Amplitude.Mercury.AI.Brain.AIPlayer:Run()
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
Amplitude.Mercury.AI.AIController:RunAIDecisionCycleAsync()
Amplitude.Threading.Thread:ThreadStart(System.Reflection.MonoParameterInfo)
System.Threading.ThreadHelper:ThreadStart_Context(System.Reflection.MonoParameterInfo)
System.Threading.ExecutionContext:RunInternal(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
System.Threading.ThreadHelper:ThreadStart(System.Reflection.MonoParameterInfo)

01:47:48:444NoneRadius value must be included between 1 and 10.

Amplitude.Mercury.WorldPosition:TryFillNeighboursInRadius(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.WorldPosition:TryFillNeighboursInRadius(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.AI.Brain.BehaviorTrees.Major.AssistWithBombardment:GetBombardScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.AI.Brain.BehaviorTrees.Major.AssistWithBombardment:Bombard(System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Leaves.DelegateLeaf`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Composites.Sequence`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Decorators.Condition`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.BehaviorTree`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.Actuators.BehaviorTreeActuator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.Tasks.AssistWithBombardment, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Update()
Amplitude.AI.Brain:Run()
Amplitude.Mercury.AI.Brain.AIPlayer:Run()
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
Amplitude.Mercury.AI.AIController:RunAIDecisionCycleAsync()
Amplitude.Threading.Thread:ThreadStart(System.Reflection.MonoParameterInfo)
System.Threading.ThreadHelper:ThreadStart_Context(System.Reflection.MonoParameterInfo)
System.Threading.ExecutionContext:RunInternal(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
System.Threading.ThreadHelper:ThreadStart(System.Reflection.MonoParameterInfo)

01:47:48:444NoneRadius value must be included between 1 and 10.

Amplitude.Mercury.WorldPosition:TryFillNeighboursInRadius(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.WorldPosition:TryFillNeighboursInRadius(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.AI.Brain.BehaviorTrees.Major.AssistWithBombardment:GetBombardScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.AI.Brain.BehaviorTrees.Major.AssistWithBombardment:Bombard(System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Leaves.DelegateLeaf`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Composites.Sequence`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Decorators.Condition`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.BehaviorTree`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.Actuators.BehaviorTreeActuator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.Tasks.AssistWithBombardment, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Update()
Amplitude.AI.Brain:Run()
Amplitude.Mercury.AI.Brain.AIPlayer:Run()
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
Amplitude.Mercury.AI.AIController:RunAIDecisionCycleAsync()
Amplitude.Threading.Thread:ThreadStart(System.Reflection.MonoParameterInfo)
System.Threading.ThreadHelper:ThreadStart_Context(System.Reflection.MonoParameterInfo)
System.Threading.ExecutionContext:RunInternal(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
System.Threading.ThreadHelper:ThreadStart(System.Reflection.MonoParameterInfo)

01:47:48:445NoneRadius value must be included between 1 and 10.

Amplitude.Mercury.WorldPosition:TryFillNeighboursInRadius(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.WorldPosition:TryFillNeighboursInRadius(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.AI.Brain.BehaviorTrees.Major.AssistWithBombardment:GetBombardScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.AI.Brain.BehaviorTrees.Major.AssistWithBombardment:Bombard(System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Leaves.DelegateLeaf`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Composites.Sequence`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Decorators.Condition`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.BehaviorTree`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.Actuators.BehaviorTreeActuator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.Tasks.AssistWithBombardment, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Update()
Amplitude.AI.Brain:Run()
Amplitude.Mercury.AI.Brain.AIPlayer:Run()
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
Amplitude.Mercury.AI.AIController:RunAIDecisionCycleAsync()
Amplitude.Threading.Thread:ThreadStart(System.Reflection.MonoParameterInfo)
System.Threading.ThreadHelper:ThreadStart_Context(System.Reflection.MonoParameterInfo)
System.Threading.ExecutionContext:RunInternal(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
System.Threading.ThreadHelper:ThreadStart(System.Reflection.MonoParameterInfo)

01:47:48:445NoneRadius value must be included between 1 and 10.

Amplitude.Mercury.WorldPosition:TryFillNeighboursInRadius(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.WorldPosition:TryFillNeighboursInRadius(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.AI.Brain.BehaviorTrees.Major.AssistWithBombardment:GetBombardScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.AI.Brain.BehaviorTrees.Major.AssistWithBombardment:Bombard(System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Leaves.DelegateLeaf`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Composites.Sequence`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Decorators.Condition`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.BehaviorTree`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.Actuators.BehaviorTreeActuator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.Tasks.AssistWithBombardment, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Update()
Amplitude.AI.Brain:Run()
Amplitude.Mercury.AI.Brain.AIPlayer:Run()
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
Amplitude.Mercury.AI.AIController:RunAIDecisionCycleAsync()
Amplitude.Threading.Thread:ThreadStart(System.Reflection.MonoParameterInfo)
System.Threading.ThreadHelper:ThreadStart_Context(System.Reflection.MonoParameterInfo)
System.Threading.ExecutionContext:RunInternal(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
System.Threading.ThreadHelper:ThreadStart(System.Reflection.MonoParameterInfo)

01:47:48:445NoneRadius value must be included between 1 and 10.

Amplitude.Mercury.WorldPosition:TryFillNeighboursInRadius(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.WorldPosition:TryFillNeighboursInRadius(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.AI.Brain.BehaviorTrees.Major.AssistWithBombardment:GetBombardScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.AI.Brain.BehaviorTrees.Major.AssistWithBombardment:Bombard(System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Leaves.DelegateLeaf`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Composites.Sequence`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Decorators.Condition`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.BehaviorTree`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.Actuators.BehaviorTreeActuator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.Tasks.AssistWithBombardment, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Update()
Amplitude.AI.Brain:Run()
Amplitude.Mercury.AI.Brain.AIPlayer:Run()
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
Amplitude.Mercury.AI.AIController:RunAIDecisionCycleAsync()
Amplitude.Threading.Thread:ThreadStart(System.Reflection.MonoParameterInfo)
System.Threading.ThreadHelper:ThreadStart_Context(System.Reflection.MonoParameterInfo)
System.Threading.ExecutionContext:RunInternal(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
System.Threading.ThreadHelper:ThreadStart(System.Reflection.MonoParameterInfo)

01:47:48:445NoneRadius value must be included between 1 and 10.

Amplitude.Mercury.WorldPosition:TryFillNeighboursInRadius(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.WorldPosition:TryFillNeighboursInRadius(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.AI.Brain.BehaviorTrees.Major.AssistWithBombardment:GetBombardScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.AI.Brain.BehaviorTrees.Major.AssistWithBombardment:Bombard(System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Leaves.DelegateLeaf`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Composites.Sequence`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Decorators.Condition`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.BehaviorTree`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.Actuators.BehaviorTreeActuator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.Tasks.AssistWithBombardment, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Update()
Amplitude.AI.Brain:Run()
Amplitude.Mercury.AI.Brain.AIPlayer:Run()
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
Amplitude.Mercury.AI.AIController:RunAIDecisionCycleAsync()
Amplitude.Threading.Thread:ThreadStart(System.Reflection.MonoParameterInfo)
System.Threading.ThreadHelper:ThreadStart_Context(System.Reflection.MonoParameterInfo)
System.Threading.ExecutionContext:RunInternal(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
System.Threading.ThreadHelper:ThreadStart(System.Reflection.MonoParameterInfo)

01:47:48:445NoneRadius value must be included between 1 and 10.

Amplitude.Mercury.WorldPosition:TryFillNeighboursInRadius(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.WorldPosition:TryFillNeighboursInRadius(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.AI.Brain.BehaviorTrees.Major.AssistWithBombardment:GetBombardScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.AI.Brain.BehaviorTrees.Major.AssistWithBombardment:Bombard(System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Leaves.DelegateLeaf`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Composites.Sequence`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Decorators.Condition`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.BehaviorTree`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.Actuators.BehaviorTreeActuator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.Tasks.AssistWithBombardment, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Update()
Amplitude.AI.Brain:Run()
Amplitude.Mercury.AI.Brain.AIPlayer:Run()
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
Amplitude.Mercury.AI.AIController:RunAIDecisionCycleAsync()
Amplitude.Threading.Thread:ThreadStart(System.Reflection.MonoParameterInfo)
System.Threading.ThreadHelper:ThreadStart_Context(System.Reflection.MonoParameterInfo)
System.Threading.ExecutionContext:RunInternal(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
System.Threading.ThreadHelper:ThreadStart(System.Reflection.MonoParameterInfo)

01:47:48:445NoneRadius value must be included between 1 and 10.

Amplitude.Mercury.WorldPosition:TryFillNeighboursInRadius(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.WorldPosition:TryFillNeighboursInRadius(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.AI.Brain.BehaviorTrees.Major.AssistWithBombardment:GetBombardScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.AI.Brain.BehaviorTrees.Major.AssistWithBombardment:Bombard(System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Leaves.DelegateLeaf`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Composites.Sequence`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Decorators.Condition`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.BehaviorTree`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.Actuators.BehaviorTreeActuator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.Tasks.AssistWithBombardment, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Update()
Amplitude.AI.Brain:Run()
Amplitude.Mercury.AI.Brain.AIPlayer:Run()
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
Amplitude.Mercury.AI.AIController:RunAIDecisionCycleAsync()
Amplitude.Threading.Thread:ThreadStart(System.Reflection.MonoParameterInfo)
System.Threading.ThreadHelper:ThreadStart_Context(System.Reflection.MonoParameterInfo)
System.Threading.ExecutionContext:RunInternal(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
System.Threading.ThreadHelper:ThreadStart(System.Reflection.MonoParameterInfo)

01:47:48:445NoneRadius value must be included between 1 and 10.

Amplitude.Mercury.WorldPosition:TryFillNeighboursInRadius(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.WorldPosition:TryFillNeighboursInRadius(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.AI.Brain.BehaviorTrees.Major.AssistWithBombardment:GetBombardScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.AI.Brain.BehaviorTrees.Major.AssistWithBombardment:Bombard(System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Leaves.DelegateLeaf`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Composites.Sequence`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Decorators.Condition`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.BehaviorTree`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.Actuators.BehaviorTreeActuator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.Tasks.AssistWithBombardment, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Update()
Amplitude.AI.Brain:Run()
Amplitude.Mercury.AI.Brain.AIPlayer:Run()
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
Amplitude.Mercury.AI.AIController:RunAIDecisionCycleAsync()
Amplitude.Threading.Thread:ThreadStart(System.Reflection.MonoParameterInfo)
System.Threading.ThreadHelper:ThreadStart_Context(System.Reflection.MonoParameterInfo)
System.Threading.ExecutionContext:RunInternal(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
System.Threading.ThreadHelper:ThreadStart(System.Reflection.MonoParameterInfo)

01:47:48:446NoneRadius value must be included between 1 and 10.

Amplitude.Mercury.WorldPosition:TryFillNeighboursInRadius(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.WorldPosition:TryFillNeighboursInRadius(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.AI.Brain.BehaviorTrees.Major.AssistWithBombardment:GetBombardScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.AI.Brain.BehaviorTrees.Major.AssistWithBombardment:Bombard(System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Leaves.DelegateLeaf`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Composites.Sequence`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Decorators.Condition`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.BehaviorTree`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.Actuators.BehaviorTreeActuator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.Tasks.AssistWithBombardment, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Update()
Amplitude.AI.Brain:Run()
Amplitude.Mercury.AI.Brain.AIPlayer:Run()
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
Amplitude.Mercury.AI.AIController:RunAIDecisionCycleAsync()
Amplitude.Threading.Thread:ThreadStart(System.Reflection.MonoParameterInfo)
System.Threading.ThreadHelper:ThreadStart_Context(System.Reflection.MonoParameterInfo)
System.Threading.ExecutionContext:RunInternal(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
System.Threading.ThreadHelper:ThreadStart(System.Reflection.MonoParameterInfo)

01:47:48:446NoneRadius value must be included between 1 and 10.

Amplitude.Mercury.WorldPosition:TryFillNeighboursInRadius(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.WorldPosition:TryFillNeighboursInRadius(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.AI.Brain.BehaviorTrees.Major.AssistWithBombardment:GetBombardScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.AI.Brain.BehaviorTrees.Major.AssistWithBombardment:Bombard(System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Leaves.DelegateLeaf`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Composites.Sequence`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Decorators.Condition`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.BehaviorTree`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.Actuators.BehaviorTreeActuator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.Tasks.AssistWithBombardment, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Update()
Amplitude.AI.Brain:Run()
Amplitude.Mercury.AI.Brain.AIPlayer:Run()
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
Amplitude.Mercury.AI.AIController:RunAIDecisionCycleAsync()
Amplitude.Threading.Thread:ThreadStart(System.Reflection.MonoParameterInfo)
System.Threading.ThreadHelper:ThreadStart_Context(System.Reflection.MonoParameterInfo)
System.Threading.ExecutionContext:RunInternal(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
System.Threading.ThreadHelper:ThreadStart(System.Reflection.MonoParameterInfo)

01:47:48:446NoneRadius value must be included between 1 and 10.

Amplitude.Mercury.WorldPosition:TryFillNeighboursInRadius(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.WorldPosition:TryFillNeighboursInRadius(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.AI.Brain.BehaviorTrees.Major.AssistWithBombardment:GetBombardScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.AI.Brain.BehaviorTrees.Major.AssistWithBombardment:Bombard(System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Leaves.DelegateLeaf`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Composites.Sequence`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Decorators.Condition`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.BehaviorTree`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.Actuators.BehaviorTreeActuator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.Tasks.AssistWithBombardment, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Update()
Amplitude.AI.Brain:Run()
Amplitude.Mercury.AI.Brain.AIPlayer:Run()
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
Amplitude.Mercury.AI.AIController:RunAIDecisionCycleAsync()
Amplitude.Threading.Thread:ThreadStart(System.Reflection.MonoParameterInfo)
System.Threading.ThreadHelper:ThreadStart_Context(System.Reflection.MonoParameterInfo)
System.Threading.ExecutionContext:RunInternal(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
System.Threading.ThreadHelper:ThreadStart(System.Reflection.MonoParameterInfo)

01:47:48:446NoneRadius value must be included between 1 and 10.

Amplitude.Mercury.WorldPosition:TryFillNeighboursInRadius(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.WorldPosition:TryFillNeighboursInRadius(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.AI.Brain.BehaviorTrees.Major.AssistWithBombardment:GetBombardScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.AI.Brain.BehaviorTrees.Major.AssistWithBombardment:Bombard(System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Leaves.DelegateLeaf`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Composites.Sequence`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Decorators.Condition`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.BehaviorTree`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.Actuators.BehaviorTreeActuator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.Tasks.AssistWithBombardment, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Update()
Amplitude.AI.Brain:Run()
Amplitude.Mercury.AI.Brain.AIPlayer:Run()
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
Amplitude.Mercury.AI.AIController:RunAIDecisionCycleAsync()
Amplitude.Threading.Thread:ThreadStart(System.Reflection.MonoParameterInfo)
System.Threading.ThreadHelper:ThreadStart_Context(System.Reflection.MonoParameterInfo)
System.Threading.ExecutionContext:RunInternal(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
System.Threading.ThreadHelper:ThreadStart(System.Reflection.MonoParameterInfo)

01:47:48:446NoneRadius value must be included between 1 and 10.

Amplitude.Mercury.WorldPosition:TryFillNeighboursInRadius(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.WorldPosition:TryFillNeighboursInRadius(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.AI.Brain.BehaviorTrees.Major.AssistWithBombardment:GetBombardScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.AI.Brain.BehaviorTrees.Major.AssistWithBombardment:Bombard(System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Leaves.DelegateLeaf`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Composites.Sequence`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Decorators.Condition`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.BehaviorTree`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.Actuators.BehaviorTreeActuator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.Tasks.AssistWithBombardment, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Update()
Amplitude.AI.Brain:Run()
Amplitude.Mercury.AI.Brain.AIPlayer:Run()
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
Amplitude.Mercury.AI.AIController:RunAIDecisionCycleAsync()
Amplitude.Threading.Thread:ThreadStart(System.Reflection.MonoParameterInfo)
System.Threading.ThreadHelper:ThreadStart_Context(System.Reflection.MonoParameterInfo)
System.Threading.ExecutionContext:RunInternal(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
System.Threading.ThreadHelper:ThreadStart(System.Reflection.MonoParameterInfo)

01:47:48:446NoneRadius value must be included between 1 and 10.

Amplitude.Mercury.WorldPosition:TryFillNeighboursInRadius(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.WorldPosition:TryFillNeighboursInRadius(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.AI.Brain.BehaviorTrees.Major.AssistWithBombardment:GetBombardScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.AI.Brain.BehaviorTrees.Major.AssistWithBombardment:Bombard(System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Leaves.DelegateLeaf`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Composites.Sequence`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Decorators.Condition`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.BehaviorTree`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.Actuators.BehaviorTreeActuator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.Tasks.AssistWithBombardment, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Update()
Amplitude.AI.Brain:Run()
Amplitude.Mercury.AI.Brain.AIPlayer:Run()
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
Amplitude.Mercury.AI.AIController:RunAIDecisionCycleAsync()
Amplitude.Threading.Thread:ThreadStart(System.Reflection.MonoParameterInfo)
System.Threading.ThreadHelper:ThreadStart_Context(System.Reflection.MonoParameterInfo)
System.Threading.ExecutionContext:RunInternal(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
System.Threading.ThreadHelper:ThreadStart(System.Reflection.MonoParameterInfo)

01:47:48:446NoneRadius value must be included between 1 and 10.

Amplitude.Mercury.WorldPosition:TryFillNeighboursInRadius(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.WorldPosition:TryFillNeighboursInRadius(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.AI.Brain.BehaviorTrees.Major.AssistWithBombardment:GetBombardScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.AI.Brain.BehaviorTrees.Major.AssistWithBombardment:Bombard(System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Leaves.DelegateLeaf`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Composites.Sequence`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Decorators.Condition`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.BehaviorTree`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.Actuators.BehaviorTreeActuator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.Tasks.AssistWithBombardment, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Update()
Amplitude.AI.Brain:Run()
Amplitude.Mercury.AI.Brain.AIPlayer:Run()
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
Amplitude.Mercury.AI.AIController:RunAIDecisionCycleAsync()
Amplitude.Threading.Thread:ThreadStart(System.Reflection.MonoParameterInfo)
System.Threading.ThreadHelper:ThreadStart_Context(System.Reflection.MonoParameterInfo)
System.Threading.ExecutionContext:RunInternal(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
System.Threading.ThreadHelper:ThreadStart(System.Reflection.MonoParameterInfo)

01:47:48:447NoneRadius value must be included between 1 and 10.

Amplitude.Mercury.WorldPosition:TryFillNeighboursInRadius(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.WorldPosition:TryFillNeighboursInRadius(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.AI.Brain.BehaviorTrees.Major.AssistWithBombardment:GetBombardScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.AI.Brain.BehaviorTrees.Major.AssistWithBombardment:Bombard(System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Leaves.DelegateLeaf`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Composites.Sequence`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Decorators.Condition`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.BehaviorTree`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.Actuators.BehaviorTreeActuator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.Tasks.AssistWithBombardment, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Update()
Amplitude.AI.Brain:Run()
Amplitude.Mercury.AI.Brain.AIPlayer:Run()
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
Amplitude.Mercury.AI.AIController:RunAIDecisionCycleAsync()
Amplitude.Threading.Thread:ThreadStart(System.Reflection.MonoParameterInfo)
System.Threading.ThreadHelper:ThreadStart_Context(System.Reflection.MonoParameterInfo)
System.Threading.ExecutionContext:RunInternal(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
System.Threading.ThreadHelper:ThreadStart(System.Reflection.MonoParameterInfo)

01:47:48:447NoneRadius value must be included between 1 and 10.

Amplitude.Mercury.WorldPosition:TryFillNeighboursInRadius(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.WorldPosition:TryFillNeighboursInRadius(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.AI.Brain.BehaviorTrees.Major.AssistWithBombardment:GetBombardScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.AI.Brain.BehaviorTrees.Major.AssistWithBombardment:Bombard(System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Leaves.DelegateLeaf`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Composites.Sequence`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Decorators.Condition`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.BehaviorTree`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.Actuators.BehaviorTreeActuator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.Tasks.AssistWithBombardment, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Update()
Amplitude.AI.Brain:Run()
Amplitude.Mercury.AI.Brain.AIPlayer:Run()
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
Amplitude.Mercury.AI.AIController:RunAIDecisionCycleAsync()
Amplitude.Threading.Thread:ThreadStart(System.Reflection.MonoParameterInfo)
System.Threading.ThreadHelper:ThreadStart_Context(System.Reflection.MonoParameterInfo)
System.Threading.ExecutionContext:RunInternal(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
System.Threading.ThreadHelper:ThreadStart(System.Reflection.MonoParameterInfo)

01:47:48:447NoneRadius value must be included between 1 and 10.

Amplitude.Mercury.WorldPosition:TryFillNeighboursInRadius(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.WorldPosition:TryFillNeighboursInRadius(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.AI.Brain.BehaviorTrees.Major.AssistWithBombardment:GetBombardScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.AI.Brain.BehaviorTrees.Major.AssistWithBombardment:Bombard(System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Leaves.DelegateLeaf`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Composites.Sequence`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Decorators.Condition`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.BehaviorTree`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.Actuators.BehaviorTreeActuator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.Tasks.AssistWithBombardment, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Update()
Amplitude.AI.Brain:Run()
Amplitude.Mercury.AI.Brain.AIPlayer:Run()
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
Amplitude.Mercury.AI.AIController:RunAIDecisionCycleAsync()
Amplitude.Threading.Thread:ThreadStart(System.Reflection.MonoParameterInfo)
System.Threading.ThreadHelper:ThreadStart_Context(System.Reflection.MonoParameterInfo)
System.Threading.ExecutionContext:RunInternal(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
System.Threading.ThreadHelper:ThreadStart(System.Reflection.MonoParameterInfo)

01:47:48:447NoneRadius value must be included between 1 and 10.

Amplitude.Mercury.WorldPosition:TryFillNeighboursInRadius(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.WorldPosition:TryFillNeighboursInRadius(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.AI.Brain.BehaviorTrees.Major.AssistWithBombardment:GetBombardScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.AI.Brain.BehaviorTrees.Major.AssistWithBombardment:Bombard(System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Leaves.DelegateLeaf`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Composites.Sequence`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Decorators.Condition`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.BehaviorTree`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.Actuators.BehaviorTreeActuator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.Tasks.AssistWithBombardment, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Update()
Amplitude.AI.Brain:Run()
Amplitude.Mercury.AI.Brain.AIPlayer:Run()
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
Amplitude.Mercury.AI.AIController:RunAIDecisionCycleAsync()
Amplitude.Threading.Thread:ThreadStart(System.Reflection.MonoParameterInfo)
System.Threading.ThreadHelper:ThreadStart_Context(System.Reflection.MonoParameterInfo)
System.Threading.ExecutionContext:RunInternal(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
System.Threading.ThreadHelper:ThreadStart(System.Reflection.MonoParameterInfo)

01:47:48:447NoneRadius value must be included between 1 and 10.

Amplitude.Mercury.WorldPosition:TryFillNeighboursInRadius(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.WorldPosition:TryFillNeighboursInRadius(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.AI.Brain.BehaviorTrees.Major.AssistWithBombardment:GetBombardScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.AI.Brain.BehaviorTrees.Major.AssistWithBombardment:Bombard(System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Leaves.DelegateLeaf`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Composites.Sequence`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Decorators.Condition`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.BehaviorTree`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.Actuators.BehaviorTreeActuator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.Tasks.AssistWithBombardment, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Update()
Amplitude.AI.Brain:Run()
Amplitude.Mercury.AI.Brain.AIPlayer:Run()
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
Amplitude.Mercury.AI.AIController:RunAIDecisionCycleAsync()
Amplitude.Threading.Thread:ThreadStart(System.Reflection.MonoParameterInfo)
System.Threading.ThreadHelper:ThreadStart_Context(System.Reflection.MonoParameterInfo)
System.Threading.ExecutionContext:RunInternal(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
System.Threading.ThreadHelper:ThreadStart(System.Reflection.MonoParameterInfo)

01:47:48:582NoneCould not find any key binding for action Presentation.HelpLayer.Internal/ToggleHelpLayer

Amplitude.Mercury.UI.Helpers.InputUtils:GetActionSymbol(System.Reflection.MonoParameterInfo)

01:47:48:748NoneAI Synchronization took 191.528ms at frame 106 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').

Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.MonoParameterInfo)

01:47:48:862None[Empire 1] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 14836.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

01:47:48:862None[Empire 1] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 26158.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

01:47:48:944NoneCould not find any key binding for action Presentation.HelpLayer.Internal/ToggleHelpLayer

Amplitude.Mercury.UI.Helpers.InputUtils:GetActionSymbol(System.Reflection.MonoParameterInfo)

01:47:48:946None[Empire 2] No suitable tiles found to place construction Extension_Base_Military in settlement 3292.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

01:47:48:946None[Empire 2] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 3292.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

01:47:48:946None[Empire 2] No suitable tiles found to place construction Extension_Base_Airport in settlement 3359.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

01:47:48:946None[Empire 2] No suitable tiles found to place construction Extension_Base_TrainStation in settlement 3359.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

01:47:48:946None[Empire 2] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 8968.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

01:47:48:946None[Empire 2] No suitable tiles found to place construction Extension_Base_Military in settlement 8968.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

01:47:48:946None[Empire 2] No suitable tiles found to place construction Extension_Base_MissileSilo in settlement 29454.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

01:47:49:115None[Empire 5] No suitable tiles found to place construction Extension_Base_Military in settlement 14670.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

01:47:49:115None[Empire 5] No suitable tiles found to place construction Extension_Base_Military in settlement 25845.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

01:47:49:115None[Empire 5] No suitable tiles found to place construction Extension_Base_Military in settlement 26716.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

01:47:49:197None[Empire 7] No suitable tiles found to place construction Extension_Base_Airfield in settlement 1716.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

01:47:49:197None[Empire 7] No suitable tiles found to place construction Extension_Base_Airport in settlement 4744.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

01:47:49:197None[Empire 7] No suitable tiles found to place construction Extension_Base_Airport in settlement 39232.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

01:47:49:259None[Empire 8] No suitable tiles found to place construction Extension_Base_MissileSilo in settlement 26237.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

01:47:49:358NoneMaximum allocation passes count reached (100) for empire 9.

Amplitude.AI.Brain:Run()

01:47:49:379None[Empire 9] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 29983.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

01:47:49:389NoneRadius value must be included between 1 and 10.

Amplitude.Mercury.WorldPosition:TryFillNeighboursInRadius(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.WorldPosition:TryFillNeighboursInRadius(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.AI.Brain.BehaviorTrees.Major.AssistWithBombardment:GetBombardScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.AI.Brain.BehaviorTrees.Major.AssistWithBombardment:Bombard(System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Leaves.DelegateLeaf`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Composites.Sequence`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Decorators.Condition`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.BehaviorTree`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.Actuators.BehaviorTreeActuator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.Tasks.AssistWithBombardment, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Update()
Amplitude.AI.Brain:Run()
Amplitude.Mercury.AI.Brain.AIPlayer:Run()
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
Amplitude.Mercury.AI.AIController:RunAIDecisionCycleAsync()
Amplitude.Threading.Thread:ThreadStart(System.Reflection.MonoParameterInfo)
System.Threading.ThreadHelper:ThreadStart_Context(System.Reflection.MonoParameterInfo)
System.Threading.ExecutionContext:RunInternal(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
System.Threading.ThreadHelper:ThreadStart(System.Reflection.MonoParameterInfo)

01:47:49:389NoneRadius value must be included between 1 and 10.

Amplitude.Mercury.WorldPosition:TryFillNeighboursInRadius(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.WorldPosition:TryFillNeighboursInRadius(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.AI.Brain.BehaviorTrees.Major.AssistWithBombardment:GetBombardScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.AI.Brain.BehaviorTrees.Major.AssistWithBombardment:Bombard(System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Leaves.DelegateLeaf`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Composites.Sequence`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Decorators.Condition`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.BehaviorTree`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.Actuators.BehaviorTreeActuator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.Tasks.AssistWithBombardment, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Update()
Amplitude.AI.Brain:Run()
Amplitude.Mercury.AI.Brain.AIPlayer:Run()
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
Amplitude.Mercury.AI.AIController:RunAIDecisionCycleAsync()
Amplitude.Threading.Thread:ThreadStart(System.Reflection.MonoParameterInfo)
System.Threading.ThreadHelper:ThreadStart_Context(System.Reflection.MonoParameterInfo)
System.Threading.ExecutionContext:RunInternal(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
System.Threading.ThreadHelper:ThreadStart(System.Reflection.MonoParameterInfo)

01:47:49:389NoneRadius value must be included between 1 and 10.

Amplitude.Mercury.WorldPosition:TryFillNeighboursInRadius(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.WorldPosition:TryFillNeighboursInRadius(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.AI.Brain.BehaviorTrees.Major.AssistWithBombardment:GetBombardScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.AI.Brain.BehaviorTrees.Major.AssistWithBombardment:Bombard(System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Leaves.DelegateLeaf`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Composites.Sequence`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Decorators.Condition`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.BehaviorTree`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.Actuators.BehaviorTreeActuator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.Tasks.AssistWithBombardment, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Update()
Amplitude.AI.Brain:Run()
Amplitude.Mercury.AI.Brain.AIPlayer:Run()
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
Amplitude.Mercury.AI.AIController:RunAIDecisionCycleAsync()
Amplitude.Threading.Thread:ThreadStart(System.Reflection.MonoParameterInfo)
System.Threading.ThreadHelper:ThreadStart_Context(System.Reflection.MonoParameterInfo)
System.Threading.ExecutionContext:RunInternal(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
System.Threading.ThreadHelper:ThreadStart(System.Reflection.MonoParameterInfo)

01:47:49:389NoneRadius value must be included between 1 and 10.

Amplitude.Mercury.WorldPosition:TryFillNeighboursInRadius(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.WorldPosition:TryFillNeighboursInRadius(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.AI.Brain.BehaviorTrees.Major.AssistWithBombardment:GetBombardScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.AI.Brain.BehaviorTrees.Major.AssistWithBombardment:Bombard(System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Leaves.DelegateLeaf`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Composites.Sequence`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Decorators.Condition`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.BehaviorTree`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.Actuators.BehaviorTreeActuator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.Tasks.AssistWithBombardment, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Update()
Amplitude.AI.Brain:Run()
Amplitude.Mercury.AI.Brain.AIPlayer:Run()
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
Amplitude.Mercury.AI.AIController:RunAIDecisionCycleAsync()
Amplitude.Threading.Thread:ThreadStart(System.Reflection.MonoParameterInfo)
System.Threading.ThreadHelper:ThreadStart_Context(System.Reflection.MonoParameterInfo)
System.Threading.ExecutionContext:RunInternal(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
System.Threading.ThreadHelper:ThreadStart(System.Reflection.MonoParameterInfo)

01:47:49:389NoneRadius value must be included between 1 and 10.

Amplitude.Mercury.WorldPosition:TryFillNeighboursInRadius(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.WorldPosition:TryFillNeighboursInRadius(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.AI.Brain.BehaviorTrees.Major.AssistWithBombardment:GetBombardScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.AI.Brain.BehaviorTrees.Major.AssistWithBombardment:Bombard(System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Leaves.DelegateLeaf`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Composites.Sequence`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Decorators.Condition`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.BehaviorTree`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.Actuators.BehaviorTreeActuator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.Tasks.AssistWithBombardment, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Update()
Amplitude.AI.Brain:Run()
Amplitude.Mercury.AI.Brain.AIPlayer:Run()
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
Amplitude.Mercury.AI.AIController:RunAIDecisionCycleAsync()
Amplitude.Threading.Thread:ThreadStart(System.Reflection.MonoParameterInfo)
System.Threading.ThreadHelper:ThreadStart_Context(System.Reflection.MonoParameterInfo)
System.Threading.ExecutionContext:RunInternal(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
System.Threading.ThreadHelper:ThreadStart(System.Reflection.MonoParameterInfo)

01:47:49:390NoneRadius value must be included between 1 and 10.

Amplitude.Mercury.WorldPosition:TryFillNeighboursInRadius(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.WorldPosition:TryFillNeighboursInRadius(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.AI.Brain.BehaviorTrees.Major.AssistWithBombardment:GetBombardScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.AI.Brain.BehaviorTrees.Major.AssistWithBombardment:Bombard(System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Leaves.DelegateLeaf`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Composites.Sequence`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Decorators.Condition`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.BehaviorTree`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.Actuators.BehaviorTreeActuator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.Tasks.AssistWithBombardment, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Update()
Amplitude.AI.Brain:Run()
Amplitude.Mercury.AI.Brain.AIPlayer:Run()
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
Amplitude.Mercury.AI.AIController:RunAIDecisionCycleAsync()
Amplitude.Threading.Thread:ThreadStart(System.Reflection.MonoParameterInfo)
System.Threading.ThreadHelper:ThreadStart_Context(System.Reflection.MonoParameterInfo)
System.Threading.ExecutionContext:RunInternal(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
System.Threading.ThreadHelper:ThreadStart(System.Reflection.MonoParameterInfo)

01:47:49:390NoneRadius value must be included between 1 and 10.

Amplitude.Mercury.WorldPosition:TryFillNeighboursInRadius(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.WorldPosition:TryFillNeighboursInRadius(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.AI.Brain.BehaviorTrees.Major.AssistWithBombardment:GetBombardScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.AI.Brain.BehaviorTrees.Major.AssistWithBombardment:Bombard(System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Leaves.DelegateLeaf`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Composites.Sequence`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Decorators.Condition`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.BehaviorTree`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.Actuators.BehaviorTreeActuator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.Tasks.AssistWithBombardment, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Update()
Amplitude.AI.Brain:Run()
Amplitude.Mercury.AI.Brain.AIPlayer:Run()
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
Amplitude.Mercury.AI.AIController:RunAIDecisionCycleAsync()
Amplitude.Threading.Thread:ThreadStart(System.Reflection.MonoParameterInfo)
System.Threading.ThreadHelper:ThreadStart_Context(System.Reflection.MonoParameterInfo)
System.Threading.ExecutionContext:RunInternal(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
System.Threading.ThreadHelper:ThreadStart(System.Reflection.MonoParameterInfo)

01:47:49:390NoneRadius value must be included between 1 and 10.

Amplitude.Mercury.WorldPosition:TryFillNeighboursInRadius(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.WorldPosition:TryFillNeighboursInRadius(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.AI.Brain.BehaviorTrees.Major.AssistWithBombardment:GetBombardScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.AI.Brain.BehaviorTrees.Major.AssistWithBombardment:Bombard(System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Leaves.DelegateLeaf`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Composites.Sequence`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Decorators.Condition`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.BehaviorTree`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.Actuators.BehaviorTreeActuator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.Tasks.AssistWithBombardment, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Update()
Amplitude.AI.Brain:Run()
Amplitude.Mercury.AI.Brain.AIPlayer:Run()
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
Amplitude.Mercury.AI.AIController:RunAIDecisionCycleAsync()
Amplitude.Threading.Thread:ThreadStart(System.Reflection.MonoParameterInfo)
System.Threading.ThreadHelper:ThreadStart_Context(System.Reflection.MonoParameterInfo)
System.Threading.ExecutionContext:RunInternal(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
System.Threading.ThreadHelper:ThreadStart(System.Reflection.MonoParameterInfo)

01:47:49:390NoneRadius value must be included between 1 and 10.

Amplitude.Mercury.WorldPosition:TryFillNeighboursInRadius(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.WorldPosition:TryFillNeighboursInRadius(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.AI.Brain.BehaviorTrees.Major.AssistWithBombardment:GetBombardScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.AI.Brain.BehaviorTrees.Major.AssistWithBombardment:Bombard(System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Leaves.DelegateLeaf`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Composites.Sequence`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Decorators.Condition`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.BehaviorTree`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.Actuators.BehaviorTreeActuator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.Tasks.AssistWithBombardment, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Update()
Amplitude.AI.Brain:Run()
Amplitude.Mercury.AI.Brain.AIPlayer:Run()
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
Amplitude.Mercury.AI.AIController:RunAIDecisionCycleAsync()
Amplitude.Threading.Thread:ThreadStart(System.Reflection.MonoParameterInfo)
System.Threading.ThreadHelper:ThreadStart_Context(System.Reflection.MonoParameterInfo)
System.Threading.ExecutionContext:RunInternal(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
System.Threading.ThreadHelper:ThreadStart(System.Reflection.MonoParameterInfo)

01:47:49:390NoneRadius value must be included between 1 and 10.

Amplitude.Mercury.WorldPosition:TryFillNeighboursInRadius(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.WorldPosition:TryFillNeighboursInRadius(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.AI.Brain.BehaviorTrees.Major.AssistWithBombardment:GetBombardScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.AI.Brain.BehaviorTrees.Major.AssistWithBombardment:Bombard(System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Leaves.DelegateLeaf`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Composites.Sequence`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Decorators.Condition`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.BehaviorTree`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.Actuators.BehaviorTreeActuator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.Tasks.AssistWithBombardment, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Update()
Amplitude.AI.Brain:Run()
Amplitude.Mercury.AI.Brain.AIPlayer:Run()
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
Amplitude.Mercury.AI.AIController:RunAIDecisionCycleAsync()
Amplitude.Threading.Thread:ThreadStart(System.Reflection.MonoParameterInfo)
System.Threading.ThreadHelper:ThreadStart_Context(System.Reflection.MonoParameterInfo)
System.Threading.ExecutionContext:RunInternal(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
System.Threading.ThreadHelper:ThreadStart(System.Reflection.MonoParameterInfo)

01:47:49:390NoneRadius value must be included between 1 and 10.

Amplitude.Mercury.WorldPosition:TryFillNeighboursInRadius(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.WorldPosition:TryFillNeighboursInRadius(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.AI.Brain.BehaviorTrees.Major.AssistWithBombardment:GetBombardScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.AI.Brain.BehaviorTrees.Major.AssistWithBombardment:Bombard(System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Leaves.DelegateLeaf`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Composites.Sequence`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Decorators.Condition`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.BehaviorTree`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.Actuators.BehaviorTreeActuator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.Tasks.AssistWithBombardment, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Update()
Amplitude.AI.Brain:Run()
Amplitude.Mercury.AI.Brain.AIPlayer:Run()
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
Amplitude.Mercury.AI.AIController:RunAIDecisionCycleAsync()
Amplitude.Threading.Thread:ThreadStart(System.Reflection.MonoParameterInfo)
System.Threading.ThreadHelper:ThreadStart_Context(System.Reflection.MonoParameterInfo)
System.Threading.ExecutionContext:RunInternal(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
System.Threading.ThreadHelper:ThreadStart(System.Reflection.MonoParameterInfo)

01:47:49:390NoneRadius value must be included between 1 and 10.

Amplitude.Mercury.WorldPosition:TryFillNeighboursInRadius(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.WorldPosition:TryFillNeighboursInRadius(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.AI.Brain.BehaviorTrees.Major.AssistWithBombardment:GetBombardScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.AI.Brain.BehaviorTrees.Major.AssistWithBombardment:Bombard(System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Leaves.DelegateLeaf`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Composites.Sequence`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Decorators.Condition`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.BehaviorTree`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.Actuators.BehaviorTreeActuator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.Tasks.AssistWithBombardment, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Update()
Amplitude.AI.Brain:Run()
Amplitude.Mercury.AI.Brain.AIPlayer:Run()
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
Amplitude.Mercury.AI.AIController:RunAIDecisionCycleAsync()
Amplitude.Threading.Thread:ThreadStart(System.Reflection.MonoParameterInfo)
System.Threading.ThreadHelper:ThreadStart_Context(System.Reflection.MonoParameterInfo)
System.Threading.ExecutionContext:RunInternal(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
System.Threading.ThreadHelper:ThreadStart(System.Reflection.MonoParameterInfo)

01:47:49:391NoneRadius value must be included between 1 and 10.

Amplitude.Mercury.WorldPosition:TryFillNeighboursInRadius(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.WorldPosition:TryFillNeighboursInRadius(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.AI.Brain.BehaviorTrees.Major.AssistWithBombardment:GetBombardScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.AI.Brain.BehaviorTrees.Major.AssistWithBombardment:Bombard(System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Leaves.DelegateLeaf`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Composites.Sequence`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Decorators.Condition`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.BehaviorTree`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.Actuators.BehaviorTreeActuator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.Tasks.AssistWithBombardment, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Update()
Amplitude.AI.Brain:Run()
Amplitude.Mercury.AI.Brain.AIPlayer:Run()
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
Amplitude.Mercury.AI.AIController:RunAIDecisionCycleAsync()
Amplitude.Threading.Thread:ThreadStart(System.Reflection.MonoParameterInfo)
System.Threading.ThreadHelper:ThreadStart_Context(System.Reflection.MonoParameterInfo)
System.Threading.ExecutionContext:RunInternal(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
System.Threading.ThreadHelper:ThreadStart(System.Reflection.MonoParameterInfo)

01:47:49:391NoneRadius value must be included between 1 and 10.

Amplitude.Mercury.WorldPosition:TryFillNeighboursInRadius(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.WorldPosition:TryFillNeighboursInRadius(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.AI.Brain.BehaviorTrees.Major.AssistWithBombardment:GetBombardScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.AI.Brain.BehaviorTrees.Major.AssistWithBombardment:Bombard(System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Leaves.DelegateLeaf`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Composites.Sequence`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Decorators.Condition`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.BehaviorTree`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.Actuators.BehaviorTreeActuator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.Tasks.AssistWithBombardment, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Update()
Amplitude.AI.Brain:Run()
Amplitude.Mercury.AI.Brain.AIPlayer:Run()
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
Amplitude.Mercury.AI.AIController:RunAIDecisionCycleAsync()
Amplitude.Threading.Thread:ThreadStart(System.Reflection.MonoParameterInfo)
System.Threading.ThreadHelper:ThreadStart_Context(System.Reflection.MonoParameterInfo)
System.Threading.ExecutionContext:RunInternal(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
System.Threading.ThreadHelper:ThreadStart(System.Reflection.MonoParameterInfo)

01:47:49:391NoneRadius value must be included between 1 and 10.

Amplitude.Mercury.WorldPosition:TryFillNeighboursInRadius(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.WorldPosition:TryFillNeighboursInRadius(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.AI.Brain.BehaviorTrees.Major.AssistWithBombardment:GetBombardScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.AI.Brain.BehaviorTrees.Major.AssistWithBombardment:Bombard(System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Leaves.DelegateLeaf`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Composites.Sequence`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Decorators.Condition`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.BehaviorTree`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.Actuators.BehaviorTreeActuator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.Tasks.AssistWithBombardment, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Update()
Amplitude.AI.Brain:Run()
Amplitude.Mercury.AI.Brain.AIPlayer:Run()
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
Amplitude.Mercury.AI.AIController:RunAIDecisionCycleAsync()
Amplitude.Threading.Thread:ThreadStart(System.Reflection.MonoParameterInfo)
System.Threading.ThreadHelper:ThreadStart_Context(System.Reflection.MonoParameterInfo)
System.Threading.ExecutionContext:RunInternal(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
System.Threading.ThreadHelper:ThreadStart(System.Reflection.MonoParameterInfo)

01:47:49:391NoneRadius value must be included between 1 and 10.

Amplitude.Mercury.WorldPosition:TryFillNeighboursInRadius(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.WorldPosition:TryFillNeighboursInRadius(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.AI.Brain.BehaviorTrees.Major.AssistWithBombardment:GetBombardScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.AI.Brain.BehaviorTrees.Major.AssistWithBombardment:Bombard(System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Leaves.DelegateLeaf`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Composites.Sequence`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Decorators.Condition`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.BehaviorTree`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.Actuators.BehaviorTreeActuator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.Tasks.AssistWithBombardment, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Update()
Amplitude.AI.Brain:Run()
Amplitude.Mercury.AI.Brain.AIPlayer:Run()
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
Amplitude.Mercury.AI.AIController:RunAIDecisionCycleAsync()
Amplitude.Threading.Thread:ThreadStart(System.Reflection.MonoParameterInfo)
System.Threading.ThreadHelper:ThreadStart_Context(System.Reflection.MonoParameterInfo)
System.Threading.ExecutionContext:RunInternal(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
System.Threading.ThreadHelper:ThreadStart(System.Reflection.MonoParameterInfo)

01:47:49:391NoneRadius value must be included between 1 and 10.

Amplitude.Mercury.WorldPosition:TryFillNeighboursInRadius(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.WorldPosition:TryFillNeighboursInRadius(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.AI.Brain.BehaviorTrees.Major.AssistWithBombardment:GetBombardScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.AI.Brain.BehaviorTrees.Major.AssistWithBombardment:Bombard(System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Leaves.DelegateLeaf`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Composites.Sequence`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Decorators.Condition`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.BehaviorTree`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.Actuators.BehaviorTreeActuator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.Tasks.AssistWithBombardment, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Update()
Amplitude.AI.Brain:Run()
Amplitude.Mercury.AI.Brain.AIPlayer:Run()
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
Amplitude.Mercury.AI.AIController:RunAIDecisionCycleAsync()
Amplitude.Threading.Thread:ThreadStart(System.Reflection.MonoParameterInfo)
System.Threading.ThreadHelper:ThreadStart_Context(System.Reflection.MonoParameterInfo)
System.Threading.ExecutionContext:RunInternal(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
System.Threading.ThreadHelper:ThreadStart(System.Reflection.MonoParameterInfo)

01:47:49:391NoneRadius value must be included between 1 and 10.

Amplitude.Mercury.WorldPosition:TryFillNeighboursInRadius(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.WorldPosition:TryFillNeighboursInRadius(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.AI.Brain.BehaviorTrees.Major.AssistWithBombardment:GetBombardScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.AI.Brain.BehaviorTrees.Major.AssistWithBombardment:Bombard(System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Leaves.DelegateLeaf`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Composites.Sequence`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Decorators.Condition`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.BehaviorTree`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.Actuators.BehaviorTreeActuator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.Tasks.AssistWithBombardment, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Update()
Amplitude.AI.Brain:Run()
Amplitude.Mercury.AI.Brain.AIPlayer:Run()
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
Amplitude.Mercury.AI.AIController:RunAIDecisionCycleAsync()
Amplitude.Threading.Thread:ThreadStart(System.Reflection.MonoParameterInfo)
System.Threading.ThreadHelper:ThreadStart_Context(System.Reflection.MonoParameterInfo)
System.Threading.ExecutionContext:RunInternal(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
System.Threading.ThreadHelper:ThreadStart(System.Reflection.MonoParameterInfo)

01:47:49:391NoneRadius value must be included between 1 and 10.

Amplitude.Mercury.WorldPosition:TryFillNeighboursInRadius(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.WorldPosition:TryFillNeighboursInRadius(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.AI.Brain.BehaviorTrees.Major.AssistWithBombardment:GetBombardScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.AI.Brain.BehaviorTrees.Major.AssistWithBombardment:Bombard(System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Leaves.DelegateLeaf`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Composites.Sequence`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Decorators.Condition`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.BehaviorTree`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.Actuators.BehaviorTreeActuator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.Tasks.AssistWithBombardment, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Update()
Amplitude.AI.Brain:Run()
Amplitude.Mercury.AI.Brain.AIPlayer:Run()
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
Amplitude.Mercury.AI.AIController:RunAIDecisionCycleAsync()
Amplitude.Threading.Thread:ThreadStart(System.Reflection.MonoParameterInfo)
System.Threading.ThreadHelper:ThreadStart_Context(System.Reflection.MonoParameterInfo)
System.Threading.ExecutionContext:RunInternal(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
System.Threading.ThreadHelper:ThreadStart(System.Reflection.MonoParameterInfo)

01:47:49:391NoneRadius value must be included between 1 and 10.

Amplitude.Mercury.WorldPosition:TryFillNeighboursInRadius(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.WorldPosition:TryFillNeighboursInRadius(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.AI.Brain.BehaviorTrees.Major.AssistWithBombardment:GetBombardScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.AI.Brain.BehaviorTrees.Major.AssistWithBombardment:Bombard(System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Leaves.DelegateLeaf`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Composites.Sequence`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Decorators.Condition`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.BehaviorTree`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.Actuators.BehaviorTreeActuator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.Tasks.AssistWithBombardment, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Update()
Amplitude.AI.Brain:Run()
Amplitude.Mercury.AI.Brain.AIPlayer:Run()
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
Amplitude.Mercury.AI.AIController:RunAIDecisionCycleAsync()
Amplitude.Threading.Thread:ThreadStart(System.Reflection.MonoParameterInfo)
System.Threading.ThreadHelper:ThreadStart_Context(System.Reflection.MonoParameterInfo)
System.Threading.ExecutionContext:RunInternal(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
System.Threading.ThreadHelper:ThreadStart(System.Reflection.MonoParameterInfo)

01:47:49:392NoneRadius value must be included between 1 and 10.

Amplitude.Mercury.WorldPosition:TryFillNeighboursInRadius(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.WorldPosition:TryFillNeighboursInRadius(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.AI.Brain.BehaviorTrees.Major.AssistWithBombardment:GetBombardScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.AI.Brain.BehaviorTrees.Major.AssistWithBombardment:Bombard(System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Leaves.DelegateLeaf`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Composites.Sequence`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Decorators.Condition`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.BehaviorTree`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.Actuators.BehaviorTreeActuator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.Tasks.AssistWithBombardment, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Update()
Amplitude.AI.Brain:Run()
Amplitude.Mercury.AI.Brain.AIPlayer:Run()
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
Amplitude.Mercury.AI.AIController:RunAIDecisionCycleAsync()
Amplitude.Threading.Thread:ThreadStart(System.Reflection.MonoParameterInfo)
System.Threading.ThreadHelper:ThreadStart_Context(System.Reflection.MonoParameterInfo)
System.Threading.ExecutionContext:RunInternal(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
System.Threading.ThreadHelper:ThreadStart(System.Reflection.MonoParameterInfo)

01:47:49:392NoneRadius value must be included between 1 and 10.

Amplitude.Mercury.WorldPosition:TryFillNeighboursInRadius(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.WorldPosition:TryFillNeighboursInRadius(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.AI.Brain.BehaviorTrees.Major.AssistWithBombardment:GetBombardScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.AI.Brain.BehaviorTrees.Major.AssistWithBombardment:Bombard(System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Leaves.DelegateLeaf`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Composites.Sequence`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Decorators.Condition`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.BehaviorTree`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.Actuators.BehaviorTreeActuator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.Tasks.AssistWithBombardment, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Update()
Amplitude.AI.Brain:Run()
Amplitude.Mercury.AI.Brain.AIPlayer:Run()
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
Amplitude.Mercury.AI.AIController:RunAIDecisionCycleAsync()
Amplitude.Threading.Thread:ThreadStart(System.Reflection.MonoParameterInfo)
System.Threading.ThreadHelper:ThreadStart_Context(System.Reflection.MonoParameterInfo)
System.Threading.ExecutionContext:RunInternal(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
System.Threading.ThreadHelper:ThreadStart(System.Reflection.MonoParameterInfo)

01:47:49:392NoneRadius value must be included between 1 and 10.

Amplitude.Mercury.WorldPosition:TryFillNeighboursInRadius(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.WorldPosition:TryFillNeighboursInRadius(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.AI.Brain.BehaviorTrees.Major.AssistWithBombardment:GetBombardScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.AI.Brain.BehaviorTrees.Major.AssistWithBombardment:Bombard(System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Leaves.DelegateLeaf`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Composites.Sequence`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Decorators.Condition`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.BehaviorTree`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.Actuators.BehaviorTreeActuator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.Tasks.AssistWithBombardment, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Update()
Amplitude.AI.Brain:Run()
Amplitude.Mercury.AI.Brain.AIPlayer:Run()
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
Amplitude.Mercury.AI.AIController:RunAIDecisionCycleAsync()
Amplitude.Threading.Thread:ThreadStart(System.Reflection.MonoParameterInfo)
System.Threading.ThreadHelper:ThreadStart_Context(System.Reflection.MonoParameterInfo)
System.Threading.ExecutionContext:RunInternal(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
System.Threading.ThreadHelper:ThreadStart(System.Reflection.MonoParameterInfo)

01:47:49:392NoneRadius value must be included between 1 and 10.

Amplitude.Mercury.WorldPosition:TryFillNeighboursInRadius(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.WorldPosition:TryFillNeighboursInRadius(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.AI.Brain.BehaviorTrees.Major.AssistWithBombardment:GetBombardScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.AI.Brain.BehaviorTrees.Major.AssistWithBombardment:Bombard(System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Leaves.DelegateLeaf`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Composites.Sequence`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Decorators.Condition`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.BehaviorTree`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.Actuators.BehaviorTreeActuator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.Tasks.AssistWithBombardment, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Update()
Amplitude.AI.Brain:Run()
Amplitude.Mercury.AI.Brain.AIPlayer:Run()
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
Amplitude.Mercury.AI.AIController:RunAIDecisionCycleAsync()
Amplitude.Threading.Thread:ThreadStart(System.Reflection.MonoParameterInfo)
System.Threading.ThreadHelper:ThreadStart_Context(System.Reflection.MonoParameterInfo)
System.Threading.ExecutionContext:RunInternal(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
System.Threading.ThreadHelper:ThreadStart(System.Reflection.MonoParameterInfo)

01:47:49:392NoneRadius value must be included between 1 and 10.

Amplitude.Mercury.WorldPosition:TryFillNeighboursInRadius(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.WorldPosition:TryFillNeighboursInRadius(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.AI.Brain.BehaviorTrees.Major.AssistWithBombardment:GetBombardScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.AI.Brain.BehaviorTrees.Major.AssistWithBombardment:Bombard(System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Leaves.DelegateLeaf`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Composites.Sequence`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Decorators.Condition`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.BehaviorTree`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.Actuators.BehaviorTreeActuator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.Tasks.AssistWithBombardment, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Update()
Amplitude.AI.Brain:Run()
Amplitude.Mercury.AI.Brain.AIPlayer:Run()
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
Amplitude.Mercury.AI.AIController:RunAIDecisionCycleAsync()
Amplitude.Threading.Thread:ThreadStart(System.Reflection.MonoParameterInfo)
System.Threading.ThreadHelper:ThreadStart_Context(System.Reflection.MonoParameterInfo)
System.Threading.ExecutionContext:RunInternal(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
System.Threading.ThreadHelper:ThreadStart(System.Reflection.MonoParameterInfo)

01:47:49:392NoneRadius value must be included between 1 and 10.

Amplitude.Mercury.WorldPosition:TryFillNeighboursInRadius(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.WorldPosition:TryFillNeighboursInRadius(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.AI.Brain.BehaviorTrees.Major.AssistWithBombardment:GetBombardScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.AI.Brain.BehaviorTrees.Major.AssistWithBombardment:Bombard(System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Leaves.DelegateLeaf`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Composites.Sequence`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Decorators.Condition`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.BehaviorTree`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.Actuators.BehaviorTreeActuator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.Tasks.AssistWithBombardment, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Update()
Amplitude.AI.Brain:Run()
Amplitude.Mercury.AI.Brain.AIPlayer:Run()
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
Amplitude.Mercury.AI.AIController:RunAIDecisionCycleAsync()
Amplitude.Threading.Thread:ThreadStart(System.Reflection.MonoParameterInfo)
System.Threading.ThreadHelper:ThreadStart_Context(System.Reflection.MonoParameterInfo)
System.Threading.ExecutionContext:RunInternal(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
System.Threading.ThreadHelper:ThreadStart(System.Reflection.MonoParameterInfo)

01:47:49:392NoneRadius value must be included between 1 and 10.

Amplitude.Mercury.WorldPosition:TryFillNeighboursInRadius(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.WorldPosition:TryFillNeighboursInRadius(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.AI.Brain.BehaviorTrees.Major.AssistWithBombardment:GetBombardScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.AI.Brain.BehaviorTrees.Major.AssistWithBombardment:Bombard(System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Leaves.DelegateLeaf`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Composites.Sequence`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Decorators.Condition`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.BehaviorTree`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.Actuators.BehaviorTreeActuator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.Tasks.AssistWithBombardment, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Update()
Amplitude.AI.Brain:Run()
Amplitude.Mercury.AI.Brain.AIPlayer:Run()
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
Amplitude.Mercury.AI.AIController:RunAIDecisionCycleAsync()
Amplitude.Threading.Thread:ThreadStart(System.Reflection.MonoParameterInfo)
System.Threading.ThreadHelper:ThreadStart_Context(System.Reflection.MonoParameterInfo)
System.Threading.ExecutionContext:RunInternal(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
System.Threading.ThreadHelper:ThreadStart(System.Reflection.MonoParameterInfo)

01:47:49:393NoneRadius value must be included between 1 and 10.

Amplitude.Mercury.WorldPosition:TryFillNeighboursInRadius(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.WorldPosition:TryFillNeighboursInRadius(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.AI.Brain.BehaviorTrees.Major.AssistWithBombardment:GetBombardScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.AI.Brain.BehaviorTrees.Major.AssistWithBombardment:Bombard(System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Leaves.DelegateLeaf`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Composites.Sequence`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Decorators.Condition`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.BehaviorTree`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.Actuators.BehaviorTreeActuator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.Tasks.AssistWithBombardment, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Update()
Amplitude.AI.Brain:Run()
Amplitude.Mercury.AI.Brain.AIPlayer:Run()
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
Amplitude.Mercury.AI.AIController:RunAIDecisionCycleAsync()
Amplitude.Threading.Thread:ThreadStart(System.Reflection.MonoParameterInfo)
System.Threading.ThreadHelper:ThreadStart_Context(System.Reflection.MonoParameterInfo)
System.Threading.ExecutionContext:RunInternal(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
System.Threading.ThreadHelper:ThreadStart(System.Reflection.MonoParameterInfo)

01:47:49:393NoneRadius value must be included between 1 and 10.

Amplitude.Mercury.WorldPosition:TryFillNeighboursInRadius(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.WorldPosition:TryFillNeighboursInRadius(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.AI.Brain.BehaviorTrees.Major.AssistWithBombardment:GetBombardScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.AI.Brain.BehaviorTrees.Major.AssistWithBombardment:Bombard(System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Leaves.DelegateLeaf`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Composites.Sequence`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Decorators.Condition`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.BehaviorTree`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.Actuators.BehaviorTreeActuator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.Tasks.AssistWithBombardment, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Update()
Amplitude.AI.Brain:Run()
Amplitude.Mercury.AI.Brain.AIPlayer:Run()
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
Amplitude.Mercury.AI.AIController:RunAIDecisionCycleAsync()
Amplitude.Threading.Thread:ThreadStart(System.Reflection.MonoParameterInfo)
System.Threading.ThreadHelper:ThreadStart_Context(System.Reflection.MonoParameterInfo)
System.Threading.ExecutionContext:RunInternal(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
System.Threading.ThreadHelper:ThreadStart(System.Reflection.MonoParameterInfo)

01:47:49:393NoneRadius value must be included between 1 and 10.

Amplitude.Mercury.WorldPosition:TryFillNeighboursInRadius(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.WorldPosition:TryFillNeighboursInRadius(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.AI.Brain.BehaviorTrees.Major.AssistWithBombardment:GetBombardScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.AI.Brain.BehaviorTrees.Major.AssistWithBombardment:Bombard(System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Leaves.DelegateLeaf`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Composites.Sequence`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Decorators.Condition`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.BehaviorTree`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.Actuators.BehaviorTreeActuator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.Tasks.AssistWithBombardment, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Update()
Amplitude.AI.Brain:Run()
Amplitude.Mercury.AI.Brain.AIPlayer:Run()
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
Amplitude.Mercury.AI.AIController:RunAIDecisionCycleAsync()
Amplitude.Threading.Thread:ThreadStart(System.Reflection.MonoParameterInfo)
System.Threading.ThreadHelper:ThreadStart_Context(System.Reflection.MonoParameterInfo)
System.Threading.ExecutionContext:RunInternal(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
System.Threading.ThreadHelper:ThreadStart(System.Reflection.MonoParameterInfo)

01:47:49:393NoneRadius value must be included between 1 and 10.

Amplitude.Mercury.WorldPosition:TryFillNeighboursInRadius(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.WorldPosition:TryFillNeighboursInRadius(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.AI.Brain.BehaviorTrees.Major.AssistWithBombardment:GetBombardScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.AI.Brain.BehaviorTrees.Major.AssistWithBombardment:Bombard(System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Leaves.DelegateLeaf`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Composites.Sequence`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Decorators.Condition`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.BehaviorTree`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.Actuators.BehaviorTreeActuator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.Tasks.AssistWithBombardment, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Update()
Amplitude.AI.Brain:Run()
Amplitude.Mercury.AI.Brain.AIPlayer:Run()
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
Amplitude.Mercury.AI.AIController:RunAIDecisionCycleAsync()
Amplitude.Threading.Thread:ThreadStart(System.Reflection.MonoParameterInfo)
System.Threading.ThreadHelper:ThreadStart_Context(System.Reflection.MonoParameterInfo)
System.Threading.ExecutionContext:RunInternal(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
System.Threading.ThreadHelper:ThreadStart(System.Reflection.MonoParameterInfo)

01:47:49:393NoneRadius value must be included between 1 and 10.

Amplitude.Mercury.WorldPosition:TryFillNeighboursInRadius(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.WorldPosition:TryFillNeighboursInRadius(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.AI.Brain.BehaviorTrees.Major.AssistWithBombardment:GetBombardScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.AI.Brain.BehaviorTrees.Major.AssistWithBombardment:Bombard(System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Leaves.DelegateLeaf`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Composites.Sequence`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Decorators.Condition`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.BehaviorTree`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.Actuators.BehaviorTreeActuator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.Tasks.AssistWithBombardment, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Update()
Amplitude.AI.Brain:Run()
Amplitude.Mercury.AI.Brain.AIPlayer:Run()
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
Amplitude.Mercury.AI.AIController:RunAIDecisionCycleAsync()
Amplitude.Threading.Thread:ThreadStart(System.Reflection.MonoParameterInfo)
System.Threading.ThreadHelper:ThreadStart_Context(System.Reflection.MonoParameterInfo)
System.Threading.ExecutionContext:RunInternal(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
System.Threading.ThreadHelper:ThreadStart(System.Reflection.MonoParameterInfo)

01:47:49:393NoneRadius value must be included between 1 and 10.

Amplitude.Mercury.WorldPosition:TryFillNeighboursInRadius(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.WorldPosition:TryFillNeighboursInRadius(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.AI.Brain.BehaviorTrees.Major.AssistWithBombardment:GetBombardScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.AI.Brain.BehaviorTrees.Major.AssistWithBombardment:Bombard(System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Leaves.DelegateLeaf`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Composites.Sequence`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Decorators.Condition`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.BehaviorTree`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.Actuators.BehaviorTreeActuator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.Tasks.AssistWithBombardment, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Update()
Amplitude.AI.Brain:Run()
Amplitude.Mercury.AI.Brain.AIPlayer:Run()
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
Amplitude.Mercury.AI.AIController:RunAIDecisionCycleAsync()
Amplitude.Threading.Thread:ThreadStart(System.Reflection.MonoParameterInfo)
System.Threading.ThreadHelper:ThreadStart_Context(System.Reflection.MonoParameterInfo)
System.Threading.ExecutionContext:RunInternal(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
System.Threading.ThreadHelper:ThreadStart(System.Reflection.MonoParameterInfo)

01:47:49:393NoneRadius value must be included between 1 and 10.

Amplitude.Mercury.WorldPosition:TryFillNeighboursInRadius(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.WorldPosition:TryFillNeighboursInRadius(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.AI.Brain.BehaviorTrees.Major.AssistWithBombardment:GetBombardScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.AI.Brain.BehaviorTrees.Major.AssistWithBombardment:Bombard(System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Leaves.DelegateLeaf`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Composites.Sequence`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Decorators.Condition`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.BehaviorTree`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.Actuators.BehaviorTreeActuator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.Tasks.AssistWithBombardment, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Update()
Amplitude.AI.Brain:Run()
Amplitude.Mercury.AI.Brain.AIPlayer:Run()
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
Amplitude.Mercury.AI.AIController:RunAIDecisionCycleAsync()
Amplitude.Threading.Thread:ThreadStart(System.Reflection.MonoParameterInfo)
System.Threading.ThreadHelper:ThreadStart_Context(System.Reflection.MonoParameterInfo)
System.Threading.ExecutionContext:RunInternal(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
System.Threading.ThreadHelper:ThreadStart(System.Reflection.MonoParameterInfo)

01:47:49:393NoneRadius value must be included between 1 and 10.

Amplitude.Mercury.WorldPosition:TryFillNeighboursInRadius(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.WorldPosition:TryFillNeighboursInRadius(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.AI.Brain.BehaviorTrees.Major.AssistWithBombardment:GetBombardScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.AI.Brain.BehaviorTrees.Major.AssistWithBombardment:Bombard(System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Leaves.DelegateLeaf`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Composites.Sequence`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Decorators.Condition`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.BehaviorTree`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.Actuators.BehaviorTreeActuator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.Tasks.AssistWithBombardment, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Update()
Amplitude.AI.Brain:Run()
Amplitude.Mercury.AI.Brain.AIPlayer:Run()
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
Amplitude.Mercury.AI.AIController:RunAIDecisionCycleAsync()
Amplitude.Threading.Thread:ThreadStart(System.Reflection.MonoParameterInfo)
System.Threading.ThreadHelper:ThreadStart_Context(System.Reflection.MonoParameterInfo)
System.Threading.ExecutionContext:RunInternal(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
System.Threading.ThreadHelper:ThreadStart(System.Reflection.MonoParameterInfo)

01:47:49:394NoneRadius value must be included between 1 and 10.

Amplitude.Mercury.WorldPosition:TryFillNeighboursInRadius(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.WorldPosition:TryFillNeighboursInRadius(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.AI.Brain.BehaviorTrees.Major.AssistWithBombardment:GetBombardScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.AI.Brain.BehaviorTrees.Major.AssistWithBombardment:Bombard(System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Leaves.DelegateLeaf`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Composites.Sequence`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Decorators.Condition`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.BehaviorTree`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.Actuators.BehaviorTreeActuator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.Tasks.AssistWithBombardment, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Update()
Amplitude.AI.Brain:Run()
Amplitude.Mercury.AI.Brain.AIPlayer:Run()
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
Amplitude.Mercury.AI.AIController:RunAIDecisionCycleAsync()
Amplitude.Threading.Thread:ThreadStart(System.Reflection.MonoParameterInfo)
System.Threading.ThreadHelper:ThreadStart_Context(System.Reflection.MonoParameterInfo)
System.Threading.ExecutionContext:RunInternal(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
System.Threading.ThreadHelper:ThreadStart(System.Reflection.MonoParameterInfo)

01:47:49:394NoneRadius value must be included between 1 and 10.

Amplitude.Mercury.WorldPosition:TryFillNeighboursInRadius(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.WorldPosition:TryFillNeighboursInRadius(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.AI.Brain.BehaviorTrees.Major.AssistWithBombardment:GetBombardScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.AI.Brain.BehaviorTrees.Major.AssistWithBombardment:Bombard(System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Leaves.DelegateLeaf`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Composites.Sequence`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Decorators.Condition`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.BehaviorTree`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.Actuators.BehaviorTreeActuator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.Tasks.AssistWithBombardment, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Update()
Amplitude.AI.Brain:Run()
Amplitude.Mercury.AI.Brain.AIPlayer:Run()
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
Amplitude.Mercury.AI.AIController:RunAIDecisionCycleAsync()
Amplitude.Threading.Thread:ThreadStart(System.Reflection.MonoParameterInfo)
System.Threading.ThreadHelper:ThreadStart_Context(System.Reflection.MonoParameterInfo)
System.Threading.ExecutionContext:RunInternal(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
System.Threading.ThreadHelper:ThreadStart(System.Reflection.MonoParameterInfo)

01:47:49:394NoneRadius value must be included between 1 and 10.

Amplitude.Mercury.WorldPosition:TryFillNeighboursInRadius(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.WorldPosition:TryFillNeighboursInRadius(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.AI.Brain.BehaviorTrees.Major.AssistWithBombardment:GetBombardScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.AI.Brain.BehaviorTrees.Major.AssistWithBombardment:Bombard(System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Leaves.DelegateLeaf`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Composites.Sequence`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Decorators.Condition`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.BehaviorTree`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.Actuators.BehaviorTreeActuator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.Tasks.AssistWithBombardment, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Update()
Amplitude.AI.Brain:Run()
Amplitude.Mercury.AI.Brain.AIPlayer:Run()
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
Amplitude.Mercury.AI.AIController:RunAIDecisionCycleAsync()
Amplitude.Threading.Thread:ThreadStart(System.Reflection.MonoParameterInfo)
System.Threading.ThreadHelper:ThreadStart_Context(System.Reflection.MonoParameterInfo)
System.Threading.ExecutionContext:RunInternal(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
System.Threading.ThreadHelper:ThreadStart(System.Reflection.MonoParameterInfo)

01:47:49:394NoneRadius value must be included between 1 and 10.

Amplitude.Mercury.WorldPosition:TryFillNeighboursInRadius(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.WorldPosition:TryFillNeighboursInRadius(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.AI.Brain.BehaviorTrees.Major.AssistWithBombardment:GetBombardScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.AI.Brain.BehaviorTrees.Major.AssistWithBombardment:Bombard(System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Leaves.DelegateLeaf`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Composites.Sequence`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Decorators.Condition`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.BehaviorTree`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.Actuators.BehaviorTreeActuator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.Tasks.AssistWithBombardment, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Update()
Amplitude.AI.Brain:Run()
Amplitude.Mercury.AI.Brain.AIPlayer:Run()
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
Amplitude.Mercury.AI.AIController:RunAIDecisionCycleAsync()
Amplitude.Threading.Thread:ThreadStart(System.Reflection.MonoParameterInfo)
System.Threading.ThreadHelper:ThreadStart_Context(System.Reflection.MonoParameterInfo)
System.Threading.ExecutionContext:RunInternal(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
System.Threading.ThreadHelper:ThreadStart(System.Reflection.MonoParameterInfo)

01:47:49:394NoneRadius value must be included between 1 and 10.

Amplitude.Mercury.WorldPosition:TryFillNeighboursInRadius(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.WorldPosition:TryFillNeighboursInRadius(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.AI.Brain.BehaviorTrees.Major.AssistWithBombardment:GetBombardScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.AI.Brain.BehaviorTrees.Major.AssistWithBombardment:Bombard(System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Leaves.DelegateLeaf`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Composites.Sequence`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Decorators.Condition`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.BehaviorTree`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.Actuators.BehaviorTreeActuator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.Tasks.AssistWithBombardment, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Update()
Amplitude.AI.Brain:Run()
Amplitude.Mercury.AI.Brain.AIPlayer:Run()
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
Amplitude.Mercury.AI.AIController:RunAIDecisionCycleAsync()
Amplitude.Threading.Thread:ThreadStart(System.Reflection.MonoParameterInfo)
System.Threading.ThreadHelper:ThreadStart_Context(System.Reflection.MonoParameterInfo)
System.Threading.ExecutionContext:RunInternal(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
System.Threading.ThreadHelper:ThreadStart(System.Reflection.MonoParameterInfo)

01:47:49:394NoneRadius value must be included between 1 and 10.

Amplitude.Mercury.WorldPosition:TryFillNeighboursInRadius(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.WorldPosition:TryFillNeighboursInRadius(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.AI.Brain.BehaviorTrees.Major.AssistWithBombardment:GetBombardScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.AI.Brain.BehaviorTrees.Major.AssistWithBombardment:Bombard(System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Leaves.DelegateLeaf`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Composites.Sequence`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Decorators.Condition`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.BehaviorTree`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.Actuators.BehaviorTreeActuator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.Tasks.AssistWithBombardment, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Update()
Amplitude.AI.Brain:Run()
Amplitude.Mercury.AI.Brain.AIPlayer:Run()
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
Amplitude.Mercury.AI.AIController:RunAIDecisionCycleAsync()
Amplitude.Threading.Thread:ThreadStart(System.Reflection.MonoParameterInfo)
System.Threading.ThreadHelper:ThreadStart_Context(System.Reflection.MonoParameterInfo)
System.Threading.ExecutionContext:RunInternal(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
System.Threading.ThreadHelper:ThreadStart(System.Reflection.MonoParameterInfo)

01:47:49:394NoneRadius value must be included between 1 and 10.

Amplitude.Mercury.WorldPosition:TryFillNeighboursInRadius(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.WorldPosition:TryFillNeighboursInRadius(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.AI.Brain.BehaviorTrees.Major.AssistWithBombardment:GetBombardScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.AI.Brain.BehaviorTrees.Major.AssistWithBombardment:Bombard(System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Leaves.DelegateLeaf`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Composites.Sequence`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Decorators.Condition`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.BehaviorTree`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.Actuators.BehaviorTreeActuator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.Tasks.AssistWithBombardment, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Update()
Amplitude.AI.Brain:Run()
Amplitude.Mercury.AI.Brain.AIPlayer:Run()
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
Amplitude.Mercury.AI.AIController:RunAIDecisionCycleAsync()
Amplitude.Threading.Thread:ThreadStart(System.Reflection.MonoParameterInfo)
System.Threading.ThreadHelper:ThreadStart_Context(System.Reflection.MonoParameterInfo)
System.Threading.ExecutionContext:RunInternal(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
System.Threading.ThreadHelper:ThreadStart(System.Reflection.MonoParameterInfo)

01:47:49:394NoneRadius value must be included between 1 and 10.

Amplitude.Mercury.WorldPosition:TryFillNeighboursInRadius(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.WorldPosition:TryFillNeighboursInRadius(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.AI.Brain.BehaviorTrees.Major.AssistWithBombardment:GetBombardScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.AI.Brain.BehaviorTrees.Major.AssistWithBombardment:Bombard(System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Leaves.DelegateLeaf`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Composites.Sequence`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Decorators.Condition`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.BehaviorTree`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.Actuators.BehaviorTreeActuator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.Tasks.AssistWithBombardment, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Update()
Amplitude.AI.Brain:Run()
Amplitude.Mercury.AI.Brain.AIPlayer:Run()
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
Amplitude.Mercury.AI.AIController:RunAIDecisionCycleAsync()
Amplitude.Threading.Thread:ThreadStart(System.Reflection.MonoParameterInfo)
System.Threading.ThreadHelper:ThreadStart_Context(System.Reflection.MonoParameterInfo)
System.Threading.ExecutionContext:RunInternal(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
System.Threading.ThreadHelper:ThreadStart(System.Reflection.MonoParameterInfo)

01:47:49:395NoneRadius value must be included between 1 and 10.

Amplitude.Mercury.WorldPosition:TryFillNeighboursInRadius(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.WorldPosition:TryFillNeighboursInRadius(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.AI.Brain.BehaviorTrees.Major.AssistWithBombardment:GetBombardScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.AI.Brain.BehaviorTrees.Major.AssistWithBombardment:Bombard(System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Leaves.DelegateLeaf`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Composites.Sequence`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Decorators.Condition`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.BehaviorTree`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.Actuators.BehaviorTreeActuator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.Tasks.AssistWithBombardment, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Update()
Amplitude.AI.Brain:Run()
Amplitude.Mercury.AI.Brain.AIPlayer:Run()
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
Amplitude.Mercury.AI.AIController:RunAIDecisionCycleAsync()
Amplitude.Threading.Thread:ThreadStart(System.Reflection.MonoParameterInfo)
System.Threading.ThreadHelper:ThreadStart_Context(System.Reflection.MonoParameterInfo)
System.Threading.ExecutionContext:RunInternal(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
System.Threading.ThreadHelper:ThreadStart(System.Reflection.MonoParameterInfo)

01:47:49:395NoneRadius value must be included between 1 and 10.

Amplitude.Mercury.WorldPosition:TryFillNeighboursInRadius(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.WorldPosition:TryFillNeighboursInRadius(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.AI.Brain.BehaviorTrees.Major.AssistWithBombardment:GetBombardScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.AI.Brain.BehaviorTrees.Major.AssistWithBombardment:Bombard(System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Leaves.DelegateLeaf`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Composites.Sequence`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Decorators.Condition`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.BehaviorTree`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.Actuators.BehaviorTreeActuator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.Tasks.AssistWithBombardment, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Update()
Amplitude.AI.Brain:Run()
Amplitude.Mercury.AI.Brain.AIPlayer:Run()
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
Amplitude.Mercury.AI.AIController:RunAIDecisionCycleAsync()
Amplitude.Threading.Thread:ThreadStart(System.Reflection.MonoParameterInfo)
System.Threading.ThreadHelper:ThreadStart_Context(System.Reflection.MonoParameterInfo)
System.Threading.ExecutionContext:RunInternal(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
System.Threading.ThreadHelper:ThreadStart(System.Reflection.MonoParameterInfo)

01:47:49:395NoneRadius value must be included between 1 and 10.

Amplitude.Mercury.WorldPosition:TryFillNeighboursInRadius(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.WorldPosition:TryFillNeighboursInRadius(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.AI.Brain.BehaviorTrees.Major.AssistWithBombardment:GetBombardScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.AI.Brain.BehaviorTrees.Major.AssistWithBombardment:Bombard(System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Leaves.DelegateLeaf`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Composites.Sequence`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Decorators.Condition`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.BehaviorTree`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.Actuators.BehaviorTreeActuator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.Tasks.AssistWithBombardment, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Update()
Amplitude.AI.Brain:Run()
Amplitude.Mercury.AI.Brain.AIPlayer:Run()
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
Amplitude.Mercury.AI.AIController:RunAIDecisionCycleAsync()
Amplitude.Threading.Thread:ThreadStart(System.Reflection.MonoParameterInfo)
System.Threading.ThreadHelper:ThreadStart_Context(System.Reflection.MonoParameterInfo)
System.Threading.ExecutionContext:RunInternal(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
System.Threading.ThreadHelper:ThreadStart(System.Reflection.MonoParameterInfo)

01:47:49:395NoneRadius value must be included between 1 and 10.

Amplitude.Mercury.WorldPosition:TryFillNeighboursInRadius(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.WorldPosition:TryFillNeighboursInRadius(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.AI.Brain.BehaviorTrees.Major.AssistWithBombardment:GetBombardScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.AI.Brain.BehaviorTrees.Major.AssistWithBombardment:Bombard(System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Leaves.DelegateLeaf`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Composites.Sequence`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Decorators.Condition`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.BehaviorTree`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.Actuators.BehaviorTreeActuator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.Tasks.AssistWithBombardment, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Update()
Amplitude.AI.Brain:Run()
Amplitude.Mercury.AI.Brain.AIPlayer:Run()
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
Amplitude.Mercury.AI.AIController:RunAIDecisionCycleAsync()
Amplitude.Threading.Thread:ThreadStart(System.Reflection.MonoParameterInfo)
System.Threading.ThreadHelper:ThreadStart_Context(System.Reflection.MonoParameterInfo)
System.Threading.ExecutionContext:RunInternal(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
System.Threading.ThreadHelper:ThreadStart(System.Reflection.MonoParameterInfo)

01:47:49:395NoneRadius value must be included between 1 and 10.

Amplitude.Mercury.WorldPosition:TryFillNeighboursInRadius(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.WorldPosition:TryFillNeighboursInRadius(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.AI.Brain.BehaviorTrees.Major.AssistWithBombardment:GetBombardScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.AI.Brain.BehaviorTrees.Major.AssistWithBombardment:Bombard(System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Leaves.DelegateLeaf`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Composites.Sequence`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Decorators.Condition`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.BehaviorTree`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.Actuators.BehaviorTreeActuator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.Tasks.AssistWithBombardment, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Update()
Amplitude.AI.Brain:Run()
Amplitude.Mercury.AI.Brain.AIPlayer:Run()
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
Amplitude.Mercury.AI.AIController:RunAIDecisionCycleAsync()
Amplitude.Threading.Thread:ThreadStart(System.Reflection.MonoParameterInfo)
System.Threading.ThreadHelper:ThreadStart_Context(System.Reflection.MonoParameterInfo)
System.Threading.ExecutionContext:RunInternal(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
System.Threading.ThreadHelper:ThreadStart(System.Reflection.MonoParameterInfo)

01:47:49:395NoneRadius value must be included between 1 and 10.

Amplitude.Mercury.WorldPosition:TryFillNeighboursInRadius(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.WorldPosition:TryFillNeighboursInRadius(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.AI.Brain.BehaviorTrees.Major.AssistWithBombardment:GetBombardScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.AI.Brain.BehaviorTrees.Major.AssistWithBombardment:Bombard(System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Leaves.DelegateLeaf`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Composites.Sequence`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Decorators.Condition`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.BehaviorTree`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.Actuators.BehaviorTreeActuator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.Tasks.AssistWithBombardment, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Update()
Amplitude.AI.Brain:Run()
Amplitude.Mercury.AI.Brain.AIPlayer:Run()
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
Amplitude.Mercury.AI.AIController:RunAIDecisionCycleAsync()
Amplitude.Threading.Thread:ThreadStart(System.Reflection.MonoParameterInfo)
System.Threading.ThreadHelper:ThreadStart_Context(System.Reflection.MonoParameterInfo)
System.Threading.ExecutionContext:RunInternal(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
System.Threading.ThreadHelper:ThreadStart(System.Reflection.MonoParameterInfo)

01:47:49:396NoneRadius value must be included between 1 and 10.

Amplitude.Mercury.WorldPosition:TryFillNeighboursInRadius(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.WorldPosition:TryFillNeighboursInRadius(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.AI.Brain.BehaviorTrees.Major.AssistWithBombardment:GetBombardScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.AI.Brain.BehaviorTrees.Major.AssistWithBombardment:Bombard(System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Leaves.DelegateLeaf`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Composites.Sequence`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Decorators.Condition`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.BehaviorTree`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.Actuators.BehaviorTreeActuator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.Tasks.AssistWithBombardment, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Update()
Amplitude.AI.Brain:Run()
Amplitude.Mercury.AI.Brain.AIPlayer:Run()
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
Amplitude.Mercury.AI.AIController:RunAIDecisionCycleAsync()
Amplitude.Threading.Thread:ThreadStart(System.Reflection.MonoParameterInfo)
System.Threading.ThreadHelper:ThreadStart_Context(System.Reflection.MonoParameterInfo)
System.Threading.ExecutionContext:RunInternal(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
System.Threading.ThreadHelper:ThreadStart(System.Reflection.MonoParameterInfo)

01:47:49:396NoneRadius value must be included between 1 and 10.

Amplitude.Mercury.WorldPosition:TryFillNeighboursInRadius(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.WorldPosition:TryFillNeighboursInRadius(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.AI.Brain.BehaviorTrees.Major.AssistWithBombardment:GetBombardScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.AI.Brain.BehaviorTrees.Major.AssistWithBombardment:Bombard(System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Leaves.DelegateLeaf`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Composites.Sequence`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Decorators.Condition`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.BehaviorTree`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.Actuators.BehaviorTreeActuator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.Tasks.AssistWithBombardment, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Update()
Amplitude.AI.Brain:Run()
Amplitude.Mercury.AI.Brain.AIPlayer:Run()
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
Amplitude.Mercury.AI.AIController:RunAIDecisionCycleAsync()
Amplitude.Threading.Thread:ThreadStart(System.Reflection.MonoParameterInfo)
System.Threading.ThreadHelper:ThreadStart_Context(System.Reflection.MonoParameterInfo)
System.Threading.ExecutionContext:RunInternal(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
System.Threading.ThreadHelper:ThreadStart(System.Reflection.MonoParameterInfo)

01:47:49:396NoneRadius value must be included between 1 and 10.

Amplitude.Mercury.WorldPosition:TryFillNeighboursInRadius(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.WorldPosition:TryFillNeighboursInRadius(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.AI.Brain.BehaviorTrees.Major.AssistWithBombardment:GetBombardScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.AI.Brain.BehaviorTrees.Major.AssistWithBombardment:Bombard(System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Leaves.DelegateLeaf`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Composites.Sequence`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Decorators.Condition`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.BehaviorTree`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.Actuators.BehaviorTreeActuator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.Tasks.AssistWithBombardment, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Update()
Amplitude.AI.Brain:Run()
Amplitude.Mercury.AI.Brain.AIPlayer:Run()
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
Amplitude.Mercury.AI.AIController:RunAIDecisionCycleAsync()
Amplitude.Threading.Thread:ThreadStart(System.Reflection.MonoParameterInfo)
System.Threading.ThreadHelper:ThreadStart_Context(System.Reflection.MonoParameterInfo)
System.Threading.ExecutionContext:RunInternal(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
System.Threading.ThreadHelper:ThreadStart(System.Reflection.MonoParameterInfo)

01:47:49:396NoneRadius value must be included between 1 and 10.

Amplitude.Mercury.WorldPosition:TryFillNeighboursInRadius(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.WorldPosition:TryFillNeighboursInRadius(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.AI.Brain.BehaviorTrees.Major.AssistWithBombardment:GetBombardScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.AI.Brain.BehaviorTrees.Major.AssistWithBombardment:Bombard(System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Leaves.DelegateLeaf`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Composites.Sequence`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Decorators.Condition`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.BehaviorTree`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.Actuators.BehaviorTreeActuator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.Tasks.AssistWithBombardment, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Update()
Amplitude.AI.Brain:Run()
Amplitude.Mercury.AI.Brain.AIPlayer:Run()
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
Amplitude.Mercury.AI.AIController:RunAIDecisionCycleAsync()
Amplitude.Threading.Thread:ThreadStart(System.Reflection.MonoParameterInfo)
System.Threading.ThreadHelper:ThreadStart_Context(System.Reflection.MonoParameterInfo)
System.Threading.ExecutionContext:RunInternal(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
System.Threading.ThreadHelper:ThreadStart(System.Reflection.MonoParameterInfo)

01:47:49:396NoneRadius value must be included between 1 and 10.

Amplitude.Mercury.WorldPosition:TryFillNeighboursInRadius(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.WorldPosition:TryFillNeighboursInRadius(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.AI.Brain.BehaviorTrees.Major.AssistWithBombardment:GetBombardScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.AI.Brain.BehaviorTrees.Major.AssistWithBombardment:Bombard(System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Leaves.DelegateLeaf`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Composites.Sequence`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Decorators.Condition`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.BehaviorTree`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.Actuators.BehaviorTreeActuator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.Tasks.AssistWithBombardment, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Update()
Amplitude.AI.Brain:Run()
Amplitude.Mercury.AI.Brain.AIPlayer:Run()
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
Amplitude.Mercury.AI.AIController:RunAIDecisionCycleAsync()
Amplitude.Threading.Thread:ThreadStart(System.Reflection.MonoParameterInfo)
System.Threading.ThreadHelper:ThreadStart_Context(System.Reflection.MonoParameterInfo)
System.Threading.ExecutionContext:RunInternal(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
System.Threading.ThreadHelper:ThreadStart(System.Reflection.MonoParameterInfo)

01:47:49:396NoneRadius value must be included between 1 and 10.

Amplitude.Mercury.WorldPosition:TryFillNeighboursInRadius(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.WorldPosition:TryFillNeighboursInRadius(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.AI.Brain.BehaviorTrees.Major.AssistWithBombardment:GetBombardScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.AI.Brain.BehaviorTrees.Major.AssistWithBombardment:Bombard(System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Leaves.DelegateLeaf`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Composites.Sequence`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Decorators.Condition`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.BehaviorTree`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.Actuators.BehaviorTreeActuator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.Tasks.AssistWithBombardment, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Update()
Amplitude.AI.Brain:Run()
Amplitude.Mercury.AI.Brain.AIPlayer:Run()
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
Amplitude.Mercury.AI.AIController:RunAIDecisionCycleAsync()
Amplitude.Threading.Thread:ThreadStart(System.Reflection.MonoParameterInfo)
System.Threading.ThreadHelper:ThreadStart_Context(System.Reflection.MonoParameterInfo)
System.Threading.ExecutionContext:RunInternal(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
System.Threading.ThreadHelper:ThreadStart(System.Reflection.MonoParameterInfo)

01:47:49:396NoneRadius value must be included between 1 and 10.

Amplitude.Mercury.WorldPosition:TryFillNeighboursInRadius(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.WorldPosition:TryFillNeighboursInRadius(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.AI.Brain.BehaviorTrees.Major.AssistWithBombardment:GetBombardScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.AI.Brain.BehaviorTrees.Major.AssistWithBombardment:Bombard(System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Leaves.DelegateLeaf`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Composites.Sequence`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Decorators.Condition`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.BehaviorTree`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.Actuators.BehaviorTreeActuator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.Tasks.AssistWithBombardment, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Update()
Amplitude.AI.Brain:Run()
Amplitude.Mercury.AI.Brain.AIPlayer:Run()
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
Amplitude.Mercury.AI.AIController:RunAIDecisionCycleAsync()
Amplitude.Threading.Thread:ThreadStart(System.Reflection.MonoParameterInfo)
System.Threading.ThreadHelper:ThreadStart_Context(System.Reflection.MonoParameterInfo)
System.Threading.ExecutionContext:RunInternal(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
System.Threading.ThreadHelper:ThreadStart(System.Reflection.MonoParameterInfo)

01:47:49:397NoneRadius value must be included between 1 and 10.

Amplitude.Mercury.WorldPosition:TryFillNeighboursInRadius(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.WorldPosition:TryFillNeighboursInRadius(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.AI.Brain.BehaviorTrees.Major.AssistWithBombardment:GetBombardScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.AI.Brain.BehaviorTrees.Major.AssistWithBombardment:Bombard(System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Leaves.DelegateLeaf`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Composites.Sequence`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Decorators.Condition`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.BehaviorTree`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.Actuators.BehaviorTreeActuator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.Tasks.AssistWithBombardment, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Update()
Amplitude.AI.Brain:Run()
Amplitude.Mercury.AI.Brain.AIPlayer:Run()
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
Amplitude.Mercury.AI.AIController:RunAIDecisionCycleAsync()
Amplitude.Threading.Thread:ThreadStart(System.Reflection.MonoParameterInfo)
System.Threading.ThreadHelper:ThreadStart_Context(System.Reflection.MonoParameterInfo)
System.Threading.ExecutionContext:RunInternal(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
System.Threading.ThreadHelper:ThreadStart(System.Reflection.MonoParameterInfo)

01:47:49:397NoneRadius value must be included between 1 and 10.

Amplitude.Mercury.WorldPosition:TryFillNeighboursInRadius(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.WorldPosition:TryFillNeighboursInRadius(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.AI.Brain.BehaviorTrees.Major.AssistWithBombardment:GetBombardScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.AI.Brain.BehaviorTrees.Major.AssistWithBombardment:Bombard(System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Leaves.DelegateLeaf`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Composites.Sequence`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Decorators.Condition`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.BehaviorTree`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.Actuators.BehaviorTreeActuator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.Tasks.AssistWithBombardment, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Update()
Amplitude.AI.Brain:Run()
Amplitude.Mercury.AI.Brain.AIPlayer:Run()
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
Amplitude.Mercury.AI.AIController:RunAIDecisionCycleAsync()
Amplitude.Threading.Thread:ThreadStart(System.Reflection.MonoParameterInfo)
System.Threading.ThreadHelper:ThreadStart_Context(System.Reflection.MonoParameterInfo)
System.Threading.ExecutionContext:RunInternal(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
System.Threading.ThreadHelper:ThreadStart(System.Reflection.MonoParameterInfo)

01:47:49:397NoneRadius value must be included between 1 and 10.

Amplitude.Mercury.WorldPosition:TryFillNeighboursInRadius(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.WorldPosition:TryFillNeighboursInRadius(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.AI.Brain.BehaviorTrees.Major.AssistWithBombardment:GetBombardScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.AI.Brain.BehaviorTrees.Major.AssistWithBombardment:Bombard(System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Leaves.DelegateLeaf`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Composites.Sequence`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Decorators.Condition`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.BehaviorTree`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.Actuators.BehaviorTreeActuator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.Tasks.AssistWithBombardment, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Update()
Amplitude.AI.Brain:Run()
Amplitude.Mercury.AI.Brain.AIPlayer:Run()
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
Amplitude.Mercury.AI.AIController:RunAIDecisionCycleAsync()
Amplitude.Threading.Thread:ThreadStart(System.Reflection.MonoParameterInfo)
System.Threading.ThreadHelper:ThreadStart_Context(System.Reflection.MonoParameterInfo)
System.Threading.ExecutionContext:RunInternal(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
System.Threading.ThreadHelper:ThreadStart(System.Reflection.MonoParameterInfo)

01:47:49:397NoneRadius value must be included between 1 and 10.

Amplitude.Mercury.WorldPosition:TryFillNeighboursInRadius(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.WorldPosition:TryFillNeighboursInRadius(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.AI.Brain.BehaviorTrees.Major.AssistWithBombardment:GetBombardScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.AI.Brain.BehaviorTrees.Major.AssistWithBombardment:Bombard(System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Leaves.DelegateLeaf`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Composites.Sequence`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Decorators.Condition`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.BehaviorTree`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.Actuators.BehaviorTreeActuator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.Tasks.AssistWithBombardment, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Update()
Amplitude.AI.Brain:Run()
Amplitude.Mercury.AI.Brain.AIPlayer:Run()
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
Amplitude.Mercury.AI.AIController:RunAIDecisionCycleAsync()
Amplitude.Threading.Thread:ThreadStart(System.Reflection.MonoParameterInfo)
System.Threading.ThreadHelper:ThreadStart_Context(System.Reflection.MonoParameterInfo)
System.Threading.ExecutionContext:RunInternal(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
System.Threading.ThreadHelper:ThreadStart(System.Reflection.MonoParameterInfo)

01:47:49:397NoneRadius value must be included between 1 and 10.

Amplitude.Mercury.WorldPosition:TryFillNeighboursInRadius(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.WorldPosition:TryFillNeighboursInRadius(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.AI.Brain.BehaviorTrees.Major.AssistWithBombardment:GetBombardScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.AI.Brain.BehaviorTrees.Major.AssistWithBombardment:Bombard(System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Leaves.DelegateLeaf`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Composites.Sequence`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Decorators.Condition`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.BehaviorTree`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.Actuators.BehaviorTreeActuator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.Tasks.AssistWithBombardment, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Update()
Amplitude.AI.Brain:Run()
Amplitude.Mercury.AI.Brain.AIPlayer:Run()
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
Amplitude.Mercury.AI.AIController:RunAIDecisionCycleAsync()
Amplitude.Threading.Thread:ThreadStart(System.Reflection.MonoParameterInfo)
System.Threading.ThreadHelper:ThreadStart_Context(System.Reflection.MonoParameterInfo)
System.Threading.ExecutionContext:RunInternal(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
System.Threading.ThreadHelper:ThreadStart(System.Reflection.MonoParameterInfo)

01:47:49:397NoneRadius value must be included between 1 and 10.

Amplitude.Mercury.WorldPosition:TryFillNeighboursInRadius(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.WorldPosition:TryFillNeighboursInRadius(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.AI.Brain.BehaviorTrees.Major.AssistWithBombardment:GetBombardScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.AI.Brain.BehaviorTrees.Major.AssistWithBombardment:Bombard(System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Leaves.DelegateLeaf`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Composites.Sequence`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Decorators.Condition`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.BehaviorTree`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.Actuators.BehaviorTreeActuator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.Tasks.AssistWithBombardment, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Update()
Amplitude.AI.Brain:Run()
Amplitude.Mercury.AI.Brain.AIPlayer:Run()
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
Amplitude.Mercury.AI.AIController:RunAIDecisionCycleAsync()
Amplitude.Threading.Thread:ThreadStart(System.Reflection.MonoParameterInfo)
System.Threading.ThreadHelper:ThreadStart_Context(System.Reflection.MonoParameterInfo)
System.Threading.ExecutionContext:RunInternal(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
System.Threading.ThreadHelper:ThreadStart(System.Reflection.MonoParameterInfo)

01:47:49:397NoneRadius value must be included between 1 and 10.

Amplitude.Mercury.WorldPosition:TryFillNeighboursInRadius(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.WorldPosition:TryFillNeighboursInRadius(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.AI.Brain.BehaviorTrees.Major.AssistWithBombardment:GetBombardScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.AI.Brain.BehaviorTrees.Major.AssistWithBombardment:Bombard(System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Leaves.DelegateLeaf`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Composites.Sequence`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Decorators.Condition`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.BehaviorTree`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.Actuators.BehaviorTreeActuator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.Tasks.AssistWithBombardment, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Update()
Amplitude.AI.Brain:Run()
Amplitude.Mercury.AI.Brain.AIPlayer:Run()
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
Amplitude.Mercury.AI.AIController:RunAIDecisionCycleAsync()
Amplitude.Threading.Thread:ThreadStart(System.Reflection.MonoParameterInfo)
System.Threading.ThreadHelper:ThreadStart_Context(System.Reflection.MonoParameterInfo)
System.Threading.ExecutionContext:RunInternal(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
System.Threading.ThreadHelper:ThreadStart(System.Reflection.MonoParameterInfo)

01:47:49:397NoneRadius value must be included between 1 and 10.

Amplitude.Mercury.WorldPosition:TryFillNeighboursInRadius(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.WorldPosition:TryFillNeighboursInRadius(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.AI.Brain.BehaviorTrees.Major.AssistWithBombardment:GetBombardScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.AI.Brain.BehaviorTrees.Major.AssistWithBombardment:Bombard(System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Leaves.DelegateLeaf`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Composites.Sequence`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Decorators.Condition`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.BehaviorTree`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.Actuators.BehaviorTreeActuator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.Tasks.AssistWithBombardment, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Update()
Amplitude.AI.Brain:Run()
Amplitude.Mercury.AI.Brain.AIPlayer:Run()
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
Amplitude.Mercury.AI.AIController:RunAIDecisionCycleAsync()
Amplitude.Threading.Thread:ThreadStart(System.Reflection.MonoParameterInfo)
System.Threading.ThreadHelper:ThreadStart_Context(System.Reflection.MonoParameterInfo)
System.Threading.ExecutionContext:RunInternal(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
System.Threading.ThreadHelper:ThreadStart(System.Reflection.MonoParameterInfo)

01:47:49:398NoneRadius value must be included between 1 and 10.

Amplitude.Mercury.WorldPosition:TryFillNeighboursInRadius(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.WorldPosition:TryFillNeighboursInRadius(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.AI.Brain.BehaviorTrees.Major.AssistWithBombardment:GetBombardScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.AI.Brain.BehaviorTrees.Major.AssistWithBombardment:Bombard(System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Leaves.DelegateLeaf`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Composites.Sequence`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Decorators.Condition`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.BehaviorTree`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.Actuators.BehaviorTreeActuator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.Tasks.AssistWithBombardment, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Update()
Amplitude.AI.Brain:Run()
Amplitude.Mercury.AI.Brain.AIPlayer:Run()
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
Amplitude.Mercury.AI.AIController:RunAIDecisionCycleAsync()
Amplitude.Threading.Thread:ThreadStart(System.Reflection.MonoParameterInfo)
System.Threading.ThreadHelper:ThreadStart_Context(System.Reflection.MonoParameterInfo)
System.Threading.ExecutionContext:RunInternal(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
System.Threading.ThreadHelper:ThreadStart(System.Reflection.MonoParameterInfo)

01:47:49:398NoneRadius value must be included between 1 and 10.

Amplitude.Mercury.WorldPosition:TryFillNeighboursInRadius(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.WorldPosition:TryFillNeighboursInRadius(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.AI.Brain.BehaviorTrees.Major.AssistWithBombardment:GetBombardScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.AI.Brain.BehaviorTrees.Major.AssistWithBombardment:Bombard(System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Leaves.DelegateLeaf`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Composites.Sequence`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Decorators.Condition`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.BehaviorTree`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.Actuators.BehaviorTreeActuator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.Tasks.AssistWithBombardment, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Update()
Amplitude.AI.Brain:Run()
Amplitude.Mercury.AI.Brain.AIPlayer:Run()
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
Amplitude.Mercury.AI.AIController:RunAIDecisionCycleAsync()
Amplitude.Threading.Thread:ThreadStart(System.Reflection.MonoParameterInfo)
System.Threading.ThreadHelper:ThreadStart_Context(System.Reflection.MonoParameterInfo)
System.Threading.ExecutionContext:RunInternal(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
System.Threading.ThreadHelper:ThreadStart(System.Reflection.MonoParameterInfo)

01:47:49:398NoneRadius value must be included between 1 and 10.

Amplitude.Mercury.WorldPosition:TryFillNeighboursInRadius(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.WorldPosition:TryFillNeighboursInRadius(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.AI.Brain.BehaviorTrees.Major.AssistWithBombardment:GetBombardScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.AI.Brain.BehaviorTrees.Major.AssistWithBombardment:Bombard(System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Leaves.DelegateLeaf`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Composites.Sequence`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Decorators.Condition`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.BehaviorTree`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.Actuators.BehaviorTreeActuator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.Tasks.AssistWithBombardment, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Update()
Amplitude.AI.Brain:Run()
Amplitude.Mercury.AI.Brain.AIPlayer:Run()
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
Amplitude.Mercury.AI.AIController:RunAIDecisionCycleAsync()
Amplitude.Threading.Thread:ThreadStart(System.Reflection.MonoParameterInfo)
System.Threading.ThreadHelper:ThreadStart_Context(System.Reflection.MonoParameterInfo)
System.Threading.ExecutionContext:RunInternal(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
System.Threading.ThreadHelper:ThreadStart(System.Reflection.MonoParameterInfo)

01:47:49:398NoneRadius value must be included between 1 and 10.

Amplitude.Mercury.WorldPosition:TryFillNeighboursInRadius(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.WorldPosition:TryFillNeighboursInRadius(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.AI.Brain.BehaviorTrees.Major.AssistWithBombardment:GetBombardScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.AI.Brain.BehaviorTrees.Major.AssistWithBombardment:Bombard(System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Leaves.DelegateLeaf`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Composites.Sequence`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Decorators.Condition`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.BehaviorTree`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.Actuators.BehaviorTreeActuator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.Tasks.AssistWithBombardment, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Update()
Amplitude.AI.Brain:Run()
Amplitude.Mercury.AI.Brain.AIPlayer:Run()
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
Amplitude.Mercury.AI.AIController:RunAIDecisionCycleAsync()
Amplitude.Threading.Thread:ThreadStart(System.Reflection.MonoParameterInfo)
System.Threading.ThreadHelper:ThreadStart_Context(System.Reflection.MonoParameterInfo)
System.Threading.ExecutionContext:RunInternal(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
System.Threading.ThreadHelper:ThreadStart(System.Reflection.MonoParameterInfo)

01:47:49:398NoneRadius value must be included between 1 and 10.

Amplitude.Mercury.WorldPosition:TryFillNeighboursInRadius(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.WorldPosition:TryFillNeighboursInRadius(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.AI.Brain.BehaviorTrees.Major.AssistWithBombardment:GetBombardScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.AI.Brain.BehaviorTrees.Major.AssistWithBombardment:Bombard(System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Leaves.DelegateLeaf`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Composites.Sequence`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Decorators.Condition`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.BehaviorTree`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.Actuators.BehaviorTreeActuator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.Tasks.AssistWithBombardment, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Update()
Amplitude.AI.Brain:Run()
Amplitude.Mercury.AI.Brain.AIPlayer:Run()
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
Amplitude.Mercury.AI.AIController:RunAIDecisionCycleAsync()
Amplitude.Threading.Thread:ThreadStart(System.Reflection.MonoParameterInfo)
System.Threading.ThreadHelper:ThreadStart_Context(System.Reflection.MonoParameterInfo)
System.Threading.ExecutionContext:RunInternal(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
System.Threading.ThreadHelper:ThreadStart(System.Reflection.MonoParameterInfo)

01:47:49:398NoneRadius value must be included between 1 and 10.

Amplitude.Mercury.WorldPosition:TryFillNeighboursInRadius(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.WorldPosition:TryFillNeighboursInRadius(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.AI.Brain.BehaviorTrees.Major.AssistWithBombardment:GetBombardScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.AI.Brain.BehaviorTrees.Major.AssistWithBombardment:Bombard(System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Leaves.DelegateLeaf`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Composites.Sequence`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Decorators.Condition`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.BehaviorTree`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.Actuators.BehaviorTreeActuator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.Tasks.AssistWithBombardment, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Update()
Amplitude.AI.Brain:Run()
Amplitude.Mercury.AI.Brain.AIPlayer:Run()
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
Amplitude.Mercury.AI.AIController:RunAIDecisionCycleAsync()
Amplitude.Threading.Thread:ThreadStart(System.Reflection.MonoParameterInfo)
System.Threading.ThreadHelper:ThreadStart_Context(System.Reflection.MonoParameterInfo)
System.Threading.ExecutionContext:RunInternal(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
System.Threading.ThreadHelper:ThreadStart(System.Reflection.MonoParameterInfo)

01:47:49:398NoneRadius value must be included between 1 and 10.

Amplitude.Mercury.WorldPosition:TryFillNeighboursInRadius(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.WorldPosition:TryFillNeighboursInRadius(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.AI.Brain.BehaviorTrees.Major.AssistWithBombardment:GetBombardScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.AI.Brain.BehaviorTrees.Major.AssistWithBombardment:Bombard(System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Leaves.DelegateLeaf`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Composites.Sequence`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Decorators.Condition`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.BehaviorTree`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.Actuators.BehaviorTreeActuator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.Tasks.AssistWithBombardment, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Update()
Amplitude.AI.Brain:Run()
Amplitude.Mercury.AI.Brain.AIPlayer:Run()
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
Amplitude.Mercury.AI.AIController:RunAIDecisionCycleAsync()
Amplitude.Threading.Thread:ThreadStart(System.Reflection.MonoParameterInfo)
System.Threading.ThreadHelper:ThreadStart_Context(System.Reflection.MonoParameterInfo)
System.Threading.ExecutionContext:RunInternal(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
System.Threading.ThreadHelper:ThreadStart(System.Reflection.MonoParameterInfo)

01:47:49:398NoneRadius value must be included between 1 and 10.

Amplitude.Mercury.WorldPosition:TryFillNeighboursInRadius(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.WorldPosition:TryFillNeighboursInRadius(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.AI.Brain.BehaviorTrees.Major.AssistWithBombardment:GetBombardScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.AI.Brain.BehaviorTrees.Major.AssistWithBombardment:Bombard(System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Leaves.DelegateLeaf`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Composites.Sequence`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Decorators.Condition`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.BehaviorTree`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.Actuators.BehaviorTreeActuator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.Tasks.AssistWithBombardment, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Update()
Amplitude.AI.Brain:Run()
Amplitude.Mercury.AI.Brain.AIPlayer:Run()
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
Amplitude.Mercury.AI.AIController:RunAIDecisionCycleAsync()
Amplitude.Threading.Thread:ThreadStart(System.Reflection.MonoParameterInfo)
System.Threading.ThreadHelper:ThreadStart_Context(System.Reflection.MonoParameterInfo)
System.Threading.ExecutionContext:RunInternal(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
System.Threading.ThreadHelper:ThreadStart(System.Reflection.MonoParameterInfo)

01:47:49:399NoneRadius value must be included between 1 and 10.

Amplitude.Mercury.WorldPosition:TryFillNeighboursInRadius(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.WorldPosition:TryFillNeighboursInRadius(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.AI.Brain.BehaviorTrees.Major.AssistWithBombardment:GetBombardScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.AI.Brain.BehaviorTrees.Major.AssistWithBombardment:Bombard(System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Leaves.DelegateLeaf`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Composites.Sequence`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Decorators.Condition`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.BehaviorTree`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.Actuators.BehaviorTreeActuator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.Tasks.AssistWithBombardment, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Update()
Amplitude.AI.Brain:Run()
Amplitude.Mercury.AI.Brain.AIPlayer:Run()
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
Amplitude.Mercury.AI.AIController:RunAIDecisionCycleAsync()
Amplitude.Threading.Thread:ThreadStart(System.Reflection.MonoParameterInfo)
System.Threading.ThreadHelper:ThreadStart_Context(System.Reflection.MonoParameterInfo)
System.Threading.ExecutionContext:RunInternal(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
System.Threading.ThreadHelper:ThreadStart(System.Reflection.MonoParameterInfo)

01:47:49:399NoneRadius value must be included between 1 and 10.

Amplitude.Mercury.WorldPosition:TryFillNeighboursInRadius(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.WorldPosition:TryFillNeighboursInRadius(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.AI.Brain.BehaviorTrees.Major.AssistWithBombardment:GetBombardScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.AI.Brain.BehaviorTrees.Major.AssistWithBombardment:Bombard(System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Leaves.DelegateLeaf`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Composites.Sequence`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Decorators.Condition`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.BehaviorTree`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.Actuators.BehaviorTreeActuator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.Tasks.AssistWithBombardment, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Update()
Amplitude.AI.Brain:Run()
Amplitude.Mercury.AI.Brain.AIPlayer:Run()
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
Amplitude.Mercury.AI.AIController:RunAIDecisionCycleAsync()
Amplitude.Threading.Thread:ThreadStart(System.Reflection.MonoParameterInfo)
System.Threading.ThreadHelper:ThreadStart_Context(System.Reflection.MonoParameterInfo)
System.Threading.ExecutionContext:RunInternal(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
System.Threading.ThreadHelper:ThreadStart(System.Reflection.MonoParameterInfo)

01:47:49:399NoneRadius value must be included between 1 and 10.

Amplitude.Mercury.WorldPosition:TryFillNeighboursInRadius(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.WorldPosition:TryFillNeighboursInRadius(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.AI.Brain.BehaviorTrees.Major.AssistWithBombardment:GetBombardScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.AI.Brain.BehaviorTrees.Major.AssistWithBombardment:Bombard(System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Leaves.DelegateLeaf`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Composites.Sequence`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Decorators.Condition`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.BehaviorTree`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.Actuators.BehaviorTreeActuator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.Tasks.AssistWithBombardment, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Update()
Amplitude.AI.Brain:Run()
Amplitude.Mercury.AI.Brain.AIPlayer:Run()
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
Amplitude.Mercury.AI.AIController:RunAIDecisionCycleAsync()
Amplitude.Threading.Thread:ThreadStart(System.Reflection.MonoParameterInfo)
System.Threading.ThreadHelper:ThreadStart_Context(System.Reflection.MonoParameterInfo)
System.Threading.ExecutionContext:RunInternal(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
System.Threading.ThreadHelper:ThreadStart(System.Reflection.MonoParameterInfo)

01:47:49:399NoneRadius value must be included between 1 and 10.

Amplitude.Mercury.WorldPosition:TryFillNeighboursInRadius(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.WorldPosition:TryFillNeighboursInRadius(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.AI.Brain.BehaviorTrees.Major.AssistWithBombardment:GetBombardScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.AI.Brain.BehaviorTrees.Major.AssistWithBombardment:Bombard(System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Leaves.DelegateLeaf`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Composites.Sequence`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Decorators.Condition`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.BehaviorTree`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.Actuators.BehaviorTreeActuator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.Tasks.AssistWithBombardment, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Update()
Amplitude.AI.Brain:Run()
Amplitude.Mercury.AI.Brain.AIPlayer:Run()
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
Amplitude.Mercury.AI.AIController:RunAIDecisionCycleAsync()
Amplitude.Threading.Thread:ThreadStart(System.Reflection.MonoParameterInfo)
System.Threading.ThreadHelper:ThreadStart_Context(System.Reflection.MonoParameterInfo)
System.Threading.ExecutionContext:RunInternal(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
System.Threading.ThreadHelper:ThreadStart(System.Reflection.MonoParameterInfo)

01:47:49:399NoneRadius value must be included between 1 and 10.

Amplitude.Mercury.WorldPosition:TryFillNeighboursInRadius(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.WorldPosition:TryFillNeighboursInRadius(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.AI.Brain.BehaviorTrees.Major.AssistWithBombardment:GetBombardScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.AI.Brain.BehaviorTrees.Major.AssistWithBombardment:Bombard(System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Leaves.DelegateLeaf`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Composites.Sequence`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Decorators.Condition`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.BehaviorTree`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.Actuators.BehaviorTreeActuator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.Tasks.AssistWithBombardment, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Update()
Amplitude.AI.Brain:Run()
Amplitude.Mercury.AI.Brain.AIPlayer:Run()
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
Amplitude.Mercury.AI.AIController:RunAIDecisionCycleAsync()
Amplitude.Threading.Thread:ThreadStart(System.Reflection.MonoParameterInfo)
System.Threading.ThreadHelper:ThreadStart_Context(System.Reflection.MonoParameterInfo)
System.Threading.ExecutionContext:RunInternal(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
System.Threading.ThreadHelper:ThreadStart(System.Reflection.MonoParameterInfo)

01:47:49:399NoneRadius value must be included between 1 and 10.

Amplitude.Mercury.WorldPosition:TryFillNeighboursInRadius(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.WorldPosition:TryFillNeighboursInRadius(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.AI.Brain.BehaviorTrees.Major.AssistWithBombardment:GetBombardScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.AI.Brain.BehaviorTrees.Major.AssistWithBombardment:Bombard(System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Leaves.DelegateLeaf`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Composites.Sequence`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Decorators.Condition`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.BehaviorTree`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.Actuators.BehaviorTreeActuator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.Tasks.AssistWithBombardment, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Update()
Amplitude.AI.Brain:Run()
Amplitude.Mercury.AI.Brain.AIPlayer:Run()
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
Amplitude.Mercury.AI.AIController:RunAIDecisionCycleAsync()
Amplitude.Threading.Thread:ThreadStart(System.Reflection.MonoParameterInfo)
System.Threading.ThreadHelper:ThreadStart_Context(System.Reflection.MonoParameterInfo)
System.Threading.ExecutionContext:RunInternal(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
System.Threading.ThreadHelper:ThreadStart(System.Reflection.MonoParameterInfo)

01:47:49:399NoneRadius value must be included between 1 and 10.

Amplitude.Mercury.WorldPosition:TryFillNeighboursInRadius(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.WorldPosition:TryFillNeighboursInRadius(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.AI.Brain.BehaviorTrees.Major.AssistWithBombardment:GetBombardScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.AI.Brain.BehaviorTrees.Major.AssistWithBombardment:Bombard(System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Leaves.DelegateLeaf`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Composites.Sequence`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Decorators.Condition`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.BehaviorTree`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.Actuators.BehaviorTreeActuator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.Tasks.AssistWithBombardment, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Update()
Amplitude.AI.Brain:Run()
Amplitude.Mercury.AI.Brain.AIPlayer:Run()
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
Amplitude.Mercury.AI.AIController:RunAIDecisionCycleAsync()
Amplitude.Threading.Thread:ThreadStart(System.Reflection.MonoParameterInfo)
System.Threading.ThreadHelper:ThreadStart_Context(System.Reflection.MonoParameterInfo)
System.Threading.ExecutionContext:RunInternal(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
System.Threading.ThreadHelper:ThreadStart(System.Reflection.MonoParameterInfo)

01:47:49:399NoneRadius value must be included between 1 and 10.

Amplitude.Mercury.WorldPosition:TryFillNeighboursInRadius(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.WorldPosition:TryFillNeighboursInRadius(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.AI.Brain.BehaviorTrees.Major.AssistWithBombardment:GetBombardScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.AI.Brain.BehaviorTrees.Major.AssistWithBombardment:Bombard(System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Leaves.DelegateLeaf`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Composites.Sequence`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Decorators.Condition`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.BehaviorTree`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.Actuators.BehaviorTreeActuator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.Tasks.AssistWithBombardment, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Update()
Amplitude.AI.Brain:Run()
Amplitude.Mercury.AI.Brain.AIPlayer:Run()
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
Amplitude.Mercury.AI.AIController:RunAIDecisionCycleAsync()
Amplitude.Threading.Thread:ThreadStart(System.Reflection.MonoParameterInfo)
System.Threading.ThreadHelper:ThreadStart_Context(System.Reflection.MonoParameterInfo)
System.Threading.ExecutionContext:RunInternal(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
System.Threading.ThreadHelper:ThreadStart(System.Reflection.MonoParameterInfo)

01:47:49:400NoneRadius value must be included between 1 and 10.

Amplitude.Mercury.WorldPosition:TryFillNeighboursInRadius(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.WorldPosition:TryFillNeighboursInRadius(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.AI.Brain.BehaviorTrees.Major.AssistWithBombardment:GetBombardScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.AI.Brain.BehaviorTrees.Major.AssistWithBombardment:Bombard(System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Leaves.DelegateLeaf`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Composites.Sequence`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Decorators.Condition`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.BehaviorTree`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.Actuators.BehaviorTreeActuator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.Tasks.AssistWithBombardment, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Update()
Amplitude.AI.Brain:Run()
Amplitude.Mercury.AI.Brain.AIPlayer:Run()
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
Amplitude.Mercury.AI.AIController:RunAIDecisionCycleAsync()
Amplitude.Threading.Thread:ThreadStart(System.Reflection.MonoParameterInfo)
System.Threading.ThreadHelper:ThreadStart_Context(System.Reflection.MonoParameterInfo)
System.Threading.ExecutionContext:RunInternal(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
System.Threading.ThreadHelper:ThreadStart(System.Reflection.MonoParameterInfo)

01:47:49:400NoneRadius value must be included between 1 and 10.

Amplitude.Mercury.WorldPosition:TryFillNeighboursInRadius(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.WorldPosition:TryFillNeighboursInRadius(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.AI.Brain.BehaviorTrees.Major.AssistWithBombardment:GetBombardScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.AI.Brain.BehaviorTrees.Major.AssistWithBombardment:Bombard(System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Leaves.DelegateLeaf`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Composites.Sequence`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Decorators.Condition`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.BehaviorTree`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.Actuators.BehaviorTreeActuator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.Tasks.AssistWithBombardment, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Update()
Amplitude.AI.Brain:Run()
Amplitude.Mercury.AI.Brain.AIPlayer:Run()
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
Amplitude.Mercury.AI.AIController:RunAIDecisionCycleAsync()
Amplitude.Threading.Thread:ThreadStart(System.Reflection.MonoParameterInfo)
System.Threading.ThreadHelper:ThreadStart_Context(System.Reflection.MonoParameterInfo)
System.Threading.ExecutionContext:RunInternal(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
System.Threading.ThreadHelper:ThreadStart(System.Reflection.MonoParameterInfo)

01:47:49:400NoneRadius value must be included between 1 and 10.

Amplitude.Mercury.WorldPosition:TryFillNeighboursInRadius(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.WorldPosition:TryFillNeighboursInRadius(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.AI.Brain.BehaviorTrees.Major.AssistWithBombardment:GetBombardScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.AI.Brain.BehaviorTrees.Major.AssistWithBombardment:Bombard(System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Leaves.DelegateLeaf`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Composites.Sequence`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Decorators.Condition`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.BehaviorTree`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.Actuators.BehaviorTreeActuator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.Tasks.AssistWithBombardment, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Update()
Amplitude.AI.Brain:Run()
Amplitude.Mercury.AI.Brain.AIPlayer:Run()
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
Amplitude.Mercury.AI.AIController:RunAIDecisionCycleAsync()
Amplitude.Threading.Thread:ThreadStart(System.Reflection.MonoParameterInfo)
System.Threading.ThreadHelper:ThreadStart_Context(System.Reflection.MonoParameterInfo)
System.Threading.ExecutionContext:RunInternal(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
System.Threading.ThreadHelper:ThreadStart(System.Reflection.MonoParameterInfo)

01:47:49:400NoneRadius value must be included between 1 and 10.

Amplitude.Mercury.WorldPosition:TryFillNeighboursInRadius(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.WorldPosition:TryFillNeighboursInRadius(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.AI.Brain.BehaviorTrees.Major.AssistWithBombardment:GetBombardScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.AI.Brain.BehaviorTrees.Major.AssistWithBombardment:Bombard(System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Leaves.DelegateLeaf`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Composites.Sequence`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Decorators.Condition`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.BehaviorTree`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.Actuators.BehaviorTreeActuator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.Tasks.AssistWithBombardment, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Update()
Amplitude.AI.Brain:Run()
Amplitude.Mercury.AI.Brain.AIPlayer:Run()
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
Amplitude.Mercury.AI.AIController:RunAIDecisionCycleAsync()
Amplitude.Threading.Thread:ThreadStart(System.Reflection.MonoParameterInfo)
System.Threading.ThreadHelper:ThreadStart_Context(System.Reflection.MonoParameterInfo)
System.Threading.ExecutionContext:RunInternal(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
System.Threading.ThreadHelper:ThreadStart(System.Reflection.MonoParameterInfo)

01:47:49:400NoneRadius value must be included between 1 and 10.

Amplitude.Mercury.WorldPosition:TryFillNeighboursInRadius(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.WorldPosition:TryFillNeighboursInRadius(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.AI.Brain.BehaviorTrees.Major.AssistWithBombardment:GetBombardScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.AI.Brain.BehaviorTrees.Major.AssistWithBombardment:Bombard(System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Leaves.DelegateLeaf`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Composites.Sequence`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Decorators.Condition`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.BehaviorTree`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.Actuators.BehaviorTreeActuator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.Tasks.AssistWithBombardment, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Update()
Amplitude.AI.Brain:Run()
Amplitude.Mercury.AI.Brain.AIPlayer:Run()
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
Amplitude.Mercury.AI.AIController:RunAIDecisionCycleAsync()
Amplitude.Threading.Thread:ThreadStart(System.Reflection.MonoParameterInfo)
System.Threading.ThreadHelper:ThreadStart_Context(System.Reflection.MonoParameterInfo)
System.Threading.ExecutionContext:RunInternal(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
System.Threading.ThreadHelper:ThreadStart(System.Reflection.MonoParameterInfo)

01:47:49:400NoneRadius value must be included between 1 and 10.

Amplitude.Mercury.WorldPosition:TryFillNeighboursInRadius(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.WorldPosition:TryFillNeighboursInRadius(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.AI.Brain.BehaviorTrees.Major.AssistWithBombardment:GetBombardScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.AI.Brain.BehaviorTrees.Major.AssistWithBombardment:Bombard(System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Leaves.DelegateLeaf`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Composites.Sequence`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Decorators.Condition`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.BehaviorTree`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.Actuators.BehaviorTreeActuator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.Tasks.AssistWithBombardment, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Update()
Amplitude.AI.Brain:Run()
Amplitude.Mercury.AI.Brain.AIPlayer:Run()
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
Amplitude.Mercury.AI.AIController:RunAIDecisionCycleAsync()
Amplitude.Threading.Thread:ThreadStart(System.Reflection.MonoParameterInfo)
System.Threading.ThreadHelper:ThreadStart_Context(System.Reflection.MonoParameterInfo)
System.Threading.ExecutionContext:RunInternal(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
System.Threading.ThreadHelper:ThreadStart(System.Reflection.MonoParameterInfo)

01:47:49:400NoneRadius value must be included between 1 and 10.

Amplitude.Mercury.WorldPosition:TryFillNeighboursInRadius(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.WorldPosition:TryFillNeighboursInRadius(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.AI.Brain.BehaviorTrees.Major.AssistWithBombardment:GetBombardScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.AI.Brain.BehaviorTrees.Major.AssistWithBombardment:Bombard(System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Leaves.DelegateLeaf`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Composites.Sequence`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Decorators.Condition`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.BehaviorTree`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.Actuators.BehaviorTreeActuator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.Tasks.AssistWithBombardment, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Update()
Amplitude.AI.Brain:Run()
Amplitude.Mercury.AI.Brain.AIPlayer:Run()
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
Amplitude.Mercury.AI.AIController:RunAIDecisionCycleAsync()
Amplitude.Threading.Thread:ThreadStart(System.Reflection.MonoParameterInfo)
System.Threading.ThreadHelper:ThreadStart_Context(System.Reflection.MonoParameterInfo)
System.Threading.ExecutionContext:RunInternal(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
System.Threading.ThreadHelper:ThreadStart(System.Reflection.MonoParameterInfo)

01:47:49:400NoneRadius value must be included between 1 and 10.

Amplitude.Mercury.WorldPosition:TryFillNeighboursInRadius(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.WorldPosition:TryFillNeighboursInRadius(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.AI.Brain.BehaviorTrees.Major.AssistWithBombardment:GetBombardScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.AI.Brain.BehaviorTrees.Major.AssistWithBombardment:Bombard(System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Leaves.DelegateLeaf`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Composites.Sequence`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Decorators.Condition`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.BehaviorTree`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.Actuators.BehaviorTreeActuator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.Tasks.AssistWithBombardment, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Update()
Amplitude.AI.Brain:Run()
Amplitude.Mercury.AI.Brain.AIPlayer:Run()
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
Amplitude.Mercury.AI.AIController:RunAIDecisionCycleAsync()
Amplitude.Threading.Thread:ThreadStart(System.Reflection.MonoParameterInfo)
System.Threading.ThreadHelper:ThreadStart_Context(System.Reflection.MonoParameterInfo)
System.Threading.ExecutionContext:RunInternal(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
System.Threading.ThreadHelper:ThreadStart(System.Reflection.MonoParameterInfo)

01:47:49:401NoneRadius value must be included between 1 and 10.

Amplitude.Mercury.WorldPosition:TryFillNeighboursInRadius(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.WorldPosition:TryFillNeighboursInRadius(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.AI.Brain.BehaviorTrees.Major.AssistWithBombardment:GetBombardScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.AI.Brain.BehaviorTrees.Major.AssistWithBombardment:Bombard(System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Leaves.DelegateLeaf`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Composites.Sequence`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Decorators.Condition`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.BehaviorTree`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.Actuators.BehaviorTreeActuator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.Tasks.AssistWithBombardment, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Update()
Amplitude.AI.Brain:Run()
Amplitude.Mercury.AI.Brain.AIPlayer:Run()
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
Amplitude.Mercury.AI.AIController:RunAIDecisionCycleAsync()
Amplitude.Threading.Thread:ThreadStart(System.Reflection.MonoParameterInfo)
System.Threading.ThreadHelper:ThreadStart_Context(System.Reflection.MonoParameterInfo)
System.Threading.ExecutionContext:RunInternal(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
System.Threading.ThreadHelper:ThreadStart(System.Reflection.MonoParameterInfo)

01:47:49:401NoneRadius value must be included between 1 and 10.

Amplitude.Mercury.WorldPosition:TryFillNeighboursInRadius(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.WorldPosition:TryFillNeighboursInRadius(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.AI.Brain.BehaviorTrees.Major.AssistWithBombardment:GetBombardScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.AI.Brain.BehaviorTrees.Major.AssistWithBombardment:Bombard(System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Leaves.DelegateLeaf`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Composites.Sequence`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Decorators.Condition`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.BehaviorTree`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.Actuators.BehaviorTreeActuator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.Tasks.AssistWithBombardment, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Update()
Amplitude.AI.Brain:Run()
Amplitude.Mercury.AI.Brain.AIPlayer:Run()
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
Amplitude.Mercury.AI.AIController:RunAIDecisionCycleAsync()
Amplitude.Threading.Thread:ThreadStart(System.Reflection.MonoParameterInfo)
System.Threading.ThreadHelper:ThreadStart_Context(System.Reflection.MonoParameterInfo)
System.Threading.ExecutionContext:RunInternal(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
System.Threading.ThreadHelper:ThreadStart(System.Reflection.MonoParameterInfo)

01:47:49:401NoneRadius value must be included between 1 and 10.

Amplitude.Mercury.WorldPosition:TryFillNeighboursInRadius(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.WorldPosition:TryFillNeighboursInRadius(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.AI.Brain.BehaviorTrees.Major.AssistWithBombardment:GetBombardScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.AI.Brain.BehaviorTrees.Major.AssistWithBombardment:Bombard(System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Leaves.DelegateLeaf`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Composites.Sequence`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Decorators.Condition`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.BehaviorTree`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.Actuators.BehaviorTreeActuator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.Tasks.AssistWithBombardment, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Update()
Amplitude.AI.Brain:Run()
Amplitude.Mercury.AI.Brain.AIPlayer:Run()
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
Amplitude.Mercury.AI.AIController:RunAIDecisionCycleAsync()
Amplitude.Threading.Thread:ThreadStart(System.Reflection.MonoParameterInfo)
System.Threading.ThreadHelper:ThreadStart_Context(System.Reflection.MonoParameterInfo)
System.Threading.ExecutionContext:RunInternal(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
System.Threading.ThreadHelper:ThreadStart(System.Reflection.MonoParameterInfo)

01:47:49:401NoneRadius value must be included between 1 and 10.

Amplitude.Mercury.WorldPosition:TryFillNeighboursInRadius(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.WorldPosition:TryFillNeighboursInRadius(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.AI.Brain.BehaviorTrees.Major.AssistWithBombardment:GetBombardScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.AI.Brain.BehaviorTrees.Major.AssistWithBombardment:Bombard(System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Leaves.DelegateLeaf`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Composites.Sequence`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Decorators.Condition`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.BehaviorTree`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.Actuators.BehaviorTreeActuator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.Tasks.AssistWithBombardment, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Update()
Amplitude.AI.Brain:Run()
Amplitude.Mercury.AI.Brain.AIPlayer:Run()
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
Amplitude.Mercury.AI.AIController:RunAIDecisionCycleAsync()
Amplitude.Threading.Thread:ThreadStart(System.Reflection.MonoParameterInfo)
System.Threading.ThreadHelper:ThreadStart_Context(System.Reflection.MonoParameterInfo)
System.Threading.ExecutionContext:RunInternal(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
System.Threading.ThreadHelper:ThreadStart(System.Reflection.MonoParameterInfo)

01:47:49:401NoneRadius value must be included between 1 and 10.

Amplitude.Mercury.WorldPosition:TryFillNeighboursInRadius(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.WorldPosition:TryFillNeighboursInRadius(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.AI.Brain.BehaviorTrees.Major.AssistWithBombardment:GetBombardScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.AI.Brain.BehaviorTrees.Major.AssistWithBombardment:Bombard(System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Leaves.DelegateLeaf`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Composites.Sequence`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Decorators.Condition`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.BehaviorTree`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.Actuators.BehaviorTreeActuator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.Tasks.AssistWithBombardment, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Update()
Amplitude.AI.Brain:Run()
Amplitude.Mercury.AI.Brain.AIPlayer:Run()
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
Amplitude.Mercury.AI.AIController:RunAIDecisionCycleAsync()
Amplitude.Threading.Thread:ThreadStart(System.Reflection.MonoParameterInfo)
System.Threading.ThreadHelper:ThreadStart_Context(System.Reflection.MonoParameterInfo)
System.Threading.ExecutionContext:RunInternal(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
System.Threading.ThreadHelper:ThreadStart(System.Reflection.MonoParameterInfo)

01:47:49:401NoneRadius value must be included between 1 and 10.

Amplitude.Mercury.WorldPosition:TryFillNeighboursInRadius(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.WorldPosition:TryFillNeighboursInRadius(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.AI.Brain.BehaviorTrees.Major.AssistWithBombardment:GetBombardScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.AI.Brain.BehaviorTrees.Major.AssistWithBombardment:Bombard(System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Leaves.DelegateLeaf`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Composites.Sequence`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Decorators.Condition`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.BehaviorTree`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.Actuators.BehaviorTreeActuator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.Tasks.AssistWithBombardment, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Update()
Amplitude.AI.Brain:Run()
Amplitude.Mercury.AI.Brain.AIPlayer:Run()
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
Amplitude.Mercury.AI.AIController:RunAIDecisionCycleAsync()
Amplitude.Threading.Thread:ThreadStart(System.Reflection.MonoParameterInfo)
System.Threading.ThreadHelper:ThreadStart_Context(System.Reflection.MonoParameterInfo)
System.Threading.ExecutionContext:RunInternal(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
System.Threading.ThreadHelper:ThreadStart(System.Reflection.MonoParameterInfo)

01:47:49:401NoneRadius value must be included between 1 and 10.

Amplitude.Mercury.WorldPosition:TryFillNeighboursInRadius(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.WorldPosition:TryFillNeighboursInRadius(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.AI.Brain.BehaviorTrees.Major.AssistWithBombardment:GetBombardScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.AI.Brain.BehaviorTrees.Major.AssistWithBombardment:Bombard(System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Leaves.DelegateLeaf`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Composites.Sequence`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Decorators.Condition`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.BehaviorTree`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.Actuators.BehaviorTreeActuator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.Tasks.AssistWithBombardment, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Update()
Amplitude.AI.Brain:Run()
Amplitude.Mercury.AI.Brain.AIPlayer:Run()
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
Amplitude.Mercury.AI.AIController:RunAIDecisionCycleAsync()
Amplitude.Threading.Thread:ThreadStart(System.Reflection.MonoParameterInfo)
System.Threading.ThreadHelper:ThreadStart_Context(System.Reflection.MonoParameterInfo)
System.Threading.ExecutionContext:RunInternal(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
System.Threading.ThreadHelper:ThreadStart(System.Reflection.MonoParameterInfo)

01:47:49:401NoneRadius value must be included between 1 and 10.

Amplitude.Mercury.WorldPosition:TryFillNeighboursInRadius(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.WorldPosition:TryFillNeighboursInRadius(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.AI.Brain.BehaviorTrees.Major.AssistWithBombardment:GetBombardScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.AI.Brain.BehaviorTrees.Major.AssistWithBombardment:Bombard(System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Leaves.DelegateLeaf`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Composites.Sequence`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Decorators.Condition`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.BehaviorTree`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.Actuators.BehaviorTreeActuator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.Tasks.AssistWithBombardment, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Update()
Amplitude.AI.Brain:Run()
Amplitude.Mercury.AI.Brain.AIPlayer:Run()
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
Amplitude.Mercury.AI.AIController:RunAIDecisionCycleAsync()
Amplitude.Threading.Thread:ThreadStart(System.Reflection.MonoParameterInfo)
System.Threading.ThreadHelper:ThreadStart_Context(System.Reflection.MonoParameterInfo)
System.Threading.ExecutionContext:RunInternal(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
System.Threading.ThreadHelper:ThreadStart(System.Reflection.MonoParameterInfo)

01:47:49:402NoneRadius value must be included between 1 and 10.

Amplitude.Mercury.WorldPosition:TryFillNeighboursInRadius(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.WorldPosition:TryFillNeighboursInRadius(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.AI.Brain.BehaviorTrees.Major.AssistWithBombardment:GetBombardScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.AI.Brain.BehaviorTrees.Major.AssistWithBombardment:Bombard(System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Leaves.DelegateLeaf`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Composites.Sequence`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Decorators.Condition`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.BehaviorTree`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.Actuators.BehaviorTreeActuator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.Tasks.AssistWithBombardment, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Update()
Amplitude.AI.Brain:Run()
Amplitude.Mercury.AI.Brain.AIPlayer:Run()
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
Amplitude.Mercury.AI.AIController:RunAIDecisionCycleAsync()
Amplitude.Threading.Thread:ThreadStart(System.Reflection.MonoParameterInfo)
System.Threading.ThreadHelper:ThreadStart_Context(System.Reflection.MonoParameterInfo)
System.Threading.ExecutionContext:RunInternal(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
System.Threading.ThreadHelper:ThreadStart(System.Reflection.MonoParameterInfo)

01:47:49:402NoneRadius value must be included between 1 and 10.

Amplitude.Mercury.WorldPosition:TryFillNeighboursInRadius(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.WorldPosition:TryFillNeighboursInRadius(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.AI.Brain.BehaviorTrees.Major.AssistWithBombardment:GetBombardScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.AI.Brain.BehaviorTrees.Major.AssistWithBombardment:Bombard(System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Leaves.DelegateLeaf`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Composites.Sequence`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Decorators.Condition`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.BehaviorTree`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.Actuators.BehaviorTreeActuator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.Tasks.AssistWithBombardment, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Update()
Amplitude.AI.Brain:Run()
Amplitude.Mercury.AI.Brain.AIPlayer:Run()
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
Amplitude.Mercury.AI.AIController:RunAIDecisionCycleAsync()
Amplitude.Threading.Thread:ThreadStart(System.Reflection.MonoParameterInfo)
System.Threading.ThreadHelper:ThreadStart_Context(System.Reflection.MonoParameterInfo)
System.Threading.ExecutionContext:RunInternal(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
System.Threading.ThreadHelper:ThreadStart(System.Reflection.MonoParameterInfo)

01:47:49:402NoneRadius value must be included between 1 and 10.

Amplitude.Mercury.WorldPosition:TryFillNeighboursInRadius(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.WorldPosition:TryFillNeighboursInRadius(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.AI.Brain.BehaviorTrees.Major.AssistWithBombardment:GetBombardScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.AI.Brain.BehaviorTrees.Major.AssistWithBombardment:Bombard(System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Leaves.DelegateLeaf`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Composites.Sequence`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Decorators.Condition`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.BehaviorTree`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.Actuators.BehaviorTreeActuator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.Tasks.AssistWithBombardment, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Update()
Amplitude.AI.Brain:Run()
Amplitude.Mercury.AI.Brain.AIPlayer:Run()
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
Amplitude.Mercury.AI.AIController:RunAIDecisionCycleAsync()
Amplitude.Threading.Thread:ThreadStart(System.Reflection.MonoParameterInfo)
System.Threading.ThreadHelper:ThreadStart_Context(System.Reflection.MonoParameterInfo)
System.Threading.ExecutionContext:RunInternal(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
System.Threading.ThreadHelper:ThreadStart(System.Reflection.MonoParameterInfo)

01:47:49:402NoneRadius value must be included between 1 and 10.

Amplitude.Mercury.WorldPosition:TryFillNeighboursInRadius(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.WorldPosition:TryFillNeighboursInRadius(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.AI.Brain.BehaviorTrees.Major.AssistWithBombardment:GetBombardScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.AI.Brain.BehaviorTrees.Major.AssistWithBombardment:Bombard(System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Leaves.DelegateLeaf`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Composites.Sequence`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Decorators.Condition`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.BehaviorTree`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.Actuators.BehaviorTreeActuator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.Tasks.AssistWithBombardment, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Update()
Amplitude.AI.Brain:Run()
Amplitude.Mercury.AI.Brain.AIPlayer:Run()
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
Amplitude.Mercury.AI.AIController:RunAIDecisionCycleAsync()
Amplitude.Threading.Thread:ThreadStart(System.Reflection.MonoParameterInfo)
System.Threading.ThreadHelper:ThreadStart_Context(System.Reflection.MonoParameterInfo)
System.Threading.ExecutionContext:RunInternal(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
System.Threading.ThreadHelper:ThreadStart(System.Reflection.MonoParameterInfo)

01:47:49:402NoneRadius value must be included between 1 and 10.

Amplitude.Mercury.WorldPosition:TryFillNeighboursInRadius(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.WorldPosition:TryFillNeighboursInRadius(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.AI.Brain.BehaviorTrees.Major.AssistWithBombardment:GetBombardScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.AI.Brain.BehaviorTrees.Major.AssistWithBombardment:Bombard(System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Leaves.DelegateLeaf`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Composites.Sequence`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Decorators.Condition`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.BehaviorTree`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.Actuators.BehaviorTreeActuator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.Tasks.AssistWithBombardment, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Update()
Amplitude.AI.Brain:Run()
Amplitude.Mercury.AI.Brain.AIPlayer:Run()
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
Amplitude.Mercury.AI.AIController:RunAIDecisionCycleAsync()
Amplitude.Threading.Thread:ThreadStart(System.Reflection.MonoParameterInfo)
System.Threading.ThreadHelper:ThreadStart_Context(System.Reflection.MonoParameterInfo)
System.Threading.ExecutionContext:RunInternal(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
System.Threading.ThreadHelper:ThreadStart(System.Reflection.MonoParameterInfo)

01:47:49:402NoneRadius value must be included between 1 and 10.

Amplitude.Mercury.WorldPosition:TryFillNeighboursInRadius(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.WorldPosition:TryFillNeighboursInRadius(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.AI.Brain.BehaviorTrees.Major.AssistWithBombardment:GetBombardScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.AI.Brain.BehaviorTrees.Major.AssistWithBombardment:Bombard(System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Leaves.DelegateLeaf`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Composites.Sequence`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Decorators.Condition`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.BehaviorTree`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.Actuators.BehaviorTreeActuator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.Tasks.AssistWithBombardment, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Update()
Amplitude.AI.Brain:Run()
Amplitude.Mercury.AI.Brain.AIPlayer:Run()
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
Amplitude.Mercury.AI.AIController:RunAIDecisionCycleAsync()
Amplitude.Threading.Thread:ThreadStart(System.Reflection.MonoParameterInfo)
System.Threading.ThreadHelper:ThreadStart_Context(System.Reflection.MonoParameterInfo)
System.Threading.ExecutionContext:RunInternal(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
System.Threading.ThreadHelper:ThreadStart(System.Reflection.MonoParameterInfo)

01:47:49:402NoneRadius value must be included between 1 and 10.

Amplitude.Mercury.WorldPosition:TryFillNeighboursInRadius(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.WorldPosition:TryFillNeighboursInRadius(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.AI.Brain.BehaviorTrees.Major.AssistWithBombardment:GetBombardScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.AI.Brain.BehaviorTrees.Major.AssistWithBombardment:Bombard(System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Leaves.DelegateLeaf`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Composites.Sequence`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Decorators.Condition`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.BehaviorTree`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.Actuators.BehaviorTreeActuator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.Tasks.AssistWithBombardment, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Update()
Amplitude.AI.Brain:Run()
Amplitude.Mercury.AI.Brain.AIPlayer:Run()
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
Amplitude.Mercury.AI.AIController:RunAIDecisionCycleAsync()
Amplitude.Threading.Thread:ThreadStart(System.Reflection.MonoParameterInfo)
System.Threading.ThreadHelper:ThreadStart_Context(System.Reflection.MonoParameterInfo)
System.Threading.ExecutionContext:RunInternal(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
System.Threading.ThreadHelper:ThreadStart(System.Reflection.MonoParameterInfo)

01:47:49:403NoneRadius value must be included between 1 and 10.

Amplitude.Mercury.WorldPosition:TryFillNeighboursInRadius(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.WorldPosition:TryFillNeighboursInRadius(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.AI.Brain.BehaviorTrees.Major.AssistWithBombardment:GetBombardScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.AI.Brain.BehaviorTrees.Major.AssistWithBombardment:Bombard(System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Leaves.DelegateLeaf`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Composites.Sequence`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Decorators.Condition`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.BehaviorTree`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.Actuators.BehaviorTreeActuator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.Tasks.AssistWithBombardment, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Update()
Amplitude.AI.Brain:Run()
Amplitude.Mercury.AI.Brain.AIPlayer:Run()
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
Amplitude.Mercury.AI.AIController:RunAIDecisionCycleAsync()
Amplitude.Threading.Thread:ThreadStart(System.Reflection.MonoParameterInfo)
System.Threading.ThreadHelper:ThreadStart_Context(System.Reflection.MonoParameterInfo)
System.Threading.ExecutionContext:RunInternal(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
System.Threading.ThreadHelper:ThreadStart(System.Reflection.MonoParameterInfo)

01:47:49:403NoneRadius value must be included between 1 and 10.

Amplitude.Mercury.WorldPosition:TryFillNeighboursInRadius(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.WorldPosition:TryFillNeighboursInRadius(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.AI.Brain.BehaviorTrees.Major.AssistWithBombardment:GetBombardScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.AI.Brain.BehaviorTrees.Major.AssistWithBombardment:Bombard(System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Leaves.DelegateLeaf`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Composites.Sequence`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Decorators.Condition`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.BehaviorTree`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.Actuators.BehaviorTreeActuator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.Tasks.AssistWithBombardment, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Update()
Amplitude.AI.Brain:Run()
Amplitude.Mercury.AI.Brain.AIPlayer:Run()
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
Amplitude.Mercury.AI.AIController:RunAIDecisionCycleAsync()
Amplitude.Threading.Thread:ThreadStart(System.Reflection.MonoParameterInfo)
System.Threading.ThreadHelper:ThreadStart_Context(System.Reflection.MonoParameterInfo)
System.Threading.ExecutionContext:RunInternal(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
System.Threading.ThreadHelper:ThreadStart(System.Reflection.MonoParameterInfo)

01:47:49:403NoneRadius value must be included between 1 and 10.

Amplitude.Mercury.WorldPosition:TryFillNeighboursInRadius(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.WorldPosition:TryFillNeighboursInRadius(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.AI.Brain.BehaviorTrees.Major.AssistWithBombardment:GetBombardScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.AI.Brain.BehaviorTrees.Major.AssistWithBombardment:Bombard(System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Leaves.DelegateLeaf`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Composites.Sequence`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Decorators.Condition`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.BehaviorTree`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.Actuators.BehaviorTreeActuator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.Tasks.AssistWithBombardment, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Update()
Amplitude.AI.Brain:Run()
Amplitude.Mercury.AI.Brain.AIPlayer:Run()
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
Amplitude.Mercury.AI.AIController:RunAIDecisionCycleAsync()
Amplitude.Threading.Thread:ThreadStart(System.Reflection.MonoParameterInfo)
System.Threading.ThreadHelper:ThreadStart_Context(System.Reflection.MonoParameterInfo)
System.Threading.ExecutionContext:RunInternal(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
System.Threading.ThreadHelper:ThreadStart(System.Reflection.MonoParameterInfo)

01:47:49:403NoneRadius value must be included between 1 and 10.

Amplitude.Mercury.WorldPosition:TryFillNeighboursInRadius(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.WorldPosition:TryFillNeighboursInRadius(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.AI.Brain.BehaviorTrees.Major.AssistWithBombardment:GetBombardScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.AI.Brain.BehaviorTrees.Major.AssistWithBombardment:Bombard(System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Leaves.DelegateLeaf`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Composites.Sequence`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Decorators.Condition`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.BehaviorTree`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.Actuators.BehaviorTreeActuator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.Tasks.AssistWithBombardment, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Update()
Amplitude.AI.Brain:Run()
Amplitude.Mercury.AI.Brain.AIPlayer:Run()
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
Amplitude.Mercury.AI.AIController:RunAIDecisionCycleAsync()
Amplitude.Threading.Thread:ThreadStart(System.Reflection.MonoParameterInfo)
System.Threading.ThreadHelper:ThreadStart_Context(System.Reflection.MonoParameterInfo)
System.Threading.ExecutionContext:RunInternal(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
System.Threading.ThreadHelper:ThreadStart(System.Reflection.MonoParameterInfo)

01:47:49:403NoneRadius value must be included between 1 and 10.

Amplitude.Mercury.WorldPosition:TryFillNeighboursInRadius(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.WorldPosition:TryFillNeighboursInRadius(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.AI.Brain.BehaviorTrees.Major.AssistWithBombardment:GetBombardScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.AI.Brain.BehaviorTrees.Major.AssistWithBombardment:Bombard(System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Leaves.DelegateLeaf`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Composites.Sequence`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Decorators.Condition`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.BehaviorTree`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.Actuators.BehaviorTreeActuator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.Tasks.AssistWithBombardment, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Update()
Amplitude.AI.Brain:Run()
Amplitude.Mercury.AI.Brain.AIPlayer:Run()
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
Amplitude.Mercury.AI.AIController:RunAIDecisionCycleAsync()
Amplitude.Threading.Thread:ThreadStart(System.Reflection.MonoParameterInfo)
System.Threading.ThreadHelper:ThreadStart_Context(System.Reflection.MonoParameterInfo)
System.Threading.ExecutionContext:RunInternal(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
System.Threading.ThreadHelper:ThreadStart(System.Reflection.MonoParameterInfo)

01:47:49:403NoneRadius value must be included between 1 and 10.

Amplitude.Mercury.WorldPosition:TryFillNeighboursInRadius(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.WorldPosition:TryFillNeighboursInRadius(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.AI.Brain.BehaviorTrees.Major.AssistWithBombardment:GetBombardScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.AI.Brain.BehaviorTrees.Major.AssistWithBombardment:Bombard(System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Leaves.DelegateLeaf`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Composites.Sequence`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Decorators.Condition`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.BehaviorTree`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.Actuators.BehaviorTreeActuator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.Tasks.AssistWithBombardment, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Update()
Amplitude.AI.Brain:Run()
Amplitude.Mercury.AI.Brain.AIPlayer:Run()
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
Amplitude.Mercury.AI.AIController:RunAIDecisionCycleAsync()
Amplitude.Threading.Thread:ThreadStart(System.Reflection.MonoParameterInfo)
System.Threading.ThreadHelper:ThreadStart_Context(System.Reflection.MonoParameterInfo)
System.Threading.ExecutionContext:RunInternal(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
System.Threading.ThreadHelper:ThreadStart(System.Reflection.MonoParameterInfo)

01:47:49:403NoneRadius value must be included between 1 and 10.

Amplitude.Mercury.WorldPosition:TryFillNeighboursInRadius(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.WorldPosition:TryFillNeighboursInRadius(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.AI.Brain.BehaviorTrees.Major.AssistWithBombardment:GetBombardScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.AI.Brain.BehaviorTrees.Major.AssistWithBombardment:Bombard(System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Leaves.DelegateLeaf`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Composites.Sequence`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Decorators.Condition`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.BehaviorTree`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.Actuators.BehaviorTreeActuator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.Tasks.AssistWithBombardment, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Update()
Amplitude.AI.Brain:Run()
Amplitude.Mercury.AI.Brain.AIPlayer:Run()
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
Amplitude.Mercury.AI.AIController:RunAIDecisionCycleAsync()
Amplitude.Threading.Thread:ThreadStart(System.Reflection.MonoParameterInfo)
System.Threading.ThreadHelper:ThreadStart_Context(System.Reflection.MonoParameterInfo)
System.Threading.ExecutionContext:RunInternal(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
System.Threading.ThreadHelper:ThreadStart(System.Reflection.MonoParameterInfo)

01:47:49:404NoneRadius value must be included between 1 and 10.

Amplitude.Mercury.WorldPosition:TryFillNeighboursInRadius(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.WorldPosition:TryFillNeighboursInRadius(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.AI.Brain.BehaviorTrees.Major.AssistWithBombardment:GetBombardScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.AI.Brain.BehaviorTrees.Major.AssistWithBombardment:Bombard(System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Leaves.DelegateLeaf`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Composites.Sequence`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Decorators.Condition`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.BehaviorTree`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.Actuators.BehaviorTreeActuator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.Tasks.AssistWithBombardment, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Update()
Amplitude.AI.Brain:Run()
Amplitude.Mercury.AI.Brain.AIPlayer:Run()
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
Amplitude.Mercury.AI.AIController:RunAIDecisionCycleAsync()
Amplitude.Threading.Thread:ThreadStart(System.Reflection.MonoParameterInfo)
System.Threading.ThreadHelper:ThreadStart_Context(System.Reflection.MonoParameterInfo)
System.Threading.ExecutionContext:RunInternal(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
System.Threading.ThreadHelper:ThreadStart(System.Reflection.MonoParameterInfo)

01:47:49:404NoneRadius value must be included between 1 and 10.

Amplitude.Mercury.WorldPosition:TryFillNeighboursInRadius(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.WorldPosition:TryFillNeighboursInRadius(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.AI.Brain.BehaviorTrees.Major.AssistWithBombardment:GetBombardScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.AI.Brain.BehaviorTrees.Major.AssistWithBombardment:Bombard(System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Leaves.DelegateLeaf`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Composites.Sequence`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Decorators.Condition`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.BehaviorTree`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.Actuators.BehaviorTreeActuator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.Tasks.AssistWithBombardment, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Update()
Amplitude.AI.Brain:Run()
Amplitude.Mercury.AI.Brain.AIPlayer:Run()
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
Amplitude.Mercury.AI.AIController:RunAIDecisionCycleAsync()
Amplitude.Threading.Thread:ThreadStart(System.Reflection.MonoParameterInfo)
System.Threading.ThreadHelper:ThreadStart_Context(System.Reflection.MonoParameterInfo)
System.Threading.ExecutionContext:RunInternal(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
System.Threading.ThreadHelper:ThreadStart(System.Reflection.MonoParameterInfo)

01:47:49:404NoneRadius value must be included between 1 and 10.

Amplitude.Mercury.WorldPosition:TryFillNeighboursInRadius(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.WorldPosition:TryFillNeighboursInRadius(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.AI.Brain.BehaviorTrees.Major.AssistWithBombardment:GetBombardScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.AI.Brain.BehaviorTrees.Major.AssistWithBombardment:Bombard(System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Leaves.DelegateLeaf`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Composites.Sequence`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Decorators.Condition`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.BehaviorTree`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.Actuators.BehaviorTreeActuator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.Tasks.AssistWithBombardment, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Update()
Amplitude.AI.Brain:Run()
Amplitude.Mercury.AI.Brain.AIPlayer:Run()
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
Amplitude.Mercury.AI.AIController:RunAIDecisionCycleAsync()
Amplitude.Threading.Thread:ThreadStart(System.Reflection.MonoParameterInfo)
System.Threading.ThreadHelper:ThreadStart_Context(System.Reflection.MonoParameterInfo)
System.Threading.ExecutionContext:RunInternal(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
System.Threading.ThreadHelper:ThreadStart(System.Reflection.MonoParameterInfo)

01:47:49:404NoneRadius value must be included between 1 and 10.

Amplitude.Mercury.WorldPosition:TryFillNeighboursInRadius(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.WorldPosition:TryFillNeighboursInRadius(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.AI.Brain.BehaviorTrees.Major.AssistWithBombardment:GetBombardScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.AI.Brain.BehaviorTrees.Major.AssistWithBombardment:Bombard(System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Leaves.DelegateLeaf`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Composites.Sequence`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Decorators.Condition`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.BehaviorTree`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.Actuators.BehaviorTreeActuator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.Tasks.AssistWithBombardment, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Update()
Amplitude.AI.Brain:Run()
Amplitude.Mercury.AI.Brain.AIPlayer:Run()
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
Amplitude.Mercury.AI.AIController:RunAIDecisionCycleAsync()
Amplitude.Threading.Thread:ThreadStart(System.Reflection.MonoParameterInfo)
System.Threading.ThreadHelper:ThreadStart_Context(System.Reflection.MonoParameterInfo)
System.Threading.ExecutionContext:RunInternal(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
System.Threading.ThreadHelper:ThreadStart(System.Reflection.MonoParameterInfo)

01:47:49:404NoneRadius value must be included between 1 and 10.

Amplitude.Mercury.WorldPosition:TryFillNeighboursInRadius(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.WorldPosition:TryFillNeighboursInRadius(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.AI.Brain.BehaviorTrees.Major.AssistWithBombardment:GetBombardScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.AI.Brain.BehaviorTrees.Major.AssistWithBombardment:Bombard(System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Leaves.DelegateLeaf`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Composites.Sequence`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Decorators.Condition`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.BehaviorTree`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.Actuators.BehaviorTreeActuator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.Tasks.AssistWithBombardment, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Update()
Amplitude.AI.Brain:Run()
Amplitude.Mercury.AI.Brain.AIPlayer:Run()
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
Amplitude.Mercury.AI.AIController:RunAIDecisionCycleAsync()
Amplitude.Threading.Thread:ThreadStart(System.Reflection.MonoParameterInfo)
System.Threading.ThreadHelper:ThreadStart_Context(System.Reflection.MonoParameterInfo)
System.Threading.ExecutionContext:RunInternal(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
System.Threading.ThreadHelper:ThreadStart(System.Reflection.MonoParameterInfo)

01:47:49:404NoneRadius value must be included between 1 and 10.

Amplitude.Mercury.WorldPosition:TryFillNeighboursInRadius(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.WorldPosition:TryFillNeighboursInRadius(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.AI.Brain.BehaviorTrees.Major.AssistWithBombardment:GetBombardScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.AI.Brain.BehaviorTrees.Major.AssistWithBombardment:Bombard(System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Leaves.DelegateLeaf`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Composites.Sequence`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Decorators.Condition`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.BehaviorTree`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.Actuators.BehaviorTreeActuator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.Tasks.AssistWithBombardment, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Update()
Amplitude.AI.Brain:Run()
Amplitude.Mercury.AI.Brain.AIPlayer:Run()
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
Amplitude.Mercury.AI.AIController:RunAIDecisionCycleAsync()
Amplitude.Threading.Thread:ThreadStart(System.Reflection.MonoParameterInfo)
System.Threading.ThreadHelper:ThreadStart_Context(System.Reflection.MonoParameterInfo)
System.Threading.ExecutionContext:RunInternal(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
System.Threading.ThreadHelper:ThreadStart(System.Reflection.MonoParameterInfo)

01:47:49:404NoneRadius value must be included between 1 and 10.

Amplitude.Mercury.WorldPosition:TryFillNeighboursInRadius(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.WorldPosition:TryFillNeighboursInRadius(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.AI.Brain.BehaviorTrees.Major.AssistWithBombardment:GetBombardScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.AI.Brain.BehaviorTrees.Major.AssistWithBombardment:Bombard(System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Leaves.DelegateLeaf`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Composites.Sequence`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Decorators.Condition`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.BehaviorTree`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.Actuators.BehaviorTreeActuator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.Tasks.AssistWithBombardment, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Update()
Amplitude.AI.Brain:Run()
Amplitude.Mercury.AI.Brain.AIPlayer:Run()
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
Amplitude.Mercury.AI.AIController:RunAIDecisionCycleAsync()
Amplitude.Threading.Thread:ThreadStart(System.Reflection.MonoParameterInfo)
System.Threading.ThreadHelper:ThreadStart_Context(System.Reflection.MonoParameterInfo)
System.Threading.ExecutionContext:RunInternal(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
System.Threading.ThreadHelper:ThreadStart(System.Reflection.MonoParameterInfo)

01:47:49:405NoneRadius value must be included between 1 and 10.

Amplitude.Mercury.WorldPosition:TryFillNeighboursInRadius(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.WorldPosition:TryFillNeighboursInRadius(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.AI.Brain.BehaviorTrees.Major.AssistWithBombardment:GetBombardScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.AI.Brain.BehaviorTrees.Major.AssistWithBombardment:Bombard(System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Leaves.DelegateLeaf`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Composites.Sequence`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Decorators.Condition`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.BehaviorTree`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.Actuators.BehaviorTreeActuator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.Tasks.AssistWithBombardment, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Update()
Amplitude.AI.Brain:Run()
Amplitude.Mercury.AI.Brain.AIPlayer:Run()
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
Amplitude.Mercury.AI.AIController:RunAIDecisionCycleAsync()
Amplitude.Threading.Thread:ThreadStart(System.Reflection.MonoParameterInfo)
System.Threading.ThreadHelper:ThreadStart_Context(System.Reflection.MonoParameterInfo)
System.Threading.ExecutionContext:RunInternal(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
System.Threading.ThreadHelper:ThreadStart(System.Reflection.MonoParameterInfo)

01:47:49:405NoneRadius value must be included between 1 and 10.

Amplitude.Mercury.WorldPosition:TryFillNeighboursInRadius(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.WorldPosition:TryFillNeighboursInRadius(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.AI.Brain.BehaviorTrees.Major.AssistWithBombardment:GetBombardScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.AI.Brain.BehaviorTrees.Major.AssistWithBombardment:Bombard(System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Leaves.DelegateLeaf`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Composites.Sequence`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Decorators.Condition`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.BehaviorTree`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.Actuators.BehaviorTreeActuator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.Tasks.AssistWithBombardment, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Update()
Amplitude.AI.Brain:Run()
Amplitude.Mercury.AI.Brain.AIPlayer:Run()
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
Amplitude.Mercury.AI.AIController:RunAIDecisionCycleAsync()
Amplitude.Threading.Thread:ThreadStart(System.Reflection.MonoParameterInfo)
System.Threading.ThreadHelper:ThreadStart_Context(System.Reflection.MonoParameterInfo)
System.Threading.ExecutionContext:RunInternal(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
System.Threading.ThreadHelper:ThreadStart(System.Reflection.MonoParameterInfo)

01:47:49:405NoneRadius value must be included between 1 and 10.

Amplitude.Mercury.WorldPosition:TryFillNeighboursInRadius(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.WorldPosition:TryFillNeighboursInRadius(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.AI.Brain.BehaviorTrees.Major.AssistWithBombardment:GetBombardScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.AI.Brain.BehaviorTrees.Major.AssistWithBombardment:Bombard(System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Leaves.DelegateLeaf`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Composites.Sequence`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Decorators.Condition`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.BehaviorTree`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.Actuators.BehaviorTreeActuator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.Tasks.AssistWithBombardment, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Update()
Amplitude.AI.Brain:Run()
Amplitude.Mercury.AI.Brain.AIPlayer:Run()
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
Amplitude.Mercury.AI.AIController:RunAIDecisionCycleAsync()
Amplitude.Threading.Thread:ThreadStart(System.Reflection.MonoParameterInfo)
System.Threading.ThreadHelper:ThreadStart_Context(System.Reflection.MonoParameterInfo)
System.Threading.ExecutionContext:RunInternal(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
System.Threading.ThreadHelper:ThreadStart(System.Reflection.MonoParameterInfo)

01:47:49:405NoneRadius value must be included between 1 and 10.

Amplitude.Mercury.WorldPosition:TryFillNeighboursInRadius(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.WorldPosition:TryFillNeighboursInRadius(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.AI.Brain.BehaviorTrees.Major.AssistWithBombardment:GetBombardScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.AI.Brain.BehaviorTrees.Major.AssistWithBombardment:Bombard(System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Leaves.DelegateLeaf`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Composites.Sequence`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Decorators.Condition`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.BehaviorTree`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.Actuators.BehaviorTreeActuator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.Tasks.AssistWithBombardment, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Update()
Amplitude.AI.Brain:Run()
Amplitude.Mercury.AI.Brain.AIPlayer:Run()
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
Amplitude.Mercury.AI.AIController:RunAIDecisionCycleAsync()
Amplitude.Threading.Thread:ThreadStart(System.Reflection.MonoParameterInfo)
System.Threading.ThreadHelper:ThreadStart_Context(System.Reflection.MonoParameterInfo)
System.Threading.ExecutionContext:RunInternal(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
System.Threading.ThreadHelper:ThreadStart(System.Reflection.MonoParameterInfo)

01:47:49:405NoneRadius value must be included between 1 and 10.

Amplitude.Mercury.WorldPosition:TryFillNeighboursInRadius(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.WorldPosition:TryFillNeighboursInRadius(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.AI.Brain.BehaviorTrees.Major.AssistWithBombardment:GetBombardScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.AI.Brain.BehaviorTrees.Major.AssistWithBombardment:Bombard(System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Leaves.DelegateLeaf`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Composites.Sequence`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Decorators.Condition`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.BehaviorTree`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.Actuators.BehaviorTreeActuator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.Tasks.AssistWithBombardment, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Update()
Amplitude.AI.Brain:Run()
Amplitude.Mercury.AI.Brain.AIPlayer:Run()
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
Amplitude.Mercury.AI.AIController:RunAIDecisionCycleAsync()
Amplitude.Threading.Thread:ThreadStart(System.Reflection.MonoParameterInfo)
System.Threading.ThreadHelper:ThreadStart_Context(System.Reflection.MonoParameterInfo)
System.Threading.ExecutionContext:RunInternal(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
System.Threading.ThreadHelper:ThreadStart(System.Reflection.MonoParameterInfo)

01:47:49:405NoneRadius value must be included between 1 and 10.

Amplitude.Mercury.WorldPosition:TryFillNeighboursInRadius(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.WorldPosition:TryFillNeighboursInRadius(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.AI.Brain.BehaviorTrees.Major.AssistWithBombardment:GetBombardScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.AI.Brain.BehaviorTrees.Major.AssistWithBombardment:Bombard(System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Leaves.DelegateLeaf`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Composites.Sequence`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Decorators.Condition`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.BehaviorTree`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.Actuators.BehaviorTreeActuator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.Tasks.AssistWithBombardment, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Update()
Amplitude.AI.Brain:Run()
Amplitude.Mercury.AI.Brain.AIPlayer:Run()
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
Amplitude.Mercury.AI.AIController:RunAIDecisionCycleAsync()
Amplitude.Threading.Thread:ThreadStart(System.Reflection.MonoParameterInfo)
System.Threading.ThreadHelper:ThreadStart_Context(System.Reflection.MonoParameterInfo)
System.Threading.ExecutionContext:RunInternal(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
System.Threading.ThreadHelper:ThreadStart(System.Reflection.MonoParameterInfo)

01:47:49:405NoneRadius value must be included between 1 and 10.

Amplitude.Mercury.WorldPosition:TryFillNeighboursInRadius(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.WorldPosition:TryFillNeighboursInRadius(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.AI.Brain.BehaviorTrees.Major.AssistWithBombardment:GetBombardScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.AI.Brain.BehaviorTrees.Major.AssistWithBombardment:Bombard(System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Leaves.DelegateLeaf`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Composites.Sequence`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Decorators.Condition`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.BehaviorTree`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.Actuators.BehaviorTreeActuator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.Tasks.AssistWithBombardment, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Update()
Amplitude.AI.Brain:Run()
Amplitude.Mercury.AI.Brain.AIPlayer:Run()
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
Amplitude.Mercury.AI.AIController:RunAIDecisionCycleAsync()
Amplitude.Threading.Thread:ThreadStart(System.Reflection.MonoParameterInfo)
System.Threading.ThreadHelper:ThreadStart_Context(System.Reflection.MonoParameterInfo)
System.Threading.ExecutionContext:RunInternal(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
System.Threading.ThreadHelper:ThreadStart(System.Reflection.MonoParameterInfo)

01:47:49:406NoneRadius value must be included between 1 and 10.

Amplitude.Mercury.WorldPosition:TryFillNeighboursInRadius(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.WorldPosition:TryFillNeighboursInRadius(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.AI.Brain.BehaviorTrees.Major.AssistWithBombardment:GetBombardScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.AI.Brain.BehaviorTrees.Major.AssistWithBombardment:Bombard(System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Leaves.DelegateLeaf`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Composites.Sequence`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Decorators.Condition`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.BehaviorTree`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.Actuators.BehaviorTreeActuator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.Tasks.AssistWithBombardment, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Update()
Amplitude.AI.Brain:Run()
Amplitude.Mercury.AI.Brain.AIPlayer:Run()
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
Amplitude.Mercury.AI.AIController:RunAIDecisionCycleAsync()
Amplitude.Threading.Thread:ThreadStart(System.Reflection.MonoParameterInfo)
System.Threading.ThreadHelper:ThreadStart_Context(System.Reflection.MonoParameterInfo)
System.Threading.ExecutionContext:RunInternal(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
System.Threading.ThreadHelper:ThreadStart(System.Reflection.MonoParameterInfo)

01:47:49:406NoneRadius value must be included between 1 and 10.

Amplitude.Mercury.WorldPosition:TryFillNeighboursInRadius(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.WorldPosition:TryFillNeighboursInRadius(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.AI.Brain.BehaviorTrees.Major.AssistWithBombardment:GetBombardScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.AI.Brain.BehaviorTrees.Major.AssistWithBombardment:Bombard(System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Leaves.DelegateLeaf`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Composites.Sequence`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Decorators.Condition`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.BehaviorTree`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.Actuators.BehaviorTreeActuator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.Tasks.AssistWithBombardment, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Update()
Amplitude.AI.Brain:Run()
Amplitude.Mercury.AI.Brain.AIPlayer:Run()
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
Amplitude.Mercury.AI.AIController:RunAIDecisionCycleAsync()
Amplitude.Threading.Thread:ThreadStart(System.Reflection.MonoParameterInfo)
System.Threading.ThreadHelper:ThreadStart_Context(System.Reflection.MonoParameterInfo)
System.Threading.ExecutionContext:RunInternal(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
System.Threading.ThreadHelper:ThreadStart(System.Reflection.MonoParameterInfo)

01:47:49:406NoneRadius value must be included between 1 and 10.

Amplitude.Mercury.WorldPosition:TryFillNeighboursInRadius(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.WorldPosition:TryFillNeighboursInRadius(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.AI.Brain.BehaviorTrees.Major.AssistWithBombardment:GetBombardScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.AI.Brain.BehaviorTrees.Major.AssistWithBombardment:Bombard(System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Leaves.DelegateLeaf`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Composites.Sequence`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Decorators.Condition`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.BehaviorTree`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.Actuators.BehaviorTreeActuator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.Tasks.AssistWithBombardment, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Update()
Amplitude.AI.Brain:Run()
Amplitude.Mercury.AI.Brain.AIPlayer:Run()
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
Amplitude.Mercury.AI.AIController:RunAIDecisionCycleAsync()
Amplitude.Threading.Thread:ThreadStart(System.Reflection.MonoParameterInfo)
System.Threading.ThreadHelper:ThreadStart_Context(System.Reflection.MonoParameterInfo)
System.Threading.ExecutionContext:RunInternal(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
System.Threading.ThreadHelper:ThreadStart(System.Reflection.MonoParameterInfo)

01:47:49:406NoneRadius value must be included between 1 and 10.

Amplitude.Mercury.WorldPosition:TryFillNeighboursInRadius(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.WorldPosition:TryFillNeighboursInRadius(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.AI.Brain.BehaviorTrees.Major.AssistWithBombardment:GetBombardScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.AI.Brain.BehaviorTrees.Major.AssistWithBombardment:Bombard(System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Leaves.DelegateLeaf`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Composites.Sequence`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Decorators.Condition`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.BehaviorTree`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.Actuators.BehaviorTreeActuator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.Tasks.AssistWithBombardment, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Update()
Amplitude.AI.Brain:Run()
Amplitude.Mercury.AI.Brain.AIPlayer:Run()
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
Amplitude.Mercury.AI.AIController:RunAIDecisionCycleAsync()
Amplitude.Threading.Thread:ThreadStart(System.Reflection.MonoParameterInfo)
System.Threading.ThreadHelper:ThreadStart_Context(System.Reflection.MonoParameterInfo)
System.Threading.ExecutionContext:RunInternal(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
System.Threading.ThreadHelper:ThreadStart(System.Reflection.MonoParameterInfo)

01:47:49:406NoneRadius value must be included between 1 and 10.

Amplitude.Mercury.WorldPosition:TryFillNeighboursInRadius(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.WorldPosition:TryFillNeighboursInRadius(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.AI.Brain.BehaviorTrees.Major.AssistWithBombardment:GetBombardScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.AI.Brain.BehaviorTrees.Major.AssistWithBombardment:Bombard(System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Leaves.DelegateLeaf`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Composites.Sequence`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Decorators.Condition`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.BehaviorTree`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.Actuators.BehaviorTreeActuator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.Tasks.AssistWithBombardment, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Update()
Amplitude.AI.Brain:Run()
Amplitude.Mercury.AI.Brain.AIPlayer:Run()
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
Amplitude.Mercury.AI.AIController:RunAIDecisionCycleAsync()
Amplitude.Threading.Thread:ThreadStart(System.Reflection.MonoParameterInfo)
System.Threading.ThreadHelper:ThreadStart_Context(System.Reflection.MonoParameterInfo)
System.Threading.ExecutionContext:RunInternal(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
System.Threading.ThreadHelper:ThreadStart(System.Reflection.MonoParameterInfo)

01:47:49:406NoneRadius value must be included between 1 and 10.

Amplitude.Mercury.WorldPosition:TryFillNeighboursInRadius(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.WorldPosition:TryFillNeighboursInRadius(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.AI.Brain.BehaviorTrees.Major.AssistWithBombardment:GetBombardScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.AI.Brain.BehaviorTrees.Major.AssistWithBombardment:Bombard(System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Leaves.DelegateLeaf`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Composites.Sequence`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Decorators.Condition`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.BehaviorTree`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.Actuators.BehaviorTreeActuator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.Tasks.AssistWithBombardment, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Update()
Amplitude.AI.Brain:Run()
Amplitude.Mercury.AI.Brain.AIPlayer:Run()
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
Amplitude.Mercury.AI.AIController:RunAIDecisionCycleAsync()
Amplitude.Threading.Thread:ThreadStart(System.Reflection.MonoParameterInfo)
System.Threading.ThreadHelper:ThreadStart_Context(System.Reflection.MonoParameterInfo)
System.Threading.ExecutionContext:RunInternal(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
System.Threading.ThreadHelper:ThreadStart(System.Reflection.MonoParameterInfo)

01:47:49:407NoneRadius value must be included between 1 and 10.

Amplitude.Mercury.WorldPosition:TryFillNeighboursInRadius(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.WorldPosition:TryFillNeighboursInRadius(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.AI.Brain.BehaviorTrees.Major.AssistWithBombardment:GetBombardScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.AI.Brain.BehaviorTrees.Major.AssistWithBombardment:Bombard(System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Leaves.DelegateLeaf`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Composites.Sequence`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Decorators.Condition`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.BehaviorTree`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.Actuators.BehaviorTreeActuator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.Tasks.AssistWithBombardment, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Update()
Amplitude.AI.Brain:Run()
Amplitude.Mercury.AI.Brain.AIPlayer:Run()
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
Amplitude.Mercury.AI.AIController:RunAIDecisionCycleAsync()
Amplitude.Threading.Thread:ThreadStart(System.Reflection.MonoParameterInfo)
System.Threading.ThreadHelper:ThreadStart_Context(System.Reflection.MonoParameterInfo)
System.Threading.ExecutionContext:RunInternal(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
System.Threading.ThreadHelper:ThreadStart(System.Reflection.MonoParameterInfo)

01:47:49:407NoneRadius value must be included between 1 and 10.

Amplitude.Mercury.WorldPosition:TryFillNeighboursInRadius(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.WorldPosition:TryFillNeighboursInRadius(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.AI.Brain.BehaviorTrees.Major.AssistWithBombardment:GetBombardScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.AI.Brain.BehaviorTrees.Major.AssistWithBombardment:Bombard(System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Leaves.DelegateLeaf`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Composites.Sequence`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Decorators.Condition`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.BehaviorTree`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.Actuators.BehaviorTreeActuator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.Tasks.AssistWithBombardment, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Update()
Amplitude.AI.Brain:Run()
Amplitude.Mercury.AI.Brain.AIPlayer:Run()
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
Amplitude.Mercury.AI.AIController:RunAIDecisionCycleAsync()
Amplitude.Threading.Thread:ThreadStart(System.Reflection.MonoParameterInfo)
System.Threading.ThreadHelper:ThreadStart_Context(System.Reflection.MonoParameterInfo)
System.Threading.ExecutionContext:RunInternal(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
System.Threading.ThreadHelper:ThreadStart(System.Reflection.MonoParameterInfo)

01:47:49:407NoneRadius value must be included between 1 and 10.

Amplitude.Mercury.WorldPosition:TryFillNeighboursInRadius(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.WorldPosition:TryFillNeighboursInRadius(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.AI.Brain.BehaviorTrees.Major.AssistWithBombardment:GetBombardScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.AI.Brain.BehaviorTrees.Major.AssistWithBombardment:Bombard(System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Leaves.DelegateLeaf`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Composites.Sequence`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Decorators.Condition`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.BehaviorTree`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.Actuators.BehaviorTreeActuator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.Tasks.AssistWithBombardment, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Update()
Amplitude.AI.Brain:Run()
Amplitude.Mercury.AI.Brain.AIPlayer:Run()
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
Amplitude.Mercury.AI.AIController:RunAIDecisionCycleAsync()
Amplitude.Threading.Thread:ThreadStart(System.Reflection.MonoParameterInfo)
System.Threading.ThreadHelper:ThreadStart_Context(System.Reflection.MonoParameterInfo)
System.Threading.ExecutionContext:RunInternal(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
System.Threading.ThreadHelper:ThreadStart(System.Reflection.MonoParameterInfo)

01:47:49:407NoneRadius value must be included between 1 and 10.

Amplitude.Mercury.WorldPosition:TryFillNeighboursInRadius(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.WorldPosition:TryFillNeighboursInRadius(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.AI.Brain.BehaviorTrees.Major.AssistWithBombardment:GetBombardScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.AI.Brain.BehaviorTrees.Major.AssistWithBombardment:Bombard(System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Leaves.DelegateLeaf`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Composites.Sequence`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Decorators.Condition`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.BehaviorTree`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.Actuators.BehaviorTreeActuator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.Tasks.AssistWithBombardment, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Update()
Amplitude.AI.Brain:Run()
Amplitude.Mercury.AI.Brain.AIPlayer:Run()
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
Amplitude.Mercury.AI.AIController:RunAIDecisionCycleAsync()
Amplitude.Threading.Thread:ThreadStart(System.Reflection.MonoParameterInfo)
System.Threading.ThreadHelper:ThreadStart_Context(System.Reflection.MonoParameterInfo)
System.Threading.ExecutionContext:RunInternal(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
System.Threading.ThreadHelper:ThreadStart(System.Reflection.MonoParameterInfo)

01:47:49:407NoneRadius value must be included between 1 and 10.

Amplitude.Mercury.WorldPosition:TryFillNeighboursInRadius(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.WorldPosition:TryFillNeighboursInRadius(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.AI.Brain.BehaviorTrees.Major.AssistWithBombardment:GetBombardScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.AI.Brain.BehaviorTrees.Major.AssistWithBombardment:Bombard(System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Leaves.DelegateLeaf`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Composites.Sequence`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Decorators.Condition`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.BehaviorTree`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.Actuators.BehaviorTreeActuator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.Tasks.AssistWithBombardment, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Update()
Amplitude.AI.Brain:Run()
Amplitude.Mercury.AI.Brain.AIPlayer:Run()
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
Amplitude.Mercury.AI.AIController:RunAIDecisionCycleAsync()
Amplitude.Threading.Thread:ThreadStart(System.Reflection.MonoParameterInfo)
System.Threading.ThreadHelper:ThreadStart_Context(System.Reflection.MonoParameterInfo)
System.Threading.ExecutionContext:RunInternal(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
System.Threading.ThreadHelper:ThreadStart(System.Reflection.MonoParameterInfo)

01:47:49:407NoneRadius value must be included between 1 and 10.

Amplitude.Mercury.WorldPosition:TryFillNeighboursInRadius(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.WorldPosition:TryFillNeighboursInRadius(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.AI.Brain.BehaviorTrees.Major.AssistWithBombardment:GetBombardScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.AI.Brain.BehaviorTrees.Major.AssistWithBombardment:Bombard(System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Leaves.DelegateLeaf`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Composites.Sequence`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Decorators.Condition`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.BehaviorTree`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.Actuators.BehaviorTreeActuator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.Tasks.AssistWithBombardment, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Update()
Amplitude.AI.Brain:Run()
Amplitude.Mercury.AI.Brain.AIPlayer:Run()
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
Amplitude.Mercury.AI.AIController:RunAIDecisionCycleAsync()
Amplitude.Threading.Thread:ThreadStart(System.Reflection.MonoParameterInfo)
System.Threading.ThreadHelper:ThreadStart_Context(System.Reflection.MonoParameterInfo)
System.Threading.ExecutionContext:RunInternal(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
System.Threading.ThreadHelper:ThreadStart(System.Reflection.MonoParameterInfo)

01:47:49:407NoneRadius value must be included between 1 and 10.

Amplitude.Mercury.WorldPosition:TryFillNeighboursInRadius(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.WorldPosition:TryFillNeighboursInRadius(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.AI.Brain.BehaviorTrees.Major.AssistWithBombardment:GetBombardScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.AI.Brain.BehaviorTrees.Major.AssistWithBombardment:Bombard(System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Leaves.DelegateLeaf`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Composites.Sequence`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Decorators.Condition`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.BehaviorTree`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.Actuators.BehaviorTreeActuator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.Tasks.AssistWithBombardment, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Update()
Amplitude.AI.Brain:Run()
Amplitude.Mercury.AI.Brain.AIPlayer:Run()
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
Amplitude.Mercury.AI.AIController:RunAIDecisionCycleAsync()
Amplitude.Threading.Thread:ThreadStart(System.Reflection.MonoParameterInfo)
System.Threading.ThreadHelper:ThreadStart_Context(System.Reflection.MonoParameterInfo)
System.Threading.ExecutionContext:RunInternal(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
System.Threading.ThreadHelper:ThreadStart(System.Reflection.MonoParameterInfo)

01:47:49:407NoneRadius value must be included between 1 and 10.

Amplitude.Mercury.WorldPosition:TryFillNeighboursInRadius(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.WorldPosition:TryFillNeighboursInRadius(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.AI.Brain.BehaviorTrees.Major.AssistWithBombardment:GetBombardScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.AI.Brain.BehaviorTrees.Major.AssistWithBombardment:Bombard(System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Leaves.DelegateLeaf`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Composites.Sequence`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Decorators.Condition`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.BehaviorTree`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.Actuators.BehaviorTreeActuator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.Tasks.AssistWithBombardment, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Update()
Amplitude.AI.Brain:Run()
Amplitude.Mercury.AI.Brain.AIPlayer:Run()
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
Amplitude.Mercury.AI.AIController:RunAIDecisionCycleAsync()
Amplitude.Threading.Thread:ThreadStart(System.Reflection.MonoParameterInfo)
System.Threading.ThreadHelper:ThreadStart_Context(System.Reflection.MonoParameterInfo)
System.Threading.ExecutionContext:RunInternal(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
System.Threading.ThreadHelper:ThreadStart(System.Reflection.MonoParameterInfo)

01:47:49:408NoneRadius value must be included between 1 and 10.

Amplitude.Mercury.WorldPosition:TryFillNeighboursInRadius(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.WorldPosition:TryFillNeighboursInRadius(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.AI.Brain.BehaviorTrees.Major.AssistWithBombardment:GetBombardScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.AI.Brain.BehaviorTrees.Major.AssistWithBombardment:Bombard(System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Leaves.DelegateLeaf`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Composites.Sequence`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Decorators.Condition`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.BehaviorTree`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.Actuators.BehaviorTreeActuator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.Tasks.AssistWithBombardment, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Update()
Amplitude.AI.Brain:Run()
Amplitude.Mercury.AI.Brain.AIPlayer:Run()
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
Amplitude.Mercury.AI.AIController:RunAIDecisionCycleAsync()
Amplitude.Threading.Thread:ThreadStart(System.Reflection.MonoParameterInfo)
System.Threading.ThreadHelper:ThreadStart_Context(System.Reflection.MonoParameterInfo)
System.Threading.ExecutionContext:RunInternal(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
System.Threading.ThreadHelper:ThreadStart(System.Reflection.MonoParameterInfo)

01:47:49:408NoneRadius value must be included between 1 and 10.

Amplitude.Mercury.WorldPosition:TryFillNeighboursInRadius(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.WorldPosition:TryFillNeighboursInRadius(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.AI.Brain.BehaviorTrees.Major.AssistWithBombardment:GetBombardScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.AI.Brain.BehaviorTrees.Major.AssistWithBombardment:Bombard(System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Leaves.DelegateLeaf`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Composites.Sequence`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Decorators.Condition`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.BehaviorTree`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.Actuators.BehaviorTreeActuator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.Tasks.AssistWithBombardment, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Update()
Amplitude.AI.Brain:Run()
Amplitude.Mercury.AI.Brain.AIPlayer:Run()
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
Amplitude.Mercury.AI.AIController:RunAIDecisionCycleAsync()
Amplitude.Threading.Thread:ThreadStart(System.Reflection.MonoParameterInfo)
System.Threading.ThreadHelper:ThreadStart_Context(System.Reflection.MonoParameterInfo)
System.Threading.ExecutionContext:RunInternal(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
System.Threading.ThreadHelper:ThreadStart(System.Reflection.MonoParameterInfo)

01:47:49:408NoneRadius value must be included between 1 and 10.

Amplitude.Mercury.WorldPosition:TryFillNeighboursInRadius(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.WorldPosition:TryFillNeighboursInRadius(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.AI.Brain.BehaviorTrees.Major.AssistWithBombardment:GetBombardScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.AI.Brain.BehaviorTrees.Major.AssistWithBombardment:Bombard(System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Leaves.DelegateLeaf`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Composites.Sequence`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Decorators.Condition`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.BehaviorTree`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.Actuators.BehaviorTreeActuator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.Tasks.AssistWithBombardment, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Update()
Amplitude.AI.Brain:Run()
Amplitude.Mercury.AI.Brain.AIPlayer:Run()
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
Amplitude.Mercury.AI.AIController:RunAIDecisionCycleAsync()
Amplitude.Threading.Thread:ThreadStart(System.Reflection.MonoParameterInfo)
System.Threading.ThreadHelper:ThreadStart_Context(System.Reflection.MonoParameterInfo)
System.Threading.ExecutionContext:RunInternal(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
System.Threading.ThreadHelper:ThreadStart(System.Reflection.MonoParameterInfo)

01:47:49:408NoneRadius value must be included between 1 and 10.

Amplitude.Mercury.WorldPosition:TryFillNeighboursInRadius(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.WorldPosition:TryFillNeighboursInRadius(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.AI.Brain.BehaviorTrees.Major.AssistWithBombardment:GetBombardScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.AI.Brain.BehaviorTrees.Major.AssistWithBombardment:Bombard(System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Leaves.DelegateLeaf`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Composites.Sequence`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Decorators.Condition`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.BehaviorTree`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.Actuators.BehaviorTreeActuator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.Tasks.AssistWithBombardment, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Update()
Amplitude.AI.Brain:Run()
Amplitude.Mercury.AI.Brain.AIPlayer:Run()
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
Amplitude.Mercury.AI.AIController:RunAIDecisionCycleAsync()
Amplitude.Threading.Thread:ThreadStart(System.Reflection.MonoParameterInfo)
System.Threading.ThreadHelper:ThreadStart_Context(System.Reflection.MonoParameterInfo)
System.Threading.ExecutionContext:RunInternal(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
System.Threading.ThreadHelper:ThreadStart(System.Reflection.MonoParameterInfo)

01:47:49:408NoneRadius value must be included between 1 and 10.

Amplitude.Mercury.WorldPosition:TryFillNeighboursInRadius(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.WorldPosition:TryFillNeighboursInRadius(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.AI.Brain.BehaviorTrees.Major.AssistWithBombardment:GetBombardScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.AI.Brain.BehaviorTrees.Major.AssistWithBombardment:Bombard(System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Leaves.DelegateLeaf`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Composites.Sequence`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Decorators.Condition`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.BehaviorTree`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.Actuators.BehaviorTreeActuator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.Tasks.AssistWithBombardment, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Update()
Amplitude.AI.Brain:Run()
Amplitude.Mercury.AI.Brain.AIPlayer:Run()
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
Amplitude.Mercury.AI.AIController:RunAIDecisionCycleAsync()
Amplitude.Threading.Thread:ThreadStart(System.Reflection.MonoParameterInfo)
System.Threading.ThreadHelper:ThreadStart_Context(System.Reflection.MonoParameterInfo)
System.Threading.ExecutionContext:RunInternal(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
System.Threading.ThreadHelper:ThreadStart(System.Reflection.MonoParameterInfo)

01:47:49:408NoneRadius value must be included between 1 and 10.

Amplitude.Mercury.WorldPosition:TryFillNeighboursInRadius(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.WorldPosition:TryFillNeighboursInRadius(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.AI.Brain.BehaviorTrees.Major.AssistWithBombardment:GetBombardScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.AI.Brain.BehaviorTrees.Major.AssistWithBombardment:Bombard(System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Leaves.DelegateLeaf`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Composites.Sequence`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Decorators.Condition`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.BehaviorTree`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.Actuators.BehaviorTreeActuator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.Tasks.AssistWithBombardment, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Update()
Amplitude.AI.Brain:Run()
Amplitude.Mercury.AI.Brain.AIPlayer:Run()
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
Amplitude.Mercury.AI.AIController:RunAIDecisionCycleAsync()
Amplitude.Threading.Thread:ThreadStart(System.Reflection.MonoParameterInfo)
System.Threading.ThreadHelper:ThreadStart_Context(System.Reflection.MonoParameterInfo)
System.Threading.ExecutionContext:RunInternal(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
System.Threading.ThreadHelper:ThreadStart(System.Reflection.MonoParameterInfo)

01:47:49:408NoneRadius value must be included between 1 and 10.

Amplitude.Mercury.WorldPosition:TryFillNeighboursInRadius(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.WorldPosition:TryFillNeighboursInRadius(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.AI.Brain.BehaviorTrees.Major.AssistWithBombardment:GetBombardScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.AI.Brain.BehaviorTrees.Major.AssistWithBombardment:Bombard(System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Leaves.DelegateLeaf`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Composites.Sequence`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Decorators.Condition`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.BehaviorTree`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.Actuators.BehaviorTreeActuator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.Tasks.AssistWithBombardment, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Update()
Amplitude.AI.Brain:Run()
Amplitude.Mercury.AI.Brain.AIPlayer:Run()
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
Amplitude.Mercury.AI.AIController:RunAIDecisionCycleAsync()
Amplitude.Threading.Thread:ThreadStart(System.Reflection.MonoParameterInfo)
System.Threading.ThreadHelper:ThreadStart_Context(System.Reflection.MonoParameterInfo)
System.Threading.ExecutionContext:RunInternal(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
System.Threading.ThreadHelper:ThreadStart(System.Reflection.MonoParameterInfo)

01:47:49:408NoneRadius value must be included between 1 and 10.

Amplitude.Mercury.WorldPosition:TryFillNeighboursInRadius(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.WorldPosition:TryFillNeighboursInRadius(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.AI.Brain.BehaviorTrees.Major.AssistWithBombardment:GetBombardScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.AI.Brain.BehaviorTrees.Major.AssistWithBombardment:Bombard(System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Leaves.DelegateLeaf`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Composites.Sequence`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Decorators.Condition`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.BehaviorTree`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.Actuators.BehaviorTreeActuator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.Tasks.AssistWithBombardment, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Update()
Amplitude.AI.Brain:Run()
Amplitude.Mercury.AI.Brain.AIPlayer:Run()
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
Amplitude.Mercury.AI.AIController:RunAIDecisionCycleAsync()
Amplitude.Threading.Thread:ThreadStart(System.Reflection.MonoParameterInfo)
System.Threading.ThreadHelper:ThreadStart_Context(System.Reflection.MonoParameterInfo)
System.Threading.ExecutionContext:RunInternal(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
System.Threading.ThreadHelper:ThreadStart(System.Reflection.MonoParameterInfo)

01:47:49:409NoneRadius value must be included between 1 and 10.

Amplitude.Mercury.WorldPosition:TryFillNeighboursInRadius(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.WorldPosition:TryFillNeighboursInRadius(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.AI.Brain.BehaviorTrees.Major.AssistWithBombardment:GetBombardScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.AI.Brain.BehaviorTrees.Major.AssistWithBombardment:Bombard(System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Leaves.DelegateLeaf`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Composites.Sequence`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Decorators.Condition`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.BehaviorTree`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.Actuators.BehaviorTreeActuator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.Tasks.AssistWithBombardment, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Update()
Amplitude.AI.Brain:Run()
Amplitude.Mercury.AI.Brain.AIPlayer:Run()
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
Amplitude.Mercury.AI.AIController:RunAIDecisionCycleAsync()
Amplitude.Threading.Thread:ThreadStart(System.Reflection.MonoParameterInfo)
System.Threading.ThreadHelper:ThreadStart_Context(System.Reflection.MonoParameterInfo)
System.Threading.ExecutionContext:RunInternal(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
System.Threading.ThreadHelper:ThreadStart(System.Reflection.MonoParameterInfo)

01:47:49:409NoneRadius value must be included between 1 and 10.

Amplitude.Mercury.WorldPosition:TryFillNeighboursInRadius(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.WorldPosition:TryFillNeighboursInRadius(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.AI.Brain.BehaviorTrees.Major.AssistWithBombardment:GetBombardScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.AI.Brain.BehaviorTrees.Major.AssistWithBombardment:Bombard(System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Leaves.DelegateLeaf`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Composites.Sequence`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Decorators.Condition`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.BehaviorTree`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.Actuators.BehaviorTreeActuator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.Tasks.AssistWithBombardment, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Update()
Amplitude.AI.Brain:Run()
Amplitude.Mercury.AI.Brain.AIPlayer:Run()
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
Amplitude.Mercury.AI.AIController:RunAIDecisionCycleAsync()
Amplitude.Threading.Thread:ThreadStart(System.Reflection.MonoParameterInfo)
System.Threading.ThreadHelper:ThreadStart_Context(System.Reflection.MonoParameterInfo)
System.Threading.ExecutionContext:RunInternal(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
System.Threading.ThreadHelper:ThreadStart(System.Reflection.MonoParameterInfo)

01:47:49:409NoneRadius value must be included between 1 and 10.

Amplitude.Mercury.WorldPosition:TryFillNeighboursInRadius(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.WorldPosition:TryFillNeighboursInRadius(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.AI.Brain.BehaviorTrees.Major.AssistWithBombardment:GetBombardScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.AI.Brain.BehaviorTrees.Major.AssistWithBombardment:Bombard(System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Leaves.DelegateLeaf`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Composites.Sequence`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Decorators.Condition`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.BehaviorTree`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.Actuators.BehaviorTreeActuator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.Tasks.AssistWithBombardment, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Update()
Amplitude.AI.Brain:Run()
Amplitude.Mercury.AI.Brain.AIPlayer:Run()
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
Amplitude.Mercury.AI.AIController:RunAIDecisionCycleAsync()
Amplitude.Threading.Thread:ThreadStart(System.Reflection.MonoParameterInfo)
System.Threading.ThreadHelper:ThreadStart_Context(System.Reflection.MonoParameterInfo)
System.Threading.ExecutionContext:RunInternal(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
System.Threading.ThreadHelper:ThreadStart(System.Reflection.MonoParameterInfo)

01:47:49:409NoneRadius value must be included between 1 and 10.

Amplitude.Mercury.WorldPosition:TryFillNeighboursInRadius(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.WorldPosition:TryFillNeighboursInRadius(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.AI.Brain.BehaviorTrees.Major.AssistWithBombardment:GetBombardScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.AI.Brain.BehaviorTrees.Major.AssistWithBombardment:Bombard(System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Leaves.DelegateLeaf`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Composites.Sequence`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Decorators.Condition`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.BehaviorTree`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.Actuators.BehaviorTreeActuator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.Tasks.AssistWithBombardment, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Update()
Amplitude.AI.Brain:Run()
Amplitude.Mercury.AI.Brain.AIPlayer:Run()
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
Amplitude.Mercury.AI.AIController:RunAIDecisionCycleAsync()
Amplitude.Threading.Thread:ThreadStart(System.Reflection.MonoParameterInfo)
System.Threading.ThreadHelper:ThreadStart_Context(System.Reflection.MonoParameterInfo)
System.Threading.ExecutionContext:RunInternal(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
System.Threading.ThreadHelper:ThreadStart(System.Reflection.MonoParameterInfo)

01:47:49:409NoneRadius value must be included between 1 and 10.

Amplitude.Mercury.WorldPosition:TryFillNeighboursInRadius(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.WorldPosition:TryFillNeighboursInRadius(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.AI.Brain.BehaviorTrees.Major.AssistWithBombardment:GetBombardScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.AI.Brain.BehaviorTrees.Major.AssistWithBombardment:Bombard(System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Leaves.DelegateLeaf`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Composites.Sequence`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Decorators.Condition`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.BehaviorTree`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.Actuators.BehaviorTreeActuator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.Tasks.AssistWithBombardment, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Update()
Amplitude.AI.Brain:Run()
Amplitude.Mercury.AI.Brain.AIPlayer:Run()
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
Amplitude.Mercury.AI.AIController:RunAIDecisionCycleAsync()
Amplitude.Threading.Thread:ThreadStart(System.Reflection.MonoParameterInfo)
System.Threading.ThreadHelper:ThreadStart_Context(System.Reflection.MonoParameterInfo)
System.Threading.ExecutionContext:RunInternal(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
System.Threading.ThreadHelper:ThreadStart(System.Reflection.MonoParameterInfo)

01:47:49:409NoneRadius value must be included between 1 and 10.

Amplitude.Mercury.WorldPosition:TryFillNeighboursInRadius(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.WorldPosition:TryFillNeighboursInRadius(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.AI.Brain.BehaviorTrees.Major.AssistWithBombardment:GetBombardScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.AI.Brain.BehaviorTrees.Major.AssistWithBombardment:Bombard(System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Leaves.DelegateLeaf`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Composites.Sequence`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Decorators.Condition`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.BehaviorTree`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.Actuators.BehaviorTreeActuator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.Tasks.AssistWithBombardment, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Update()
Amplitude.AI.Brain:Run()
Amplitude.Mercury.AI.Brain.AIPlayer:Run()
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
Amplitude.Mercury.AI.AIController:RunAIDecisionCycleAsync()
Amplitude.Threading.Thread:ThreadStart(System.Reflection.MonoParameterInfo)
System.Threading.ThreadHelper:ThreadStart_Context(System.Reflection.MonoParameterInfo)
System.Threading.ExecutionContext:RunInternal(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
System.Threading.ThreadHelper:ThreadStart(System.Reflection.MonoParameterInfo)

01:47:49:409NoneRadius value must be included between 1 and 10.

Amplitude.Mercury.WorldPosition:TryFillNeighboursInRadius(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.WorldPosition:TryFillNeighboursInRadius(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.AI.Brain.BehaviorTrees.Major.AssistWithBombardment:GetBombardScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.AI.Brain.BehaviorTrees.Major.AssistWithBombardment:Bombard(System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Leaves.DelegateLeaf`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Composites.Sequence`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Decorators.Condition`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.BehaviorTree`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.Actuators.BehaviorTreeActuator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.Tasks.AssistWithBombardment, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Update()
Amplitude.AI.Brain:Run()
Amplitude.Mercury.AI.Brain.AIPlayer:Run()
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
Amplitude.Mercury.AI.AIController:RunAIDecisionCycleAsync()
Amplitude.Threading.Thread:ThreadStart(System.Reflection.MonoParameterInfo)
System.Threading.ThreadHelper:ThreadStart_Context(System.Reflection.MonoParameterInfo)
System.Threading.ExecutionContext:RunInternal(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
System.Threading.ThreadHelper:ThreadStart(System.Reflection.MonoParameterInfo)

01:47:49:409NoneRadius value must be included between 1 and 10.

Amplitude.Mercury.WorldPosition:TryFillNeighboursInRadius(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.WorldPosition:TryFillNeighboursInRadius(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.AI.Brain.BehaviorTrees.Major.AssistWithBombardment:GetBombardScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.AI.Brain.BehaviorTrees.Major.AssistWithBombardment:Bombard(System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Leaves.DelegateLeaf`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Composites.Sequence`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Decorators.Condition`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.BehaviorTree`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.Actuators.BehaviorTreeActuator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.Tasks.AssistWithBombardment, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Update()
Amplitude.AI.Brain:Run()
Amplitude.Mercury.AI.Brain.AIPlayer:Run()
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
Amplitude.Mercury.AI.AIController:RunAIDecisionCycleAsync()
Amplitude.Threading.Thread:ThreadStart(System.Reflection.MonoParameterInfo)
System.Threading.ThreadHelper:ThreadStart_Context(System.Reflection.MonoParameterInfo)
System.Threading.ExecutionContext:RunInternal(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
System.Threading.ThreadHelper:ThreadStart(System.Reflection.MonoParameterInfo)

01:47:49:410NoneRadius value must be included between 1 and 10.

Amplitude.Mercury.WorldPosition:TryFillNeighboursInRadius(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.WorldPosition:TryFillNeighboursInRadius(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.AI.Brain.BehaviorTrees.Major.AssistWithBombardment:GetBombardScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.AI.Brain.BehaviorTrees.Major.AssistWithBombardment:Bombard(System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Leaves.DelegateLeaf`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Composites.Sequence`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Decorators.Condition`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.BehaviorTree`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.Actuators.BehaviorTreeActuator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.Tasks.AssistWithBombardment, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Update()
Amplitude.AI.Brain:Run()
Amplitude.Mercury.AI.Brain.AIPlayer:Run()
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
Amplitude.Mercury.AI.AIController:RunAIDecisionCycleAsync()
Amplitude.Threading.Thread:ThreadStart(System.Reflection.MonoParameterInfo)
System.Threading.ThreadHelper:ThreadStart_Context(System.Reflection.MonoParameterInfo)
System.Threading.ExecutionContext:RunInternal(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
System.Threading.ThreadHelper:ThreadStart(System.Reflection.MonoParameterInfo)

01:47:49:410NoneRadius value must be included between 1 and 10.

Amplitude.Mercury.WorldPosition:TryFillNeighboursInRadius(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.WorldPosition:TryFillNeighboursInRadius(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.AI.Brain.BehaviorTrees.Major.AssistWithBombardment:GetBombardScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.AI.Brain.BehaviorTrees.Major.AssistWithBombardment:Bombard(System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Leaves.DelegateLeaf`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Composites.Sequence`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Decorators.Condition`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.BehaviorTree`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.Actuators.BehaviorTreeActuator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.Tasks.AssistWithBombardment, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Update()
Amplitude.AI.Brain:Run()
Amplitude.Mercury.AI.Brain.AIPlayer:Run()
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
Amplitude.Mercury.AI.AIController:RunAIDecisionCycleAsync()
Amplitude.Threading.Thread:ThreadStart(System.Reflection.MonoParameterInfo)
System.Threading.ThreadHelper:ThreadStart_Context(System.Reflection.MonoParameterInfo)
System.Threading.ExecutionContext:RunInternal(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
System.Threading.ThreadHelper:ThreadStart(System.Reflection.MonoParameterInfo)

01:47:49:410NoneRadius value must be included between 1 and 10.

Amplitude.Mercury.WorldPosition:TryFillNeighboursInRadius(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.WorldPosition:TryFillNeighboursInRadius(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.AI.Brain.BehaviorTrees.Major.AssistWithBombardment:GetBombardScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.AI.Brain.BehaviorTrees.Major.AssistWithBombardment:Bombard(System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Leaves.DelegateLeaf`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Composites.Sequence`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Decorators.Condition`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.BehaviorTree`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.Actuators.BehaviorTreeActuator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.Tasks.AssistWithBombardment, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Update()
Amplitude.AI.Brain:Run()
Amplitude.Mercury.AI.Brain.AIPlayer:Run()
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
Amplitude.Mercury.AI.AIController:RunAIDecisionCycleAsync()
Amplitude.Threading.Thread:ThreadStart(System.Reflection.MonoParameterInfo)
System.Threading.ThreadHelper:ThreadStart_Context(System.Reflection.MonoParameterInfo)
System.Threading.ExecutionContext:RunInternal(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
System.Threading.ThreadHelper:ThreadStart(System.Reflection.MonoParameterInfo)

01:47:49:410NoneRadius value must be included between 1 and 10.

Amplitude.Mercury.WorldPosition:TryFillNeighboursInRadius(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.WorldPosition:TryFillNeighboursInRadius(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.AI.Brain.BehaviorTrees.Major.AssistWithBombardment:GetBombardScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.AI.Brain.BehaviorTrees.Major.AssistWithBombardment:Bombard(System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Leaves.DelegateLeaf`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Composites.Sequence`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Decorators.Condition`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.BehaviorTree`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.Actuators.BehaviorTreeActuator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.Tasks.AssistWithBombardment, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Update()
Amplitude.AI.Brain:Run()
Amplitude.Mercury.AI.Brain.AIPlayer:Run()
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
Amplitude.Mercury.AI.AIController:RunAIDecisionCycleAsync()
Amplitude.Threading.Thread:ThreadStart(System.Reflection.MonoParameterInfo)
System.Threading.ThreadHelper:ThreadStart_Context(System.Reflection.MonoParameterInfo)
System.Threading.ExecutionContext:RunInternal(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
System.Threading.ThreadHelper:ThreadStart(System.Reflection.MonoParameterInfo)

01:47:49:410NoneRadius value must be included between 1 and 10.

Amplitude.Mercury.WorldPosition:TryFillNeighboursInRadius(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.WorldPosition:TryFillNeighboursInRadius(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.AI.Brain.BehaviorTrees.Major.AssistWithBombardment:GetBombardScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.AI.Brain.BehaviorTrees.Major.AssistWithBombardment:Bombard(System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Leaves.DelegateLeaf`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Composites.Sequence`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Decorators.Condition`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.BehaviorTree`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.Actuators.BehaviorTreeActuator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.Tasks.AssistWithBombardment, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Update()
Amplitude.AI.Brain:Run()
Amplitude.Mercury.AI.Brain.AIPlayer:Run()
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
Amplitude.Mercury.AI.AIController:RunAIDecisionCycleAsync()
Amplitude.Threading.Thread:ThreadStart(System.Reflection.MonoParameterInfo)
System.Threading.ThreadHelper:ThreadStart_Context(System.Reflection.MonoParameterInfo)
System.Threading.ExecutionContext:RunInternal(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
System.Threading.ThreadHelper:ThreadStart(System.Reflection.MonoParameterInfo)

01:47:49:410NoneRadius value must be included between 1 and 10.

Amplitude.Mercury.WorldPosition:TryFillNeighboursInRadius(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.WorldPosition:TryFillNeighboursInRadius(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.AI.Brain.BehaviorTrees.Major.AssistWithBombardment:GetBombardScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.AI.Brain.BehaviorTrees.Major.AssistWithBombardment:Bombard(System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Leaves.DelegateLeaf`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Composites.Sequence`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Decorators.Condition`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.BehaviorTree`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.Actuators.BehaviorTreeActuator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.Tasks.AssistWithBombardment, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Update()
Amplitude.AI.Brain:Run()
Amplitude.Mercury.AI.Brain.AIPlayer:Run()
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
Amplitude.Mercury.AI.AIController:RunAIDecisionCycleAsync()
Amplitude.Threading.Thread:ThreadStart(System.Reflection.MonoParameterInfo)
System.Threading.ThreadHelper:ThreadStart_Context(System.Reflection.MonoParameterInfo)
System.Threading.ExecutionContext:RunInternal(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
System.Threading.ThreadHelper:ThreadStart(System.Reflection.MonoParameterInfo)

01:47:49:410NoneRadius value must be included between 1 and 10.

Amplitude.Mercury.WorldPosition:TryFillNeighboursInRadius(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.WorldPosition:TryFillNeighboursInRadius(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.AI.Brain.BehaviorTrees.Major.AssistWithBombardment:GetBombardScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.AI.Brain.BehaviorTrees.Major.AssistWithBombardment:Bombard(System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Leaves.DelegateLeaf`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Composites.Sequence`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Decorators.Condition`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.BehaviorTree`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.Actuators.BehaviorTreeActuator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.Tasks.AssistWithBombardment, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Update()
Amplitude.AI.Brain:Run()
Amplitude.Mercury.AI.Brain.AIPlayer:Run()
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
Amplitude.Mercury.AI.AIController:RunAIDecisionCycleAsync()
Amplitude.Threading.Thread:ThreadStart(System.Reflection.MonoParameterInfo)
System.Threading.ThreadHelper:ThreadStart_Context(System.Reflection.MonoParameterInfo)
System.Threading.ExecutionContext:RunInternal(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
System.Threading.ThreadHelper:ThreadStart(System.Reflection.MonoParameterInfo)

01:47:49:410NoneRadius value must be included between 1 and 10.

Amplitude.Mercury.WorldPosition:TryFillNeighboursInRadius(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.WorldPosition:TryFillNeighboursInRadius(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.AI.Brain.BehaviorTrees.Major.AssistWithBombardment:GetBombardScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.AI.Brain.BehaviorTrees.Major.AssistWithBombardment:Bombard(System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Leaves.DelegateLeaf`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Composites.Sequence`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Decorators.Condition`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.BehaviorTree`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.Actuators.BehaviorTreeActuator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.Tasks.AssistWithBombardment, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Update()
Amplitude.AI.Brain:Run()
Amplitude.Mercury.AI.Brain.AIPlayer:Run()
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
Amplitude.Mercury.AI.AIController:RunAIDecisionCycleAsync()
Amplitude.Threading.Thread:ThreadStart(System.Reflection.MonoParameterInfo)
System.Threading.ThreadHelper:ThreadStart_Context(System.Reflection.MonoParameterInfo)
System.Threading.ExecutionContext:RunInternal(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
System.Threading.ThreadHelper:ThreadStart(System.Reflection.MonoParameterInfo)

01:47:49:411NoneRadius value must be included between 1 and 10.

Amplitude.Mercury.WorldPosition:TryFillNeighboursInRadius(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.WorldPosition:TryFillNeighboursInRadius(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.AI.Brain.BehaviorTrees.Major.AssistWithBombardment:GetBombardScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.AI.Brain.BehaviorTrees.Major.AssistWithBombardment:Bombard(System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Leaves.DelegateLeaf`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Composites.Sequence`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Decorators.Condition`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.BehaviorTree`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.Actuators.BehaviorTreeActuator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.Tasks.AssistWithBombardment, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Update()
Amplitude.AI.Brain:Run()
Amplitude.Mercury.AI.Brain.AIPlayer:Run()
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
Amplitude.Mercury.AI.AIController:RunAIDecisionCycleAsync()
Amplitude.Threading.Thread:ThreadStart(System.Reflection.MonoParameterInfo)
System.Threading.ThreadHelper:ThreadStart_Context(System.Reflection.MonoParameterInfo)
System.Threading.ExecutionContext:RunInternal(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
System.Threading.ThreadHelper:ThreadStart(System.Reflection.MonoParameterInfo)

01:47:49:411NoneRadius value must be included between 1 and 10.

Amplitude.Mercury.WorldPosition:TryFillNeighboursInRadius(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.WorldPosition:TryFillNeighboursInRadius(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.AI.Brain.BehaviorTrees.Major.AssistWithBombardment:GetBombardScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.AI.Brain.BehaviorTrees.Major.AssistWithBombardment:Bombard(System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Leaves.DelegateLeaf`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Composites.Sequence`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Decorators.Condition`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.BehaviorTree`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.Actuators.BehaviorTreeActuator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.Tasks.AssistWithBombardment, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Update()
Amplitude.AI.Brain:Run()
Amplitude.Mercury.AI.Brain.AIPlayer:Run()
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
Amplitude.Mercury.AI.AIController:RunAIDecisionCycleAsync()
Amplitude.Threading.Thread:ThreadStart(System.Reflection.MonoParameterInfo)
System.Threading.ThreadHelper:ThreadStart_Context(System.Reflection.MonoParameterInfo)
System.Threading.ExecutionContext:RunInternal(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
System.Threading.ThreadHelper:ThreadStart(System.Reflection.MonoParameterInfo)

01:47:49:411NoneRadius value must be included between 1 and 10.

Amplitude.Mercury.WorldPosition:TryFillNeighboursInRadius(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.WorldPosition:TryFillNeighboursInRadius(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.AI.Brain.BehaviorTrees.Major.AssistWithBombardment:GetBombardScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.AI.Brain.BehaviorTrees.Major.AssistWithBombardment:Bombard(System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Leaves.DelegateLeaf`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Composites.Sequence`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Decorators.Condition`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.BehaviorTree`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.Actuators.BehaviorTreeActuator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.Tasks.AssistWithBombardment, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Update()
Amplitude.AI.Brain:Run()
Amplitude.Mercury.AI.Brain.AIPlayer:Run()
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
Amplitude.Mercury.AI.AIController:RunAIDecisionCycleAsync()
Amplitude.Threading.Thread:ThreadStart(System.Reflection.MonoParameterInfo)
System.Threading.ThreadHelper:ThreadStart_Context(System.Reflection.MonoParameterInfo)
System.Threading.ExecutionContext:RunInternal(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
System.Threading.ThreadHelper:ThreadStart(System.Reflection.MonoParameterInfo)

01:47:49:411NoneRadius value must be included between 1 and 10.

Amplitude.Mercury.WorldPosition:TryFillNeighboursInRadius(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.WorldPosition:TryFillNeighboursInRadius(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.AI.Brain.BehaviorTrees.Major.AssistWithBombardment:GetBombardScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.AI.Brain.BehaviorTrees.Major.AssistWithBombardment:Bombard(System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Leaves.DelegateLeaf`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Composites.Sequence`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Decorators.Condition`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.BehaviorTree`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.Actuators.BehaviorTreeActuator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.Tasks.AssistWithBombardment, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Update()
Amplitude.AI.Brain:Run()
Amplitude.Mercury.AI.Brain.AIPlayer:Run()
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
Amplitude.Mercury.AI.AIController:RunAIDecisionCycleAsync()
Amplitude.Threading.Thread:ThreadStart(System.Reflection.MonoParameterInfo)
System.Threading.ThreadHelper:ThreadStart_Context(System.Reflection.MonoParameterInfo)
System.Threading.ExecutionContext:RunInternal(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
System.Threading.ThreadHelper:ThreadStart(System.Reflection.MonoParameterInfo)

01:47:49:411NoneRadius value must be included between 1 and 10.

Amplitude.Mercury.WorldPosition:TryFillNeighboursInRadius(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.WorldPosition:TryFillNeighboursInRadius(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.AI.Brain.BehaviorTrees.Major.AssistWithBombardment:GetBombardScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.AI.Brain.BehaviorTrees.Major.AssistWithBombardment:Bombard(System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Leaves.DelegateLeaf`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Composites.Sequence`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Decorators.Condition`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.BehaviorTree`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.Actuators.BehaviorTreeActuator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.Tasks.AssistWithBombardment, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Update()
Amplitude.AI.Brain:Run()
Amplitude.Mercury.AI.Brain.AIPlayer:Run()
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
Amplitude.Mercury.AI.AIController:RunAIDecisionCycleAsync()
Amplitude.Threading.Thread:ThreadStart(System.Reflection.MonoParameterInfo)
System.Threading.ThreadHelper:ThreadStart_Context(System.Reflection.MonoParameterInfo)
System.Threading.ExecutionContext:RunInternal(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
System.Threading.ThreadHelper:ThreadStart(System.Reflection.MonoParameterInfo)

01:47:49:411NoneRadius value must be included between 1 and 10.

Amplitude.Mercury.WorldPosition:TryFillNeighboursInRadius(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.WorldPosition:TryFillNeighboursInRadius(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.AI.Brain.BehaviorTrees.Major.AssistWithBombardment:GetBombardScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.AI.Brain.BehaviorTrees.Major.AssistWithBombardment:Bombard(System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Leaves.DelegateLeaf`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Composites.Sequence`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Decorators.Condition`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.BehaviorTree`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.Actuators.BehaviorTreeActuator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.Tasks.AssistWithBombardment, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Update()
Amplitude.AI.Brain:Run()
Amplitude.Mercury.AI.Brain.AIPlayer:Run()
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
Amplitude.Mercury.AI.AIController:RunAIDecisionCycleAsync()
Amplitude.Threading.Thread:ThreadStart(System.Reflection.MonoParameterInfo)
System.Threading.ThreadHelper:ThreadStart_Context(System.Reflection.MonoParameterInfo)
System.Threading.ExecutionContext:RunInternal(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
System.Threading.ThreadHelper:ThreadStart(System.Reflection.MonoParameterInfo)

01:47:49:411NoneRadius value must be included between 1 and 10.

Amplitude.Mercury.WorldPosition:TryFillNeighboursInRadius(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.WorldPosition:TryFillNeighboursInRadius(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.AI.Brain.BehaviorTrees.Major.AssistWithBombardment:GetBombardScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.AI.Brain.BehaviorTrees.Major.AssistWithBombardment:Bombard(System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Leaves.DelegateLeaf`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Composites.Sequence`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Decorators.Condition`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.BehaviorTree`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.Actuators.BehaviorTreeActuator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.Tasks.AssistWithBombardment, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Update()
Amplitude.AI.Brain:Run()
Amplitude.Mercury.AI.Brain.AIPlayer:Run()
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
Amplitude.Mercury.AI.AIController:RunAIDecisionCycleAsync()
Amplitude.Threading.Thread:ThreadStart(System.Reflection.MonoParameterInfo)
System.Threading.ThreadHelper:ThreadStart_Context(System.Reflection.MonoParameterInfo)
System.Threading.ExecutionContext:RunInternal(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
System.Threading.ThreadHelper:ThreadStart(System.Reflection.MonoParameterInfo)

01:47:49:412NoneRadius value must be included between 1 and 10.

Amplitude.Mercury.WorldPosition:TryFillNeighboursInRadius(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.WorldPosition:TryFillNeighboursInRadius(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.AI.Brain.BehaviorTrees.Major.AssistWithBombardment:GetBombardScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.AI.Brain.BehaviorTrees.Major.AssistWithBombardment:Bombard(System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Leaves.DelegateLeaf`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Composites.Sequence`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Decorators.Condition`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.BehaviorTree`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.Actuators.BehaviorTreeActuator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.Tasks.AssistWithBombardment, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Update()
Amplitude.AI.Brain:Run()
Amplitude.Mercury.AI.Brain.AIPlayer:Run()
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
Amplitude.Mercury.AI.AIController:RunAIDecisionCycleAsync()
Amplitude.Threading.Thread:ThreadStart(System.Reflection.MonoParameterInfo)
System.Threading.ThreadHelper:ThreadStart_Context(System.Reflection.MonoParameterInfo)
System.Threading.ExecutionContext:RunInternal(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
System.Threading.ThreadHelper:ThreadStart(System.Reflection.MonoParameterInfo)

01:47:49:412NoneRadius value must be included between 1 and 10.

Amplitude.Mercury.WorldPosition:TryFillNeighboursInRadius(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.WorldPosition:TryFillNeighboursInRadius(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.AI.Brain.BehaviorTrees.Major.AssistWithBombardment:GetBombardScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.AI.Brain.BehaviorTrees.Major.AssistWithBombardment:Bombard(System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Leaves.DelegateLeaf`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Composites.Sequence`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Decorators.Condition`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.BehaviorTree`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.Actuators.BehaviorTreeActuator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.Tasks.AssistWithBombardment, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Update()
Amplitude.AI.Brain:Run()
Amplitude.Mercury.AI.Brain.AIPlayer:Run()
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
Amplitude.Mercury.AI.AIController:RunAIDecisionCycleAsync()
Amplitude.Threading.Thread:ThreadStart(System.Reflection.MonoParameterInfo)
System.Threading.ThreadHelper:ThreadStart_Context(System.Reflection.MonoParameterInfo)
System.Threading.ExecutionContext:RunInternal(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
System.Threading.ThreadHelper:ThreadStart(System.Reflection.MonoParameterInfo)

01:47:49:412NoneRadius value must be included between 1 and 10.

Amplitude.Mercury.WorldPosition:TryFillNeighboursInRadius(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.WorldPosition:TryFillNeighboursInRadius(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.AI.Brain.BehaviorTrees.Major.AssistWithBombardment:GetBombardScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.AI.Brain.BehaviorTrees.Major.AssistWithBombardment:Bombard(System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Leaves.DelegateLeaf`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Composites.Sequence`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Decorators.Condition`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.BehaviorTree`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.Actuators.BehaviorTreeActuator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.Tasks.AssistWithBombardment, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Update()
Amplitude.AI.Brain:Run()
Amplitude.Mercury.AI.Brain.AIPlayer:Run()
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
Amplitude.Mercury.AI.AIController:RunAIDecisionCycleAsync()
Amplitude.Threading.Thread:ThreadStart(System.Reflection.MonoParameterInfo)
System.Threading.ThreadHelper:ThreadStart_Context(System.Reflection.MonoParameterInfo)
System.Threading.ExecutionContext:RunInternal(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
System.Threading.ThreadHelper:ThreadStart(System.Reflection.MonoParameterInfo)

01:47:49:412NoneRadius value must be included between 1 and 10.

Amplitude.Mercury.WorldPosition:TryFillNeighboursInRadius(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.WorldPosition:TryFillNeighboursInRadius(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.AI.Brain.BehaviorTrees.Major.AssistWithBombardment:GetBombardScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.AI.Brain.BehaviorTrees.Major.AssistWithBombardment:Bombard(System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Leaves.DelegateLeaf`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Composites.Sequence`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Decorators.Condition`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.BehaviorTree`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.Actuators.BehaviorTreeActuator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.Tasks.AssistWithBombardment, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Update()
Amplitude.AI.Brain:Run()
Amplitude.Mercury.AI.Brain.AIPlayer:Run()
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
Amplitude.Mercury.AI.AIController:RunAIDecisionCycleAsync()
Amplitude.Threading.Thread:ThreadStart(System.Reflection.MonoParameterInfo)
System.Threading.ThreadHelper:ThreadStart_Context(System.Reflection.MonoParameterInfo)
System.Threading.ExecutionContext:RunInternal(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
System.Threading.ThreadHelper:ThreadStart(System.Reflection.MonoParameterInfo)

01:47:49:412NoneRadius value must be included between 1 and 10.

Amplitude.Mercury.WorldPosition:TryFillNeighboursInRadius(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.WorldPosition:TryFillNeighboursInRadius(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.AI.Brain.BehaviorTrees.Major.AssistWithBombardment:GetBombardScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.AI.Brain.BehaviorTrees.Major.AssistWithBombardment:Bombard(System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Leaves.DelegateLeaf`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Composites.Sequence`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Decorators.Condition`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.BehaviorTree`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.Actuators.BehaviorTreeActuator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.Tasks.AssistWithBombardment, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Update()
Amplitude.AI.Brain:Run()
Amplitude.Mercury.AI.Brain.AIPlayer:Run()
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
Amplitude.Mercury.AI.AIController:RunAIDecisionCycleAsync()
Amplitude.Threading.Thread:ThreadStart(System.Reflection.MonoParameterInfo)
System.Threading.ThreadHelper:ThreadStart_Context(System.Reflection.MonoParameterInfo)
System.Threading.ExecutionContext:RunInternal(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
System.Threading.ThreadHelper:ThreadStart(System.Reflection.MonoParameterInfo)

01:47:49:412NoneRadius value must be included between 1 and 10.

Amplitude.Mercury.WorldPosition:TryFillNeighboursInRadius(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.WorldPosition:TryFillNeighboursInRadius(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.AI.Brain.BehaviorTrees.Major.AssistWithBombardment:GetBombardScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.AI.Brain.BehaviorTrees.Major.AssistWithBombardment:Bombard(System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Leaves.DelegateLeaf`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Composites.Sequence`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Decorators.Condition`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.BehaviorTree`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.Actuators.BehaviorTreeActuator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.Tasks.AssistWithBombardment, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Update()
Amplitude.AI.Brain:Run()
Amplitude.Mercury.AI.Brain.AIPlayer:Run()
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
Amplitude.Mercury.AI.AIController:RunAIDecisionCycleAsync()
Amplitude.Threading.Thread:ThreadStart(System.Reflection.MonoParameterInfo)
System.Threading.ThreadHelper:ThreadStart_Context(System.Reflection.MonoParameterInfo)
System.Threading.ExecutionContext:RunInternal(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
System.Threading.ThreadHelper:ThreadStart(System.Reflection.MonoParameterInfo)

01:47:49:412NoneRadius value must be included between 1 and 10.

Amplitude.Mercury.WorldPosition:TryFillNeighboursInRadius(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.WorldPosition:TryFillNeighboursInRadius(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.AI.Brain.BehaviorTrees.Major.AssistWithBombardment:GetBombardScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.AI.Brain.BehaviorTrees.Major.AssistWithBombardment:Bombard(System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Leaves.DelegateLeaf`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Composites.Sequence`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Decorators.Condition`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.BehaviorTree`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.Actuators.BehaviorTreeActuator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.Tasks.AssistWithBombardment, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Update()
Amplitude.AI.Brain:Run()
Amplitude.Mercury.AI.Brain.AIPlayer:Run()
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
Amplitude.Mercury.AI.AIController:RunAIDecisionCycleAsync()
Amplitude.Threading.Thread:ThreadStart(System.Reflection.MonoParameterInfo)
System.Threading.ThreadHelper:ThreadStart_Context(System.Reflection.MonoParameterInfo)
System.Threading.ExecutionContext:RunInternal(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
System.Threading.ThreadHelper:ThreadStart(System.Reflection.MonoParameterInfo)

01:47:49:412NoneRadius value must be included between 1 and 10.

Amplitude.Mercury.WorldPosition:TryFillNeighboursInRadius(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.WorldPosition:TryFillNeighboursInRadius(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.AI.Brain.BehaviorTrees.Major.AssistWithBombardment:GetBombardScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.AI.Brain.BehaviorTrees.Major.AssistWithBombardment:Bombard(System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Leaves.DelegateLeaf`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Composites.Sequence`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Decorators.Condition`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.BehaviorTree`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.Actuators.BehaviorTreeActuator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.Tasks.AssistWithBombardment, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Update()
Amplitude.AI.Brain:Run()
Amplitude.Mercury.AI.Brain.AIPlayer:Run()
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
Amplitude.Mercury.AI.AIController:RunAIDecisionCycleAsync()
Amplitude.Threading.Thread:ThreadStart(System.Reflection.MonoParameterInfo)
System.Threading.ThreadHelper:ThreadStart_Context(System.Reflection.MonoParameterInfo)
System.Threading.ExecutionContext:RunInternal(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
System.Threading.ThreadHelper:ThreadStart(System.Reflection.MonoParameterInfo)

01:47:49:413NoneRadius value must be included between 1 and 10.

Amplitude.Mercury.WorldPosition:TryFillNeighboursInRadius(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.WorldPosition:TryFillNeighboursInRadius(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.AI.Brain.BehaviorTrees.Major.AssistWithBombardment:GetBombardScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.AI.Brain.BehaviorTrees.Major.AssistWithBombardment:Bombard(System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Leaves.DelegateLeaf`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Composites.Sequence`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Decorators.Condition`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.BehaviorTree`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.Actuators.BehaviorTreeActuator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.Tasks.AssistWithBombardment, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Update()
Amplitude.AI.Brain:Run()
Amplitude.Mercury.AI.Brain.AIPlayer:Run()
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
Amplitude.Mercury.AI.AIController:RunAIDecisionCycleAsync()
Amplitude.Threading.Thread:ThreadStart(System.Reflection.MonoParameterInfo)
System.Threading.ThreadHelper:ThreadStart_Context(System.Reflection.MonoParameterInfo)
System.Threading.ExecutionContext:RunInternal(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
System.Threading.ThreadHelper:ThreadStart(System.Reflection.MonoParameterInfo)

01:47:49:413NoneRadius value must be included between 1 and 10.

Amplitude.Mercury.WorldPosition:TryFillNeighboursInRadius(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.WorldPosition:TryFillNeighboursInRadius(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.AI.Brain.BehaviorTrees.Major.AssistWithBombardment:GetBombardScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.AI.Brain.BehaviorTrees.Major.AssistWithBombardment:Bombard(System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Leaves.DelegateLeaf`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Composites.Sequence`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Decorators.Condition`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.BehaviorTree`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.Actuators.BehaviorTreeActuator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.Tasks.AssistWithBombardment, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Update()
Amplitude.AI.Brain:Run()
Amplitude.Mercury.AI.Brain.AIPlayer:Run()
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
Amplitude.Mercury.AI.AIController:RunAIDecisionCycleAsync()
Amplitude.Threading.Thread:ThreadStart(System.Reflection.MonoParameterInfo)
System.Threading.ThreadHelper:ThreadStart_Context(System.Reflection.MonoParameterInfo)
System.Threading.ExecutionContext:RunInternal(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
System.Threading.ThreadHelper:ThreadStart(System.Reflection.MonoParameterInfo)

01:47:49:413NoneRadius value must be included between 1 and 10.

Amplitude.Mercury.WorldPosition:TryFillNeighboursInRadius(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.WorldPosition:TryFillNeighboursInRadius(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.AI.Brain.BehaviorTrees.Major.AssistWithBombardment:GetBombardScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.AI.Brain.BehaviorTrees.Major.AssistWithBombardment:Bombard(System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Leaves.DelegateLeaf`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Composites.Sequence`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Decorators.Condition`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.BehaviorTree`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.Actuators.BehaviorTreeActuator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.Tasks.AssistWithBombardment, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Update()
Amplitude.AI.Brain:Run()
Amplitude.Mercury.AI.Brain.AIPlayer:Run()
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
Amplitude.Mercury.AI.AIController:RunAIDecisionCycleAsync()
Amplitude.Threading.Thread:ThreadStart(System.Reflection.MonoParameterInfo)
System.Threading.ThreadHelper:ThreadStart_Context(System.Reflection.MonoParameterInfo)
System.Threading.ExecutionContext:RunInternal(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
System.Threading.ThreadHelper:ThreadStart(System.Reflection.MonoParameterInfo)

01:47:49:413NoneRadius value must be included between 1 and 10.

Amplitude.Mercury.WorldPosition:TryFillNeighboursInRadius(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.WorldPosition:TryFillNeighboursInRadius(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.AI.Brain.BehaviorTrees.Major.AssistWithBombardment:GetBombardScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.AI.Brain.BehaviorTrees.Major.AssistWithBombardment:Bombard(System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Leaves.DelegateLeaf`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Composites.Sequence`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Decorators.Condition`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.BehaviorTree`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.Actuators.BehaviorTreeActuator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.Tasks.AssistWithBombardment, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Update()
Amplitude.AI.Brain:Run()
Amplitude.Mercury.AI.Brain.AIPlayer:Run()
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
Amplitude.Mercury.AI.AIController:RunAIDecisionCycleAsync()
Amplitude.Threading.Thread:ThreadStart(System.Reflection.MonoParameterInfo)
System.Threading.ThreadHelper:ThreadStart_Context(System.Reflection.MonoParameterInfo)
System.Threading.ExecutionContext:RunInternal(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
System.Threading.ThreadHelper:ThreadStart(System.Reflection.MonoParameterInfo)

01:47:49:413NoneRadius value must be included between 1 and 10.

Amplitude.Mercury.WorldPosition:TryFillNeighboursInRadius(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.WorldPosition:TryFillNeighboursInRadius(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.AI.Brain.BehaviorTrees.Major.AssistWithBombardment:GetBombardScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.AI.Brain.BehaviorTrees.Major.AssistWithBombardment:Bombard(System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Leaves.DelegateLeaf`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Composites.Sequence`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Decorators.Condition`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.BehaviorTree`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.Actuators.BehaviorTreeActuator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.Tasks.AssistWithBombardment, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Update()
Amplitude.AI.Brain:Run()
Amplitude.Mercury.AI.Brain.AIPlayer:Run()
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
Amplitude.Mercury.AI.AIController:RunAIDecisionCycleAsync()
Amplitude.Threading.Thread:ThreadStart(System.Reflection.MonoParameterInfo)
System.Threading.ThreadHelper:ThreadStart_Context(System.Reflection.MonoParameterInfo)
System.Threading.ExecutionContext:RunInternal(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
System.Threading.ThreadHelper:ThreadStart(System.Reflection.MonoParameterInfo)

01:47:49:413NoneRadius value must be included between 1 and 10.

Amplitude.Mercury.WorldPosition:TryFillNeighboursInRadius(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.WorldPosition:TryFillNeighboursInRadius(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.AI.Brain.BehaviorTrees.Major.AssistWithBombardment:GetBombardScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.AI.Brain.BehaviorTrees.Major.AssistWithBombardment:Bombard(System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Leaves.DelegateLeaf`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Composites.Sequence`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Decorators.Condition`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.BehaviorTree`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.Actuators.BehaviorTreeActuator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.Tasks.AssistWithBombardment, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Update()
Amplitude.AI.Brain:Run()
Amplitude.Mercury.AI.Brain.AIPlayer:Run()
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
Amplitude.Mercury.AI.AIController:RunAIDecisionCycleAsync()
Amplitude.Threading.Thread:ThreadStart(System.Reflection.MonoParameterInfo)
System.Threading.ThreadHelper:ThreadStart_Context(System.Reflection.MonoParameterInfo)
System.Threading.ExecutionContext:RunInternal(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
System.Threading.ThreadHelper:ThreadStart(System.Reflection.MonoParameterInfo)

01:47:49:413NoneRadius value must be included between 1 and 10.

Amplitude.Mercury.WorldPosition:TryFillNeighboursInRadius(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.WorldPosition:TryFillNeighboursInRadius(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.AI.Brain.BehaviorTrees.Major.AssistWithBombardment:GetBombardScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.AI.Brain.BehaviorTrees.Major.AssistWithBombardment:Bombard(System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Leaves.DelegateLeaf`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Composites.Sequence`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Decorators.Condition`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.BehaviorTree`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.Actuators.BehaviorTreeActuator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.Tasks.AssistWithBombardment, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Update()
Amplitude.AI.Brain:Run()
Amplitude.Mercury.AI.Brain.AIPlayer:Run()
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
Amplitude.Mercury.AI.AIController:RunAIDecisionCycleAsync()
Amplitude.Threading.Thread:ThreadStart(System.Reflection.MonoParameterInfo)
System.Threading.ThreadHelper:ThreadStart_Context(System.Reflection.MonoParameterInfo)
System.Threading.ExecutionContext:RunInternal(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
System.Threading.ThreadHelper:ThreadStart(System.Reflection.MonoParameterInfo)

01:47:49:414NoneRadius value must be included between 1 and 10.

Amplitude.Mercury.WorldPosition:TryFillNeighboursInRadius(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.WorldPosition:TryFillNeighboursInRadius(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.AI.Brain.BehaviorTrees.Major.AssistWithBombardment:GetBombardScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.AI.Brain.BehaviorTrees.Major.AssistWithBombardment:Bombard(System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Leaves.DelegateLeaf`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Composites.Sequence`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Decorators.Condition`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.BehaviorTree`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.Actuators.BehaviorTreeActuator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.Tasks.AssistWithBombardment, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Update()
Amplitude.AI.Brain:Run()
Amplitude.Mercury.AI.Brain.AIPlayer:Run()
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
Amplitude.Mercury.AI.AIController:RunAIDecisionCycleAsync()
Amplitude.Threading.Thread:ThreadStart(System.Reflection.MonoParameterInfo)
System.Threading.ThreadHelper:ThreadStart_Context(System.Reflection.MonoParameterInfo)
System.Threading.ExecutionContext:RunInternal(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
System.Threading.ThreadHelper:ThreadStart(System.Reflection.MonoParameterInfo)

01:47:49:414NoneRadius value must be included between 1 and 10.

Amplitude.Mercury.WorldPosition:TryFillNeighboursInRadius(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.WorldPosition:TryFillNeighboursInRadius(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.AI.Brain.BehaviorTrees.Major.AssistWithBombardment:GetBombardScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.AI.Brain.BehaviorTrees.Major.AssistWithBombardment:Bombard(System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Leaves.DelegateLeaf`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Composites.Sequence`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Decorators.Condition`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.BehaviorTree`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.Actuators.BehaviorTreeActuator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.Tasks.AssistWithBombardment, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Update()
Amplitude.AI.Brain:Run()
Amplitude.Mercury.AI.Brain.AIPlayer:Run()
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
Amplitude.Mercury.AI.AIController:RunAIDecisionCycleAsync()
Amplitude.Threading.Thread:ThreadStart(System.Reflection.MonoParameterInfo)
System.Threading.ThreadHelper:ThreadStart_Context(System.Reflection.MonoParameterInfo)
System.Threading.ExecutionContext:RunInternal(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
System.Threading.ThreadHelper:ThreadStart(System.Reflection.MonoParameterInfo)

01:47:49:414NoneRadius value must be included between 1 and 10.

Amplitude.Mercury.WorldPosition:TryFillNeighboursInRadius(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.WorldPosition:TryFillNeighboursInRadius(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.AI.Brain.BehaviorTrees.Major.AssistWithBombardment:GetBombardScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.AI.Brain.BehaviorTrees.Major.AssistWithBombardment:Bombard(System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Leaves.DelegateLeaf`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Composites.Sequence`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Decorators.Condition`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.BehaviorTree`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.Actuators.BehaviorTreeActuator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.Tasks.AssistWithBombardment, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Update()
Amplitude.AI.Brain:Run()
Amplitude.Mercury.AI.Brain.AIPlayer:Run()
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
Amplitude.Mercury.AI.AIController:RunAIDecisionCycleAsync()
Amplitude.Threading.Thread:ThreadStart(System.Reflection.MonoParameterInfo)
System.Threading.ThreadHelper:ThreadStart_Context(System.Reflection.MonoParameterInfo)
System.Threading.ExecutionContext:RunInternal(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
System.Threading.ThreadHelper:ThreadStart(System.Reflection.MonoParameterInfo)

01:47:49:414NoneRadius value must be included between 1 and 10.

Amplitude.Mercury.WorldPosition:TryFillNeighboursInRadius(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.WorldPosition:TryFillNeighboursInRadius(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.AI.Brain.BehaviorTrees.Major.AssistWithBombardment:GetBombardScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.AI.Brain.BehaviorTrees.Major.AssistWithBombardment:Bombard(System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Leaves.DelegateLeaf`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Composites.Sequence`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Decorators.Condition`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.BehaviorTree`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.Actuators.BehaviorTreeActuator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.Tasks.AssistWithBombardment, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Update()
Amplitude.AI.Brain:Run()
Amplitude.Mercury.AI.Brain.AIPlayer:Run()
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
Amplitude.Mercury.AI.AIController:RunAIDecisionCycleAsync()
Amplitude.Threading.Thread:ThreadStart(System.Reflection.MonoParameterInfo)
System.Threading.ThreadHelper:ThreadStart_Context(System.Reflection.MonoParameterInfo)
System.Threading.ExecutionContext:RunInternal(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
System.Threading.ThreadHelper:ThreadStart(System.Reflection.MonoParameterInfo)

01:47:49:414NoneRadius value must be included between 1 and 10.

Amplitude.Mercury.WorldPosition:TryFillNeighboursInRadius(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.WorldPosition:TryFillNeighboursInRadius(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.AI.Brain.BehaviorTrees.Major.AssistWithBombardment:GetBombardScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.AI.Brain.BehaviorTrees.Major.AssistWithBombardment:Bombard(System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Leaves.DelegateLeaf`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Composites.Sequence`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Decorators.Condition`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.BehaviorTree`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.Actuators.BehaviorTreeActuator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.Tasks.AssistWithBombardment, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Update()
Amplitude.AI.Brain:Run()
Amplitude.Mercury.AI.Brain.AIPlayer:Run()
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
Amplitude.Mercury.AI.AIController:RunAIDecisionCycleAsync()
Amplitude.Threading.Thread:ThreadStart(System.Reflection.MonoParameterInfo)
System.Threading.ThreadHelper:ThreadStart_Context(System.Reflection.MonoParameterInfo)
System.Threading.ExecutionContext:RunInternal(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
System.Threading.ThreadHelper:ThreadStart(System.Reflection.MonoParameterInfo)

01:47:49:414NoneRadius value must be included between 1 and 10.

Amplitude.Mercury.WorldPosition:TryFillNeighboursInRadius(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.WorldPosition:TryFillNeighboursInRadius(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.AI.Brain.BehaviorTrees.Major.AssistWithBombardment:GetBombardScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.AI.Brain.BehaviorTrees.Major.AssistWithBombardment:Bombard(System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Leaves.DelegateLeaf`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Composites.Sequence`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Decorators.Condition`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.BehaviorTree`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.Actuators.BehaviorTreeActuator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.Tasks.AssistWithBombardment, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Update()
Amplitude.AI.Brain:Run()
Amplitude.Mercury.AI.Brain.AIPlayer:Run()
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
Amplitude.Mercury.AI.AIController:RunAIDecisionCycleAsync()
Amplitude.Threading.Thread:ThreadStart(System.Reflection.MonoParameterInfo)
System.Threading.ThreadHelper:ThreadStart_Context(System.Reflection.MonoParameterInfo)
System.Threading.ExecutionContext:RunInternal(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
System.Threading.ThreadHelper:ThreadStart(System.Reflection.MonoParameterInfo)

01:47:49:414NoneRadius value must be included between 1 and 10.

Amplitude.Mercury.WorldPosition:TryFillNeighboursInRadius(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.WorldPosition:TryFillNeighboursInRadius(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.AI.Brain.BehaviorTrees.Major.AssistWithBombardment:GetBombardScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.AI.Brain.BehaviorTrees.Major.AssistWithBombardment:Bombard(System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Leaves.DelegateLeaf`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Composites.Sequence`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Decorators.Condition`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.BehaviorTree`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.Actuators.BehaviorTreeActuator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.Tasks.AssistWithBombardment, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Update()
Amplitude.AI.Brain:Run()
Amplitude.Mercury.AI.Brain.AIPlayer:Run()
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
Amplitude.Mercury.AI.AIController:RunAIDecisionCycleAsync()
Amplitude.Threading.Thread:ThreadStart(System.Reflection.MonoParameterInfo)
System.Threading.ThreadHelper:ThreadStart_Context(System.Reflection.MonoParameterInfo)
System.Threading.ExecutionContext:RunInternal(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
System.Threading.ThreadHelper:ThreadStart(System.Reflection.MonoParameterInfo)

01:47:49:414NoneRadius value must be included between 1 and 10.

Amplitude.Mercury.WorldPosition:TryFillNeighboursInRadius(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.WorldPosition:TryFillNeighboursInRadius(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.AI.Brain.BehaviorTrees.Major.AssistWithBombardment:GetBombardScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.AI.Brain.BehaviorTrees.Major.AssistWithBombardment:Bombard(System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Leaves.DelegateLeaf`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Composites.Sequence`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Decorators.Condition`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.BehaviorTree`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.Actuators.BehaviorTreeActuator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.Tasks.AssistWithBombardment, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Update()
Amplitude.AI.Brain:Run()
Amplitude.Mercury.AI.Brain.AIPlayer:Run()
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
Amplitude.Mercury.AI.AIController:RunAIDecisionCycleAsync()
Amplitude.Threading.Thread:ThreadStart(System.Reflection.MonoParameterInfo)
System.Threading.ThreadHelper:ThreadStart_Context(System.Reflection.MonoParameterInfo)
System.Threading.ExecutionContext:RunInternal(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
System.Threading.ThreadHelper:ThreadStart(System.Reflection.MonoParameterInfo)

01:47:49:415NoneRadius value must be included between 1 and 10.

Amplitude.Mercury.WorldPosition:TryFillNeighboursInRadius(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.WorldPosition:TryFillNeighboursInRadius(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.AI.Brain.BehaviorTrees.Major.AssistWithBombardment:GetBombardScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.AI.Brain.BehaviorTrees.Major.AssistWithBombardment:Bombard(System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Leaves.DelegateLeaf`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Composites.Sequence`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Decorators.Condition`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.BehaviorTree`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.Actuators.BehaviorTreeActuator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.Tasks.AssistWithBombardment, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Update()
Amplitude.AI.Brain:Run()
Amplitude.Mercury.AI.Brain.AIPlayer:Run()
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
Amplitude.Mercury.AI.AIController:RunAIDecisionCycleAsync()
Amplitude.Threading.Thread:ThreadStart(System.Reflection.MonoParameterInfo)
System.Threading.ThreadHelper:ThreadStart_Context(System.Reflection.MonoParameterInfo)
System.Threading.ExecutionContext:RunInternal(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
System.Threading.ThreadHelper:ThreadStart(System.Reflection.MonoParameterInfo)

01:47:49:415NoneRadius value must be included between 1 and 10.

Amplitude.Mercury.WorldPosition:TryFillNeighboursInRadius(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.WorldPosition:TryFillNeighboursInRadius(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.AI.Brain.BehaviorTrees.Major.AssistWithBombardment:GetBombardScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.AI.Brain.BehaviorTrees.Major.AssistWithBombardment:Bombard(System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Leaves.DelegateLeaf`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Composites.Sequence`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Decorators.Condition`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.BehaviorTree`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.Actuators.BehaviorTreeActuator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.Tasks.AssistWithBombardment, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Update()
Amplitude.AI.Brain:Run()
Amplitude.Mercury.AI.Brain.AIPlayer:Run()
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
Amplitude.Mercury.AI.AIController:RunAIDecisionCycleAsync()
Amplitude.Threading.Thread:ThreadStart(System.Reflection.MonoParameterInfo)
System.Threading.ThreadHelper:ThreadStart_Context(System.Reflection.MonoParameterInfo)
System.Threading.ExecutionContext:RunInternal(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
System.Threading.ThreadHelper:ThreadStart(System.Reflection.MonoParameterInfo)

01:47:49:415NoneRadius value must be included between 1 and 10.

Amplitude.Mercury.WorldPosition:TryFillNeighboursInRadius(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.WorldPosition:TryFillNeighboursInRadius(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.AI.Brain.BehaviorTrees.Major.AssistWithBombardment:GetBombardScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.AI.Brain.BehaviorTrees.Major.AssistWithBombardment:Bombard(System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Leaves.DelegateLeaf`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Composites.Sequence`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Decorators.Condition`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.BehaviorTree`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.Actuators.BehaviorTreeActuator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.Tasks.AssistWithBombardment, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Update()
Amplitude.AI.Brain:Run()
Amplitude.Mercury.AI.Brain.AIPlayer:Run()
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
Amplitude.Mercury.AI.AIController:RunAIDecisionCycleAsync()
Amplitude.Threading.Thread:ThreadStart(System.Reflection.MonoParameterInfo)
System.Threading.ThreadHelper:ThreadStart_Context(System.Reflection.MonoParameterInfo)
System.Threading.ExecutionContext:RunInternal(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
System.Threading.ThreadHelper:ThreadStart(System.Reflection.MonoParameterInfo)

01:47:49:415NoneRadius value must be included between 1 and 10.

Amplitude.Mercury.WorldPosition:TryFillNeighboursInRadius(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.WorldPosition:TryFillNeighboursInRadius(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.AI.Brain.BehaviorTrees.Major.AssistWithBombardment:GetBombardScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.AI.Brain.BehaviorTrees.Major.AssistWithBombardment:Bombard(System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Leaves.DelegateLeaf`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Composites.Sequence`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Decorators.Condition`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.BehaviorTree`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.Actuators.BehaviorTreeActuator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.Tasks.AssistWithBombardment, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Update()
Amplitude.AI.Brain:Run()
Amplitude.Mercury.AI.Brain.AIPlayer:Run()
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
Amplitude.Mercury.AI.AIController:RunAIDecisionCycleAsync()
Amplitude.Threading.Thread:ThreadStart(System.Reflection.MonoParameterInfo)
System.Threading.ThreadHelper:ThreadStart_Context(System.Reflection.MonoParameterInfo)
System.Threading.ExecutionContext:RunInternal(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
System.Threading.ThreadHelper:ThreadStart(System.Reflection.MonoParameterInfo)

01:47:49:415NoneRadius value must be included between 1 and 10.

Amplitude.Mercury.WorldPosition:TryFillNeighboursInRadius(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.WorldPosition:TryFillNeighboursInRadius(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.AI.Brain.BehaviorTrees.Major.AssistWithBombardment:GetBombardScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.AI.Brain.BehaviorTrees.Major.AssistWithBombardment:Bombard(System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Leaves.DelegateLeaf`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Composites.Sequence`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Decorators.Condition`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.BehaviorTree`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.Actuators.BehaviorTreeActuator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.Tasks.AssistWithBombardment, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Update()
Amplitude.AI.Brain:Run()
Amplitude.Mercury.AI.Brain.AIPlayer:Run()
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
Amplitude.Mercury.AI.AIController:RunAIDecisionCycleAsync()
Amplitude.Threading.Thread:ThreadStart(System.Reflection.MonoParameterInfo)
System.Threading.ThreadHelper:ThreadStart_Context(System.Reflection.MonoParameterInfo)
System.Threading.ExecutionContext:RunInternal(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
System.Threading.ThreadHelper:ThreadStart(System.Reflection.MonoParameterInfo)

01:47:49:415NoneRadius value must be included between 1 and 10.

Amplitude.Mercury.WorldPosition:TryFillNeighboursInRadius(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.WorldPosition:TryFillNeighboursInRadius(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.AI.Brain.BehaviorTrees.Major.AssistWithBombardment:GetBombardScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.AI.Brain.BehaviorTrees.Major.AssistWithBombardment:Bombard(System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Leaves.DelegateLeaf`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Composites.Sequence`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Decorators.Condition`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.BehaviorTree`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.Actuators.BehaviorTreeActuator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.Tasks.AssistWithBombardment, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Update()
Amplitude.AI.Brain:Run()
Amplitude.Mercury.AI.Brain.AIPlayer:Run()
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
Amplitude.Mercury.AI.AIController:RunAIDecisionCycleAsync()
Amplitude.Threading.Thread:ThreadStart(System.Reflection.MonoParameterInfo)
System.Threading.ThreadHelper:ThreadStart_Context(System.Reflection.MonoParameterInfo)
System.Threading.ExecutionContext:RunInternal(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
System.Threading.ThreadHelper:ThreadStart(System.Reflection.MonoParameterInfo)

01:47:49:415NoneRadius value must be included between 1 and 10.

Amplitude.Mercury.WorldPosition:TryFillNeighboursInRadius(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.WorldPosition:TryFillNeighboursInRadius(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.AI.Brain.BehaviorTrees.Major.AssistWithBombardment:GetBombardScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.AI.Brain.BehaviorTrees.Major.AssistWithBombardment:Bombard(System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Leaves.DelegateLeaf`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Composites.Sequence`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Decorators.Condition`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.BehaviorTree`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.Actuators.BehaviorTreeActuator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.Tasks.AssistWithBombardment, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Update()
Amplitude.AI.Brain:Run()
Amplitude.Mercury.AI.Brain.AIPlayer:Run()
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
Amplitude.Mercury.AI.AIController:RunAIDecisionCycleAsync()
Amplitude.Threading.Thread:ThreadStart(System.Reflection.MonoParameterInfo)
System.Threading.ThreadHelper:ThreadStart_Context(System.Reflection.MonoParameterInfo)
System.Threading.ExecutionContext:RunInternal(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
System.Threading.ThreadHelper:ThreadStart(System.Reflection.MonoParameterInfo)

01:47:49:416NoneRadius value must be included between 1 and 10.

Amplitude.Mercury.WorldPosition:TryFillNeighboursInRadius(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.WorldPosition:TryFillNeighboursInRadius(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.AI.Brain.BehaviorTrees.Major.AssistWithBombardment:GetBombardScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.AI.Brain.BehaviorTrees.Major.AssistWithBombardment:Bombard(System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Leaves.DelegateLeaf`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Composites.Sequence`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Decorators.Condition`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.BehaviorTree`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.Actuators.BehaviorTreeActuator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.Tasks.AssistWithBombardment, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Update()
Amplitude.AI.Brain:Run()
Amplitude.Mercury.AI.Brain.AIPlayer:Run()
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
Amplitude.Mercury.AI.AIController:RunAIDecisionCycleAsync()
Amplitude.Threading.Thread:ThreadStart(System.Reflection.MonoParameterInfo)
System.Threading.ThreadHelper:ThreadStart_Context(System.Reflection.MonoParameterInfo)
System.Threading.ExecutionContext:RunInternal(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
System.Threading.ThreadHelper:ThreadStart(System.Reflection.MonoParameterInfo)

01:47:49:416NoneRadius value must be included between 1 and 10.

Amplitude.Mercury.WorldPosition:TryFillNeighboursInRadius(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.WorldPosition:TryFillNeighboursInRadius(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.AI.Brain.BehaviorTrees.Major.AssistWithBombardment:GetBombardScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.AI.Brain.BehaviorTrees.Major.AssistWithBombardment:Bombard(System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Leaves.DelegateLeaf`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Composites.Sequence`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Decorators.Condition`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.BehaviorTree`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.Actuators.BehaviorTreeActuator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.Tasks.AssistWithBombardment, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Update()
Amplitude.AI.Brain:Run()
Amplitude.Mercury.AI.Brain.AIPlayer:Run()
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
Amplitude.Mercury.AI.AIController:RunAIDecisionCycleAsync()
Amplitude.Threading.Thread:ThreadStart(System.Reflection.MonoParameterInfo)
System.Threading.ThreadHelper:ThreadStart_Context(System.Reflection.MonoParameterInfo)
System.Threading.ExecutionContext:RunInternal(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
System.Threading.ThreadHelper:ThreadStart(System.Reflection.MonoParameterInfo)

01:47:49:416NoneRadius value must be included between 1 and 10.

Amplitude.Mercury.WorldPosition:TryFillNeighboursInRadius(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.WorldPosition:TryFillNeighboursInRadius(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.AI.Brain.BehaviorTrees.Major.AssistWithBombardment:GetBombardScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.AI.Brain.BehaviorTrees.Major.AssistWithBombardment:Bombard(System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Leaves.DelegateLeaf`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Composites.Sequence`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Decorators.Condition`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.BehaviorTree`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.Actuators.BehaviorTreeActuator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.Tasks.AssistWithBombardment, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Update()
Amplitude.AI.Brain:Run()
Amplitude.Mercury.AI.Brain.AIPlayer:Run()
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
Amplitude.Mercury.AI.AIController:RunAIDecisionCycleAsync()
Amplitude.Threading.Thread:ThreadStart(System.Reflection.MonoParameterInfo)
System.Threading.ThreadHelper:ThreadStart_Context(System.Reflection.MonoParameterInfo)
System.Threading.ExecutionContext:RunInternal(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
System.Threading.ThreadHelper:ThreadStart(System.Reflection.MonoParameterInfo)

01:47:49:416NoneRadius value must be included between 1 and 10.

Amplitude.Mercury.WorldPosition:TryFillNeighboursInRadius(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.WorldPosition:TryFillNeighboursInRadius(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.AI.Brain.BehaviorTrees.Major.AssistWithBombardment:GetBombardScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.AI.Brain.BehaviorTrees.Major.AssistWithBombardment:Bombard(System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Leaves.DelegateLeaf`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Composites.Sequence`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Decorators.Condition`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.BehaviorTree`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.Actuators.BehaviorTreeActuator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.Tasks.AssistWithBombardment, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Update()
Amplitude.AI.Brain:Run()
Amplitude.Mercury.AI.Brain.AIPlayer:Run()
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
Amplitude.Mercury.AI.AIController:RunAIDecisionCycleAsync()
Amplitude.Threading.Thread:ThreadStart(System.Reflection.MonoParameterInfo)
System.Threading.ThreadHelper:ThreadStart_Context(System.Reflection.MonoParameterInfo)
System.Threading.ExecutionContext:RunInternal(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
System.Threading.ThreadHelper:ThreadStart(System.Reflection.MonoParameterInfo)

01:47:49:416NoneRadius value must be included between 1 and 10.

Amplitude.Mercury.WorldPosition:TryFillNeighboursInRadius(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.WorldPosition:TryFillNeighboursInRadius(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.AI.Brain.BehaviorTrees.Major.AssistWithBombardment:GetBombardScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.AI.Brain.BehaviorTrees.Major.AssistWithBombardment:Bombard(System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Leaves.DelegateLeaf`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Composites.Sequence`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Decorators.Condition`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.BehaviorTree`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.Actuators.BehaviorTreeActuator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.Tasks.AssistWithBombardment, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Update()
Amplitude.AI.Brain:Run()
Amplitude.Mercury.AI.Brain.AIPlayer:Run()
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
Amplitude.Mercury.AI.AIController:RunAIDecisionCycleAsync()
Amplitude.Threading.Thread:ThreadStart(System.Reflection.MonoParameterInfo)
System.Threading.ThreadHelper:ThreadStart_Context(System.Reflection.MonoParameterInfo)
System.Threading.ExecutionContext:RunInternal(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
System.Threading.ThreadHelper:ThreadStart(System.Reflection.MonoParameterInfo)

01:47:49:416NoneRadius value must be included between 1 and 10.

Amplitude.Mercury.WorldPosition:TryFillNeighboursInRadius(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.WorldPosition:TryFillNeighboursInRadius(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.AI.Brain.BehaviorTrees.Major.AssistWithBombardment:GetBombardScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.AI.Brain.BehaviorTrees.Major.AssistWithBombardment:Bombard(System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Leaves.DelegateLeaf`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Composites.Sequence`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Decorators.Condition`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.BehaviorTree`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.Actuators.BehaviorTreeActuator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.Tasks.AssistWithBombardment, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Update()
Amplitude.AI.Brain:Run()
Amplitude.Mercury.AI.Brain.AIPlayer:Run()
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
Amplitude.Mercury.AI.AIController:RunAIDecisionCycleAsync()
Amplitude.Threading.Thread:ThreadStart(System.Reflection.MonoParameterInfo)
System.Threading.ThreadHelper:ThreadStart_Context(System.Reflection.MonoParameterInfo)
System.Threading.ExecutionContext:RunInternal(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
System.Threading.ThreadHelper:ThreadStart(System.Reflection.MonoParameterInfo)

01:47:49:416NoneRadius value must be included between 1 and 10.

Amplitude.Mercury.WorldPosition:TryFillNeighboursInRadius(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.WorldPosition:TryFillNeighboursInRadius(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.AI.Brain.BehaviorTrees.Major.AssistWithBombardment:GetBombardScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.AI.Brain.BehaviorTrees.Major.AssistWithBombardment:Bombard(System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Leaves.DelegateLeaf`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Composites.Sequence`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Decorators.Condition`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.BehaviorTree`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.Actuators.BehaviorTreeActuator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.Tasks.AssistWithBombardment, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Update()
Amplitude.AI.Brain:Run()
Amplitude.Mercury.AI.Brain.AIPlayer:Run()
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
Amplitude.Mercury.AI.AIController:RunAIDecisionCycleAsync()
Amplitude.Threading.Thread:ThreadStart(System.Reflection.MonoParameterInfo)
System.Threading.ThreadHelper:ThreadStart_Context(System.Reflection.MonoParameterInfo)
System.Threading.ExecutionContext:RunInternal(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
System.Threading.ThreadHelper:ThreadStart(System.Reflection.MonoParameterInfo)

01:47:49:417NoneRadius value must be included between 1 and 10.

Amplitude.Mercury.WorldPosition:TryFillNeighboursInRadius(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.WorldPosition:TryFillNeighboursInRadius(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.AI.Brain.BehaviorTrees.Major.AssistWithBombardment:GetBombardScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.AI.Brain.BehaviorTrees.Major.AssistWithBombardment:Bombard(System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Leaves.DelegateLeaf`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Composites.Sequence`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Decorators.Condition`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.BehaviorTree`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.Actuators.BehaviorTreeActuator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.Tasks.AssistWithBombardment, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Update()
Amplitude.AI.Brain:Run()
Amplitude.Mercury.AI.Brain.AIPlayer:Run()
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
Amplitude.Mercury.AI.AIController:RunAIDecisionCycleAsync()
Amplitude.Threading.Thread:ThreadStart(System.Reflection.MonoParameterInfo)
System.Threading.ThreadHelper:ThreadStart_Context(System.Reflection.MonoParameterInfo)
System.Threading.ExecutionContext:RunInternal(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
System.Threading.ThreadHelper:ThreadStart(System.Reflection.MonoParameterInfo)

01:47:49:417NoneRadius value must be included between 1 and 10.

Amplitude.Mercury.WorldPosition:TryFillNeighboursInRadius(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.WorldPosition:TryFillNeighboursInRadius(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.AI.Brain.BehaviorTrees.Major.AssistWithBombardment:GetBombardScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.AI.Brain.BehaviorTrees.Major.AssistWithBombardment:Bombard(System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Leaves.DelegateLeaf`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Composites.Sequence`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Decorators.Condition`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.BehaviorTree`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.Actuators.BehaviorTreeActuator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.Tasks.AssistWithBombardment, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Update()
Amplitude.AI.Brain:Run()
Amplitude.Mercury.AI.Brain.AIPlayer:Run()
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
Amplitude.Mercury.AI.AIController:RunAIDecisionCycleAsync()
Amplitude.Threading.Thread:ThreadStart(System.Reflection.MonoParameterInfo)
System.Threading.ThreadHelper:ThreadStart_Context(System.Reflection.MonoParameterInfo)
System.Threading.ExecutionContext:RunInternal(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
System.Threading.ThreadHelper:ThreadStart(System.Reflection.MonoParameterInfo)

01:47:49:417NoneRadius value must be included between 1 and 10.

Amplitude.Mercury.WorldPosition:TryFillNeighboursInRadius(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.WorldPosition:TryFillNeighboursInRadius(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.AI.Brain.BehaviorTrees.Major.AssistWithBombardment:GetBombardScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.AI.Brain.BehaviorTrees.Major.AssistWithBombardment:Bombard(System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Leaves.DelegateLeaf`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Composites.Sequence`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Decorators.Condition`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.BehaviorTree`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.Actuators.BehaviorTreeActuator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.Tasks.AssistWithBombardment, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Update()
Amplitude.AI.Brain:Run()
Amplitude.Mercury.AI.Brain.AIPlayer:Run()
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
Amplitude.Mercury.AI.AIController:RunAIDecisionCycleAsync()
Amplitude.Threading.Thread:ThreadStart(System.Reflection.MonoParameterInfo)
System.Threading.ThreadHelper:ThreadStart_Context(System.Reflection.MonoParameterInfo)
System.Threading.ExecutionContext:RunInternal(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
System.Threading.ThreadHelper:ThreadStart(System.Reflection.MonoParameterInfo)

01:47:49:417NoneRadius value must be included between 1 and 10.

Amplitude.Mercury.WorldPosition:TryFillNeighboursInRadius(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.WorldPosition:TryFillNeighboursInRadius(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.AI.Brain.BehaviorTrees.Major.AssistWithBombardment:GetBombardScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.AI.Brain.BehaviorTrees.Major.AssistWithBombardment:Bombard(System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Leaves.DelegateLeaf`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Composites.Sequence`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Decorators.Condition`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.BehaviorTree`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.Actuators.BehaviorTreeActuator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.Tasks.AssistWithBombardment, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Update()
Amplitude.AI.Brain:Run()
Amplitude.Mercury.AI.Brain.AIPlayer:Run()
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
Amplitude.Mercury.AI.AIController:RunAIDecisionCycleAsync()
Amplitude.Threading.Thread:ThreadStart(System.Reflection.MonoParameterInfo)
System.Threading.ThreadHelper:ThreadStart_Context(System.Reflection.MonoParameterInfo)
System.Threading.ExecutionContext:RunInternal(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
System.Threading.ThreadHelper:ThreadStart(System.Reflection.MonoParameterInfo)

01:47:49:417NoneRadius value must be included between 1 and 10.

Amplitude.Mercury.WorldPosition:TryFillNeighboursInRadius(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.WorldPosition:TryFillNeighboursInRadius(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.AI.Brain.BehaviorTrees.Major.AssistWithBombardment:GetBombardScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.AI.Brain.BehaviorTrees.Major.AssistWithBombardment:Bombard(System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Leaves.DelegateLeaf`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Composites.Sequence`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Decorators.Condition`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.BehaviorTree`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.Actuators.BehaviorTreeActuator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.Tasks.AssistWithBombardment, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Update()
Amplitude.AI.Brain:Run()
Amplitude.Mercury.AI.Brain.AIPlayer:Run()
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
Amplitude.Mercury.AI.AIController:RunAIDecisionCycleAsync()
Amplitude.Threading.Thread:ThreadStart(System.Reflection.MonoParameterInfo)
System.Threading.ThreadHelper:ThreadStart_Context(System.Reflection.MonoParameterInfo)
System.Threading.ExecutionContext:RunInternal(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
System.Threading.ThreadHelper:ThreadStart(System.Reflection.MonoParameterInfo)

01:47:49:417NoneRadius value must be included between 1 and 10.

Amplitude.Mercury.WorldPosition:TryFillNeighboursInRadius(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.WorldPosition:TryFillNeighboursInRadius(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.AI.Brain.BehaviorTrees.Major.AssistWithBombardment:GetBombardScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.AI.Brain.BehaviorTrees.Major.AssistWithBombardment:Bombard(System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Leaves.DelegateLeaf`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Composites.Sequence`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Decorators.Condition`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.BehaviorTree`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.Actuators.BehaviorTreeActuator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.Tasks.AssistWithBombardment, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Update()
Amplitude.AI.Brain:Run()
Amplitude.Mercury.AI.Brain.AIPlayer:Run()
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
Amplitude.Mercury.AI.AIController:RunAIDecisionCycleAsync()
Amplitude.Threading.Thread:ThreadStart(System.Reflection.MonoParameterInfo)
System.Threading.ThreadHelper:ThreadStart_Context(System.Reflection.MonoParameterInfo)
System.Threading.ExecutionContext:RunInternal(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
System.Threading.ThreadHelper:ThreadStart(System.Reflection.MonoParameterInfo)

01:47:49:417NoneRadius value must be included between 1 and 10.

Amplitude.Mercury.WorldPosition:TryFillNeighboursInRadius(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.WorldPosition:TryFillNeighboursInRadius(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.AI.Brain.BehaviorTrees.Major.AssistWithBombardment:GetBombardScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.AI.Brain.BehaviorTrees.Major.AssistWithBombardment:Bombard(System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Leaves.DelegateLeaf`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Composites.Sequence`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Decorators.Condition`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.BehaviorTree`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.Actuators.BehaviorTreeActuator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.Tasks.AssistWithBombardment, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Update()
Amplitude.AI.Brain:Run()
Amplitude.Mercury.AI.Brain.AIPlayer:Run()
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
Amplitude.Mercury.AI.AIController:RunAIDecisionCycleAsync()
Amplitude.Threading.Thread:ThreadStart(System.Reflection.MonoParameterInfo)
System.Threading.ThreadHelper:ThreadStart_Context(System.Reflection.MonoParameterInfo)
System.Threading.ExecutionContext:RunInternal(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
System.Threading.ThreadHelper:ThreadStart(System.Reflection.MonoParameterInfo)

01:47:49:417NoneRadius value must be included between 1 and 10.

Amplitude.Mercury.WorldPosition:TryFillNeighboursInRadius(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.WorldPosition:TryFillNeighboursInRadius(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.AI.Brain.BehaviorTrees.Major.AssistWithBombardment:GetBombardScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.AI.Brain.BehaviorTrees.Major.AssistWithBombardment:Bombard(System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Leaves.DelegateLeaf`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Composites.Sequence`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Decorators.Condition`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.BehaviorTree`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.Actuators.BehaviorTreeActuator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.Tasks.AssistWithBombardment, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Update()
Amplitude.AI.Brain:Run()
Amplitude.Mercury.AI.Brain.AIPlayer:Run()
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
Amplitude.Mercury.AI.AIController:RunAIDecisionCycleAsync()
Amplitude.Threading.Thread:ThreadStart(System.Reflection.MonoParameterInfo)
System.Threading.ThreadHelper:ThreadStart_Context(System.Reflection.MonoParameterInfo)
System.Threading.ExecutionContext:RunInternal(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
System.Threading.ThreadHelper:ThreadStart(System.Reflection.MonoParameterInfo)

01:47:49:418NoneRadius value must be included between 1 and 10.

Amplitude.Mercury.WorldPosition:TryFillNeighboursInRadius(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.WorldPosition:TryFillNeighboursInRadius(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.AI.Brain.BehaviorTrees.Major.AssistWithBombardment:GetBombardScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.AI.Brain.BehaviorTrees.Major.AssistWithBombardment:Bombard(System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Leaves.DelegateLeaf`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Composites.Sequence`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Decorators.Condition`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.BehaviorTree`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.Actuators.BehaviorTreeActuator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.Tasks.AssistWithBombardment, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Update()
Amplitude.AI.Brain:Run()
Amplitude.Mercury.AI.Brain.AIPlayer:Run()
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
Amplitude.Mercury.AI.AIController:RunAIDecisionCycleAsync()
Amplitude.Threading.Thread:ThreadStart(System.Reflection.MonoParameterInfo)
System.Threading.ThreadHelper:ThreadStart_Context(System.Reflection.MonoParameterInfo)
System.Threading.ExecutionContext:RunInternal(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
System.Threading.ThreadHelper:ThreadStart(System.Reflection.MonoParameterInfo)

01:47:49:418NoneRadius value must be included between 1 and 10.

Amplitude.Mercury.WorldPosition:TryFillNeighboursInRadius(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.WorldPosition:TryFillNeighboursInRadius(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.AI.Brain.BehaviorTrees.Major.AssistWithBombardment:GetBombardScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.AI.Brain.BehaviorTrees.Major.AssistWithBombardment:Bombard(System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Leaves.DelegateLeaf`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Composites.Sequence`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Decorators.Condition`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.BehaviorTree`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.Actuators.BehaviorTreeActuator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.Tasks.AssistWithBombardment, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Update()
Amplitude.AI.Brain:Run()
Amplitude.Mercury.AI.Brain.AIPlayer:Run()
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
Amplitude.Mercury.AI.AIController:RunAIDecisionCycleAsync()
Amplitude.Threading.Thread:ThreadStart(System.Reflection.MonoParameterInfo)
System.Threading.ThreadHelper:ThreadStart_Context(System.Reflection.MonoParameterInfo)
System.Threading.ExecutionContext:RunInternal(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
System.Threading.ThreadHelper:ThreadStart(System.Reflection.MonoParameterInfo)

01:47:49:418NoneRadius value must be included between 1 and 10.

Amplitude.Mercury.WorldPosition:TryFillNeighboursInRadius(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.WorldPosition:TryFillNeighboursInRadius(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.AI.Brain.BehaviorTrees.Major.AssistWithBombardment:GetBombardScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.AI.Brain.BehaviorTrees.Major.AssistWithBombardment:Bombard(System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Leaves.DelegateLeaf`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Composites.Sequence`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Decorators.Condition`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.BehaviorTree`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.Actuators.BehaviorTreeActuator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.Tasks.AssistWithBombardment, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Update()
Amplitude.AI.Brain:Run()
Amplitude.Mercury.AI.Brain.AIPlayer:Run()
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
Amplitude.Mercury.AI.AIController:RunAIDecisionCycleAsync()
Amplitude.Threading.Thread:ThreadStart(System.Reflection.MonoParameterInfo)
System.Threading.ThreadHelper:ThreadStart_Context(System.Reflection.MonoParameterInfo)
System.Threading.ExecutionContext:RunInternal(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
System.Threading.ThreadHelper:ThreadStart(System.Reflection.MonoParameterInfo)

01:47:49:418NoneRadius value must be included between 1 and 10.

Amplitude.Mercury.WorldPosition:TryFillNeighboursInRadius(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.WorldPosition:TryFillNeighboursInRadius(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.AI.Brain.BehaviorTrees.Major.AssistWithBombardment:GetBombardScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.AI.Brain.BehaviorTrees.Major.AssistWithBombardment:Bombard(System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Leaves.DelegateLeaf`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Composites.Sequence`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Decorators.Condition`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.BehaviorTree`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.Actuators.BehaviorTreeActuator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.Tasks.AssistWithBombardment, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Update()
Amplitude.AI.Brain:Run()
Amplitude.Mercury.AI.Brain.AIPlayer:Run()
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
Amplitude.Mercury.AI.AIController:RunAIDecisionCycleAsync()
Amplitude.Threading.Thread:ThreadStart(System.Reflection.MonoParameterInfo)
System.Threading.ThreadHelper:ThreadStart_Context(System.Reflection.MonoParameterInfo)
System.Threading.ExecutionContext:RunInternal(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
System.Threading.ThreadHelper:ThreadStart(System.Reflection.MonoParameterInfo)

01:47:49:418NoneRadius value must be included between 1 and 10.

Amplitude.Mercury.WorldPosition:TryFillNeighboursInRadius(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.WorldPosition:TryFillNeighboursInRadius(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.AI.Brain.BehaviorTrees.Major.AssistWithBombardment:GetBombardScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.AI.Brain.BehaviorTrees.Major.AssistWithBombardment:Bombard(System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Leaves.DelegateLeaf`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Composites.Sequence`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Decorators.Condition`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.BehaviorTree`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.Actuators.BehaviorTreeActuator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.Tasks.AssistWithBombardment, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Update()
Amplitude.AI.Brain:Run()
Amplitude.Mercury.AI.Brain.AIPlayer:Run()
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
Amplitude.Mercury.AI.AIController:RunAIDecisionCycleAsync()
Amplitude.Threading.Thread:ThreadStart(System.Reflection.MonoParameterInfo)
System.Threading.ThreadHelper:ThreadStart_Context(System.Reflection.MonoParameterInfo)
System.Threading.ExecutionContext:RunInternal(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
System.Threading.ThreadHelper:ThreadStart(System.Reflection.MonoParameterInfo)

01:47:49:418NoneRadius value must be included between 1 and 10.

Amplitude.Mercury.WorldPosition:TryFillNeighboursInRadius(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.WorldPosition:TryFillNeighboursInRadius(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.AI.Brain.BehaviorTrees.Major.AssistWithBombardment:GetBombardScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.AI.Brain.BehaviorTrees.Major.AssistWithBombardment:Bombard(System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Leaves.DelegateLeaf`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Composites.Sequence`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Decorators.Condition`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.BehaviorTree`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.Actuators.BehaviorTreeActuator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.Tasks.AssistWithBombardment, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Update()
Amplitude.AI.Brain:Run()
Amplitude.Mercury.AI.Brain.AIPlayer:Run()
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
Amplitude.Mercury.AI.AIController:RunAIDecisionCycleAsync()
Amplitude.Threading.Thread:ThreadStart(System.Reflection.MonoParameterInfo)
System.Threading.ThreadHelper:ThreadStart_Context(System.Reflection.MonoParameterInfo)
System.Threading.ExecutionContext:RunInternal(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
System.Threading.ThreadHelper:ThreadStart(System.Reflection.MonoParameterInfo)

01:47:49:418NoneRadius value must be included between 1 and 10.

Amplitude.Mercury.WorldPosition:TryFillNeighboursInRadius(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.WorldPosition:TryFillNeighboursInRadius(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.AI.Brain.BehaviorTrees.Major.AssistWithBombardment:GetBombardScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.AI.Brain.BehaviorTrees.Major.AssistWithBombardment:Bombard(System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Leaves.DelegateLeaf`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Composites.Sequence`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Decorators.Condition`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.BehaviorTree`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.Actuators.BehaviorTreeActuator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.Tasks.AssistWithBombardment, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Update()
Amplitude.AI.Brain:Run()
Amplitude.Mercury.AI.Brain.AIPlayer:Run()
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
Amplitude.Mercury.AI.AIController:RunAIDecisionCycleAsync()
Amplitude.Threading.Thread:ThreadStart(System.Reflection.MonoParameterInfo)
System.Threading.ThreadHelper:ThreadStart_Context(System.Reflection.MonoParameterInfo)
System.Threading.ExecutionContext:RunInternal(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
System.Threading.ThreadHelper:ThreadStart(System.Reflection.MonoParameterInfo)

01:47:49:418NoneRadius value must be included between 1 and 10.

Amplitude.Mercury.WorldPosition:TryFillNeighboursInRadius(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.WorldPosition:TryFillNeighboursInRadius(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.AI.Brain.BehaviorTrees.Major.AssistWithBombardment:GetBombardScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.AI.Brain.BehaviorTrees.Major.AssistWithBombardment:Bombard(System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Leaves.DelegateLeaf`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Composites.Sequence`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Decorators.Condition`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.BehaviorTree`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.Actuators.BehaviorTreeActuator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.Tasks.AssistWithBombardment, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Update()
Amplitude.AI.Brain:Run()
Amplitude.Mercury.AI.Brain.AIPlayer:Run()
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
Amplitude.Mercury.AI.AIController:RunAIDecisionCycleAsync()
Amplitude.Threading.Thread:ThreadStart(System.Reflection.MonoParameterInfo)
System.Threading.ThreadHelper:ThreadStart_Context(System.Reflection.MonoParameterInfo)
System.Threading.ExecutionContext:RunInternal(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
System.Threading.ThreadHelper:ThreadStart(System.Reflection.MonoParameterInfo)

01:47:49:419NoneRadius value must be included between 1 and 10.

Amplitude.Mercury.WorldPosition:TryFillNeighboursInRadius(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.WorldPosition:TryFillNeighboursInRadius(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.AI.Brain.BehaviorTrees.Major.AssistWithBombardment:GetBombardScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.AI.Brain.BehaviorTrees.Major.AssistWithBombardment:Bombard(System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Leaves.DelegateLeaf`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Composites.Sequence`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Decorators.Condition`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.BehaviorTree`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.Actuators.BehaviorTreeActuator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.Tasks.AssistWithBombardment, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Update()
Amplitude.AI.Brain:Run()
Amplitude.Mercury.AI.Brain.AIPlayer:Run()
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
Amplitude.Mercury.AI.AIController:RunAIDecisionCycleAsync()
Amplitude.Threading.Thread:ThreadStart(System.Reflection.MonoParameterInfo)
System.Threading.ThreadHelper:ThreadStart_Context(System.Reflection.MonoParameterInfo)
System.Threading.ExecutionContext:RunInternal(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
System.Threading.ThreadHelper:ThreadStart(System.Reflection.MonoParameterInfo)

01:47:49:419NoneRadius value must be included between 1 and 10.

Amplitude.Mercury.WorldPosition:TryFillNeighboursInRadius(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.WorldPosition:TryFillNeighboursInRadius(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.AI.Brain.BehaviorTrees.Major.AssistWithBombardment:GetBombardScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.AI.Brain.BehaviorTrees.Major.AssistWithBombardment:Bombard(System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Leaves.DelegateLeaf`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Composites.Sequence`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Decorators.Condition`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.BehaviorTree`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.Actuators.BehaviorTreeActuator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.Tasks.AssistWithBombardment, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Update()
Amplitude.AI.Brain:Run()
Amplitude.Mercury.AI.Brain.AIPlayer:Run()
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
Amplitude.Mercury.AI.AIController:RunAIDecisionCycleAsync()
Amplitude.Threading.Thread:ThreadStart(System.Reflection.MonoParameterInfo)
System.Threading.ThreadHelper:ThreadStart_Context(System.Reflection.MonoParameterInfo)
System.Threading.ExecutionContext:RunInternal(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
System.Threading.ThreadHelper:ThreadStart(System.Reflection.MonoParameterInfo)

01:47:49:419NoneRadius value must be included between 1 and 10.

Amplitude.Mercury.WorldPosition:TryFillNeighboursInRadius(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.WorldPosition:TryFillNeighboursInRadius(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.AI.Brain.BehaviorTrees.Major.AssistWithBombardment:GetBombardScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.AI.Brain.BehaviorTrees.Major.AssistWithBombardment:Bombard(System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Leaves.DelegateLeaf`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Composites.Sequence`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Decorators.Condition`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.BehaviorTree`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.Actuators.BehaviorTreeActuator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.Tasks.AssistWithBombardment, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Update()
Amplitude.AI.Brain:Run()
Amplitude.Mercury.AI.Brain.AIPlayer:Run()
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
Amplitude.Mercury.AI.AIController:RunAIDecisionCycleAsync()
Amplitude.Threading.Thread:ThreadStart(System.Reflection.MonoParameterInfo)
System.Threading.ThreadHelper:ThreadStart_Context(System.Reflection.MonoParameterInfo)
System.Threading.ExecutionContext:RunInternal(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
System.Threading.ThreadHelper:ThreadStart(System.Reflection.MonoParameterInfo)

01:47:49:419NoneRadius value must be included between 1 and 10.

Amplitude.Mercury.WorldPosition:TryFillNeighboursInRadius(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.WorldPosition:TryFillNeighboursInRadius(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.AI.Brain.BehaviorTrees.Major.AssistWithBombardment:GetBombardScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.AI.Brain.BehaviorTrees.Major.AssistWithBombardment:Bombard(System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Leaves.DelegateLeaf`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Composites.Sequence`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Decorators.Condition`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.BehaviorTree`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.Actuators.BehaviorTreeActuator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.Tasks.AssistWithBombardment, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Update()
Amplitude.AI.Brain:Run()
Amplitude.Mercury.AI.Brain.AIPlayer:Run()
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
Amplitude.Mercury.AI.AIController:RunAIDecisionCycleAsync()
Amplitude.Threading.Thread:ThreadStart(System.Reflection.MonoParameterInfo)
System.Threading.ThreadHelper:ThreadStart_Context(System.Reflection.MonoParameterInfo)
System.Threading.ExecutionContext:RunInternal(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
System.Threading.ThreadHelper:ThreadStart(System.Reflection.MonoParameterInfo)

01:47:49:419NoneRadius value must be included between 1 and 10.

Amplitude.Mercury.WorldPosition:TryFillNeighboursInRadius(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.WorldPosition:TryFillNeighboursInRadius(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.AI.Brain.BehaviorTrees.Major.AssistWithBombardment:GetBombardScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.AI.Brain.BehaviorTrees.Major.AssistWithBombardment:Bombard(System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Leaves.DelegateLeaf`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Composites.Sequence`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Decorators.Condition`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.BehaviorTree`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.Actuators.BehaviorTreeActuator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.Tasks.AssistWithBombardment, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Update()
Amplitude.AI.Brain:Run()
Amplitude.Mercury.AI.Brain.AIPlayer:Run()
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
Amplitude.Mercury.AI.AIController:RunAIDecisionCycleAsync()
Amplitude.Threading.Thread:ThreadStart(System.Reflection.MonoParameterInfo)
System.Threading.ThreadHelper:ThreadStart_Context(System.Reflection.MonoParameterInfo)
System.Threading.ExecutionContext:RunInternal(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
System.Threading.ThreadHelper:ThreadStart(System.Reflection.MonoParameterInfo)

01:47:49:419NoneRadius value must be included between 1 and 10.

Amplitude.Mercury.WorldPosition:TryFillNeighboursInRadius(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.WorldPosition:TryFillNeighboursInRadius(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.AI.Brain.BehaviorTrees.Major.AssistWithBombardment:GetBombardScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.AI.Brain.BehaviorTrees.Major.AssistWithBombardment:Bombard(System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Leaves.DelegateLeaf`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Composites.Sequence`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Decorators.Condition`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.BehaviorTree`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.Actuators.BehaviorTreeActuator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.Tasks.AssistWithBombardment, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Update()
Amplitude.AI.Brain:Run()
Amplitude.Mercury.AI.Brain.AIPlayer:Run()
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
Amplitude.Mercury.AI.AIController:RunAIDecisionCycleAsync()
Amplitude.Threading.Thread:ThreadStart(System.Reflection.MonoParameterInfo)
System.Threading.ThreadHelper:ThreadStart_Context(System.Reflection.MonoParameterInfo)
System.Threading.ExecutionContext:RunInternal(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
System.Threading.ThreadHelper:ThreadStart(System.Reflection.MonoParameterInfo)

01:47:49:419NoneRadius value must be included between 1 and 10.

Amplitude.Mercury.WorldPosition:TryFillNeighboursInRadius(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.WorldPosition:TryFillNeighboursInRadius(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.AI.Brain.BehaviorTrees.Major.AssistWithBombardment:GetBombardScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.AI.Brain.BehaviorTrees.Major.AssistWithBombardment:Bombard(System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Leaves.DelegateLeaf`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Composites.Sequence`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Decorators.Condition`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.BehaviorTree`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.Actuators.BehaviorTreeActuator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.Tasks.AssistWithBombardment, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Update()
Amplitude.AI.Brain:Run()
Amplitude.Mercury.AI.Brain.AIPlayer:Run()
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
Amplitude.Mercury.AI.AIController:RunAIDecisionCycleAsync()
Amplitude.Threading.Thread:ThreadStart(System.Reflection.MonoParameterInfo)
System.Threading.ThreadHelper:ThreadStart_Context(System.Reflection.MonoParameterInfo)
System.Threading.ExecutionContext:RunInternal(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
System.Threading.ThreadHelper:ThreadStart(System.Reflection.MonoParameterInfo)

01:47:49:420NoneRadius value must be included between 1 and 10.

Amplitude.Mercury.WorldPosition:TryFillNeighboursInRadius(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.WorldPosition:TryFillNeighboursInRadius(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.AI.Brain.BehaviorTrees.Major.AssistWithBombardment:GetBombardScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.AI.Brain.BehaviorTrees.Major.AssistWithBombardment:Bombard(System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Leaves.DelegateLeaf`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Composites.Sequence`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Decorators.Condition`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.BehaviorTree`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.Actuators.BehaviorTreeActuator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.Tasks.AssistWithBombardment, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Update()
Amplitude.AI.Brain:Run()
Amplitude.Mercury.AI.Brain.AIPlayer:Run()
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
Amplitude.Mercury.AI.AIController:RunAIDecisionCycleAsync()
Amplitude.Threading.Thread:ThreadStart(System.Reflection.MonoParameterInfo)
System.Threading.ThreadHelper:ThreadStart_Context(System.Reflection.MonoParameterInfo)
System.Threading.ExecutionContext:RunInternal(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
System.Threading.ThreadHelper:ThreadStart(System.Reflection.MonoParameterInfo)

01:47:49:420NoneRadius value must be included between 1 and 10.

Amplitude.Mercury.WorldPosition:TryFillNeighboursInRadius(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.WorldPosition:TryFillNeighboursInRadius(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.AI.Brain.BehaviorTrees.Major.AssistWithBombardment:GetBombardScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.AI.Brain.BehaviorTrees.Major.AssistWithBombardment:Bombard(System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Leaves.DelegateLeaf`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Composites.Sequence`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Decorators.Condition`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.BehaviorTree`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.Actuators.BehaviorTreeActuator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.Tasks.AssistWithBombardment, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Update()
Amplitude.AI.Brain:Run()
Amplitude.Mercury.AI.Brain.AIPlayer:Run()
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
Amplitude.Mercury.AI.AIController:RunAIDecisionCycleAsync()
Amplitude.Threading.Thread:ThreadStart(System.Reflection.MonoParameterInfo)
System.Threading.ThreadHelper:ThreadStart_Context(System.Reflection.MonoParameterInfo)
System.Threading.ExecutionContext:RunInternal(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
System.Threading.ThreadHelper:ThreadStart(System.Reflection.MonoParameterInfo)

01:47:49:420NoneRadius value must be included between 1 and 10.

Amplitude.Mercury.WorldPosition:TryFillNeighboursInRadius(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.WorldPosition:TryFillNeighboursInRadius(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.AI.Brain.BehaviorTrees.Major.AssistWithBombardment:GetBombardScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.AI.Brain.BehaviorTrees.Major.AssistWithBombardment:Bombard(System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Leaves.DelegateLeaf`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Composites.Sequence`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Decorators.Condition`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.BehaviorTree`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.Actuators.BehaviorTreeActuator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.Tasks.AssistWithBombardment, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Update()
Amplitude.AI.Brain:Run()
Amplitude.Mercury.AI.Brain.AIPlayer:Run()
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
Amplitude.Mercury.AI.AIController:RunAIDecisionCycleAsync()
Amplitude.Threading.Thread:ThreadStart(System.Reflection.MonoParameterInfo)
System.Threading.ThreadHelper:ThreadStart_Context(System.Reflection.MonoParameterInfo)
System.Threading.ExecutionContext:RunInternal(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
System.Threading.ThreadHelper:ThreadStart(System.Reflection.MonoParameterInfo)

01:47:49:420NoneRadius value must be included between 1 and 10.

Amplitude.Mercury.WorldPosition:TryFillNeighboursInRadius(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.WorldPosition:TryFillNeighboursInRadius(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.AI.Brain.BehaviorTrees.Major.AssistWithBombardment:GetBombardScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.AI.Brain.BehaviorTrees.Major.AssistWithBombardment:Bombard(System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Leaves.DelegateLeaf`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Composites.Sequence`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Decorators.Condition`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.BehaviorTree`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.Actuators.BehaviorTreeActuator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.Tasks.AssistWithBombardment, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Update()
Amplitude.AI.Brain:Run()
Amplitude.Mercury.AI.Brain.AIPlayer:Run()
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
Amplitude.Mercury.AI.AIController:RunAIDecisionCycleAsync()
Amplitude.Threading.Thread:ThreadStart(System.Reflection.MonoParameterInfo)
System.Threading.ThreadHelper:ThreadStart_Context(System.Reflection.MonoParameterInfo)
System.Threading.ExecutionContext:RunInternal(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
System.Threading.ThreadHelper:ThreadStart(System.Reflection.MonoParameterInfo)

01:47:49:420NoneRadius value must be included between 1 and 10.

Amplitude.Mercury.WorldPosition:TryFillNeighboursInRadius(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.WorldPosition:TryFillNeighboursInRadius(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.AI.Brain.BehaviorTrees.Major.AssistWithBombardment:GetBombardScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.AI.Brain.BehaviorTrees.Major.AssistWithBombardment:Bombard(System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Leaves.DelegateLeaf`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Composites.Sequence`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Decorators.Condition`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.BehaviorTree`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.Actuators.BehaviorTreeActuator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.Tasks.AssistWithBombardment, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Update()
Amplitude.AI.Brain:Run()
Amplitude.Mercury.AI.Brain.AIPlayer:Run()
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
Amplitude.Mercury.AI.AIController:RunAIDecisionCycleAsync()
Amplitude.Threading.Thread:ThreadStart(System.Reflection.MonoParameterInfo)
System.Threading.ThreadHelper:ThreadStart_Context(System.Reflection.MonoParameterInfo)
System.Threading.ExecutionContext:RunInternal(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
System.Threading.ThreadHelper:ThreadStart(System.Reflection.MonoParameterInfo)

01:47:49:420NoneRadius value must be included between 1 and 10.

Amplitude.Mercury.WorldPosition:TryFillNeighboursInRadius(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.WorldPosition:TryFillNeighboursInRadius(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.AI.Brain.BehaviorTrees.Major.AssistWithBombardment:GetBombardScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.AI.Brain.BehaviorTrees.Major.AssistWithBombardment:Bombard(System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Leaves.DelegateLeaf`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Composites.Sequence`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Decorators.Condition`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.BehaviorTree`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.Actuators.BehaviorTreeActuator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.Tasks.AssistWithBombardment, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Update()
Amplitude.AI.Brain:Run()
Amplitude.Mercury.AI.Brain.AIPlayer:Run()
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
Amplitude.Mercury.AI.AIController:RunAIDecisionCycleAsync()
Amplitude.Threading.Thread:ThreadStart(System.Reflection.MonoParameterInfo)
System.Threading.ThreadHelper:ThreadStart_Context(System.Reflection.MonoParameterInfo)
System.Threading.ExecutionContext:RunInternal(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
System.Threading.ThreadHelper:ThreadStart(System.Reflection.MonoParameterInfo)

01:47:49:420NoneRadius value must be included between 1 and 10.

Amplitude.Mercury.WorldPosition:TryFillNeighboursInRadius(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.WorldPosition:TryFillNeighboursInRadius(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.AI.Brain.BehaviorTrees.Major.AssistWithBombardment:GetBombardScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.AI.Brain.BehaviorTrees.Major.AssistWithBombardment:Bombard(System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Leaves.DelegateLeaf`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Composites.Sequence`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Decorators.Condition`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.BehaviorTree`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.Actuators.BehaviorTreeActuator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.Tasks.AssistWithBombardment, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Update()
Amplitude.AI.Brain:Run()
Amplitude.Mercury.AI.Brain.AIPlayer:Run()
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
Amplitude.Mercury.AI.AIController:RunAIDecisionCycleAsync()
Amplitude.Threading.Thread:ThreadStart(System.Reflection.MonoParameterInfo)
System.Threading.ThreadHelper:ThreadStart_Context(System.Reflection.MonoParameterInfo)
System.Threading.ExecutionContext:RunInternal(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
System.Threading.ThreadHelper:ThreadStart(System.Reflection.MonoParameterInfo)

01:47:49:421NoneRadius value must be included between 1 and 10.

Amplitude.Mercury.WorldPosition:TryFillNeighboursInRadius(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.WorldPosition:TryFillNeighboursInRadius(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.AI.Brain.BehaviorTrees.Major.AssistWithBombardment:GetBombardScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.AI.Brain.BehaviorTrees.Major.AssistWithBombardment:Bombard(System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Leaves.DelegateLeaf`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Composites.Sequence`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Decorators.Condition`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.BehaviorTree`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.Actuators.BehaviorTreeActuator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.Tasks.AssistWithBombardment, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Update()
Amplitude.AI.Brain:Run()
Amplitude.Mercury.AI.Brain.AIPlayer:Run()
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
Amplitude.Mercury.AI.AIController:RunAIDecisionCycleAsync()
Amplitude.Threading.Thread:ThreadStart(System.Reflection.MonoParameterInfo)
System.Threading.ThreadHelper:ThreadStart_Context(System.Reflection.MonoParameterInfo)
System.Threading.ExecutionContext:RunInternal(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
System.Threading.ThreadHelper:ThreadStart(System.Reflection.MonoParameterInfo)

01:47:49:421NoneRadius value must be included between 1 and 10.

Amplitude.Mercury.WorldPosition:TryFillNeighboursInRadius(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.WorldPosition:TryFillNeighboursInRadius(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.AI.Brain.BehaviorTrees.Major.AssistWithBombardment:GetBombardScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.AI.Brain.BehaviorTrees.Major.AssistWithBombardment:Bombard(System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Leaves.DelegateLeaf`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Composites.Sequence`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Decorators.Condition`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.BehaviorTree`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.Actuators.BehaviorTreeActuator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.Tasks.AssistWithBombardment, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Update()
Amplitude.AI.Brain:Run()
Amplitude.Mercury.AI.Brain.AIPlayer:Run()
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
Amplitude.Mercury.AI.AIController:RunAIDecisionCycleAsync()
Amplitude.Threading.Thread:ThreadStart(System.Reflection.MonoParameterInfo)
System.Threading.ThreadHelper:ThreadStart_Context(System.Reflection.MonoParameterInfo)
System.Threading.ExecutionContext:RunInternal(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
System.Threading.ThreadHelper:ThreadStart(System.Reflection.MonoParameterInfo)

01:47:49:421NoneRadius value must be included between 1 and 10.

Amplitude.Mercury.WorldPosition:TryFillNeighboursInRadius(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.WorldPosition:TryFillNeighboursInRadius(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.AI.Brain.BehaviorTrees.Major.AssistWithBombardment:GetBombardScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.AI.Brain.BehaviorTrees.Major.AssistWithBombardment:Bombard(System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Leaves.DelegateLeaf`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Composites.Sequence`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Decorators.Condition`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.BehaviorTree`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.Actuators.BehaviorTreeActuator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.Tasks.AssistWithBombardment, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Update()
Amplitude.AI.Brain:Run()
Amplitude.Mercury.AI.Brain.AIPlayer:Run()
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
Amplitude.Mercury.AI.AIController:RunAIDecisionCycleAsync()
Amplitude.Threading.Thread:ThreadStart(System.Reflection.MonoParameterInfo)
System.Threading.ThreadHelper:ThreadStart_Context(System.Reflection.MonoParameterInfo)
System.Threading.ExecutionContext:RunInternal(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
System.Threading.ThreadHelper:ThreadStart(System.Reflection.MonoParameterInfo)

01:47:49:421NoneRadius value must be included between 1 and 10.

Amplitude.Mercury.WorldPosition:TryFillNeighboursInRadius(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.WorldPosition:TryFillNeighboursInRadius(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.AI.Brain.BehaviorTrees.Major.AssistWithBombardment:GetBombardScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.AI.Brain.BehaviorTrees.Major.AssistWithBombardment:Bombard(System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Leaves.DelegateLeaf`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Composites.Sequence`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Decorators.Condition`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.BehaviorTree`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.Actuators.BehaviorTreeActuator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.Tasks.AssistWithBombardment, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Update()
Amplitude.AI.Brain:Run()
Amplitude.Mercury.AI.Brain.AIPlayer:Run()
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
Amplitude.Mercury.AI.AIController:RunAIDecisionCycleAsync()
Amplitude.Threading.Thread:ThreadStart(System.Reflection.MonoParameterInfo)
System.Threading.ThreadHelper:ThreadStart_Context(System.Reflection.MonoParameterInfo)
System.Threading.ExecutionContext:RunInternal(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
System.Threading.ThreadHelper:ThreadStart(System.Reflection.MonoParameterInfo)

01:47:49:421NoneRadius value must be included between 1 and 10.

Amplitude.Mercury.WorldPosition:TryFillNeighboursInRadius(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.WorldPosition:TryFillNeighboursInRadius(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.AI.Brain.BehaviorTrees.Major.AssistWithBombardment:GetBombardScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.AI.Brain.BehaviorTrees.Major.AssistWithBombardment:Bombard(System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Leaves.DelegateLeaf`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Composites.Sequence`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Decorators.Condition`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.BehaviorTree`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.Actuators.BehaviorTreeActuator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.Tasks.AssistWithBombardment, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Update()
Amplitude.AI.Brain:Run()
Amplitude.Mercury.AI.Brain.AIPlayer:Run()
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
Amplitude.Mercury.AI.AIController:RunAIDecisionCycleAsync()
Amplitude.Threading.Thread:ThreadStart(System.Reflection.MonoParameterInfo)
System.Threading.ThreadHelper:ThreadStart_Context(System.Reflection.MonoParameterInfo)
System.Threading.ExecutionContext:RunInternal(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
System.Threading.ThreadHelper:ThreadStart(System.Reflection.MonoParameterInfo)

01:47:49:421NoneRadius value must be included between 1 and 10.

Amplitude.Mercury.WorldPosition:TryFillNeighboursInRadius(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.WorldPosition:TryFillNeighboursInRadius(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.AI.Brain.BehaviorTrees.Major.AssistWithBombardment:GetBombardScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.AI.Brain.BehaviorTrees.Major.AssistWithBombardment:Bombard(System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Leaves.DelegateLeaf`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Composites.Sequence`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Decorators.Condition`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.BehaviorTree`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.Actuators.BehaviorTreeActuator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.Tasks.AssistWithBombardment, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Update()
Amplitude.AI.Brain:Run()
Amplitude.Mercury.AI.Brain.AIPlayer:Run()
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
Amplitude.Mercury.AI.AIController:RunAIDecisionCycleAsync()
Amplitude.Threading.Thread:ThreadStart(System.Reflection.MonoParameterInfo)
System.Threading.ThreadHelper:ThreadStart_Context(System.Reflection.MonoParameterInfo)
System.Threading.ExecutionContext:RunInternal(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
System.Threading.ThreadHelper:ThreadStart(System.Reflection.MonoParameterInfo)

01:47:49:421NoneRadius value must be included between 1 and 10.

Amplitude.Mercury.WorldPosition:TryFillNeighboursInRadius(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.WorldPosition:TryFillNeighboursInRadius(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.AI.Brain.BehaviorTrees.Major.AssistWithBombardment:GetBombardScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.AI.Brain.BehaviorTrees.Major.AssistWithBombardment:Bombard(System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Leaves.DelegateLeaf`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Composites.Sequence`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Decorators.Condition`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.BehaviorTree`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.Actuators.BehaviorTreeActuator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.Tasks.AssistWithBombardment, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Update()
Amplitude.AI.Brain:Run()
Amplitude.Mercury.AI.Brain.AIPlayer:Run()
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
Amplitude.Mercury.AI.AIController:RunAIDecisionCycleAsync()
Amplitude.Threading.Thread:ThreadStart(System.Reflection.MonoParameterInfo)
System.Threading.ThreadHelper:ThreadStart_Context(System.Reflection.MonoParameterInfo)
System.Threading.ExecutionContext:RunInternal(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
System.Threading.ThreadHelper:ThreadStart(System.Reflection.MonoParameterInfo)

01:47:49:421NoneRadius value must be included between 1 and 10.

Amplitude.Mercury.WorldPosition:TryFillNeighboursInRadius(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.WorldPosition:TryFillNeighboursInRadius(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.AI.Brain.BehaviorTrees.Major.AssistWithBombardment:GetBombardScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.AI.Brain.BehaviorTrees.Major.AssistWithBombardment:Bombard(System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Leaves.DelegateLeaf`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Composites.Sequence`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Decorators.Condition`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.BehaviorTree`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.Actuators.BehaviorTreeActuator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.Tasks.AssistWithBombardment, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Update()
Amplitude.AI.Brain:Run()
Amplitude.Mercury.AI.Brain.AIPlayer:Run()
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
Amplitude.Mercury.AI.AIController:RunAIDecisionCycleAsync()
Amplitude.Threading.Thread:ThreadStart(System.Reflection.MonoParameterInfo)
System.Threading.ThreadHelper:ThreadStart_Context(System.Reflection.MonoParameterInfo)
System.Threading.ExecutionContext:RunInternal(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
System.Threading.ThreadHelper:ThreadStart(System.Reflection.MonoParameterInfo)

01:47:49:422NoneRadius value must be included between 1 and 10.

Amplitude.Mercury.WorldPosition:TryFillNeighboursInRadius(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.WorldPosition:TryFillNeighboursInRadius(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.AI.Brain.BehaviorTrees.Major.AssistWithBombardment:GetBombardScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.AI.Brain.BehaviorTrees.Major.AssistWithBombardment:Bombard(System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Leaves.DelegateLeaf`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Composites.Sequence`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Decorators.Condition`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.BehaviorTree`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.Actuators.BehaviorTreeActuator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.Tasks.AssistWithBombardment, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Update()
Amplitude.AI.Brain:Run()
Amplitude.Mercury.AI.Brain.AIPlayer:Run()
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
Amplitude.Mercury.AI.AIController:RunAIDecisionCycleAsync()
Amplitude.Threading.Thread:ThreadStart(System.Reflection.MonoParameterInfo)
System.Threading.ThreadHelper:ThreadStart_Context(System.Reflection.MonoParameterInfo)
System.Threading.ExecutionContext:RunInternal(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
System.Threading.ThreadHelper:ThreadStart(System.Reflection.MonoParameterInfo)

01:47:49:422NoneRadius value must be included between 1 and 10.

Amplitude.Mercury.WorldPosition:TryFillNeighboursInRadius(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.WorldPosition:TryFillNeighboursInRadius(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.AI.Brain.BehaviorTrees.Major.AssistWithBombardment:GetBombardScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.AI.Brain.BehaviorTrees.Major.AssistWithBombardment:Bombard(System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Leaves.DelegateLeaf`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Composites.Sequence`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Decorators.Condition`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.BehaviorTree`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.Actuators.BehaviorTreeActuator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.Tasks.AssistWithBombardment, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Update()
Amplitude.AI.Brain:Run()
Amplitude.Mercury.AI.Brain.AIPlayer:Run()
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
Amplitude.Mercury.AI.AIController:RunAIDecisionCycleAsync()
Amplitude.Threading.Thread:ThreadStart(System.Reflection.MonoParameterInfo)
System.Threading.ThreadHelper:ThreadStart_Context(System.Reflection.MonoParameterInfo)
System.Threading.ExecutionContext:RunInternal(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
System.Threading.ThreadHelper:ThreadStart(System.Reflection.MonoParameterInfo)

01:47:49:422NoneRadius value must be included between 1 and 10.

Amplitude.Mercury.WorldPosition:TryFillNeighboursInRadius(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.WorldPosition:TryFillNeighboursInRadius(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.AI.Brain.BehaviorTrees.Major.AssistWithBombardment:GetBombardScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.AI.Brain.BehaviorTrees.Major.AssistWithBombardment:Bombard(System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Leaves.DelegateLeaf`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Composites.Sequence`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Decorators.Condition`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.BehaviorTree`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.Actuators.BehaviorTreeActuator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.Tasks.AssistWithBombardment, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Update()
Amplitude.AI.Brain:Run()
Amplitude.Mercury.AI.Brain.AIPlayer:Run()
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
Amplitude.Mercury.AI.AIController:RunAIDecisionCycleAsync()
Amplitude.Threading.Thread:ThreadStart(System.Reflection.MonoParameterInfo)
System.Threading.ThreadHelper:ThreadStart_Context(System.Reflection.MonoParameterInfo)
System.Threading.ExecutionContext:RunInternal(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
System.Threading.ThreadHelper:ThreadStart(System.Reflection.MonoParameterInfo)

01:47:49:422NoneRadius value must be included between 1 and 10.

Amplitude.Mercury.WorldPosition:TryFillNeighboursInRadius(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.WorldPosition:TryFillNeighboursInRadius(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.AI.Brain.BehaviorTrees.Major.AssistWithBombardment:GetBombardScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.AI.Brain.BehaviorTrees.Major.AssistWithBombardment:Bombard(System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Leaves.DelegateLeaf`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Composites.Sequence`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Decorators.Condition`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.BehaviorTree`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.Actuators.BehaviorTreeActuator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.Tasks.AssistWithBombardment, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Update()
Amplitude.AI.Brain:Run()
Amplitude.Mercury.AI.Brain.AIPlayer:Run()
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
Amplitude.Mercury.AI.AIController:RunAIDecisionCycleAsync()
Amplitude.Threading.Thread:ThreadStart(System.Reflection.MonoParameterInfo)
System.Threading.ThreadHelper:ThreadStart_Context(System.Reflection.MonoParameterInfo)
System.Threading.ExecutionContext:RunInternal(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
System.Threading.ThreadHelper:ThreadStart(System.Reflection.MonoParameterInfo)

01:47:49:422NoneRadius value must be included between 1 and 10.

Amplitude.Mercury.WorldPosition:TryFillNeighboursInRadius(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.WorldPosition:TryFillNeighboursInRadius(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.AI.Brain.BehaviorTrees.Major.AssistWithBombardment:GetBombardScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.AI.Brain.BehaviorTrees.Major.AssistWithBombardment:Bombard(System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Leaves.DelegateLeaf`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Composites.Sequence`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Decorators.Condition`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.BehaviorTree`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.Actuators.BehaviorTreeActuator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.Tasks.AssistWithBombardment, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Update()
Amplitude.AI.Brain:Run()
Amplitude.Mercury.AI.Brain.AIPlayer:Run()
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
Amplitude.Mercury.AI.AIController:RunAIDecisionCycleAsync()
Amplitude.Threading.Thread:ThreadStart(System.Reflection.MonoParameterInfo)
System.Threading.ThreadHelper:ThreadStart_Context(System.Reflection.MonoParameterInfo)
System.Threading.ExecutionContext:RunInternal(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
System.Threading.ThreadHelper:ThreadStart(System.Reflection.MonoParameterInfo)

01:47:49:422NoneRadius value must be included between 1 and 10.

Amplitude.Mercury.WorldPosition:TryFillNeighboursInRadius(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.WorldPosition:TryFillNeighboursInRadius(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.AI.Brain.BehaviorTrees.Major.AssistWithBombardment:GetBombardScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.AI.Brain.BehaviorTrees.Major.AssistWithBombardment:Bombard(System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Leaves.DelegateLeaf`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Composites.Sequence`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Decorators.Condition`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.BehaviorTree`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.Actuators.BehaviorTreeActuator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.Tasks.AssistWithBombardment, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Update()
Amplitude.AI.Brain:Run()
Amplitude.Mercury.AI.Brain.AIPlayer:Run()
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
Amplitude.Mercury.AI.AIController:RunAIDecisionCycleAsync()
Amplitude.Threading.Thread:ThreadStart(System.Reflection.MonoParameterInfo)
System.Threading.ThreadHelper:ThreadStart_Context(System.Reflection.MonoParameterInfo)
System.Threading.ExecutionContext:RunInternal(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
System.Threading.ThreadHelper:ThreadStart(System.Reflection.MonoParameterInfo)

01:47:49:422NoneRadius value must be included between 1 and 10.

Amplitude.Mercury.WorldPosition:TryFillNeighboursInRadius(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.WorldPosition:TryFillNeighboursInRadius(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.AI.Brain.BehaviorTrees.Major.AssistWithBombardment:GetBombardScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.AI.Brain.BehaviorTrees.Major.AssistWithBombardment:Bombard(System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Leaves.DelegateLeaf`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Composites.Sequence`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Decorators.Condition`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.BehaviorTree`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.Actuators.BehaviorTreeActuator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.Tasks.AssistWithBombardment, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Update()
Amplitude.AI.Brain:Run()
Amplitude.Mercury.AI.Brain.AIPlayer:Run()
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
Amplitude.Mercury.AI.AIController:RunAIDecisionCycleAsync()
Amplitude.Threading.Thread:ThreadStart(System.Reflection.MonoParameterInfo)
System.Threading.ThreadHelper:ThreadStart_Context(System.Reflection.MonoParameterInfo)
System.Threading.ExecutionContext:RunInternal(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
System.Threading.ThreadHelper:ThreadStart(System.Reflection.MonoParameterInfo)

01:47:49:422NoneRadius value must be included between 1 and 10.

Amplitude.Mercury.WorldPosition:TryFillNeighboursInRadius(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.WorldPosition:TryFillNeighboursInRadius(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.AI.Brain.BehaviorTrees.Major.AssistWithBombardment:GetBombardScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.AI.Brain.BehaviorTrees.Major.AssistWithBombardment:Bombard(System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Leaves.DelegateLeaf`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Composites.Sequence`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Decorators.Condition`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.BehaviorTree`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.Actuators.BehaviorTreeActuator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.Tasks.AssistWithBombardment, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Update()
Amplitude.AI.Brain:Run()
Amplitude.Mercury.AI.Brain.AIPlayer:Run()
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
Amplitude.Mercury.AI.AIController:RunAIDecisionCycleAsync()
Amplitude.Threading.Thread:ThreadStart(System.Reflection.MonoParameterInfo)
System.Threading.ThreadHelper:ThreadStart_Context(System.Reflection.MonoParameterInfo)
System.Threading.ExecutionContext:RunInternal(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
System.Threading.ThreadHelper:ThreadStart(System.Reflection.MonoParameterInfo)

01:47:49:423NoneRadius value must be included between 1 and 10.

Amplitude.Mercury.WorldPosition:TryFillNeighboursInRadius(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.WorldPosition:TryFillNeighboursInRadius(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.AI.Brain.BehaviorTrees.Major.AssistWithBombardment:GetBombardScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.AI.Brain.BehaviorTrees.Major.AssistWithBombardment:Bombard(System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Leaves.DelegateLeaf`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Composites.Sequence`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Decorators.Condition`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.BehaviorTree`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.Actuators.BehaviorTreeActuator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.Tasks.AssistWithBombardment, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Update()
Amplitude.AI.Brain:Run()
Amplitude.Mercury.AI.Brain.AIPlayer:Run()
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
Amplitude.Mercury.AI.AIController:RunAIDecisionCycleAsync()
Amplitude.Threading.Thread:ThreadStart(System.Reflection.MonoParameterInfo)
System.Threading.ThreadHelper:ThreadStart_Context(System.Reflection.MonoParameterInfo)
System.Threading.ExecutionContext:RunInternal(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
System.Threading.ThreadHelper:ThreadStart(System.Reflection.MonoParameterInfo)

01:47:49:423NoneRadius value must be included between 1 and 10.

Amplitude.Mercury.WorldPosition:TryFillNeighboursInRadius(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.WorldPosition:TryFillNeighboursInRadius(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.AI.Brain.BehaviorTrees.Major.AssistWithBombardment:GetBombardScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.AI.Brain.BehaviorTrees.Major.AssistWithBombardment:Bombard(System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Leaves.DelegateLeaf`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Composites.Sequence`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Decorators.Condition`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.BehaviorTree`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.Actuators.BehaviorTreeActuator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.Tasks.AssistWithBombardment, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Update()
Amplitude.AI.Brain:Run()
Amplitude.Mercury.AI.Brain.AIPlayer:Run()
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
Amplitude.Mercury.AI.AIController:RunAIDecisionCycleAsync()
Amplitude.Threading.Thread:ThreadStart(System.Reflection.MonoParameterInfo)
System.Threading.ThreadHelper:ThreadStart_Context(System.Reflection.MonoParameterInfo)
System.Threading.ExecutionContext:RunInternal(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
System.Threading.ThreadHelper:ThreadStart(System.Reflection.MonoParameterInfo)

01:47:49:423NoneRadius value must be included between 1 and 10.

Amplitude.Mercury.WorldPosition:TryFillNeighboursInRadius(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.WorldPosition:TryFillNeighboursInRadius(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.AI.Brain.BehaviorTrees.Major.AssistWithBombardment:GetBombardScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.AI.Brain.BehaviorTrees.Major.AssistWithBombardment:Bombard(System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Leaves.DelegateLeaf`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Composites.Sequence`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Decorators.Condition`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.BehaviorTree`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.Actuators.BehaviorTreeActuator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.Tasks.AssistWithBombardment, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Update()
Amplitude.AI.Brain:Run()
Amplitude.Mercury.AI.Brain.AIPlayer:Run()
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
Amplitude.Mercury.AI.AIController:RunAIDecisionCycleAsync()
Amplitude.Threading.Thread:ThreadStart(System.Reflection.MonoParameterInfo)
System.Threading.ThreadHelper:ThreadStart_Context(System.Reflection.MonoParameterInfo)
System.Threading.ExecutionContext:RunInternal(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
System.Threading.ThreadHelper:ThreadStart(System.Reflection.MonoParameterInfo)

01:47:49:423NoneRadius value must be included between 1 and 10.

Amplitude.Mercury.WorldPosition:TryFillNeighboursInRadius(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.WorldPosition:TryFillNeighboursInRadius(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.AI.Brain.BehaviorTrees.Major.AssistWithBombardment:GetBombardScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.AI.Brain.BehaviorTrees.Major.AssistWithBombardment:Bombard(System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Leaves.DelegateLeaf`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Composites.Sequence`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Decorators.Condition`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.BehaviorTree`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.Actuators.BehaviorTreeActuator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.Tasks.AssistWithBombardment, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Update()
Amplitude.AI.Brain:Run()
Amplitude.Mercury.AI.Brain.AIPlayer:Run()
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
Amplitude.Mercury.AI.AIController:RunAIDecisionCycleAsync()
Amplitude.Threading.Thread:ThreadStart(System.Reflection.MonoParameterInfo)
System.Threading.ThreadHelper:ThreadStart_Context(System.Reflection.MonoParameterInfo)
System.Threading.ExecutionContext:RunInternal(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
System.Threading.ThreadHelper:ThreadStart(System.Reflection.MonoParameterInfo)

01:47:49:423NoneRadius value must be included between 1 and 10.

Amplitude.Mercury.WorldPosition:TryFillNeighboursInRadius(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.WorldPosition:TryFillNeighboursInRadius(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.AI.Brain.BehaviorTrees.Major.AssistWithBombardment:GetBombardScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.AI.Brain.BehaviorTrees.Major.AssistWithBombardment:Bombard(System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Leaves.DelegateLeaf`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Composites.Sequence`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Decorators.Condition`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.BehaviorTree`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.Actuators.BehaviorTreeActuator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.Tasks.AssistWithBombardment, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Update()
Amplitude.AI.Brain:Run()
Amplitude.Mercury.AI.Brain.AIPlayer:Run()
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
Amplitude.Mercury.AI.AIController:RunAIDecisionCycleAsync()
Amplitude.Threading.Thread:ThreadStart(System.Reflection.MonoParameterInfo)
System.Threading.ThreadHelper:ThreadStart_Context(System.Reflection.MonoParameterInfo)
System.Threading.ExecutionContext:RunInternal(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
System.Threading.ThreadHelper:ThreadStart(System.Reflection.MonoParameterInfo)

01:47:49:423NoneRadius value must be included between 1 and 10.

Amplitude.Mercury.WorldPosition:TryFillNeighboursInRadius(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.WorldPosition:TryFillNeighboursInRadius(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.AI.Brain.BehaviorTrees.Major.AssistWithBombardment:GetBombardScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.AI.Brain.BehaviorTrees.Major.AssistWithBombardment:Bombard(System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Leaves.DelegateLeaf`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Composites.Sequence`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Decorators.Condition`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.BehaviorTree`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.Actuators.BehaviorTreeActuator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.Tasks.AssistWithBombardment, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Update()
Amplitude.AI.Brain:Run()
Amplitude.Mercury.AI.Brain.AIPlayer:Run()
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
Amplitude.Mercury.AI.AIController:RunAIDecisionCycleAsync()
Amplitude.Threading.Thread:ThreadStart(System.Reflection.MonoParameterInfo)
System.Threading.ThreadHelper:ThreadStart_Context(System.Reflection.MonoParameterInfo)
System.Threading.ExecutionContext:RunInternal(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
System.Threading.ThreadHelper:ThreadStart(System.Reflection.MonoParameterInfo)

01:47:49:423NoneRadius value must be included between 1 and 10.

Amplitude.Mercury.WorldPosition:TryFillNeighboursInRadius(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.WorldPosition:TryFillNeighboursInRadius(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.AI.Brain.BehaviorTrees.Major.AssistWithBombardment:GetBombardScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.AI.Brain.BehaviorTrees.Major.AssistWithBombardment:Bombard(System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Leaves.DelegateLeaf`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Composites.Sequence`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Decorators.Condition`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.BehaviorTree`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.Actuators.BehaviorTreeActuator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.Tasks.AssistWithBombardment, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Update()
Amplitude.AI.Brain:Run()
Amplitude.Mercury.AI.Brain.AIPlayer:Run()
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
Amplitude.Mercury.AI.AIController:RunAIDecisionCycleAsync()
Amplitude.Threading.Thread:ThreadStart(System.Reflection.MonoParameterInfo)
System.Threading.ThreadHelper:ThreadStart_Context(System.Reflection.MonoParameterInfo)
System.Threading.ExecutionContext:RunInternal(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
System.Threading.ThreadHelper:ThreadStart(System.Reflection.MonoParameterInfo)

01:47:49:423NoneRadius value must be included between 1 and 10.

Amplitude.Mercury.WorldPosition:TryFillNeighboursInRadius(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.WorldPosition:TryFillNeighboursInRadius(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.AI.Brain.BehaviorTrees.Major.AssistWithBombardment:GetBombardScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.AI.Brain.BehaviorTrees.Major.AssistWithBombardment:Bombard(System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Leaves.DelegateLeaf`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Composites.Sequence`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Decorators.Condition`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.BehaviorTree`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.Actuators.BehaviorTreeActuator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.Tasks.AssistWithBombardment, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Update()
Amplitude.AI.Brain:Run()
Amplitude.Mercury.AI.Brain.AIPlayer:Run()
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
Amplitude.Mercury.AI.AIController:RunAIDecisionCycleAsync()
Amplitude.Threading.Thread:ThreadStart(System.Reflection.MonoParameterInfo)
System.Threading.ThreadHelper:ThreadStart_Context(System.Reflection.MonoParameterInfo)
System.Threading.ExecutionContext:RunInternal(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
System.Threading.ThreadHelper:ThreadStart(System.Reflection.MonoParameterInfo)

01:47:49:424NoneRadius value must be included between 1 and 10.

Amplitude.Mercury.WorldPosition:TryFillNeighboursInRadius(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.WorldPosition:TryFillNeighboursInRadius(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.AI.Brain.BehaviorTrees.Major.AssistWithBombardment:GetBombardScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.AI.Brain.BehaviorTrees.Major.AssistWithBombardment:Bombard(System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Leaves.DelegateLeaf`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Composites.Sequence`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Decorators.Condition`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.BehaviorTree`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.Actuators.BehaviorTreeActuator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.Tasks.AssistWithBombardment, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Update()
Amplitude.AI.Brain:Run()
Amplitude.Mercury.AI.Brain.AIPlayer:Run()
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
Amplitude.Mercury.AI.AIController:RunAIDecisionCycleAsync()
Amplitude.Threading.Thread:ThreadStart(System.Reflection.MonoParameterInfo)
System.Threading.ThreadHelper:ThreadStart_Context(System.Reflection.MonoParameterInfo)
System.Threading.ExecutionContext:RunInternal(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
System.Threading.ThreadHelper:ThreadStart(System.Reflection.MonoParameterInfo)

01:47:49:424NoneRadius value must be included between 1 and 10.

Amplitude.Mercury.WorldPosition:TryFillNeighboursInRadius(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.WorldPosition:TryFillNeighboursInRadius(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.AI.Brain.BehaviorTrees.Major.AssistWithBombardment:GetBombardScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.AI.Brain.BehaviorTrees.Major.AssistWithBombardment:Bombard(System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Leaves.DelegateLeaf`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Composites.Sequence`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Decorators.Condition`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.BehaviorTree`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.Actuators.BehaviorTreeActuator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.Tasks.AssistWithBombardment, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Update()
Amplitude.AI.Brain:Run()
Amplitude.Mercury.AI.Brain.AIPlayer:Run()
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
Amplitude.Mercury.AI.AIController:RunAIDecisionCycleAsync()
Amplitude.Threading.Thread:ThreadStart(System.Reflection.MonoParameterInfo)
System.Threading.ThreadHelper:ThreadStart_Context(System.Reflection.MonoParameterInfo)
System.Threading.ExecutionContext:RunInternal(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
System.Threading.ThreadHelper:ThreadStart(System.Reflection.MonoParameterInfo)

01:47:49:424NoneRadius value must be included between 1 and 10.

Amplitude.Mercury.WorldPosition:TryFillNeighboursInRadius(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.WorldPosition:TryFillNeighboursInRadius(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.AI.Brain.BehaviorTrees.Major.AssistWithBombardment:GetBombardScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.AI.Brain.BehaviorTrees.Major.AssistWithBombardment:Bombard(System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Leaves.DelegateLeaf`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Composites.Sequence`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Decorators.Condition`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.BehaviorTree`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.Actuators.BehaviorTreeActuator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.Tasks.AssistWithBombardment, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Update()
Amplitude.AI.Brain:Run()
Amplitude.Mercury.AI.Brain.AIPlayer:Run()
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
Amplitude.Mercury.AI.AIController:RunAIDecisionCycleAsync()
Amplitude.Threading.Thread:ThreadStart(System.Reflection.MonoParameterInfo)
System.Threading.ThreadHelper:ThreadStart_Context(System.Reflection.MonoParameterInfo)
System.Threading.ExecutionContext:RunInternal(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
System.Threading.ThreadHelper:ThreadStart(System.Reflection.MonoParameterInfo)

01:47:49:424NoneRadius value must be included between 1 and 10.

Amplitude.Mercury.WorldPosition:TryFillNeighboursInRadius(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.WorldPosition:TryFillNeighboursInRadius(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.AI.Brain.BehaviorTrees.Major.AssistWithBombardment:GetBombardScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.AI.Brain.BehaviorTrees.Major.AssistWithBombardment:Bombard(System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Leaves.DelegateLeaf`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Composites.Sequence`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Decorators.Condition`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.BehaviorTree`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.Actuators.BehaviorTreeActuator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.Tasks.AssistWithBombardment, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Update()
Amplitude.AI.Brain:Run()
Amplitude.Mercury.AI.Brain.AIPlayer:Run()
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
Amplitude.Mercury.AI.AIController:RunAIDecisionCycleAsync()
Amplitude.Threading.Thread:ThreadStart(System.Reflection.MonoParameterInfo)
System.Threading.ThreadHelper:ThreadStart_Context(System.Reflection.MonoParameterInfo)
System.Threading.ExecutionContext:RunInternal(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
System.Threading.ThreadHelper:ThreadStart(System.Reflection.MonoParameterInfo)

01:47:50:851None[Empire 1] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 14836.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

01:47:50:851None[Empire 1] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 26158.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

01:47:50:940None[Empire 2] No suitable tiles found to place construction Extension_Base_Military in settlement 3292.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

01:47:50:940None[Empire 2] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 3292.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

01:47:50:940None[Empire 2] No suitable tiles found to place construction Extension_Base_Airport in settlement 3359.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

01:47:50:940None[Empire 2] No suitable tiles found to place construction Extension_Base_TrainStation in settlement 3359.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

01:47:50:940None[Empire 2] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 8968.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

01:47:50:940None[Empire 2] No suitable tiles found to place construction Extension_Base_Military in settlement 8968.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

01:47:50:940None[Empire 2] No suitable tiles found to place construction Extension_Base_MissileSilo in settlement 29454.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

01:47:51:113None[Empire 5] No suitable tiles found to place construction Extension_Base_Military in settlement 14670.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

01:47:51:113None[Empire 5] No suitable tiles found to place construction Extension_Base_Military in settlement 25845.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

01:47:51:113None[Empire 5] No suitable tiles found to place construction Extension_Base_Military in settlement 26716.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

01:47:51:204None[Empire 7] No suitable tiles found to place construction Extension_Base_Airfield in settlement 1716.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

01:47:51:204None[Empire 7] No suitable tiles found to place construction Extension_Base_Airport in settlement 4744.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

01:47:51:204None[Empire 7] No suitable tiles found to place construction Extension_Base_Airport in settlement 39232.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

01:47:51:265None[Empire 8] No suitable tiles found to place construction Extension_Base_MissileSilo in settlement 26237.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

01:47:51:364NoneMaximum allocation passes count reached (100) for empire 9.

Amplitude.AI.Brain:Run()

01:47:51:379None[Empire 9] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 29983.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

01:47:51:389NoneRadius value must be included between 1 and 10.

Amplitude.Mercury.WorldPosition:TryFillNeighboursInRadius(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.WorldPosition:TryFillNeighboursInRadius(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.AI.Brain.BehaviorTrees.Major.AssistWithBombardment:GetBombardScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.AI.Brain.BehaviorTrees.Major.AssistWithBombardment:Bombard(System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Leaves.DelegateLeaf`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Composites.Sequence`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Decorators.Condition`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.BehaviorTree`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.Actuators.BehaviorTreeActuator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.Tasks.AssistWithBombardment, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Update()
Amplitude.AI.Brain:Run()
Amplitude.Mercury.AI.Brain.AIPlayer:Run()
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
Amplitude.Mercury.AI.AIController:RunAIDecisionCycleAsync()
Amplitude.Threading.Thread:ThreadStart(System.Reflection.MonoParameterInfo)
System.Threading.ThreadHelper:ThreadStart_Context(System.Reflection.MonoParameterInfo)
System.Threading.ExecutionContext:RunInternal(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
System.Threading.ThreadHelper:ThreadStart(System.Reflection.MonoParameterInfo)

01:47:51:389NoneRadius value must be included between 1 and 10.

Amplitude.Mercury.WorldPosition:TryFillNeighboursInRadius(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.WorldPosition:TryFillNeighboursInRadius(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.AI.Brain.BehaviorTrees.Major.AssistWithBombardment:GetBombardScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.AI.Brain.BehaviorTrees.Major.AssistWithBombardment:Bombard(System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Leaves.DelegateLeaf`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Composites.Sequence`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Decorators.Condition`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.BehaviorTree`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.Actuators.BehaviorTreeActuator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.Tasks.AssistWithBombardment, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Update()
Amplitude.AI.Brain:Run()
Amplitude.Mercury.AI.Brain.AIPlayer:Run()
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
Amplitude.Mercury.AI.AIController:RunAIDecisionCycleAsync()
Amplitude.Threading.Thread:ThreadStart(System.Reflection.MonoParameterInfo)
System.Threading.ThreadHelper:ThreadStart_Context(System.Reflection.MonoParameterInfo)
System.Threading.ExecutionContext:RunInternal(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
System.Threading.ThreadHelper:ThreadStart(System.Reflection.MonoParameterInfo)

01:47:51:389NoneRadius value must be included between 1 and 10.

Amplitude.Mercury.WorldPosition:TryFillNeighboursInRadius(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.WorldPosition:TryFillNeighboursInRadius(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.AI.Brain.BehaviorTrees.Major.AssistWithBombardment:GetBombardScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.AI.Brain.BehaviorTrees.Major.AssistWithBombardment:Bombard(System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Leaves.DelegateLeaf`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Composites.Sequence`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Decorators.Condition`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.BehaviorTree`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.Actuators.BehaviorTreeActuator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.Tasks.AssistWithBombardment, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Update()
Amplitude.AI.Brain:Run()
Amplitude.Mercury.AI.Brain.AIPlayer:Run()
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
Amplitude.Mercury.AI.AIController:RunAIDecisionCycleAsync()
Amplitude.Threading.Thread:ThreadStart(System.Reflection.MonoParameterInfo)
System.Threading.ThreadHelper:ThreadStart_Context(System.Reflection.MonoParameterInfo)
System.Threading.ExecutionContext:RunInternal(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
System.Threading.ThreadHelper:ThreadStart(System.Reflection.MonoParameterInfo)

01:47:51:389NoneRadius value must be included between 1 and 10.

Amplitude.Mercury.WorldPosition:TryFillNeighboursInRadius(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.WorldPosition:TryFillNeighboursInRadius(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.AI.Brain.BehaviorTrees.Major.AssistWithBombardment:GetBombardScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.AI.Brain.BehaviorTrees.Major.AssistWithBombardment:Bombard(System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Leaves.DelegateLeaf`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Composites.Sequence`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Decorators.Condition`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.BehaviorTree`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.Actuators.BehaviorTreeActuator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.Tasks.AssistWithBombardment, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Update()
Amplitude.AI.Brain:Run()
Amplitude.Mercury.AI.Brain.AIPlayer:Run()
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
Amplitude.Mercury.AI.AIController:RunAIDecisionCycleAsync()
Amplitude.Threading.Thread:ThreadStart(System.Reflection.MonoParameterInfo)
System.Threading.ThreadHelper:ThreadStart_Context(System.Reflection.MonoParameterInfo)
System.Threading.ExecutionContext:RunInternal(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
System.Threading.ThreadHelper:ThreadStart(System.Reflection.MonoParameterInfo)

01:47:51:389NoneRadius value must be included between 1 and 10.

Amplitude.Mercury.WorldPosition:TryFillNeighboursInRadius(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.WorldPosition:TryFillNeighboursInRadius(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.AI.Brain.BehaviorTrees.Major.AssistWithBombardment:GetBombardScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.AI.Brain.BehaviorTrees.Major.AssistWithBombardment:Bombard(System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Leaves.DelegateLeaf`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Composites.Sequence`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Decorators.Condition`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.BehaviorTree`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.Actuators.BehaviorTreeActuator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.Tasks.AssistWithBombardment, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Update()
Amplitude.AI.Brain:Run()
Amplitude.Mercury.AI.Brain.AIPlayer:Run()
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
Amplitude.Mercury.AI.AIController:RunAIDecisionCycleAsync()
Amplitude.Threading.Thread:ThreadStart(System.Reflection.MonoParameterInfo)
System.Threading.ThreadHelper:ThreadStart_Context(System.Reflection.MonoParameterInfo)
System.Threading.ExecutionContext:RunInternal(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
System.Threading.ThreadHelper:ThreadStart(System.Reflection.MonoParameterInfo)

01:47:51:390NoneRadius value must be included between 1 and 10.

Amplitude.Mercury.WorldPosition:TryFillNeighboursInRadius(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.WorldPosition:TryFillNeighboursInRadius(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.AI.Brain.BehaviorTrees.Major.AssistWithBombardment:GetBombardScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.AI.Brain.BehaviorTrees.Major.AssistWithBombardment:Bombard(System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Leaves.DelegateLeaf`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Composites.Sequence`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Decorators.Condition`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.BehaviorTree`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.Actuators.BehaviorTreeActuator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.Tasks.AssistWithBombardment, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Update()
Amplitude.AI.Brain:Run()
Amplitude.Mercury.AI.Brain.AIPlayer:Run()
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
Amplitude.Mercury.AI.AIController:RunAIDecisionCycleAsync()
Amplitude.Threading.Thread:ThreadStart(System.Reflection.MonoParameterInfo)
System.Threading.ThreadHelper:ThreadStart_Context(System.Reflection.MonoParameterInfo)
System.Threading.ExecutionContext:RunInternal(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
System.Threading.ThreadHelper:ThreadStart(System.Reflection.MonoParameterInfo)

01:47:51:390NoneRadius value must be included between 1 and 10.

Amplitude.Mercury.WorldPosition:TryFillNeighboursInRadius(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.WorldPosition:TryFillNeighboursInRadius(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.AI.Brain.BehaviorTrees.Major.AssistWithBombardment:GetBombardScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.AI.Brain.BehaviorTrees.Major.AssistWithBombardment:Bombard(System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Leaves.DelegateLeaf`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Composites.Sequence`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Decorators.Condition`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.BehaviorTree`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.Actuators.BehaviorTreeActuator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.Tasks.AssistWithBombardment, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Update()
Amplitude.AI.Brain:Run()
Amplitude.Mercury.AI.Brain.AIPlayer:Run()
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
Amplitude.Mercury.AI.AIController:RunAIDecisionCycleAsync()
Amplitude.Threading.Thread:ThreadStart(System.Reflection.MonoParameterInfo)
System.Threading.ThreadHelper:ThreadStart_Context(System.Reflection.MonoParameterInfo)
System.Threading.ExecutionContext:RunInternal(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
System.Threading.ThreadHelper:ThreadStart(System.Reflection.MonoParameterInfo)

01:47:51:390NoneRadius value must be included between 1 and 10.

Amplitude.Mercury.WorldPosition:TryFillNeighboursInRadius(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.WorldPosition:TryFillNeighboursInRadius(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.AI.Brain.BehaviorTrees.Major.AssistWithBombardment:GetBombardScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.AI.Brain.BehaviorTrees.Major.AssistWithBombardment:Bombard(System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Leaves.DelegateLeaf`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Composites.Sequence`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Decorators.Condition`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.BehaviorTree`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.Actuators.BehaviorTreeActuator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.Tasks.AssistWithBombardment, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Update()
Amplitude.AI.Brain:Run()
Amplitude.Mercury.AI.Brain.AIPlayer:Run()
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
Amplitude.Mercury.AI.AIController:RunAIDecisionCycleAsync()
Amplitude.Threading.Thread:ThreadStart(System.Reflection.MonoParameterInfo)
System.Threading.ThreadHelper:ThreadStart_Context(System.Reflection.MonoParameterInfo)
System.Threading.ExecutionContext:RunInternal(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
System.Threading.ThreadHelper:ThreadStart(System.Reflection.MonoParameterInfo)

01:47:51:390NoneRadius value must be included between 1 and 10.

Amplitude.Mercury.WorldPosition:TryFillNeighboursInRadius(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.WorldPosition:TryFillNeighboursInRadius(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.AI.Brain.BehaviorTrees.Major.AssistWithBombardment:GetBombardScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.AI.Brain.BehaviorTrees.Major.AssistWithBombardment:Bombard(System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Leaves.DelegateLeaf`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Composites.Sequence`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Decorators.Condition`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.BehaviorTree`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.Actuators.BehaviorTreeActuator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.Tasks.AssistWithBombardment, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Update()
Amplitude.AI.Brain:Run()
Amplitude.Mercury.AI.Brain.AIPlayer:Run()
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
Amplitude.Mercury.AI.AIController:RunAIDecisionCycleAsync()
Amplitude.Threading.Thread:ThreadStart(System.Reflection.MonoParameterInfo)
System.Threading.ThreadHelper:ThreadStart_Context(System.Reflection.MonoParameterInfo)
System.Threading.ExecutionContext:RunInternal(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
System.Threading.ThreadHelper:ThreadStart(System.Reflection.MonoParameterInfo)

01:47:51:390NoneRadius value must be included between 1 and 10.

Amplitude.Mercury.WorldPosition:TryFillNeighboursInRadius(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.WorldPosition:TryFillNeighboursInRadius(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.AI.Brain.BehaviorTrees.Major.AssistWithBombardment:GetBombardScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.AI.Brain.BehaviorTrees.Major.AssistWithBombardment:Bombard(System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Leaves.DelegateLeaf`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Composites.Sequence`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Decorators.Condition`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.BehaviorTree`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.Actuators.BehaviorTreeActuator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.Tasks.AssistWithBombardment, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Update()
Amplitude.AI.Brain:Run()
Amplitude.Mercury.AI.Brain.AIPlayer:Run()
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
Amplitude.Mercury.AI.AIController:RunAIDecisionCycleAsync()
Amplitude.Threading.Thread:ThreadStart(System.Reflection.MonoParameterInfo)
System.Threading.ThreadHelper:ThreadStart_Context(System.Reflection.MonoParameterInfo)
System.Threading.ExecutionContext:RunInternal(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
System.Threading.ThreadHelper:ThreadStart(System.Reflection.MonoParameterInfo)

01:47:51:390NoneRadius value must be included between 1 and 10.

Amplitude.Mercury.WorldPosition:TryFillNeighboursInRadius(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.WorldPosition:TryFillNeighboursInRadius(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.AI.Brain.BehaviorTrees.Major.AssistWithBombardment:GetBombardScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.AI.Brain.BehaviorTrees.Major.AssistWithBombardment:Bombard(System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Leaves.DelegateLeaf`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Composites.Sequence`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Decorators.Condition`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.BehaviorTree`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.Actuators.BehaviorTreeActuator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.Tasks.AssistWithBombardment, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Update()
Amplitude.AI.Brain:Run()
Amplitude.Mercury.AI.Brain.AIPlayer:Run()
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
Amplitude.Mercury.AI.AIController:RunAIDecisionCycleAsync()
Amplitude.Threading.Thread:ThreadStart(System.Reflection.MonoParameterInfo)
System.Threading.ThreadHelper:ThreadStart_Context(System.Reflection.MonoParameterInfo)
System.Threading.ExecutionContext:RunInternal(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
System.Threading.ThreadHelper:ThreadStart(System.Reflection.MonoParameterInfo)

01:47:51:391NoneRadius value must be included between 1 and 10.

Amplitude.Mercury.WorldPosition:TryFillNeighboursInRadius(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.WorldPosition:TryFillNeighboursInRadius(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.AI.Brain.BehaviorTrees.Major.AssistWithBombardment:GetBombardScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.AI.Brain.BehaviorTrees.Major.AssistWithBombardment:Bombard(System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Leaves.DelegateLeaf`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Composites.Sequence`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Decorators.Condition`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.BehaviorTree`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.Actuators.BehaviorTreeActuator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.Tasks.AssistWithBombardment, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Update()
Amplitude.AI.Brain:Run()
Amplitude.Mercury.AI.Brain.AIPlayer:Run()
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
Amplitude.Mercury.AI.AIController:RunAIDecisionCycleAsync()
Amplitude.Threading.Thread:ThreadStart(System.Reflection.MonoParameterInfo)
System.Threading.ThreadHelper:ThreadStart_Context(System.Reflection.MonoParameterInfo)
System.Threading.ExecutionContext:RunInternal(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
System.Threading.ThreadHelper:ThreadStart(System.Reflection.MonoParameterInfo)

01:47:51:391NoneRadius value must be included between 1 and 10.

Amplitude.Mercury.WorldPosition:TryFillNeighboursInRadius(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.WorldPosition:TryFillNeighboursInRadius(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.AI.Brain.BehaviorTrees.Major.AssistWithBombardment:GetBombardScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.AI.Brain.BehaviorTrees.Major.AssistWithBombardment:Bombard(System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Leaves.DelegateLeaf`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Composites.Sequence`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Decorators.Condition`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.BehaviorTree`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.Actuators.BehaviorTreeActuator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.Tasks.AssistWithBombardment, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Update()
Amplitude.AI.Brain:Run()
Amplitude.Mercury.AI.Brain.AIPlayer:Run()
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
Amplitude.Mercury.AI.AIController:RunAIDecisionCycleAsync()
Amplitude.Threading.Thread:ThreadStart(System.Reflection.MonoParameterInfo)
System.Threading.ThreadHelper:ThreadStart_Context(System.Reflection.MonoParameterInfo)
System.Threading.ExecutionContext:RunInternal(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
System.Threading.ThreadHelper:ThreadStart(System.Reflection.MonoParameterInfo)

01:47:51:391NoneRadius value must be included between 1 and 10.

Amplitude.Mercury.WorldPosition:TryFillNeighboursInRadius(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.WorldPosition:TryFillNeighboursInRadius(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.AI.Brain.BehaviorTrees.Major.AssistWithBombardment:GetBombardScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.AI.Brain.BehaviorTrees.Major.AssistWithBombardment:Bombard(System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Leaves.DelegateLeaf`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Composites.Sequence`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Decorators.Condition`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.BehaviorTree`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.Actuators.BehaviorTreeActuator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.Tasks.AssistWithBombardment, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Update()
Amplitude.AI.Brain:Run()
Amplitude.Mercury.AI.Brain.AIPlayer:Run()
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
Amplitude.Mercury.AI.AIController:RunAIDecisionCycleAsync()
Amplitude.Threading.Thread:ThreadStart(System.Reflection.MonoParameterInfo)
System.Threading.ThreadHelper:ThreadStart_Context(System.Reflection.MonoParameterInfo)
System.Threading.ExecutionContext:RunInternal(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
System.Threading.ThreadHelper:ThreadStart(System.Reflection.MonoParameterInfo)

01:47:51:391NoneRadius value must be included between 1 and 10.

Amplitude.Mercury.WorldPosition:TryFillNeighboursInRadius(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.WorldPosition:TryFillNeighboursInRadius(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.AI.Brain.BehaviorTrees.Major.AssistWithBombardment:GetBombardScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.AI.Brain.BehaviorTrees.Major.AssistWithBombardment:Bombard(System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Leaves.DelegateLeaf`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Composites.Sequence`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Decorators.Condition`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.BehaviorTree`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.Actuators.BehaviorTreeActuator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.Tasks.AssistWithBombardment, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Update()
Amplitude.AI.Brain:Run()
Amplitude.Mercury.AI.Brain.AIPlayer:Run()
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
Amplitude.Mercury.AI.AIController:RunAIDecisionCycleAsync()
Amplitude.Threading.Thread:ThreadStart(System.Reflection.MonoParameterInfo)
System.Threading.ThreadHelper:ThreadStart_Context(System.Reflection.MonoParameterInfo)
System.Threading.ExecutionContext:RunInternal(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
System.Threading.ThreadHelper:ThreadStart(System.Reflection.MonoParameterInfo)

01:47:51:391NoneRadius value must be included between 1 and 10.

Amplitude.Mercury.WorldPosition:TryFillNeighboursInRadius(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.WorldPosition:TryFillNeighboursInRadius(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.AI.Brain.BehaviorTrees.Major.AssistWithBombardment:GetBombardScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.AI.Brain.BehaviorTrees.Major.AssistWithBombardment:Bombard(System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Leaves.DelegateLeaf`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Composites.Sequence`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Decorators.Condition`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.BehaviorTree`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.Actuators.BehaviorTreeActuator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.Tasks.AssistWithBombardment, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Update()
Amplitude.AI.Brain:Run()
Amplitude.Mercury.AI.Brain.AIPlayer:Run()
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
Amplitude.Mercury.AI.AIController:RunAIDecisionCycleAsync()
Amplitude.Threading.Thread:ThreadStart(System.Reflection.MonoParameterInfo)
System.Threading.ThreadHelper:ThreadStart_Context(System.Reflection.MonoParameterInfo)
System.Threading.ExecutionContext:RunInternal(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
System.Threading.ThreadHelper:ThreadStart(System.Reflection.MonoParameterInfo)

01:47:51:391NoneRadius value must be included between 1 and 10.

Amplitude.Mercury.WorldPosition:TryFillNeighboursInRadius(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.WorldPosition:TryFillNeighboursInRadius(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.AI.Brain.BehaviorTrees.Major.AssistWithBombardment:GetBombardScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.AI.Brain.BehaviorTrees.Major.AssistWithBombardment:Bombard(System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Leaves.DelegateLeaf`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Composites.Sequence`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Decorators.Condition`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.BehaviorTree`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.Actuators.BehaviorTreeActuator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.Tasks.AssistWithBombardment, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Update()
Amplitude.AI.Brain:Run()
Amplitude.Mercury.AI.Brain.AIPlayer:Run()
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
Amplitude.Mercury.AI.AIController:RunAIDecisionCycleAsync()
Amplitude.Threading.Thread:ThreadStart(System.Reflection.MonoParameterInfo)
System.Threading.ThreadHelper:ThreadStart_Context(System.Reflection.MonoParameterInfo)
System.Threading.ExecutionContext:RunInternal(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
System.Threading.ThreadHelper:ThreadStart(System.Reflection.MonoParameterInfo)

01:47:51:391NoneRadius value must be included between 1 and 10.

Amplitude.Mercury.WorldPosition:TryFillNeighboursInRadius(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.WorldPosition:TryFillNeighboursInRadius(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.AI.Brain.BehaviorTrees.Major.AssistWithBombardment:GetBombardScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.AI.Brain.BehaviorTrees.Major.AssistWithBombardment:Bombard(System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Leaves.DelegateLeaf`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Composites.Sequence`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Decorators.Condition`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.BehaviorTree`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.Actuators.BehaviorTreeActuator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.Tasks.AssistWithBombardment, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Update()
Amplitude.AI.Brain:Run()
Amplitude.Mercury.AI.Brain.AIPlayer:Run()
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
Amplitude.Mercury.AI.AIController:RunAIDecisionCycleAsync()
Amplitude.Threading.Thread:ThreadStart(System.Reflection.MonoParameterInfo)
System.Threading.ThreadHelper:ThreadStart_Context(System.Reflection.MonoParameterInfo)
System.Threading.ExecutionContext:RunInternal(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
System.Threading.ThreadHelper:ThreadStart(System.Reflection.MonoParameterInfo)

01:47:51:392NoneRadius value must be included between 1 and 10.

Amplitude.Mercury.WorldPosition:TryFillNeighboursInRadius(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.WorldPosition:TryFillNeighboursInRadius(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.AI.Brain.BehaviorTrees.Major.AssistWithBombardment:GetBombardScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.AI.Brain.BehaviorTrees.Major.AssistWithBombardment:Bombard(System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Leaves.DelegateLeaf`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Composites.Sequence`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Decorators.Condition`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.BehaviorTree`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.Actuators.BehaviorTreeActuator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.Tasks.AssistWithBombardment, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Update()
Amplitude.AI.Brain:Run()
Amplitude.Mercury.AI.Brain.AIPlayer:Run()
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
Amplitude.Mercury.AI.AIController:RunAIDecisionCycleAsync()
Amplitude.Threading.Thread:ThreadStart(System.Reflection.MonoParameterInfo)
System.Threading.ThreadHelper:ThreadStart_Context(System.Reflection.MonoParameterInfo)
System.Threading.ExecutionContext:RunInternal(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
System.Threading.ThreadHelper:ThreadStart(System.Reflection.MonoParameterInfo)

01:47:51:392NoneRadius value must be included between 1 and 10.

Amplitude.Mercury.WorldPosition:TryFillNeighboursInRadius(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.WorldPosition:TryFillNeighboursInRadius(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.AI.Brain.BehaviorTrees.Major.AssistWithBombardment:GetBombardScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.AI.Brain.BehaviorTrees.Major.AssistWithBombardment:Bombard(System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Leaves.DelegateLeaf`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Composites.Sequence`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Decorators.Condition`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.BehaviorTree`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.Actuators.BehaviorTreeActuator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.Tasks.AssistWithBombardment, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Update()
Amplitude.AI.Brain:Run()
Amplitude.Mercury.AI.Brain.AIPlayer:Run()
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
Amplitude.Mercury.AI.AIController:RunAIDecisionCycleAsync()
Amplitude.Threading.Thread:ThreadStart(System.Reflection.MonoParameterInfo)
System.Threading.ThreadHelper:ThreadStart_Context(System.Reflection.MonoParameterInfo)
System.Threading.ExecutionContext:RunInternal(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
System.Threading.ThreadHelper:ThreadStart(System.Reflection.MonoParameterInfo)

01:47:51:392NoneRadius value must be included between 1 and 10.

Amplitude.Mercury.WorldPosition:TryFillNeighboursInRadius(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.WorldPosition:TryFillNeighboursInRadius(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.AI.Brain.BehaviorTrees.Major.AssistWithBombardment:GetBombardScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.AI.Brain.BehaviorTrees.Major.AssistWithBombardment:Bombard(System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Leaves.DelegateLeaf`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Composites.Sequence`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Decorators.Condition`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.BehaviorTree`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.Actuators.BehaviorTreeActuator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.Tasks.AssistWithBombardment, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Update()
Amplitude.AI.Brain:Run()
Amplitude.Mercury.AI.Brain.AIPlayer:Run()
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
Amplitude.Mercury.AI.AIController:RunAIDecisionCycleAsync()
Amplitude.Threading.Thread:ThreadStart(System.Reflection.MonoParameterInfo)
System.Threading.ThreadHelper:ThreadStart_Context(System.Reflection.MonoParameterInfo)
System.Threading.ExecutionContext:RunInternal(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
System.Threading.ThreadHelper:ThreadStart(System.Reflection.MonoParameterInfo)

01:47:51:392NoneRadius value must be included between 1 and 10.

Amplitude.Mercury.WorldPosition:TryFillNeighboursInRadius(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.WorldPosition:TryFillNeighboursInRadius(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.AI.Brain.BehaviorTrees.Major.AssistWithBombardment:GetBombardScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.AI.Brain.BehaviorTrees.Major.AssistWithBombardment:Bombard(System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Leaves.DelegateLeaf`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Composites.Sequence`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Decorators.Condition`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.BehaviorTree`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.Actuators.BehaviorTreeActuator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.Tasks.AssistWithBombardment, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Update()
Amplitude.AI.Brain:Run()
Amplitude.Mercury.AI.Brain.AIPlayer:Run()
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
Amplitude.Mercury.AI.AIController:RunAIDecisionCycleAsync()
Amplitude.Threading.Thread:ThreadStart(System.Reflection.MonoParameterInfo)
System.Threading.ThreadHelper:ThreadStart_Context(System.Reflection.MonoParameterInfo)
System.Threading.ExecutionContext:RunInternal(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
System.Threading.ThreadHelper:ThreadStart(System.Reflection.MonoParameterInfo)

01:47:51:392NoneRadius value must be included between 1 and 10.

Amplitude.Mercury.WorldPosition:TryFillNeighboursInRadius(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.WorldPosition:TryFillNeighboursInRadius(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.AI.Brain.BehaviorTrees.Major.AssistWithBombardment:GetBombardScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.AI.Brain.BehaviorTrees.Major.AssistWithBombardment:Bombard(System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Leaves.DelegateLeaf`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Composites.Sequence`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Decorators.Condition`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.BehaviorTree`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.Actuators.BehaviorTreeActuator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.Tasks.AssistWithBombardment, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Update()
Amplitude.AI.Brain:Run()
Amplitude.Mercury.AI.Brain.AIPlayer:Run()
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
Amplitude.Mercury.AI.AIController:RunAIDecisionCycleAsync()
Amplitude.Threading.Thread:ThreadStart(System.Reflection.MonoParameterInfo)
System.Threading.ThreadHelper:ThreadStart_Context(System.Reflection.MonoParameterInfo)
System.Threading.ExecutionContext:RunInternal(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
System.Threading.ThreadHelper:ThreadStart(System.Reflection.MonoParameterInfo)

01:47:51:392NoneRadius value must be included between 1 and 10.

Amplitude.Mercury.WorldPosition:TryFillNeighboursInRadius(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.WorldPosition:TryFillNeighboursInRadius(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.AI.Brain.BehaviorTrees.Major.AssistWithBombardment:GetBombardScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.AI.Brain.BehaviorTrees.Major.AssistWithBombardment:Bombard(System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Leaves.DelegateLeaf`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Composites.Sequence`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Decorators.Condition`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.BehaviorTree`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.Actuators.BehaviorTreeActuator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.Tasks.AssistWithBombardment, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Update()
Amplitude.AI.Brain:Run()
Amplitude.Mercury.AI.Brain.AIPlayer:Run()
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
Amplitude.Mercury.AI.AIController:RunAIDecisionCycleAsync()
Amplitude.Threading.Thread:ThreadStart(System.Reflection.MonoParameterInfo)
System.Threading.ThreadHelper:ThreadStart_Context(System.Reflection.MonoParameterInfo)
System.Threading.ExecutionContext:RunInternal(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
System.Threading.ThreadHelper:ThreadStart(System.Reflection.MonoParameterInfo)

01:47:51:392NoneRadius value must be included between 1 and 10.

Amplitude.Mercury.WorldPosition:TryFillNeighboursInRadius(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.WorldPosition:TryFillNeighboursInRadius(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.AI.Brain.BehaviorTrees.Major.AssistWithBombardment:GetBombardScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.AI.Brain.BehaviorTrees.Major.AssistWithBombardment:Bombard(System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Leaves.DelegateLeaf`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Composites.Sequence`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Decorators.Condition`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.BehaviorTree`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.Actuators.BehaviorTreeActuator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.Tasks.AssistWithBombardment, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Update()
Amplitude.AI.Brain:Run()
Amplitude.Mercury.AI.Brain.AIPlayer:Run()
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
Amplitude.Mercury.AI.AIController:RunAIDecisionCycleAsync()
Amplitude.Threading.Thread:ThreadStart(System.Reflection.MonoParameterInfo)
System.Threading.ThreadHelper:ThreadStart_Context(System.Reflection.MonoParameterInfo)
System.Threading.ExecutionContext:RunInternal(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
System.Threading.ThreadHelper:ThreadStart(System.Reflection.MonoParameterInfo)

01:47:51:393NoneRadius value must be included between 1 and 10.

Amplitude.Mercury.WorldPosition:TryFillNeighboursInRadius(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.WorldPosition:TryFillNeighboursInRadius(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.AI.Brain.BehaviorTrees.Major.AssistWithBombardment:GetBombardScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.AI.Brain.BehaviorTrees.Major.AssistWithBombardment:Bombard(System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Leaves.DelegateLeaf`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Composites.Sequence`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Decorators.Condition`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.BehaviorTree`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.Actuators.BehaviorTreeActuator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.Tasks.AssistWithBombardment, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Update()
Amplitude.AI.Brain:Run()
Amplitude.Mercury.AI.Brain.AIPlayer:Run()
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
Amplitude.Mercury.AI.AIController:RunAIDecisionCycleAsync()
Amplitude.Threading.Thread:ThreadStart(System.Reflection.MonoParameterInfo)
System.Threading.ThreadHelper:ThreadStart_Context(System.Reflection.MonoParameterInfo)
System.Threading.ExecutionContext:RunInternal(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
System.Threading.ThreadHelper:ThreadStart(System.Reflection.MonoParameterInfo)

01:47:51:393NoneRadius value must be included between 1 and 10.

Amplitude.Mercury.WorldPosition:TryFillNeighboursInRadius(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.WorldPosition:TryFillNeighboursInRadius(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.AI.Brain.BehaviorTrees.Major.AssistWithBombardment:GetBombardScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.AI.Brain.BehaviorTrees.Major.AssistWithBombardment:Bombard(System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Leaves.DelegateLeaf`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Composites.Sequence`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Decorators.Condition`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.BehaviorTree`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.Actuators.BehaviorTreeActuator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.Tasks.AssistWithBombardment, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Update()
Amplitude.AI.Brain:Run()
Amplitude.Mercury.AI.Brain.AIPlayer:Run()
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
Amplitude.Mercury.AI.AIController:RunAIDecisionCycleAsync()
Amplitude.Threading.Thread:ThreadStart(System.Reflection.MonoParameterInfo)
System.Threading.ThreadHelper:ThreadStart_Context(System.Reflection.MonoParameterInfo)
System.Threading.ExecutionContext:RunInternal(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
System.Threading.ThreadHelper:ThreadStart(System.Reflection.MonoParameterInfo)

01:47:51:393NoneRadius value must be included between 1 and 10.

Amplitude.Mercury.WorldPosition:TryFillNeighboursInRadius(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.WorldPosition:TryFillNeighboursInRadius(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.AI.Brain.BehaviorTrees.Major.AssistWithBombardment:GetBombardScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.AI.Brain.BehaviorTrees.Major.AssistWithBombardment:Bombard(System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Leaves.DelegateLeaf`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Composites.Sequence`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Decorators.Condition`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.BehaviorTree`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.Actuators.BehaviorTreeActuator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.Tasks.AssistWithBombardment, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Update()
Amplitude.AI.Brain:Run()
Amplitude.Mercury.AI.Brain.AIPlayer:Run()
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
Amplitude.Mercury.AI.AIController:RunAIDecisionCycleAsync()
Amplitude.Threading.Thread:ThreadStart(System.Reflection.MonoParameterInfo)
System.Threading.ThreadHelper:ThreadStart_Context(System.Reflection.MonoParameterInfo)
System.Threading.ExecutionContext:RunInternal(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
System.Threading.ThreadHelper:ThreadStart(System.Reflection.MonoParameterInfo)

01:47:51:393NoneRadius value must be included between 1 and 10.

Amplitude.Mercury.WorldPosition:TryFillNeighboursInRadius(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.WorldPosition:TryFillNeighboursInRadius(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.AI.Brain.BehaviorTrees.Major.AssistWithBombardment:GetBombardScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.AI.Brain.BehaviorTrees.Major.AssistWithBombardment:Bombard(System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Leaves.DelegateLeaf`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Composites.Sequence`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Decorators.Condition`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.BehaviorTree`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.Actuators.BehaviorTreeActuator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.Tasks.AssistWithBombardment, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Update()
Amplitude.AI.Brain:Run()
Amplitude.Mercury.AI.Brain.AIPlayer:Run()
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
Amplitude.Mercury.AI.AIController:RunAIDecisionCycleAsync()
Amplitude.Threading.Thread:ThreadStart(System.Reflection.MonoParameterInfo)
System.Threading.ThreadHelper:ThreadStart_Context(System.Reflection.MonoParameterInfo)
System.Threading.ExecutionContext:RunInternal(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
System.Threading.ThreadHelper:ThreadStart(System.Reflection.MonoParameterInfo)

01:47:51:393NoneRadius value must be included between 1 and 10.

Amplitude.Mercury.WorldPosition:TryFillNeighboursInRadius(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.WorldPosition:TryFillNeighboursInRadius(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.AI.Brain.BehaviorTrees.Major.AssistWithBombardment:GetBombardScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.AI.Brain.BehaviorTrees.Major.AssistWithBombardment:Bombard(System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Leaves.DelegateLeaf`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Composites.Sequence`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Decorators.Condition`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.BehaviorTree`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.Actuators.BehaviorTreeActuator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.Tasks.AssistWithBombardment, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Update()
Amplitude.AI.Brain:Run()
Amplitude.Mercury.AI.Brain.AIPlayer:Run()
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
Amplitude.Mercury.AI.AIController:RunAIDecisionCycleAsync()
Amplitude.Threading.Thread:ThreadStart(System.Reflection.MonoParameterInfo)
System.Threading.ThreadHelper:ThreadStart_Context(System.Reflection.MonoParameterInfo)
System.Threading.ExecutionContext:RunInternal(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
System.Threading.ThreadHelper:ThreadStart(System.Reflection.MonoParameterInfo)

01:47:51:393NoneRadius value must be included between 1 and 10.

Amplitude.Mercury.WorldPosition:TryFillNeighboursInRadius(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.WorldPosition:TryFillNeighboursInRadius(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.AI.Brain.BehaviorTrees.Major.AssistWithBombardment:GetBombardScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.AI.Brain.BehaviorTrees.Major.AssistWithBombardment:Bombard(System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Leaves.DelegateLeaf`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Composites.Sequence`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Decorators.Condition`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.BehaviorTree`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.Actuators.BehaviorTreeActuator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.Tasks.AssistWithBombardment, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Update()
Amplitude.AI.Brain:Run()
Amplitude.Mercury.AI.Brain.AIPlayer:Run()
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
Amplitude.Mercury.AI.AIController:RunAIDecisionCycleAsync()
Amplitude.Threading.Thread:ThreadStart(System.Reflection.MonoParameterInfo)
System.Threading.ThreadHelper:ThreadStart_Context(System.Reflection.MonoParameterInfo)
System.Threading.ExecutionContext:RunInternal(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
System.Threading.ThreadHelper:ThreadStart(System.Reflection.MonoParameterInfo)

01:47:51:393NoneRadius value must be included between 1 and 10.

Amplitude.Mercury.WorldPosition:TryFillNeighboursInRadius(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.WorldPosition:TryFillNeighboursInRadius(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.AI.Brain.BehaviorTrees.Major.AssistWithBombardment:GetBombardScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.AI.Brain.BehaviorTrees.Major.AssistWithBombardment:Bombard(System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Leaves.DelegateLeaf`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Composites.Sequence`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Decorators.Condition`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.BehaviorTree`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.Actuators.BehaviorTreeActuator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.Tasks.AssistWithBombardment, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Update()
Amplitude.AI.Brain:Run()
Amplitude.Mercury.AI.Brain.AIPlayer:Run()
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
Amplitude.Mercury.AI.AIController:RunAIDecisionCycleAsync()
Amplitude.Threading.Thread:ThreadStart(System.Reflection.MonoParameterInfo)
System.Threading.ThreadHelper:ThreadStart_Context(System.Reflection.MonoParameterInfo)
System.Threading.ExecutionContext:RunInternal(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
System.Threading.ThreadHelper:ThreadStart(System.Reflection.MonoParameterInfo)

01:47:51:393NoneRadius value must be included between 1 and 10.

Amplitude.Mercury.WorldPosition:TryFillNeighboursInRadius(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.WorldPosition:TryFillNeighboursInRadius(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.AI.Brain.BehaviorTrees.Major.AssistWithBombardment:GetBombardScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.AI.Brain.BehaviorTrees.Major.AssistWithBombardment:Bombard(System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Leaves.DelegateLeaf`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Composites.Sequence`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Decorators.Condition`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.BehaviorTree`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.Actuators.BehaviorTreeActuator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.Tasks.AssistWithBombardment, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Update()
Amplitude.AI.Brain:Run()
Amplitude.Mercury.AI.Brain.AIPlayer:Run()
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
Amplitude.Mercury.AI.AIController:RunAIDecisionCycleAsync()
Amplitude.Threading.Thread:ThreadStart(System.Reflection.MonoParameterInfo)
System.Threading.ThreadHelper:ThreadStart_Context(System.Reflection.MonoParameterInfo)
System.Threading.ExecutionContext:RunInternal(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
System.Threading.ThreadHelper:ThreadStart(System.Reflection.MonoParameterInfo)

01:47:51:394NoneRadius value must be included between 1 and 10.

Amplitude.Mercury.WorldPosition:TryFillNeighboursInRadius(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.WorldPosition:TryFillNeighboursInRadius(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.AI.Brain.BehaviorTrees.Major.AssistWithBombardment:GetBombardScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.AI.Brain.BehaviorTrees.Major.AssistWithBombardment:Bombard(System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Leaves.DelegateLeaf`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Composites.Sequence`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Decorators.Condition`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.BehaviorTree`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.Actuators.BehaviorTreeActuator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.Tasks.AssistWithBombardment, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Update()
Amplitude.AI.Brain:Run()
Amplitude.Mercury.AI.Brain.AIPlayer:Run()
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
Amplitude.Mercury.AI.AIController:RunAIDecisionCycleAsync()
Amplitude.Threading.Thread:ThreadStart(System.Reflection.MonoParameterInfo)
System.Threading.ThreadHelper:ThreadStart_Context(System.Reflection.MonoParameterInfo)
System.Threading.ExecutionContext:RunInternal(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
System.Threading.ThreadHelper:ThreadStart(System.Reflection.MonoParameterInfo)

01:47:51:394NoneRadius value must be included between 1 and 10.

Amplitude.Mercury.WorldPosition:TryFillNeighboursInRadius(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.WorldPosition:TryFillNeighboursInRadius(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.AI.Brain.BehaviorTrees.Major.AssistWithBombardment:GetBombardScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.AI.Brain.BehaviorTrees.Major.AssistWithBombardment:Bombard(System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Leaves.DelegateLeaf`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Composites.Sequence`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Decorators.Condition`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.BehaviorTree`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.Actuators.BehaviorTreeActuator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.Tasks.AssistWithBombardment, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Update()
Amplitude.AI.Brain:Run()
Amplitude.Mercury.AI.Brain.AIPlayer:Run()
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
Amplitude.Mercury.AI.AIController:RunAIDecisionCycleAsync()
Amplitude.Threading.Thread:ThreadStart(System.Reflection.MonoParameterInfo)
System.Threading.ThreadHelper:ThreadStart_Context(System.Reflection.MonoParameterInfo)
System.Threading.ExecutionContext:RunInternal(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
System.Threading.ThreadHelper:ThreadStart(System.Reflection.MonoParameterInfo)

01:47:51:394NoneRadius value must be included between 1 and 10.

Amplitude.Mercury.WorldPosition:TryFillNeighboursInRadius(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.WorldPosition:TryFillNeighboursInRadius(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.AI.Brain.BehaviorTrees.Major.AssistWithBombardment:GetBombardScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.AI.Brain.BehaviorTrees.Major.AssistWithBombardment:Bombard(System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Leaves.DelegateLeaf`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Composites.Sequence`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Decorators.Condition`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.BehaviorTree`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.Actuators.BehaviorTreeActuator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.Tasks.AssistWithBombardment, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Update()
Amplitude.AI.Brain:Run()
Amplitude.Mercury.AI.Brain.AIPlayer:Run()
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
Amplitude.Mercury.AI.AIController:RunAIDecisionCycleAsync()
Amplitude.Threading.Thread:ThreadStart(System.Reflection.MonoParameterInfo)
System.Threading.ThreadHelper:ThreadStart_Context(System.Reflection.MonoParameterInfo)
System.Threading.ExecutionContext:RunInternal(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
System.Threading.ThreadHelper:ThreadStart(System.Reflection.MonoParameterInfo)

01:47:51:394NoneRadius value must be included between 1 and 10.

Amplitude.Mercury.WorldPosition:TryFillNeighboursInRadius(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.WorldPosition:TryFillNeighboursInRadius(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.AI.Brain.BehaviorTrees.Major.AssistWithBombardment:GetBombardScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.AI.Brain.BehaviorTrees.Major.AssistWithBombardment:Bombard(System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Leaves.DelegateLeaf`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Composites.Sequence`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Decorators.Condition`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.BehaviorTree`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.Actuators.BehaviorTreeActuator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.Tasks.AssistWithBombardment, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Update()
Amplitude.AI.Brain:Run()
Amplitude.Mercury.AI.Brain.AIPlayer:Run()
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
Amplitude.Mercury.AI.AIController:RunAIDecisionCycleAsync()
Amplitude.Threading.Thread:ThreadStart(System.Reflection.MonoParameterInfo)
System.Threading.ThreadHelper:ThreadStart_Context(System.Reflection.MonoParameterInfo)
System.Threading.ExecutionContext:RunInternal(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
System.Threading.ThreadHelper:ThreadStart(System.Reflection.MonoParameterInfo)

01:47:51:394NoneRadius value must be included between 1 and 10.

Amplitude.Mercury.WorldPosition:TryFillNeighboursInRadius(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.WorldPosition:TryFillNeighboursInRadius(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.AI.Brain.BehaviorTrees.Major.AssistWithBombardment:GetBombardScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.AI.Brain.BehaviorTrees.Major.AssistWithBombardment:Bombard(System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Leaves.DelegateLeaf`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Composites.Sequence`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Decorators.Condition`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.BehaviorTree`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.Actuators.BehaviorTreeActuator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.Tasks.AssistWithBombardment, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Update()
Amplitude.AI.Brain:Run()
Amplitude.Mercury.AI.Brain.AIPlayer:Run()
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
Amplitude.Mercury.AI.AIController:RunAIDecisionCycleAsync()
Amplitude.Threading.Thread:ThreadStart(System.Reflection.MonoParameterInfo)
System.Threading.ThreadHelper:ThreadStart_Context(System.Reflection.MonoParameterInfo)
System.Threading.ExecutionContext:RunInternal(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
System.Threading.ThreadHelper:ThreadStart(System.Reflection.MonoParameterInfo)

01:47:51:394NoneRadius value must be included between 1 and 10.

Amplitude.Mercury.WorldPosition:TryFillNeighboursInRadius(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.WorldPosition:TryFillNeighboursInRadius(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.AI.Brain.BehaviorTrees.Major.AssistWithBombardment:GetBombardScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.AI.Brain.BehaviorTrees.Major.AssistWithBombardment:Bombard(System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Leaves.DelegateLeaf`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Composites.Sequence`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Decorators.Condition`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.BehaviorTree`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.Actuators.BehaviorTreeActuator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.Tasks.AssistWithBombardment, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Update()
Amplitude.AI.Brain:Run()
Amplitude.Mercury.AI.Brain.AIPlayer:Run()
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
Amplitude.Mercury.AI.AIController:RunAIDecisionCycleAsync()
Amplitude.Threading.Thread:ThreadStart(System.Reflection.MonoParameterInfo)
System.Threading.ThreadHelper:ThreadStart_Context(System.Reflection.MonoParameterInfo)
System.Threading.ExecutionContext:RunInternal(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
System.Threading.ThreadHelper:ThreadStart(System.Reflection.MonoParameterInfo)

01:47:51:394NoneRadius value must be included between 1 and 10.

Amplitude.Mercury.WorldPosition:TryFillNeighboursInRadius(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.WorldPosition:TryFillNeighboursInRadius(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.AI.Brain.BehaviorTrees.Major.AssistWithBombardment:GetBombardScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.AI.Brain.BehaviorTrees.Major.AssistWithBombardment:Bombard(System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Leaves.DelegateLeaf`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Composites.Sequence`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Decorators.Condition`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.BehaviorTree`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.Actuators.BehaviorTreeActuator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.Tasks.AssistWithBombardment, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Update()
Amplitude.AI.Brain:Run()
Amplitude.Mercury.AI.Brain.AIPlayer:Run()
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
Amplitude.Mercury.AI.AIController:RunAIDecisionCycleAsync()
Amplitude.Threading.Thread:ThreadStart(System.Reflection.MonoParameterInfo)
System.Threading.ThreadHelper:ThreadStart_Context(System.Reflection.MonoParameterInfo)
System.Threading.ExecutionContext:RunInternal(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
System.Threading.ThreadHelper:ThreadStart(System.Reflection.MonoParameterInfo)

01:47:51:394NoneRadius value must be included between 1 and 10.

Amplitude.Mercury.WorldPosition:TryFillNeighboursInRadius(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.WorldPosition:TryFillNeighboursInRadius(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.AI.Brain.BehaviorTrees.Major.AssistWithBombardment:GetBombardScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.AI.Brain.BehaviorTrees.Major.AssistWithBombardment:Bombard(System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Leaves.DelegateLeaf`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Composites.Sequence`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Decorators.Condition`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.BehaviorTree`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.Actuators.BehaviorTreeActuator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.Tasks.AssistWithBombardment, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Update()
Amplitude.AI.Brain:Run()
Amplitude.Mercury.AI.Brain.AIPlayer:Run()
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
Amplitude.Mercury.AI.AIController:RunAIDecisionCycleAsync()
Amplitude.Threading.Thread:ThreadStart(System.Reflection.MonoParameterInfo)
System.Threading.ThreadHelper:ThreadStart_Context(System.Reflection.MonoParameterInfo)
System.Threading.ExecutionContext:RunInternal(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
System.Threading.ThreadHelper:ThreadStart(System.Reflection.MonoParameterInfo)

01:47:51:395NoneRadius value must be included between 1 and 10.

Amplitude.Mercury.WorldPosition:TryFillNeighboursInRadius(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.WorldPosition:TryFillNeighboursInRadius(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.AI.Brain.BehaviorTrees.Major.AssistWithBombardment:GetBombardScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.AI.Brain.BehaviorTrees.Major.AssistWithBombardment:Bombard(System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Leaves.DelegateLeaf`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Composites.Sequence`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Decorators.Condition`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.BehaviorTree`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.Actuators.BehaviorTreeActuator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.Tasks.AssistWithBombardment, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Update()
Amplitude.AI.Brain:Run()
Amplitude.Mercury.AI.Brain.AIPlayer:Run()
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
Amplitude.Mercury.AI.AIController:RunAIDecisionCycleAsync()
Amplitude.Threading.Thread:ThreadStart(System.Reflection.MonoParameterInfo)
System.Threading.ThreadHelper:ThreadStart_Context(System.Reflection.MonoParameterInfo)
System.Threading.ExecutionContext:RunInternal(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
System.Threading.ThreadHelper:ThreadStart(System.Reflection.MonoParameterInfo)

01:47:51:395NoneRadius value must be included between 1 and 10.

Amplitude.Mercury.WorldPosition:TryFillNeighboursInRadius(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.WorldPosition:TryFillNeighboursInRadius(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.AI.Brain.BehaviorTrees.Major.AssistWithBombardment:GetBombardScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.AI.Brain.BehaviorTrees.Major.AssistWithBombardment:Bombard(System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Leaves.DelegateLeaf`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Composites.Sequence`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Decorators.Condition`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.BehaviorTree`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.Actuators.BehaviorTreeActuator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.Tasks.AssistWithBombardment, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Update()
Amplitude.AI.Brain:Run()
Amplitude.Mercury.AI.Brain.AIPlayer:Run()
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
Amplitude.Mercury.AI.AIController:RunAIDecisionCycleAsync()
Amplitude.Threading.Thread:ThreadStart(System.Reflection.MonoParameterInfo)
System.Threading.ThreadHelper:ThreadStart_Context(System.Reflection.MonoParameterInfo)
System.Threading.ExecutionContext:RunInternal(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
System.Threading.ThreadHelper:ThreadStart(System.Reflection.MonoParameterInfo)

01:47:51:395NoneRadius value must be included between 1 and 10.

Amplitude.Mercury.WorldPosition:TryFillNeighboursInRadius(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.WorldPosition:TryFillNeighboursInRadius(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.AI.Brain.BehaviorTrees.Major.AssistWithBombardment:GetBombardScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.AI.Brain.BehaviorTrees.Major.AssistWithBombardment:Bombard(System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Leaves.DelegateLeaf`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Composites.Sequence`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Decorators.Condition`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.BehaviorTree`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.Actuators.BehaviorTreeActuator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.Tasks.AssistWithBombardment, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Update()
Amplitude.AI.Brain:Run()
Amplitude.Mercury.AI.Brain.AIPlayer:Run()
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
Amplitude.Mercury.AI.AIController:RunAIDecisionCycleAsync()
Amplitude.Threading.Thread:ThreadStart(System.Reflection.MonoParameterInfo)
System.Threading.ThreadHelper:ThreadStart_Context(System.Reflection.MonoParameterInfo)
System.Threading.ExecutionContext:RunInternal(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
System.Threading.ThreadHelper:ThreadStart(System.Reflection.MonoParameterInfo)

01:47:51:395NoneRadius value must be included between 1 and 10.

Amplitude.Mercury.WorldPosition:TryFillNeighboursInRadius(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.WorldPosition:TryFillNeighboursInRadius(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.AI.Brain.BehaviorTrees.Major.AssistWithBombardment:GetBombardScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.AI.Brain.BehaviorTrees.Major.AssistWithBombardment:Bombard(System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Leaves.DelegateLeaf`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Composites.Sequence`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Decorators.Condition`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.BehaviorTree`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.Actuators.BehaviorTreeActuator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.Tasks.AssistWithBombardment, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Update()
Amplitude.AI.Brain:Run()
Amplitude.Mercury.AI.Brain.AIPlayer:Run()
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
Amplitude.Mercury.AI.AIController:RunAIDecisionCycleAsync()
Amplitude.Threading.Thread:ThreadStart(System.Reflection.MonoParameterInfo)
System.Threading.ThreadHelper:ThreadStart_Context(System.Reflection.MonoParameterInfo)
System.Threading.ExecutionContext:RunInternal(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
System.Threading.ThreadHelper:ThreadStart(System.Reflection.MonoParameterInfo)

01:47:51:395NoneRadius value must be included between 1 and 10.

Amplitude.Mercury.WorldPosition:TryFillNeighboursInRadius(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.WorldPosition:TryFillNeighboursInRadius(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.AI.Brain.BehaviorTrees.Major.AssistWithBombardment:GetBombardScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.AI.Brain.BehaviorTrees.Major.AssistWithBombardment:Bombard(System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Leaves.DelegateLeaf`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Composites.Sequence`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Decorators.Condition`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.BehaviorTree`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.Actuators.BehaviorTreeActuator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.Tasks.AssistWithBombardment, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Update()
Amplitude.AI.Brain:Run()
Amplitude.Mercury.AI.Brain.AIPlayer:Run()
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
Amplitude.Mercury.AI.AIController:RunAIDecisionCycleAsync()
Amplitude.Threading.Thread:ThreadStart(System.Reflection.MonoParameterInfo)
System.Threading.ThreadHelper:ThreadStart_Context(System.Reflection.MonoParameterInfo)
System.Threading.ExecutionContext:RunInternal(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
System.Threading.ThreadHelper:ThreadStart(System.Reflection.MonoParameterInfo)

01:47:51:395NoneRadius value must be included between 1 and 10.

Amplitude.Mercury.WorldPosition:TryFillNeighboursInRadius(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.WorldPosition:TryFillNeighboursInRadius(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.AI.Brain.BehaviorTrees.Major.AssistWithBombardment:GetBombardScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.AI.Brain.BehaviorTrees.Major.AssistWithBombardment:Bombard(System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Leaves.DelegateLeaf`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Composites.Sequence`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Decorators.Condition`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.BehaviorTree`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.Actuators.BehaviorTreeActuator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.Tasks.AssistWithBombardment, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Update()
Amplitude.AI.Brain:Run()
Amplitude.Mercury.AI.Brain.AIPlayer:Run()
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
Amplitude.Mercury.AI.AIController:RunAIDecisionCycleAsync()
Amplitude.Threading.Thread:ThreadStart(System.Reflection.MonoParameterInfo)
System.Threading.ThreadHelper:ThreadStart_Context(System.Reflection.MonoParameterInfo)
System.Threading.ExecutionContext:RunInternal(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
System.Threading.ThreadHelper:ThreadStart(System.Reflection.MonoParameterInfo)

01:47:51:395NoneRadius value must be included between 1 and 10.

Amplitude.Mercury.WorldPosition:TryFillNeighboursInRadius(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.WorldPosition:TryFillNeighboursInRadius(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.AI.Brain.BehaviorTrees.Major.AssistWithBombardment:GetBombardScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.AI.Brain.BehaviorTrees.Major.AssistWithBombardment:Bombard(System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Leaves.DelegateLeaf`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Composites.Sequence`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Decorators.Condition`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.BehaviorTree`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.Actuators.BehaviorTreeActuator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.Tasks.AssistWithBombardment, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Update()
Amplitude.AI.Brain:Run()
Amplitude.Mercury.AI.Brain.AIPlayer:Run()
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
Amplitude.Mercury.AI.AIController:RunAIDecisionCycleAsync()
Amplitude.Threading.Thread:ThreadStart(System.Reflection.MonoParameterInfo)
System.Threading.ThreadHelper:ThreadStart_Context(System.Reflection.MonoParameterInfo)
System.Threading.ExecutionContext:RunInternal(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
System.Threading.ThreadHelper:ThreadStart(System.Reflection.MonoParameterInfo)

01:47:51:395NoneRadius value must be included between 1 and 10.

Amplitude.Mercury.WorldPosition:TryFillNeighboursInRadius(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.WorldPosition:TryFillNeighboursInRadius(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.AI.Brain.BehaviorTrees.Major.AssistWithBombardment:GetBombardScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.AI.Brain.BehaviorTrees.Major.AssistWithBombardment:Bombard(System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Leaves.DelegateLeaf`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Composites.Sequence`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Decorators.Condition`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.BehaviorTree`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.Actuators.BehaviorTreeActuator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.Tasks.AssistWithBombardment, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Update()
Amplitude.AI.Brain:Run()
Amplitude.Mercury.AI.Brain.AIPlayer:Run()
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
Amplitude.Mercury.AI.AIController:RunAIDecisionCycleAsync()
Amplitude.Threading.Thread:ThreadStart(System.Reflection.MonoParameterInfo)
System.Threading.ThreadHelper:ThreadStart_Context(System.Reflection.MonoParameterInfo)
System.Threading.ExecutionContext:RunInternal(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
System.Threading.ThreadHelper:ThreadStart(System.Reflection.MonoParameterInfo)

01:47:51:396NoneRadius value must be included between 1 and 10.

Amplitude.Mercury.WorldPosition:TryFillNeighboursInRadius(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.WorldPosition:TryFillNeighboursInRadius(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.AI.Brain.BehaviorTrees.Major.AssistWithBombardment:GetBombardScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.AI.Brain.BehaviorTrees.Major.AssistWithBombardment:Bombard(System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Leaves.DelegateLeaf`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Composites.Sequence`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Decorators.Condition`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.BehaviorTree`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.Actuators.BehaviorTreeActuator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.Tasks.AssistWithBombardment, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Update()
Amplitude.AI.Brain:Run()
Amplitude.Mercury.AI.Brain.AIPlayer:Run()
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
Amplitude.Mercury.AI.AIController:RunAIDecisionCycleAsync()
Amplitude.Threading.Thread:ThreadStart(System.Reflection.MonoParameterInfo)
System.Threading.ThreadHelper:ThreadStart_Context(System.Reflection.MonoParameterInfo)
System.Threading.ExecutionContext:RunInternal(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
System.Threading.ThreadHelper:ThreadStart(System.Reflection.MonoParameterInfo)

01:47:51:396NoneRadius value must be included between 1 and 10.

Amplitude.Mercury.WorldPosition:TryFillNeighboursInRadius(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.WorldPosition:TryFillNeighboursInRadius(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.AI.Brain.BehaviorTrees.Major.AssistWithBombardment:GetBombardScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.AI.Brain.BehaviorTrees.Major.AssistWithBombardment:Bombard(System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Leaves.DelegateLeaf`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Composites.Sequence`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Decorators.Condition`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.BehaviorTree`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.Actuators.BehaviorTreeActuator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.Tasks.AssistWithBombardment, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Update()
Amplitude.AI.Brain:Run()
Amplitude.Mercury.AI.Brain.AIPlayer:Run()
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
Amplitude.Mercury.AI.AIController:RunAIDecisionCycleAsync()
Amplitude.Threading.Thread:ThreadStart(System.Reflection.MonoParameterInfo)
System.Threading.ThreadHelper:ThreadStart_Context(System.Reflection.MonoParameterInfo)
System.Threading.ExecutionContext:RunInternal(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
System.Threading.ThreadHelper:ThreadStart(System.Reflection.MonoParameterInfo)

01:47:51:396NoneRadius value must be included between 1 and 10.

Amplitude.Mercury.WorldPosition:TryFillNeighboursInRadius(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.WorldPosition:TryFillNeighboursInRadius(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.AI.Brain.BehaviorTrees.Major.AssistWithBombardment:GetBombardScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.AI.Brain.BehaviorTrees.Major.AssistWithBombardment:Bombard(System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Leaves.DelegateLeaf`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Composites.Sequence`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Decorators.Condition`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.BehaviorTree`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.Actuators.BehaviorTreeActuator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.Tasks.AssistWithBombardment, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Update()
Amplitude.AI.Brain:Run()
Amplitude.Mercury.AI.Brain.AIPlayer:Run()
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
Amplitude.Mercury.AI.AIController:RunAIDecisionCycleAsync()
Amplitude.Threading.Thread:ThreadStart(System.Reflection.MonoParameterInfo)
System.Threading.ThreadHelper:ThreadStart_Context(System.Reflection.MonoParameterInfo)
System.Threading.ExecutionContext:RunInternal(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
System.Threading.ThreadHelper:ThreadStart(System.Reflection.MonoParameterInfo)

01:47:51:396NoneRadius value must be included between 1 and 10.

Amplitude.Mercury.WorldPosition:TryFillNeighboursInRadius(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.WorldPosition:TryFillNeighboursInRadius(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.AI.Brain.BehaviorTrees.Major.AssistWithBombardment:GetBombardScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.AI.Brain.BehaviorTrees.Major.AssistWithBombardment:Bombard(System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Leaves.DelegateLeaf`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Composites.Sequence`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Decorators.Condition`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.BehaviorTree`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.Actuators.BehaviorTreeActuator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.Tasks.AssistWithBombardment, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Update()
Amplitude.AI.Brain:Run()
Amplitude.Mercury.AI.Brain.AIPlayer:Run()
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
Amplitude.Mercury.AI.AIController:RunAIDecisionCycleAsync()
Amplitude.Threading.Thread:ThreadStart(System.Reflection.MonoParameterInfo)
System.Threading.ThreadHelper:ThreadStart_Context(System.Reflection.MonoParameterInfo)
System.Threading.ExecutionContext:RunInternal(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
System.Threading.ThreadHelper:ThreadStart(System.Reflection.MonoParameterInfo)

01:47:51:396NoneRadius value must be included between 1 and 10.

Amplitude.Mercury.WorldPosition:TryFillNeighboursInRadius(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.WorldPosition:TryFillNeighboursInRadius(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.AI.Brain.BehaviorTrees.Major.AssistWithBombardment:GetBombardScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.AI.Brain.BehaviorTrees.Major.AssistWithBombardment:Bombard(System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Leaves.DelegateLeaf`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Composites.Sequence`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Decorators.Condition`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.BehaviorTree`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.Actuators.BehaviorTreeActuator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.Tasks.AssistWithBombardment, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Update()
Amplitude.AI.Brain:Run()
Amplitude.Mercury.AI.Brain.AIPlayer:Run()
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
Amplitude.Mercury.AI.AIController:RunAIDecisionCycleAsync()
Amplitude.Threading.Thread:ThreadStart(System.Reflection.MonoParameterInfo)
System.Threading.ThreadHelper:ThreadStart_Context(System.Reflection.MonoParameterInfo)
System.Threading.ExecutionContext:RunInternal(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
System.Threading.ThreadHelper:ThreadStart(System.Reflection.MonoParameterInfo)

01:47:51:396NoneRadius value must be included between 1 and 10.

Amplitude.Mercury.WorldPosition:TryFillNeighboursInRadius(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.WorldPosition:TryFillNeighboursInRadius(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.AI.Brain.BehaviorTrees.Major.AssistWithBombardment:GetBombardScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.AI.Brain.BehaviorTrees.Major.AssistWithBombardment:Bombard(System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Leaves.DelegateLeaf`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Composites.Sequence`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Decorators.Condition`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.BehaviorTree`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.Actuators.BehaviorTreeActuator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.Tasks.AssistWithBombardment, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Update()
Amplitude.AI.Brain:Run()
Amplitude.Mercury.AI.Brain.AIPlayer:Run()
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
Amplitude.Mercury.AI.AIController:RunAIDecisionCycleAsync()
Amplitude.Threading.Thread:ThreadStart(System.Reflection.MonoParameterInfo)
System.Threading.ThreadHelper:ThreadStart_Context(System.Reflection.MonoParameterInfo)
System.Threading.ExecutionContext:RunInternal(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
System.Threading.ThreadHelper:ThreadStart(System.Reflection.MonoParameterInfo)

01:47:51:396NoneRadius value must be included between 1 and 10.

Amplitude.Mercury.WorldPosition:TryFillNeighboursInRadius(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.WorldPosition:TryFillNeighboursInRadius(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.AI.Brain.BehaviorTrees.Major.AssistWithBombardment:GetBombardScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.AI.Brain.BehaviorTrees.Major.AssistWithBombardment:Bombard(System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Leaves.DelegateLeaf`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Composites.Sequence`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Decorators.Condition`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.BehaviorTree`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.Actuators.BehaviorTreeActuator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.Tasks.AssistWithBombardment, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Update()
Amplitude.AI.Brain:Run()
Amplitude.Mercury.AI.Brain.AIPlayer:Run()
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
Amplitude.Mercury.AI.AIController:RunAIDecisionCycleAsync()
Amplitude.Threading.Thread:ThreadStart(System.Reflection.MonoParameterInfo)
System.Threading.ThreadHelper:ThreadStart_Context(System.Reflection.MonoParameterInfo)
System.Threading.ExecutionContext:RunInternal(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
System.Threading.ThreadHelper:ThreadStart(System.Reflection.MonoParameterInfo)

01:47:51:396NoneRadius value must be included between 1 and 10.

Amplitude.Mercury.WorldPosition:TryFillNeighboursInRadius(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.WorldPosition:TryFillNeighboursInRadius(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.AI.Brain.BehaviorTrees.Major.AssistWithBombardment:GetBombardScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.AI.Brain.BehaviorTrees.Major.AssistWithBombardment:Bombard(System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Leaves.DelegateLeaf`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Composites.Sequence`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Decorators.Condition`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.BehaviorTree`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.Actuators.BehaviorTreeActuator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.Tasks.AssistWithBombardment, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Update()
Amplitude.AI.Brain:Run()
Amplitude.Mercury.AI.Brain.AIPlayer:Run()
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
Amplitude.Mercury.AI.AIController:RunAIDecisionCycleAsync()
Amplitude.Threading.Thread:ThreadStart(System.Reflection.MonoParameterInfo)
System.Threading.ThreadHelper:ThreadStart_Context(System.Reflection.MonoParameterInfo)
System.Threading.ExecutionContext:RunInternal(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
System.Threading.ThreadHelper:ThreadStart(System.Reflection.MonoParameterInfo)

01:47:51:396NoneRadius value must be included between 1 and 10.

Amplitude.Mercury.WorldPosition:TryFillNeighboursInRadius(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.WorldPosition:TryFillNeighboursInRadius(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.AI.Brain.BehaviorTrees.Major.AssistWithBombardment:GetBombardScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.AI.Brain.BehaviorTrees.Major.AssistWithBombardment:Bombard(System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Leaves.DelegateLeaf`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Composites.Sequence`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Decorators.Condition`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.BehaviorTree`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.Actuators.BehaviorTreeActuator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.Tasks.AssistWithBombardment, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Update()
Amplitude.AI.Brain:Run()
Amplitude.Mercury.AI.Brain.AIPlayer:Run()
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
Amplitude.Mercury.AI.AIController:RunAIDecisionCycleAsync()
Amplitude.Threading.Thread:ThreadStart(System.Reflection.MonoParameterInfo)
System.Threading.ThreadHelper:ThreadStart_Context(System.Reflection.MonoParameterInfo)
System.Threading.ExecutionContext:RunInternal(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
System.Threading.ThreadHelper:ThreadStart(System.Reflection.MonoParameterInfo)

01:47:51:397NoneRadius value must be included between 1 and 10.

Amplitude.Mercury.WorldPosition:TryFillNeighboursInRadius(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.WorldPosition:TryFillNeighboursInRadius(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.AI.Brain.BehaviorTrees.Major.AssistWithBombardment:GetBombardScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.AI.Brain.BehaviorTrees.Major.AssistWithBombardment:Bombard(System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Leaves.DelegateLeaf`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Composites.Sequence`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Decorators.Condition`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.BehaviorTree`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.Actuators.BehaviorTreeActuator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.Tasks.AssistWithBombardment, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Update()
Amplitude.AI.Brain:Run()
Amplitude.Mercury.AI.Brain.AIPlayer:Run()
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
Amplitude.Mercury.AI.AIController:RunAIDecisionCycleAsync()
Amplitude.Threading.Thread:ThreadStart(System.Reflection.MonoParameterInfo)
System.Threading.ThreadHelper:ThreadStart_Context(System.Reflection.MonoParameterInfo)
System.Threading.ExecutionContext:RunInternal(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
System.Threading.ThreadHelper:ThreadStart(System.Reflection.MonoParameterInfo)

01:47:51:397NoneRadius value must be included between 1 and 10.

Amplitude.Mercury.WorldPosition:TryFillNeighboursInRadius(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.WorldPosition:TryFillNeighboursInRadius(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.AI.Brain.BehaviorTrees.Major.AssistWithBombardment:GetBombardScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.AI.Brain.BehaviorTrees.Major.AssistWithBombardment:Bombard(System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Leaves.DelegateLeaf`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Composites.Sequence`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Decorators.Condition`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.BehaviorTree`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.Actuators.BehaviorTreeActuator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.Tasks.AssistWithBombardment, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Update()
Amplitude.AI.Brain:Run()
Amplitude.Mercury.AI.Brain.AIPlayer:Run()
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
Amplitude.Mercury.AI.AIController:RunAIDecisionCycleAsync()
Amplitude.Threading.Thread:ThreadStart(System.Reflection.MonoParameterInfo)
System.Threading.ThreadHelper:ThreadStart_Context(System.Reflection.MonoParameterInfo)
System.Threading.ExecutionContext:RunInternal(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
System.Threading.ThreadHelper:ThreadStart(System.Reflection.MonoParameterInfo)

01:47:51:397NoneRadius value must be included between 1 and 10.

Amplitude.Mercury.WorldPosition:TryFillNeighboursInRadius(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.WorldPosition:TryFillNeighboursInRadius(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.AI.Brain.BehaviorTrees.Major.AssistWithBombardment:GetBombardScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.AI.Brain.BehaviorTrees.Major.AssistWithBombardment:Bombard(System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Leaves.DelegateLeaf`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Composites.Sequence`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Decorators.Condition`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.BehaviorTree`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.Actuators.BehaviorTreeActuator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.Tasks.AssistWithBombardment, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Update()
Amplitude.AI.Brain:Run()
Amplitude.Mercury.AI.Brain.AIPlayer:Run()
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
Amplitude.Mercury.AI.AIController:RunAIDecisionCycleAsync()
Amplitude.Threading.Thread:ThreadStart(System.Reflection.MonoParameterInfo)
System.Threading.ThreadHelper:ThreadStart_Context(System.Reflection.MonoParameterInfo)
System.Threading.ExecutionContext:RunInternal(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
System.Threading.ThreadHelper:ThreadStart(System.Reflection.MonoParameterInfo)

01:47:51:397NoneRadius value must be included between 1 and 10.

Amplitude.Mercury.WorldPosition:TryFillNeighboursInRadius(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.WorldPosition:TryFillNeighboursInRadius(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.AI.Brain.BehaviorTrees.Major.AssistWithBombardment:GetBombardScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.AI.Brain.BehaviorTrees.Major.AssistWithBombardment:Bombard(System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Leaves.DelegateLeaf`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Composites.Sequence`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Decorators.Condition`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.BehaviorTree`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.Actuators.BehaviorTreeActuator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.Tasks.AssistWithBombardment, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Update()
Amplitude.AI.Brain:Run()
Amplitude.Mercury.AI.Brain.AIPlayer:Run()
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
Amplitude.Mercury.AI.AIController:RunAIDecisionCycleAsync()
Amplitude.Threading.Thread:ThreadStart(System.Reflection.MonoParameterInfo)
System.Threading.ThreadHelper:ThreadStart_Context(System.Reflection.MonoParameterInfo)
System.Threading.ExecutionContext:RunInternal(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
System.Threading.ThreadHelper:ThreadStart(System.Reflection.MonoParameterInfo)

01:47:51:397NoneRadius value must be included between 1 and 10.

Amplitude.Mercury.WorldPosition:TryFillNeighboursInRadius(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.WorldPosition:TryFillNeighboursInRadius(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.AI.Brain.BehaviorTrees.Major.AssistWithBombardment:GetBombardScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.AI.Brain.BehaviorTrees.Major.AssistWithBombardment:Bombard(System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Leaves.DelegateLeaf`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Composites.Sequence`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Decorators.Condition`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.BehaviorTree`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.Actuators.BehaviorTreeActuator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.Tasks.AssistWithBombardment, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Update()
Amplitude.AI.Brain:Run()
Amplitude.Mercury.AI.Brain.AIPlayer:Run()
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
Amplitude.Mercury.AI.AIController:RunAIDecisionCycleAsync()
Amplitude.Threading.Thread:ThreadStart(System.Reflection.MonoParameterInfo)
System.Threading.ThreadHelper:ThreadStart_Context(System.Reflection.MonoParameterInfo)
System.Threading.ExecutionContext:RunInternal(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
System.Threading.ThreadHelper:ThreadStart(System.Reflection.MonoParameterInfo)

01:47:51:397NoneRadius value must be included between 1 and 10.

Amplitude.Mercury.WorldPosition:TryFillNeighboursInRadius(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.WorldPosition:TryFillNeighboursInRadius(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.AI.Brain.BehaviorTrees.Major.AssistWithBombardment:GetBombardScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.AI.Brain.BehaviorTrees.Major.AssistWithBombardment:Bombard(System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Leaves.DelegateLeaf`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Composites.Sequence`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Decorators.Condition`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.BehaviorTree`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.Actuators.BehaviorTreeActuator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.Tasks.AssistWithBombardment, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Update()
Amplitude.AI.Brain:Run()
Amplitude.Mercury.AI.Brain.AIPlayer:Run()
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
Amplitude.Mercury.AI.AIController:RunAIDecisionCycleAsync()
Amplitude.Threading.Thread:ThreadStart(System.Reflection.MonoParameterInfo)
System.Threading.ThreadHelper:ThreadStart_Context(System.Reflection.MonoParameterInfo)
System.Threading.ExecutionContext:RunInternal(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
System.Threading.ThreadHelper:ThreadStart(System.Reflection.MonoParameterInfo)

01:47:51:397NoneRadius value must be included between 1 and 10.

Amplitude.Mercury.WorldPosition:TryFillNeighboursInRadius(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.WorldPosition:TryFillNeighboursInRadius(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.AI.Brain.BehaviorTrees.Major.AssistWithBombardment:GetBombardScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.AI.Brain.BehaviorTrees.Major.AssistWithBombardment:Bombard(System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Leaves.DelegateLeaf`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Composites.Sequence`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Decorators.Condition`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.BehaviorTree`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.Actuators.BehaviorTreeActuator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.Tasks.AssistWithBombardment, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Update()
Amplitude.AI.Brain:Run()
Amplitude.Mercury.AI.Brain.AIPlayer:Run()
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
Amplitude.Mercury.AI.AIController:RunAIDecisionCycleAsync()
Amplitude.Threading.Thread:ThreadStart(System.Reflection.MonoParameterInfo)
System.Threading.ThreadHelper:ThreadStart_Context(System.Reflection.MonoParameterInfo)
System.Threading.ExecutionContext:RunInternal(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
System.Threading.ThreadHelper:ThreadStart(System.Reflection.MonoParameterInfo)

01:47:51:397NoneRadius value must be included between 1 and 10.

Amplitude.Mercury.WorldPosition:TryFillNeighboursInRadius(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.WorldPosition:TryFillNeighboursInRadius(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.AI.Brain.BehaviorTrees.Major.AssistWithBombardment:GetBombardScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.AI.Brain.BehaviorTrees.Major.AssistWithBombardment:Bombard(System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Leaves.DelegateLeaf`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Composites.Sequence`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Decorators.Condition`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.BehaviorTree`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.Actuators.BehaviorTreeActuator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.Tasks.AssistWithBombardment, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Update()
Amplitude.AI.Brain:Run()
Amplitude.Mercury.AI.Brain.AIPlayer:Run()
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
Amplitude.Mercury.AI.AIController:RunAIDecisionCycleAsync()
Amplitude.Threading.Thread:ThreadStart(System.Reflection.MonoParameterInfo)
System.Threading.ThreadHelper:ThreadStart_Context(System.Reflection.MonoParameterInfo)
System.Threading.ExecutionContext:RunInternal(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
System.Threading.ThreadHelper:ThreadStart(System.Reflection.MonoParameterInfo)

01:47:51:398NoneRadius value must be included between 1 and 10.

Amplitude.Mercury.WorldPosition:TryFillNeighboursInRadius(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.WorldPosition:TryFillNeighboursInRadius(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.AI.Brain.BehaviorTrees.Major.AssistWithBombardment:GetBombardScore(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.AI.Brain.BehaviorTrees.Major.AssistWithBombardment:Bombard(System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Leaves.DelegateLeaf`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Composites.Sequence`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Decorators.Condition`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.BehaviorTree.BehaviorTree`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.AI.Actuators.BehaviorTreeActuator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.Tasks.AssistWithBombardment, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Update()
Amplitude.AI.Brain:Run()
Amplitude.Mercury.AI.Brain.AIPlayer:Run()
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
Amplitude.Mercury.AI.AIController:RunAIDecisionCycleAsync()
Amplitude.Threading.Thread:ThreadStart(System.Reflection.MonoParameterInfo)
System.Threading.ThreadHelper:ThreadStart_Context(System.Reflection.MonoParameterInfo)
System.Threading.ExecutionContext:RunInternal(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
System.Threading.ThreadHelper:ThreadStart(System.Reflection.MonoParameterInfo)

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